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authorjussi2024-01-10 22:19:00 +0200
committerjussi2024-01-10 22:19:00 +0200
commit7460a16cae15dfa7924d1d4df1aac166a6a6fd2c (patch)
treea028b655e878b4c2ff4b8fb3fb4a27395f5e082f /examples/raygui_extensions
parent863f596b76043ec374fafa38f14cdc4a97d0b267 (diff)
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Raygui lib extensions property list.
Diffstat (limited to 'examples/raygui_extensions')
-rw-r--r--examples/raygui_extensions/main.lua304
-rw-r--r--examples/raygui_extensions/property_list.lua158
-rw-r--r--examples/raygui_extensions/sprite_button.lua7
3 files changed, 307 insertions, 162 deletions
diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua
index 6b87ce3..f6b9dee 100644
--- a/examples/raygui_extensions/main.lua
+++ b/examples/raygui_extensions/main.lua
@@ -15,22 +15,32 @@ Gui = Raygui:new()
local buttonTexture = nil
local winSize = Vec2:new( 1024, 720 )
+local cat = {
+ texture = nil,
+ source = Rect:new(),
+ dest = Rect:new(),
+ origin = Vec2:new(),
+ rotation = 0.0,
+ tint = Color:new( RL.WHITE ),
+ visible = true,
+ flipped = false
+}
local function addButton( bounds, text, callback )
- local button = Gui:SpriteButton(
+ Gui:SpriteButton(
bounds,
text,
buttonTexture,
{ source = { 0, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
- callback
+ callback,
+ {
+ { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
+ { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
+ { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
+ { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
+ }
)
- button.styles = {
- { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
- { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
- { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
- { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
- }
end
local function addSpriteButtons()
@@ -48,156 +58,151 @@ local function addSpriteButtons()
addButton( bounds, "Quit", function() RL.CloseWindow() end )
end
+local function getTextValue( text )
+ local value = tonumber( text )
+ if value == nil then value = 0 end
+ return value
+end
+
local function addPropertyList()
- local propertyList = Gui:PropertyList(
- Rect:new( 20, 20, 214, 256 ),
+ PropertyList = Gui:PropertyList(
+ Rect:new( 20, 20, 256, 328 ),
"Property List",
- Rect:new( 0, 0, 200, 400 ),
- -- Rect:new( 0, 0, 400, 400 ),
- Vec2:new( 0, 0 ),
-- Callback.
nil,
-- Grab callback.
- function( self ) Gui:set2Top( self ) end
+ function( self ) Gui:set2Top( self ) end,
+ nil,
+ {
+ { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
+ }
)
- local bounds = Rect:new( 2, 2, 200 - 4, 22 )
- local gap = bounds.height + 2
+ RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
- propertyList.gui:Button(
- bounds,
- "Button",
- function() print( "Button clicked" ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:CheckBox(
- Rect:new( bounds.x, bounds.y, 20, 20 ),
- "Visible",
- false,
- function() print( "Checked!" ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:Toggle(
- bounds,
- "Toggle",
- false,
- function( self ) print( "Toggled" ) end
- )
- -----
- bounds.y = bounds.y + gap
- local dropdown = propertyList.gui:DropdownBox(
- bounds,
- "Dog\nGiraffe\nLion\nHorse",
- 0,
+ PropertyList:addControl( PropertyList.gui:Line(
+ Rect:new(),
+ "Cat Texture"
+ ) )
+
+ --Transform.
+
+ local transformGroup = PropertyList:addGroup( "Transform", false )
+
+ -- Position.
+ PropertyList:addControl( PropertyList.gui:Label(
+ Rect:new(),
+ "Position:"
+ ), transformGroup )
+ PropertyList:addControl( PropertyList.gui:TextBox(
+ Rect:new( 0, 0, 64, 22 ),
+ cat.dest.x,
+ 32,
false,
- function( self ) print( self:getItem( self.active ) ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:Spinner(
- Rect:new( bounds.x, bounds.y, 96, 20 ),
- "Health",
- 0,
- 0,
- 100,
+ function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.dest.x = self.value end
+ ), transformGroup, true )
+ PropertyList:addControl( PropertyList.gui:TextBox(
+ Rect:new( 74, 0, 64, 22 ),
+ cat.dest.y,
+ 32,
false,
- function( self ) print( "Spinner value changed to "..self.value ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:TextBox(
- bounds,
- "Name",
+ function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.dest.y = self.value end
+ ), transformGroup )
+ -- Origin.
+ PropertyList:addControl( PropertyList.gui:Label(
+ Rect:new(),
+ "Origin:"
+ ), transformGroup )
+ PropertyList:addControl( PropertyList.gui:TextBox(
+ Rect:new( 0, 0, 64, 22 ),
+ cat.dest.x,
32,
false,
- function( self ) print( "Set text "..self.text ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:ColorBarAlpha(
- bounds,
- "",
- 1.0
- )
- -----
- bounds.y = bounds.y + gap
- local valueBox = propertyList.gui:ValueBox(
- Rect:new( bounds.x, bounds.y, 96, 20 ),
- "Mana",
- 0,
- 0,
- 100,
+ function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.origin.x = self.value end
+ ), transformGroup, true )
+ PropertyList:addControl( PropertyList.gui:TextBox(
+ Rect:new( 74, 0, 64, 22 ),
+ cat.dest.y,
+ 32,
false,
- function( self ) print( "ValueBox value changed to "..self.value ) end
- )
- valueBox.styles = {
- { RL.VALUEBOX, RL.TEXT_PADDING, 2 },
- { RL.VALUEBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT },
- }
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:Label(
- bounds,
- "Label"
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:Line(
- bounds,
- "Divider"
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:Slider(
- Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
- "min",
- "max",
+ function( self ) self.value = getTextValue( self.text ) self.text = tostring( self.value ) cat.origin.y = self.value end
+ ), transformGroup )
+ -- Rotation.
+ PropertyList:addControl( PropertyList.gui:Slider(
+ -- Rect:new( 112, 0, PropertyList.defaultControlSize.x - 150, 22 ),
+ Rect:new( 60, 0, PropertyList.defaultControlSize.x - 150, 22 ),
+ "Rotation",
+ "0",
0,
0,
- 100,
- function( self ) print( "Changed value "..self.value ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:SliderBar(
- Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
- "min",
- "max",
- 0,
- 0,
- 100,
- function( self ) print( "Changed value "..self.value ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:ProgressBar(
- Rect:new( bounds.x + 38, bounds.y, bounds.width - 80, bounds.height ),
- "min",
- "max",
- 0,
- 0,
- 100,
- function( self ) print( "Changed value "..self.value ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:ToggleGroup(
- Rect:new( bounds.x, bounds.y, 64, bounds.height ),
- "Cat;Dog;Car",
+ 360,
+ function( self )
+ self.value = Util.round( self.value )
+ cat.rotation = self.value
+ self.textRight = self.value
+ end
+ ), transformGroup )
+ -- Flipped.
+ PropertyList:addControl( PropertyList.gui:CheckBox(
+ Rect:new( 0, 0, 20, 20 ),
+ "Flipped",
+ cat.flipped,
+ function( self ) cat.flipped = self.checked end
+ -- {
+ -- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
+ -- }
+ ), transformGroup )
+
+ -- Visibility.
+
+ local visibilityGroup = PropertyList:addGroup( "Visibility", false )
+
+ PropertyList:addControl( PropertyList.gui:CheckBox(
+ Rect:new( 0, 0, 20, 20 ),
+ "Visible",
+ cat.visible,
+ function( self ) cat.visible = self.checked end,
+ {
+ { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
+ }
+ ), visibilityGroup )
+
+ local tintGroup = PropertyList:addGroup( "Tint", false, visibilityGroup )
+
+ PropertyList:addControl( PropertyList.gui:ColorPicker(
+ Rect:new( 0, 0, 128, 128 ),
+ "Color Picker",
+ Color:new(),
+ function( self ) cat.tint = self.color end
+ ), tintGroup )
+
+ PropertyList:addControl( PropertyList.gui:Line(
+ Rect:new(),
+ "Testing"
+ ) )
+
+ PropertyList:addControl( PropertyList.gui:DropdownBox(
+ Rect:new(),
+ "Dog\nGiraffe\nLion\nHorse",
0,
+ false,
function( self ) print( self:getItem( self.active ) ) end
- )
- -----
- bounds.y = bounds.y + gap
- propertyList.gui:ColorPicker(
- Rect:new( bounds.x, bounds.y, 128, 128 ),
- "",
- Color:new()
- )
+ ) )
- propertyList.content.height = bounds.y + 130
- propertyList.gui:set2Top( dropdown )
+ local test = PropertyList:addGroup( "Test", false )
+
+ for i = 1, 5 do
+ PropertyList:addControl( PropertyList.gui:CheckBox(
+ -- Rect:new( 0, 0, 20, 20 ),
+ Rect:new( 128, 0, 20, 20 ),
+ i.."_Visible",
+ false,
+ function( self ) print( "Checked" ) end,
+ {
+ -- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT },
+ { RL.DEFAULT, RL.TEXT_SIZE, 32 }
+ }
+ ), test )
+ end
end
function RL.init()
@@ -215,6 +220,13 @@ function RL.init()
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_PADDING, 2 )
+ cat.texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/cat.png" )
+ local texSize = Vec2:new( RL.GetTextureSize( cat.texture ) )
+ cat.source:set( 0, 0, texSize.x, texSize.y )
+ cat.dest = cat.source:clone()
+
+ RL.GuiLoadStyle( RL.GetBasePath().."../resources/styles/style_dark.rgs" )
+
addSpriteButtons()
addPropertyList()
end
@@ -224,6 +236,14 @@ function RL.process( delta )
end
function RL.draw()
- RL.ClearBackground( { 50, 20, 75 } )
+ RL.ClearBackground( RL.DARKBLUE )
+
+ if cat.visible then
+ if cat.flipped then
+ RL.DrawTexturePro( cat.texture, { cat.source.x, cat.source.y, -cat.source.width, cat.source.height }, cat.dest, cat.origin, cat.rotation, cat.tint )
+ else
+ RL.DrawTexturePro( cat.texture, cat.source, cat.dest, cat.origin, cat.rotation, cat.tint )
+ end
+ end
Gui:draw()
end
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index e05c84c..13446a9 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -1,39 +1,161 @@
local PropertyList = {}
PropertyList.__index = PropertyList
-function PropertyList:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
+local RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT = 24
+
+function PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles )
local object = setmetatable( {}, self )
object._parent = nil
+ local scrollBarWidth = RL.GuiGetStyle( RL.LISTVIEW, RL.SCROLLBAR_WIDTH )
+ local borderWidth = RL.GuiGetStyle( RL.DEFAULT, RL.BORDER_WIDTH )
+ object.padding = 4 -- Content edges.
+ object.spacing = 4 -- Between controls.
+
object.bounds = bounds:clone()
object.text = text
- object.content = content:clone()
- object.scroll = scroll:clone()
+ object.content = Rect:new(
+ 0,
+ RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT,
+ bounds.width - scrollBarWidth - object.padding * 2 - borderWidth * 2,
+ bounds.height - scrollBarWidth - object.padding * 2 - borderWidth * 2
+ )
+ object.scroll = Vec2:new()
object.view = Rect:new()
object.callback = callback
object.grabCallback = grabCallback
object.dragCallback = dragCallback
+ object.styles = styles
object.gui = Raygui:new() -- Contains full independent gui system.
+ object.controls = {}
- -- Set initial view and scroll.
- local _, scrollP, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
- object.scroll = Vec2:new( scrollP )
+ -- Set initial view.
+ local _, _, view = RL.GuiScrollPanel( object.bounds, object.text, object.content, object.scroll, object.view )
object.view = Rect:new( view )
object.gui.view = Rect:new( 0, 0, object.view.width, object.view.height )
- object.framebuffer = RL.LoadRenderTexture( { object.view.width, object.view.height } )
+ object.framebufferSize = Vec2:new( object.bounds.width, object.bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT )
+ object.framebuffer = RL.LoadRenderTexture( object.framebufferSize )
object.visible = true
object.disabled = false
object.draggable = true
- object.mouseScale = 1
+ object.mouseScale = 1 -- Set this if drawing in different size to render texture for example.
+ object.defaultControlSize = Vec2:new( object.content.width, 22 )
+
+ object._forceCheckScroll = false
+ object._posY = 0 -- In control list update.
object:updateMouseOffset()
return object
end
+function PropertyList:getDefaultBounds()
+ return Rect:new( self.padding, self.padding, self.defaultControlSize.x, self.defaultControlSize.y )
+end
+
+local function getControlBounds( control )
+ return control.viewBounds or control.focusBounds or control.bounds
+end
+
+function PropertyList:updateControl( control )
+ if control.visible then
+ control:setPosition( Vec2:new( control.bounds.x, self._posY ) )
+ local bounds = getControlBounds( control )
+
+ if not control._noYAdvance then
+ self._posY = self._posY + bounds.height + self.spacing
+ end
+ self.content = self.content:fit( bounds )
+ end
+
+ if type( control._controls ) == "table" then
+ for _, groupControl in ipairs( control._controls ) do
+ groupControl.visible = control.active
+ -- Deactivate any subgroups.
+ if not control.active and type( groupControl._controls ) == "table" then
+ groupControl.active = false
+ end
+
+ self:updateControl( groupControl )
+ end
+ end
+ self.gui:set2Back( control )
+end
+
+function PropertyList:updateContent()
+ self._posY = self.padding
+
+ self.content.width = 0
+ self.content.height = 0
+
+ for _, control in ipairs( self.controls ) do
+ self:updateControl( control )
+ end
+ self.content.x = 0
+ self.content.y = 0
+ self.content.height = self.content.height + self.padding + self.view.height - self.defaultControlSize.y - self.spacing
+ self.content.width = self.content.width + self.padding
+ self._forceCheckScroll = true
+end
+
+-- Leave control bounds size to 0 to use default. Optional group for parameter 2
+function PropertyList:addControl( control, group, noYAdvance )
+ control._noYAdvance = noYAdvance
+
+ if control.bounds.width == 0 or control.bounds.height == 0 then
+ control.bounds = self:getDefaultBounds()
+ end
+ if control.bounds.x == 0 then
+ control.bounds.x = self.padding
+ end
+
+ if group ~= nil then
+ table.insert( group._controls, control )
+ else
+ table.insert( self.controls, control )
+ end
+
+ self:updateContent()
+ return control
+end
+
+local function setGroupText( text, active )
+ if active then
+ return RL.GuiIconText( 120, text )
+ else
+ return RL.GuiIconText( 119, text )
+ end
+end
+
+function PropertyList:addGroup( name, active, group )
+ if active == nil then
+ active = false
+ end
+
+ local control = self.gui:Toggle(
+ self:getDefaultBounds(),
+ setGroupText( name, active ),
+ active,
+ function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
+ {
+ { RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }
+ }
+ )
+ control._controls = {} -- Prefix _ to try to prevent clashing with control definition.
+
+ if group ~= nil then
+ table.insert( group._controls, control )
+ else
+ table.insert( self.controls, control )
+ end
+
+ self:updateContent()
+ return control
+end
+
function PropertyList:process()
if not RL.CheckCollisionRecs( self.view, RL.GetMousePosition() ) then
self.gui.locked = true
@@ -55,15 +177,17 @@ end
function PropertyList:draw()
local oldScroll = self.scroll:clone()
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
+ self.view:set( view )
+ self.scroll:set( scroll )
- self.view = Rect:new( view )
- self.scroll = Vec2:new( scroll )
-
- if self.scroll ~= oldScroll then
- self._parent:checkScrolling()
+ if self.scroll ~= oldScroll or self._forceCheckScroll then
+ if not self._forceCheckScroll then
+ self._parent:checkScrolling()
+ end
+ self._forceCheckScroll = false
- self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
self:updateMouseOffset()
+ self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
if self.callback ~= nil then
self.callback( self )
@@ -72,7 +196,7 @@ function PropertyList:draw()
RL.DrawTexturePro(
RL.GetRenderTextureTexture( self.framebuffer ),
- { 0, 0, self.view.width, -self.view.height },
+ { 0, self.framebufferSize.y - self.view.height, self.view.width, -self.view.height },
{ math.floor( self.view.x ), math.floor( self.view.y ), self.view.width, self.view.height },
{ 0, 0 },
0.0,
@@ -92,8 +216,8 @@ function PropertyList:setPosition( pos )
end
function PropertyList:register( gui )
- function gui:PropertyList( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
- return self:addElement( PropertyList:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
+ function gui:PropertyList( bounds, text, callback, grabCallback, dragCallback, styles )
+ return self:addControl( PropertyList:new( bounds, text, callback, grabCallback, dragCallback, styles ) )
end
end
diff --git a/examples/raygui_extensions/sprite_button.lua b/examples/raygui_extensions/sprite_button.lua
index 57adc88..2b22344 100644
--- a/examples/raygui_extensions/sprite_button.lua
+++ b/examples/raygui_extensions/sprite_button.lua
@@ -1,7 +1,7 @@
local SpriteButton = {}
SpriteButton.__index = SpriteButton
-function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
+function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles )
local object = setmetatable( {}, self )
object._parent = nil
@@ -11,6 +11,7 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
object.nPatchNormal = nPatchNormal
object.nPatchPressed = nPatchPressed
object.callback = callback
+ object.styles = styles
object.visible = true
object.disabled = false
@@ -42,8 +43,8 @@ function SpriteButton:setPosition( pos )
end
function SpriteButton:register( gui )
- function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback )
- return self:addElement( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback ) )
+ function gui:SpriteButton( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles )
+ return self:addControl( SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callback, styles ) )
end
end