diff options
| author | jussi | 2024-03-20 19:18:01 +0200 |
|---|---|---|
| committer | jussi | 2024-03-20 19:18:01 +0200 |
| commit | 842e0efe360417556ad0e757d91ef05449bfc8ee (patch) | |
| tree | d51e0734bf31082d3483f6c6a56eb1195372132a /examples/raygui_extensions | |
| parent | ae1d0b65f16b24f2e0db39cb8baef4af57b2a12f (diff) | |
| download | reilua-enhanced-842e0efe360417556ad0e757d91ef05449bfc8ee.tar.gz reilua-enhanced-842e0efe360417556ad0e757d91ef05449bfc8ee.tar.bz2 reilua-enhanced-842e0efe360417556ad0e757d91ef05449bfc8ee.zip | |
Raygui tree view.
Diffstat (limited to 'examples/raygui_extensions')
| -rw-r--r-- | examples/raygui_extensions/main.lua | 47 | ||||
| -rw-r--r-- | examples/raygui_extensions/property_list.lua | 95 | ||||
| -rw-r--r-- | examples/raygui_extensions/sprite_button.lua | 7 | ||||
| -rw-r--r-- | examples/raygui_extensions/tree_item.lua | 96 | ||||
| -rw-r--r-- | examples/raygui_extensions/tree_view.lua | 414 |
5 files changed, 618 insertions, 41 deletions
diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua index 35cf48a..f47d396 100644 --- a/examples/raygui_extensions/main.lua +++ b/examples/raygui_extensions/main.lua @@ -10,6 +10,8 @@ Raygui = require( "raygui" ) require( "sprite_button" ):register( Raygui ) require( "property_list" ):register( Raygui ) +require( "tree_view" ):register( Raygui ) +require( "tree_item" ):register( Raygui ) Gui = Raygui:new() @@ -72,11 +74,9 @@ local function addPropertyList() PropertyList = Gui:PropertyList( Rect:new( 20, 20, 256, 328 ), "Property List", - -- Callback. - nil, - -- Grab callback. - function( self ) Gui:set2Top( self ) end, - nil, + nil, -- Callback. + function( self ) Gui:set2Top( self ) end, -- Grab callback. + nil, -- Drag callback. { properties = { -- { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE }, @@ -240,6 +240,42 @@ local function addPropertyList() end end +local function selected( controls ) + for i, control in ipairs( controls ) do + print( i, control.text, control._id ) + end +end + +local function addTreeView() + TreeView = Gui:TreeView( + Rect:new( 600, 20, 256, 328 ), + -- Rect:new( 600, 20, 256, 600 ), + "Tree View", + function( controls ) selected( controls ) end, -- Callback. + function( self ) Gui:set2Top( self ) end, -- Grab callback. + nil, -- Drag callback. + { + properties = { + -- { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE }, + { RL.LISTVIEW, RL.BORDER_COLOR_FOCUSED, RL.GuiGetStyle( RL.LISTVIEW, RL.BORDER_COLOR_NORMAL ) }, + { RL.LISTVIEW, RL.BORDER_COLOR_PRESSED, RL.GuiGetStyle( RL.LISTVIEW, RL.BORDER_COLOR_NORMAL ) }, + } + } + ) + -- Items. + + local folder = TreeView:addItem( RL.GuiIconText( 1, "Images" ) ) + local folderEmpty = TreeView:addItem( RL.GuiIconText( 1, "Empty Folder" ) ) + local folder2 = TreeView:addItem( RL.GuiIconText( 1, "More images" ), folder ) + TreeView:addItem( RL.GuiIconText( 12, "Cat.png" ), folder ) + TreeView:addItem( RL.GuiIconText( 12, "Dog.png" ), folder2 ) + TreeView:addItem( RL.GuiIconText( 12, "Horse.png" ), folder2 ) + + for i = 0, 10 do + TreeView:addItem( RL.GuiIconText( 12, "Duck"..i..".png" ), folder2 ) + end +end + function RL.init() local monitor = 0 local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) @@ -264,6 +300,7 @@ function RL.init() addSpriteButtons() addPropertyList() + addTreeView() end function RL.update( delta ) diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua index c7b0d30..492f394 100644 --- a/examples/raygui_extensions/property_list.lua +++ b/examples/raygui_extensions/property_list.lua @@ -1,25 +1,15 @@ local PropertyList = {} PropertyList.__index = PropertyList -local RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24 - function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) local object = setmetatable( {}, self ) - object._parent = nil + object._gui = nil - local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH ) - local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH ) object.padding = 4 -- Content edges. object.spacing = 4 -- Between controls. object.bounds = bounds:clone() object.text = text - object.content = Rect:new( - 0, - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, - bounds.width - scrollBarWidth - object.padding * 2 - borderWidth * 2, - bounds.height - scrollBarWidth - object.padding * 2 - borderWidth * 2 - ) object.scroll = Vec2:new() object.view = Rect:new() object.callback = callback @@ -31,19 +21,17 @@ function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, s object.gui = Raygui:new() -- Contains full independent gui system. object.controls = {} - -- Set initial view. - local _, _, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view ) - object.view = Rect:new( view ) - - object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height ) - object.framebufferSize = Vec2:new( object.bounds.width, object.bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT ) - object.framebuffer = RL.LoadRenderTexture( object.framebufferSize ) + -- Set in setSize. + object.framebufferSize = nil + object.framebuffer = nil + object.defaultControlSize = nil object.visible = true object.disabled = false object.draggable = true object.mouseScale = 1 -- Set this if drawing in different size to render texture for example. - object.defaultControlSize = Vec2:new( object.content.width, 22 ) + + object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) ) object._forceCheckScroll = false object._posY = 0 -- In control list update. @@ -61,7 +49,22 @@ local function getControlBounds( control ) return control.viewBounds or control.focusBounds or control.bounds end +local function setGroupText( text, active ) + if active then + return RL.GuiIconText( 120, text ) + else + return RL.GuiIconText( 119, text ) + end +end + function PropertyList:updateControl( control ) + if control._defaultWidth then + control.bounds.width = self:getDefaultBounds().width + end + if control._defaultHeight then + control.bounds.height = self:getDefaultBounds().height + end + if control.visible then control:setPosition( Vec2:new( control.bounds.x, self._posY ) ) local bounds = getControlBounds( control ) @@ -82,6 +85,8 @@ function PropertyList:updateControl( control ) self:updateControl( groupControl ) end + + control.text = setGroupText( control.text:sub( 6 ), control.active ) -- Sub skips icon. end self.gui:set2Back( control ) end @@ -106,8 +111,11 @@ end function PropertyList:addControl( control, group, noYAdvance ) control._noYAdvance = noYAdvance - if control.bounds.width == 0 or control.bounds.height == 0 then - control.bounds = self:getDefaultBounds() + if control.bounds.width == 0 then + control._defaultWidth = true -- Set defaultWidth on updateControl. + end + if control.bounds.height == 0 then + control._defaultHeight = true -- Set defaultHeight on updateControl. end if control.bounds.x == 0 then control.bounds.x = self.padding @@ -123,14 +131,6 @@ function PropertyList:addControl( control, group, noYAdvance ) return control end -local function setGroupText( text, active ) - if active then - return RL.GuiIconText( 120, text ) - else - return RL.GuiIconText( 119, text ) - end -end - function PropertyList:addGroup( name, active, group ) if active == nil then active = false @@ -148,6 +148,8 @@ function PropertyList:addGroup( name, active, group ) } ) control._controls = {} -- Prefix _ to try to prevent clashing with control definition. + control._defaultWidth = true -- Set defaultWidth on updateControl. + control._defaultHeight = true -- Set defaultHeight on updateControl. if group ~= nil then table.insert( group._controls, control ) @@ -160,7 +162,7 @@ function PropertyList:addGroup( name, active, group ) end function PropertyList:update() - if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then + if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then self.gui.locked = true else self.gui.locked = false @@ -174,7 +176,7 @@ function PropertyList:update() self.gui:draw() RL.EndTextureMode() - return self._parent:drag( self ) + return self._gui:drag( self ) end function PropertyList:draw() @@ -185,7 +187,7 @@ function PropertyList:draw() if self.scroll ~= oldScroll or self._forceCheckScroll then if not self._forceCheckScroll then - self._parent:checkScrolling() + self._gui:checkScrolling() end self._forceCheckScroll = false @@ -218,6 +220,35 @@ function PropertyList:setPosition( pos ) self:updateMouseOffset() end +function PropertyList:setSize( size ) + self.bounds.width = size.x + self.bounds.height = size.y + + local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH ) + local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH ) + + self.content = Rect:new( + 0, + self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, + self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2, + self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2 + ) + self.defaultControlSize = Vec2:new( self.content.width, 22 ) + + local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) + self.view = Rect:new( view ) + + self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height ) + self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT ) + + if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then + RL.UnloadRenderTexture( self.framebuffer ) + end + self.framebuffer = RL.LoadRenderTexture( self.framebufferSize ) + + self:updateContent() +end + function PropertyList:register( gui ) function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) ) diff --git a/examples/raygui_extensions/sprite_button.lua b/examples/raygui_extensions/sprite_button.lua index 11bdf51..ba4b704 100644 --- a/examples/raygui_extensions/sprite_button.lua +++ b/examples/raygui_extensions/sprite_button.lua @@ -3,7 +3,7 @@ SpriteButton.__index = SpriteButton function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles, tooltip ) local object = setmetatable( {}, self ) - object._parent = nil + object._gui = nil object.bounds = bounds:clone() object.text = text @@ -21,12 +21,11 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c end function SpriteButton:update() - -- print( self.tooltip ) return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) end function SpriteButton:draw() - if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._parent.scrolling then + if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._gui.scrolling then RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) else RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE ) @@ -34,7 +33,7 @@ function SpriteButton:draw() local result = RL.GuiLabelButton( self.bounds, self.text ) - if result == 1 and self.callback ~= nil and self._parent:clickedInBounds( self.bounds ) then + if result == 1 and self.callback ~= nil and self._gui:clickedInBounds( self.bounds ) then self.callback( self ) end end diff --git a/examples/raygui_extensions/tree_item.lua b/examples/raygui_extensions/tree_item.lua new file mode 100644 index 0000000..043e348 --- /dev/null +++ b/examples/raygui_extensions/tree_item.lua @@ -0,0 +1,96 @@ +local TreeItem = {} +TreeItem.__index = TreeItem + +function TreeItem:new( bounds, text, callbacks, styles, tooltip ) + local object = setmetatable( {}, self ) + object._gui = nil + + object.spacing = 4 -- Between controls. + + object.bounds = bounds:clone() + object.text = text + object.callbacks = callbacks -- toggle, open. + + object.controls = {} + + object.active = false + object.open = false -- Show controls. + object.visible = true + object.disabled = false + object.styles = styles + object.tooltip = tooltip + + object._depth = 0 + object._indentation = 0 + object._id = 0 -- Id in treeView. + object._parent = nil + object._childId = 0 -- Id in parent controls. + + return object +end + +function TreeItem:update() + return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds ) +end + +function TreeItem:setOpenIcon() + if self.open then + return RL.GuiIconText( 120, "" ) + else + return RL.GuiIconText( 119, "" ) + end +end + +function TreeItem:draw() + local buttonRect = Rect:new() + local hasContainer = 0 < #self.controls + local lineCol = RL.GetColor( RL.GuiGetStyle( RL.DEFAULT, RL.LINE_COLOR ) ) + + if hasContainer then + buttonRect:set( self.bounds.x, self.bounds.y, self.bounds.height, self.bounds.height ) + end + -- Draw indentation lines. + for i = 0, self._depth - 1 do + RL.DrawRectangle( { + self.bounds.x - i * self._indentation - self._indentation / 2, + self.bounds.y - self.spacing, + 1, + self.bounds.height + self.spacing * 2 + }, lineCol ) + end + + local toggleRect = Rect:new( + self.bounds.x + buttonRect.width, + self.bounds.y, + self.bounds.width - buttonRect.width, + self.bounds.height + ) + local oldActive = self.active + _, self.active = RL.GuiToggle( toggleRect, self.text, self.active ) + + if self.callbacks.toggle and oldActive ~= self.active then + self.callbacks.toggle( self ) + end + + if hasContainer then + local pressed = RL.GuiLabelButton( buttonRect, self:setOpenIcon() ) + + if self.callbacks.open and 0 < pressed then + self.open = not self.open + self.callbacks.open( self ) + end + end +end + +function TreeItem:setPosition( pos ) + self.bounds.x = pos.x + self.bounds.y = pos.y +end + +function TreeItem:register( gui ) + function gui:TreeItem( bounds, text, callbacks, styles, tooltip ) + return self:addControl( TreeItem:new( bounds, text, callbacks, styles, tooltip ) ) + end +end + +return TreeItem diff --git a/examples/raygui_extensions/tree_view.lua b/examples/raygui_extensions/tree_view.lua new file mode 100644 index 0000000..05e5ac5 --- /dev/null +++ b/examples/raygui_extensions/tree_view.lua @@ -0,0 +1,414 @@ +local TreeView = {} +TreeView.__index = TreeView + +TreeView.SINGLE_SELECT = 0 +TreeView.MULTI_SELECT = 1 +TreeView.RANGE_SELECT = 2 + +TreeView.MOVE_ITEM_NONE = 0 +TreeView.MOVE_ITEM_IN = 1 +TreeView.MOVE_ITEM_UP = 2 +TreeView.MOVE_ITEM_DOWN = 3 + +function TreeView:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) + local object = setmetatable( {}, self ) + object._gui = nil + + object.padding = 4 -- Content edges. + object.spacing = 4 -- Between controls. + object.indentation = 14 -- Indentation for one depth level. + + object.bounds = bounds:clone() + object.text = text + object.scroll = Vec2:new() + object.view = Rect:new() + object.callback = callback + object.grabCallback = grabCallback + object.dragCallback = dragCallback + object.styles = styles + object.tooltip = tooltip + + object.gui = Raygui:new() -- Contains full independent gui system. + object.controls = {} + + -- Set in setSize. + object.framebufferSize = nil + object.framebuffer = nil + object.defaultControlSize = nil + + object.visible = true + object.disabled = false + object.draggable = true + + object.mouseScale = 1 -- Set this if drawing in different size to render texture for example. + object.selectedItems = {} + + object:setSize( Vec2:new( object.bounds.width, object.bounds.height ) ) + + object._forceCheckScroll = false + object._posY = 0 -- In control list update. + object._curDepth = 0 -- Current indentation. + object._curId = 0 -- Running number to give id's for controls. + object._idRange = { 1, 1 } + object._lastActiveItem = nil + object._clickedItem = nil + object._movingItem = object.MOVE_ITEM_NONE + + object:updateMouseOffset() + + return object +end + +function TreeView:getDefaultBounds() + return Rect:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y ) +end + +local function getControlBounds( control ) + return control.viewBounds or control.focusBounds or control.bounds +end + +function TreeView:updateControl( control ) + control.bounds = self:getDefaultBounds() + control._depth = self._curDepth + control._indentation = self.indentation + control._id = self._curId + self._curId = self._curId + 1 + + if control.visible then + control:setPosition( Vec2:new( control.bounds.x, self._posY ) ) + local bounds = getControlBounds( control ) + + bounds.x = bounds.x + self._curDepth * self.indentation + bounds.width = bounds.width - self._curDepth * self.indentation + + if not control._noYAdvance then + self._posY = self._posY + bounds.height + self.spacing + end + self.content = self.content:fit( bounds ) + end + + if 0 < #control.controls then + self._curDepth = self._curDepth + 1 + + for i, groupControl in ipairs( control.controls ) do + groupControl.visible = control.open + groupControl._parent = control + groupControl._childId = i + + if not control.open and 0 < #control.controls then + groupControl.open = false + groupControl.active = false + end + + self:updateControl( groupControl ) + end + + self._curDepth = self._curDepth - 1 + end +end + +function TreeView:updateContent() + self._posY = self.padding + self._curId = 1 + + self.content.width = 0 + self.content.height = 0 + + for i, control in ipairs( self.controls ) do + control._parent = nil -- Sets parent in updateControl if any. + control._childId = i + self:updateControl( control ) + end + self.content.x = 0 + self.content.y = 0 + self.content.height = self.content.height + self.padding + self.content.width = self.content.width + self.padding + self._forceCheckScroll = true +end + +function TreeView:addItem( name, group ) + local control = self.gui:TreeItem( + self:getDefaultBounds(), + name, + { -- Callbacks. + open = function( this ) self:updateContent() end, + toggle = function( this ) self:itemSelect( this ) end, + }, + { -- Styles. + properties = { + { RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }, + { RL.TOGGLE, RL.BASE_COLOR_NORMAL, RL.ColorToInt( RL.BLANK ) }, + { RL.TOGGLE, RL.BORDER_COLOR_NORMAL, RL.ColorToInt( RL.BLANK ) }, + } + } + ) + if group ~= nil then + table.insert( group.controls, control ) + else + table.insert( self.controls, control ) + end + + self:updateContent() + + return control +end + +function TreeView:checkItem( controls, item, mode ) + for _, control in ipairs( controls ) do + if mode == self.SINGLE_SELECT and control ~= item then + control.active = false + end + if 0 < #control.controls then + self:checkItem( control.controls, item, mode ) + end + if mode == self.RANGE_SELECT then + if self._idRange[1] <= control._id and control._id <= self._idRange[2] then + control.active = true + end + end + if control.active then + table.insert( self.selectedItems, control ) + -- table.insert( self.selectedItems, 1, control ) + end + end +end + +-- Check if trying to move parent to child. +function TreeView:isChild( item, newParent ) + local to = newParent + + while to ~= nil do + to = to._parent + + if item == to then + return true + end + end + + return false +end + +function TreeView:itemSelect( item ) + -- Item move. + + local moveItems = {} + + if self._movingItem ~= self.MOVE_ITEM_NONE then + + for i = #self.selectedItems, 1, -1 do + local moveItem = self.selectedItems[i] + -- print( moveItem.text, "moveItem._id", moveItem._id, item.text, "item._id", item._id ) + + if moveItem ~= item and not self:isChild( moveItem, item ) then + local parentControls = self.controls + + if moveItem._parent ~= nil then + parentControls = moveItem._parent.controls + end + + local pos = #self.selectedItems - i + 1 + + if moveItem._parent == item._parent and moveItem._childId < item._childId then + pos = 1 + end + + table.insert( moveItems, pos, table.remove( parentControls, moveItem._childId ) ) + end + + moveItem.active = false + end + + for _, moveItem in ipairs( moveItems ) do + local newParentControls = self.controls + + if item._parent ~= nil then + newParentControls = item._parent.controls + end + + local offset = 0 + + if moveItem._parent == item._parent and moveItem._childId < item._childId then + offset = -1 + end + + if self._movingItem == self.MOVE_ITEM_IN then + table.insert( item.controls, 1, moveItem ) + elseif self._movingItem == self.MOVE_ITEM_UP then + local pos = RL.Clamp( item._childId + offset, 1, #newParentControls + 1 ) + table.insert( newParentControls, pos, moveItem ) + elseif self._movingItem == self.MOVE_ITEM_DOWN then + local pos = RL.Clamp( item._childId + offset + 1, 1, #newParentControls + 1 ) + table.insert( newParentControls, pos, moveItem ) + end + end + + item.active = false + self._movingItem = self.MOVE_ITEM_NONE + self:updateContent() + + return + end + + -- Item select. + + local mode = self.SINGLE_SELECT + + if RL.IsKeyDown( RL.KEY_LEFT_CONTROL ) or RL.IsKeyDown( RL.KEY_RIGHT_CONTROL ) then + mode = self.MULTI_SELECT + elseif RL.IsKeyDown( RL.KEY_LEFT_SHIFT ) or RL.IsKeyDown( RL.KEY_RIGHT_SHIFT ) then + mode = self.RANGE_SELECT + end + + if self._lastActiveItem ~= nil then + self._idRange = { math.min( self._lastActiveItem._id, item._id ), math.max( self._lastActiveItem._id, item._id ) } + end + self.selectedItems = {} + self:checkItem( self.controls, item, mode ) + + if mode ~= self.RANGE_SELECT then + self._lastActiveItem = item -- Old clicked. + end + + if self.callback ~= nil then + self.callback( self.selectedItems ) + end +end + +function TreeView:update() + local mousePos = Vec2:new( RL.GetMousePosition() ) + local guiMousePos = mousePos + self.gui.mouseOffset + local mouseInView = self.view:checkCollisionPoint( mousePos ) + + if not mouseInView then + self.gui.locked = true + else + self.gui.locked = false + end + + self.gui:update() + + local mouseInClickedItem = false + + if RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then + if 0 < self.gui.focused and mouseInView and self.gui.controls[ self.gui.focused ].active then + self._clickedItem = self.gui.controls[ self.gui.focused ] + else + self._clickedItem = nil + end + end + + if self._clickedItem ~= nil then + mouseInClickedItem = self._clickedItem.bounds:checkCollisionPoint( guiMousePos ) + end + + RL.BeginTextureMode( self.framebuffer ) + RL.ClearBackground( RL.BLANK ) + RL.rlTranslatef( { self.scroll.x, self.scroll.y, 0 } ) + + self.gui:draw() + + if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self._clickedItem ~= nil + and not mouseInClickedItem and 0 < self.gui.focused then + local focusBounds = self.gui.controls[ self.gui.focused ].bounds + local relY = ( guiMousePos.y - focusBounds.y ) / focusBounds.height + + if relY <= 0.35 then + RL.DrawLine( + { focusBounds.x, focusBounds.y }, + { focusBounds.x + focusBounds.width, focusBounds.y }, + 6, RL.RED + ) + self._movingItem = self.MOVE_ITEM_UP + elseif 0.65 <= relY then + RL.DrawLine( + { focusBounds.x, focusBounds.y + focusBounds.height }, + { focusBounds.x + focusBounds.width, focusBounds.y + focusBounds.height }, + 6, RL.RED + ) + self._movingItem = self.MOVE_ITEM_DOWN + else + RL.DrawRectangleLines( focusBounds, RL.RED ) + self._movingItem = self.MOVE_ITEM_IN + end + elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then + self._clickedItem = nil + self._movingItem = self.MOVE_ITEM_NONE + end + RL.EndTextureMode() + + return self._gui:drag( self ) +end + +function TreeView:draw() + local oldScroll = self.scroll:clone() + local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) + self.view:set( view ) + self.scroll:set( scroll ) + + if self.scroll ~= oldScroll or self._forceCheckScroll then + if not self._forceCheckScroll then + self._gui:checkScrolling() + end + self._forceCheckScroll = false + + self:updateMouseOffset() + self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height ) + end + + RL.DrawTexturePro( + RL.GetRenderTextureTexture( self.framebuffer ), + { 0, self.framebufferSize.y - self.view.height, self.view.width, -self.view.height }, + { math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height }, + { 0, 0 }, + 0.0, + RL.WHITE + ) +end + +function TreeView:updateMouseOffset() + self.gui.mouseOffset = Vec2:new( -self.view.x - self.scroll.x, -self.view.y - self.scroll.y ):scale( self.mouseScale ) +end + +function TreeView:setPosition( pos ) + self.bounds.x = pos.x + self.bounds.y = pos.y + + self:updateMouseOffset() +end + +function TreeView:setSize( size ) + self.bounds.width = size.x + self.bounds.height = size.y + + local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH ) + local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH ) + + self.content = Rect:new( + 0, + self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, + self.bounds.width - scrollBarWidth - self.padding * 2 - borderWidth * 2, + self.bounds.height - scrollBarWidth - self.padding * 2 - borderWidth * 2 + ) + self.defaultControlSize = Vec2:new( self.content.width, 22 ) + + local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view ) + self.view = Rect:new( view ) + + self.gui.view = Rect:new( 0, 0, self.view.width, self.view.height ) + self.framebufferSize = Vec2:new( self.bounds.width, self.bounds.height - self.gui.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT ) + + if self.framebuffer ~= nil and not RL.IsGCUnloadEnabled() then + RL.UnloadRenderTexture( self.framebuffer ) + end + self.framebuffer = RL.LoadRenderTexture( self.framebufferSize ) + + self:updateContent() +end + +function TreeView:register( gui ) + function gui:TreeView( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) + return self:addControl( TreeView:new( bounds, text, callback, grabCallback, dragCallback, styles, tooltip ) ) + end +end + +return TreeView |
