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| author | jussi | 2024-07-16 21:52:30 +0300 |
|---|---|---|
| committer | jussi | 2024-07-16 21:52:30 +0300 |
| commit | 9dceeb8c058267e04bf551db7a9659e3ba5bdab3 (patch) | |
| tree | e642e0bae55536045013d1ce8477b54706cde38a /examples/raygui_extensions/property_list.lua | |
| parent | f64b17ec71dea4ecae4d19ce75871331909a3881 (diff) | |
| download | reilua-enhanced-9dceeb8c058267e04bf551db7a9659e3ba5bdab3.tar.gz reilua-enhanced-9dceeb8c058267e04bf551db7a9659e3ba5bdab3.tar.bz2 reilua-enhanced-9dceeb8c058267e04bf551db7a9659e3ba5bdab3.zip | |
Reigui property_list and tree_view use scrissor mode.
Diffstat (limited to 'examples/raygui_extensions/property_list.lua')
| -rw-r--r-- | examples/raygui_extensions/property_list.lua | 52 |
1 files changed, 20 insertions, 32 deletions
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua index ffff54d..46cff6e 100644 --- a/examples/raygui_extensions/property_list.lua +++ b/examples/raygui_extensions/property_list.lua @@ -7,6 +7,7 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip ) object.padding = 4 -- Content edges. object.spacing = 4 -- Between controls. + object.contentPadding = Vector2:new( 0, 0 ) -- Extra padding for content rect. object.bounds = bounds:clone() object.text = text @@ -18,10 +19,9 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip ) object.gui = Raygui:new() -- Contains full independent gui system. object.controls = {} + object.content = Rectangle:new() -- Set in setSize. - object.framebufferSize = nil - object.framebuffer = nil object.defaultControlSize = nil object.visible = true @@ -98,10 +98,11 @@ function PropertyList:updateContent() for _, control in ipairs( self.controls ) do self:updateControl( control ) end - self.content.x = 0 - self.content.y = 0 - self.content.height = self.content.height + self.padding + self.view.height - self.defaultControlSize.y - self.spacing - self.content.width = self.content.width + self.padding + self.content:set( + 0, 0, + self.content.width + self.padding + self.contentPadding.y, + self.content.height + self.padding + self.contentPadding.x + ) self._forceCheckScroll = true end @@ -170,22 +171,15 @@ function PropertyList:update() self.gui:update() - RL.BeginTextureMode( self.framebuffer ) - RL.ClearBackground( RL.BLANK ) - RL.rlTranslatef( { self.scroll.x, self.scroll.y, 0 } ) - self.gui:draw() - RL.EndTextureMode() - return self._gui:drag( self ) end function PropertyList:draw() - local oldScroll = self.scroll:clone() - local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) + local result, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) self.view:setT( view ) self.scroll:setT( scroll ) - if self.scroll ~= oldScroll or self._forceCheckScroll then + if 0 < result or self._forceCheckScroll then if not self._forceCheckScroll then self._gui:checkScrolling() end @@ -198,15 +192,15 @@ function PropertyList:draw() self.callbacks.scroll( self ) end end + -- Lock if this gui not focused. + self.gui.locked = not ( self._gui.controls[ self._gui.focused ] == self ) or self._gui.locked - RL.DrawTexturePro( - RL.GetRenderTextureTexture( self.framebuffer ), - { 0, self.framebufferSize.y - self.view.height, self.view.width, -self.view.height }, - { math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height }, - { 0, 0 }, - 0.0, - RL.WHITE - ) + RL.BeginScissorMode( self.view ) + RL.rlPushMatrix() + RL.rlTranslatef( { RL.Round( self.view.x + self.scroll.x ), RL.Round( self.view.y + self.scroll.y ), 0 } ) + self.gui:draw() + RL.rlPopMatrix() + RL.EndScissorMode() end function PropertyList:updateMouseOffset() @@ -219,8 +213,8 @@ function PropertyList:updateMouseOffset() end function PropertyList:setPosition( pos ) - self.bounds.x = pos.x - self.bounds.y = pos.y + self.bounds.x = RL.Round( pos.x ) + self.bounds.y = RL.Round( pos.y ) if self.visible then self:draw() -- Update self.view. @@ -244,15 +238,9 @@ function PropertyList:setSize( size ) self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight ) local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) - self.view = Rectangle:newT( view ) + self.view = Rectangle:newT( view ) self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height ) - self.framebufferSize = Vector2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT ) - - if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then - RL.UnloadRenderTexture( self.framebuffer ) - end - self.framebuffer = RL.LoadRenderTexture( self.framebufferSize ) self:updateContent() end |
