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authorjussi2024-02-18 15:26:21 +0200
committerjussi2024-02-18 15:26:21 +0200
commit9b27daefc225752f3f24ea862e9c2be13f8addf6 (patch)
treecfa74048b9bddb9dc58e8117a4a7af845ee137eb /examples/raygui_extensions
parent9de10be468c5151765a0e007d5889971c637fd24 (diff)
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Process renamed to update to be more inline with naming of raylib and common convention.
Diffstat (limited to 'examples/raygui_extensions')
-rw-r--r--examples/raygui_extensions/main.lua4
-rw-r--r--examples/raygui_extensions/property_list.lua4
-rw-r--r--examples/raygui_extensions/sprite_button.lua4
3 files changed, 6 insertions, 6 deletions
diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua
index 8ce1913..d7c43cb 100644
--- a/examples/raygui_extensions/main.lua
+++ b/examples/raygui_extensions/main.lua
@@ -237,8 +237,8 @@ function RL.init()
addPropertyList()
end
-function RL.process( delta )
- Gui:process()
+function RL.update( delta )
+ Gui:update()
end
function RL.draw()
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index 35f2f36..d8d2622 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -158,14 +158,14 @@ function PropertyList:addGroup( name, active, group )
return control
end
-function PropertyList:process()
+function PropertyList:update()
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
self.gui.locked = true
else
self.gui.locked = false
end
- self.gui:process()
+ self.gui:update()
RL.BeginTextureMode( self.framebuffer )
RL.ClearBackground( RL.BLANK )
diff --git a/examples/raygui_extensions/sprite_button.lua b/examples/raygui_extensions/sprite_button.lua
index 2b22344..401c1a9 100644
--- a/examples/raygui_extensions/sprite_button.lua
+++ b/examples/raygui_extensions/sprite_button.lua
@@ -19,12 +19,12 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
return object
end
-function SpriteButton:process()
+function SpriteButton:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function SpriteButton:draw()
- if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:process() and not RL.GuiIsLocked() and not self._parent.scrolling then
+ if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._parent.scrolling then
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
else
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )