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authorjussi2024-01-10 22:19:00 +0200
committerjussi2024-01-10 22:19:00 +0200
commit7460a16cae15dfa7924d1d4df1aac166a6a6fd2c (patch)
treea028b655e878b4c2ff4b8fb3fb4a27395f5e082f /examples/raygui_extensions/property_list.lua
parent863f596b76043ec374fafa38f14cdc4a97d0b267 (diff)
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Raygui lib extensions property list.
Diffstat (limited to 'examples/raygui_extensions/property_list.lua')
-rw-r--r--examples/raygui_extensions/property_list.lua158
1 files changed, 141 insertions, 17 deletions
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index e05c84c..13446a9 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -1,39 +1,161 @@
local PropertyList = {}
PropertyList.__index = PropertyList
-function PropertyList:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
+local RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24
+
+function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles )
local object = setmetatable( {}, self )
object._parent = nil
+ local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
+ local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
+ object.padding = 4 -- Content edges.
+ object.spacing = 4 -- Between controls.
+
object.bounds = bounds:clone()
object.text = text
- object.content = content:clone()
- object.scroll = scroll:clone()
+ object.content = Rect:new(
+ 0,
+ RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
+ bounds.width - scrollBarWidth - object.padding * 2 - borderWidth * 2,
+ bounds.height - scrollBarWidth - object.padding * 2 - borderWidth * 2
+ )
+ object.scroll = Vec2:new()
object.view = Rect:new()
object.callback = callback
object.grabCallback = grabCallback
object.dragCallback = dragCallback
+ object.styles = styles
object.gui = Raygui:new() -- Contains full independent gui system.
+ object.controls = {}
- -- Set initial view and scroll.
- local _, scrollP, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
- object.scroll = Vec2:new( scrollP )
+ -- Set initial view.
+ local _, _, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
object.view = Rect:new( view )
object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
- object.framebuffer = RL.LoadRenderTexture( { object.view.width, object.view.height } )
+ object.framebufferSize = Vec2:new( object.bounds.width, object.bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
+ object.framebuffer = RL.LoadRenderTexture( object.framebufferSize )
object.visible = true
object.disabled = false
object.draggable = true
- object.mouseScale = 1
+ object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
+ object.defaultControlSize = Vec2:new( object.content.width, 22 )
+
+ object._forceCheckScroll = false
+ object._posY = 0 -- In control list update.
object:updateMouseOffset()
return object
end
+function PropertyList:getDefaultBounds()
+ return Rect:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
+end
+
+local function getControlBounds( control )
+ return control.viewBounds or control.focusBounds or control.bounds
+end
+
+function PropertyList:updateControl( control )
+ if control.visible then
+ control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
+ local bounds = getControlBounds( control )
+
+ if not control._noYAdvance then
+ self._posY = self._posY + bounds.height + self.spacing
+ end
+ self.content = self.content:fit( bounds )
+ end
+
+ if type( control._controls ) == "table" then
+ for _, groupControl in ipairs( control._controls ) do
+ groupControl.visible = control.active
+ -- Deactivate any subgroups.
+ if not control.active and type( groupControl._controls ) == "table" then
+ groupControl.active = false
+ end
+
+ self:updateControl( groupControl )
+ end
+ end
+ self.gui:set2Back( control )
+end
+
+function PropertyList:updateContent()
+ self._posY = self.padding
+
+ self.content.width = 0
+ self.content.height = 0
+
+ for _, control in ipairs( self.controls ) do
+ self:updateControl( control )
+ end
+ self.content.x = 0
+ self.content.y = 0
+ self.content.height = self.content.height + self.padding + self.view.height - self.defaultControlSize.y - self.spacing
+ self.content.width = self.content.width + self.padding
+ self._forceCheckScroll = true
+end
+
+-- Leave control bounds size to 0 to use default. Optional group for parameter 2
+function PropertyList:addControl( control, group, noYAdvance )
+ control._noYAdvance = noYAdvance
+
+ if control.bounds.width == 0 or control.bounds.height == 0 then
+ control.bounds = self:getDefaultBounds()
+ end
+ if control.bounds.x == 0 then
+ control.bounds.x = self.padding
+ end
+
+ if group ~= nil then
+ table.insert( group._controls, control )
+ else
+ table.insert( self.controls, control )
+ end
+
+ self:updateContent()
+ return control
+end
+
+local function setGroupText( text, active )
+ if active then
+ return RL.GuiIconText( 120, text )
+ else
+ return RL.GuiIconText( 119, text )
+ end
+end
+
+function PropertyList:addGroup( name, active, group )
+ if active == nil then
+ active = false
+ end
+
+ local control = self.gui:Toggle(
+ self:getDefaultBounds(),
+ setGroupText( name, active ),
+ active,
+ function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
+ {
+ { RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }
+ }
+ )
+ control._controls = {} -- Prefix _ to try to prevent clashing with control definition.
+
+ if group ~= nil then
+ table.insert( group._controls, control )
+ else
+ table.insert( self.controls, control )
+ end
+
+ self:updateContent()
+ return control
+end
+
function PropertyList:process()
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
self.gui.locked = true
@@ -55,15 +177,17 @@ end
function PropertyList:draw()
local oldScroll = self.scroll:clone()
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
+ self.view:set( view )
+ self.scroll:set( scroll )
- self.view = Rect:new( view )
- self.scroll = Vec2:new( scroll )
-
- if self.scroll ~= oldScroll then
- self._parent:checkScrolling()
+ if self.scroll ~= oldScroll or self._forceCheckScroll then
+ if not self._forceCheckScroll then
+ self._parent:checkScrolling()
+ end
+ self._forceCheckScroll = false
- self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
self:updateMouseOffset()
+ self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
if self.callback ~= nil then
self.callback( self )
@@ -72,7 +196,7 @@ function PropertyList:draw()
RL.DrawTexturePro(
RL.GetRenderTextureTexture( self.framebuffer ),
- { 0, 0, self.view.width, -self.view.height },
+ { 0, self.framebufferSize.y - self.view.height, self.view.width, -self.view.height },
{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
{ 0, 0 },
0.0,
@@ -92,8 +216,8 @@ function PropertyList:setPosition( pos )
end
function PropertyList:register( gui )
- function gui:PropertyList( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
- return self:addElement( PropertyList:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
+ function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles )
+ return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles ) )
end
end