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authorjussi2025-09-08 22:36:40 +0300
committerjussi2025-09-08 22:36:40 +0300
commit3bedd89e1dddda12bbe14040d23cbf7b169ab305 (patch)
treeaae39f0f15829aa7e96dd10643b84edcef42982f /examples/resources/clib/audioProcess.c
parentde672a85d2778c47fce0d412cea787405388330c (diff)
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AudioStream management functions.
Diffstat (limited to 'examples/resources/clib/audioProcess.c')
-rw-r--r--examples/resources/clib/audioProcess.c100
1 files changed, 100 insertions, 0 deletions
diff --git a/examples/resources/clib/audioProcess.c b/examples/resources/clib/audioProcess.c
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+/* Based on raylib audio_stream_effects example */
+
+#include <lua.h>
+#include <lauxlib.h>
+#include <lualib.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+/* gcc audioProcess.c -shared -o audioProcess.so -fPIC -llua */
+
+// Audio effect: lowpass filter
+void AudioProcessEffectLPF(void *buffer, unsigned int frames)
+{
+ static float low[2] = { 0.0f, 0.0f };
+ static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
+ const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
+
+ // Converts the buffer data before using it
+ float *bufferData = (float *)buffer;
+ for (unsigned int i = 0; i < frames*2; i += 2)
+ {
+ const float l = bufferData[i];
+ const float r = bufferData[i + 1];
+
+ low[0] += k * (l - low[0]);
+ low[1] += k * (r - low[1]);
+ bufferData[i] = low[0];
+ bufferData[i + 1] = low[1];
+ }
+}
+
+static float *delayBuffer = NULL;
+static unsigned int delayBufferSize = 0;
+static unsigned int delayReadIndex = 2;
+static unsigned int delayWriteIndex = 0;
+
+// Audio effect: delay
+static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
+{
+ for (unsigned int i = 0; i < frames*2; i += 2)
+ {
+ float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related???
+ float rightDelay = delayBuffer[delayReadIndex++];
+
+ if (delayReadIndex == delayBufferSize) delayReadIndex = 0;
+
+ ((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay;
+ ((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay;
+
+ delayBuffer[delayWriteIndex++] = ((float *)buffer)[i];
+ delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
+ if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
+ }
+}
+
+/* API. */
+
+static int apInit( lua_State* L ) {
+ // Allocate buffer for the delay effect
+ delayBufferSize = 48000*2; // 1 second delay (device sampleRate*channels)
+ delayBuffer = (float *)calloc(delayBufferSize, sizeof(float));
+
+ return 0;
+}
+
+static int getAudioProcessEffectLPF( lua_State* L ) {
+ lua_pushlightuserdata( L, AudioProcessEffectLPF );
+
+ return 1;
+}
+
+static int getAudioProcessEffectDelay( lua_State* L ) {
+ lua_pushlightuserdata( L, AudioProcessEffectDelay );
+
+ return 1;
+}
+
+static int apFree( lua_State* L ) {
+ free(delayBuffer); // Free delay buffer
+
+ return 0;
+}
+
+static const luaL_Reg audioProcess[] = {
+ { "init", apInit },
+ { "AudioProcessEffectLPF", getAudioProcessEffectLPF },
+ { "AudioProcessEffectDelay", getAudioProcessEffectDelay },
+ { "free", apFree },
+ { NULL, NULL } // sentinel.
+};
+
+int luaopen_audioProcess(lua_State *L) {
+#if LUA_VERSION_NUM <= 501
+ luaL_openlib( L, "audioProcess", audioProcess, 0 );
+#else
+ luaL_newlib( L, audioProcess );
+#endif
+ return 1;
+}