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authorjussi2024-03-20 19:18:01 +0200
committerjussi2024-03-20 19:18:01 +0200
commit842e0efe360417556ad0e757d91ef05449bfc8ee (patch)
treed51e0734bf31082d3483f6c6a56eb1195372132a /examples/raygui_extensions/property_list.lua
parentae1d0b65f16b24f2e0db39cb8baef4af57b2a12f (diff)
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Raygui tree view.
Diffstat (limited to 'examples/raygui_extensions/property_list.lua')
-rw-r--r--examples/raygui_extensions/property_list.lua95
1 files changed, 63 insertions, 32 deletions
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index c7b0d30..492f394 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -1,25 +1,15 @@
local PropertyList = {}
PropertyList.__index = PropertyList
-local RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24
-
function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
local object = setmetatable( {}, self )
- object._parent = nil
+ object._gui = nil
- local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
- local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
object.padding = 4 -- Content edges.
object.spacing = 4 -- Between controls.
object.bounds = bounds:clone()
object.text = text
- object.content = Rect:new(
- 0,
- RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
- bounds.width - scrollBarWidth - object.padding * 2 - borderWidth * 2,
- bounds.height - scrollBarWidth - object.padding * 2 - borderWidth * 2
- )
object.scroll = Vec2:new()
object.view = Rect:new()
object.callback = callback
@@ -31,19 +21,17 @@ function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, s
object.gui = Raygui:new() -- Contains full independent gui system.
object.controls = {}
- -- Set initial view.
- local _, _, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
- object.view = Rect:new( view )
-
- object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
- object.framebufferSize = Vec2:new( object.bounds.width, object.bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
- object.framebuffer = RL.LoadRenderTexture( object.framebufferSize )
+ -- Set in setSize.
+ object.framebufferSize = nil
+ object.framebuffer = nil
+ object.defaultControlSize = nil
object.visible = true
object.disabled = false
object.draggable = true
object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
- object.defaultControlSize = Vec2:new( object.content.width, 22 )
+
+ object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) )
object._forceCheckScroll = false
object._posY = 0 -- In control list update.
@@ -61,7 +49,22 @@ local function getControlBounds( control )
return control.viewBounds or control.focusBounds or control.bounds
end
+local function setGroupText( text, active )
+ if active then
+ return RL.GuiIconText( 120, text )
+ else
+ return RL.GuiIconText( 119, text )
+ end
+end
+
function PropertyList:updateControl( control )
+ if control._defaultWidth then
+ control.bounds.width = self:getDefaultBounds().width
+ end
+ if control._defaultHeight then
+ control.bounds.height = self:getDefaultBounds().height
+ end
+
if control.visible then
control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
local bounds = getControlBounds( control )
@@ -82,6 +85,8 @@ function PropertyList:updateControl( control )
self:updateControl( groupControl )
end
+
+ control.text = setGroupText( control.text:sub( 6 ), control.active ) -- Sub skips icon.
end
self.gui:set2Back( control )
end
@@ -106,8 +111,11 @@ end
function PropertyList:addControl( control, group, noYAdvance )
control._noYAdvance = noYAdvance
- if control.bounds.width == 0 or control.bounds.height == 0 then
- control.bounds = self:getDefaultBounds()
+ if control.bounds.width == 0 then
+ control._defaultWidth = true -- Set defaultWidth on updateControl.
+ end
+ if control.bounds.height == 0 then
+ control._defaultHeight = true -- Set defaultHeight on updateControl.
end
if control.bounds.x == 0 then
control.bounds.x = self.padding
@@ -123,14 +131,6 @@ function PropertyList:addControl( control, group, noYAdvance )
return control
end
-local function setGroupText( text, active )
- if active then
- return RL.GuiIconText( 120, text )
- else
- return RL.GuiIconText( 119, text )
- end
-end
-
function PropertyList:addGroup( name, active, group )
if active == nil then
active = false
@@ -148,6 +148,8 @@ function PropertyList:addGroup( name, active, group )
}
)
control._controls = {} -- Prefix _ to try to prevent clashing with control definition.
+ control._defaultWidth = true -- Set defaultWidth on updateControl.
+ control._defaultHeight = true -- Set defaultHeight on updateControl.
if group ~= nil then
table.insert( group._controls, control )
@@ -160,7 +162,7 @@ function PropertyList:addGroup( name, active, group )
end
function PropertyList:update()
- if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
+ if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then
self.gui.locked = true
else
self.gui.locked = false
@@ -174,7 +176,7 @@ function PropertyList:update()
self.gui:draw()
RL.EndTextureMode()
- return self._parent:drag( self )
+ return self._gui:drag( self )
end
function PropertyList:draw()
@@ -185,7 +187,7 @@ function PropertyList:draw()
if self.scroll ~= oldScroll or self._forceCheckScroll then
if not self._forceCheckScroll then
- self._parent:checkScrolling()
+ self._gui:checkScrolling()
end
self._forceCheckScroll = false
@@ -218,6 +220,35 @@ function PropertyList:setPosition( pos )
self:updateMouseOffset()
end
+function PropertyList:setSize( size )
+ self.bounds.width = size.x
+ self.bounds.height = size.y
+
+ local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
+ local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
+
+ self.content = Rect:new(
+ 0,
+ self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
+ self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2,
+ self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2
+ )
+ self.defaultControlSize = Vec2:new( self.content.width, 22 )
+
+ local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
+ self.view = Rect:new( view )
+
+ self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height )
+ self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
+
+ if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then
+ RL.UnloadRenderTexture( self.framebuffer )
+ end
+ self.framebuffer = RL.LoadRenderTexture( self.framebufferSize )
+
+ self:updateContent()
+end
+
function PropertyList:register( gui )
function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles, tooltip )
return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) )