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| author | jussi | 2024-07-19 22:57:31 +0300 |
|---|---|---|
| committer | jussi | 2024-07-19 22:57:31 +0300 |
| commit | 03e9226b5f6c3fe4d113759b3a023ee92d7b2d4f (patch) | |
| tree | 44c801b37e675aa63a0b13c7548be33e765e5842 /examples/resources/lib/boundingBox.lua | |
| parent | c7b7975482bb33e7fb352c5759920748b6d3769b (diff) | |
| download | reilua-enhanced-03e9226b5f6c3fe4d113759b3a023ee92d7b2d4f.tar.gz reilua-enhanced-03e9226b5f6c3fe4d113759b3a023ee92d7b2d4f.tar.bz2 reilua-enhanced-03e9226b5f6c3fe4d113759b3a023ee92d7b2d4f.zip | |
GetRayBoxCells.
Diffstat (limited to 'examples/resources/lib/boundingBox.lua')
| -rw-r--r-- | examples/resources/lib/boundingBox.lua | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/examples/resources/lib/boundingBox.lua b/examples/resources/lib/boundingBox.lua deleted file mode 100644 index cc29fab..0000000 --- a/examples/resources/lib/boundingBox.lua +++ /dev/null @@ -1,136 +0,0 @@ --- For luaJit compatibility. -if table.unpack == nil then - table.unpack = unpack -end - -local Vector3 = Vector3 or require( "vector3" ) - -local BoundingBox = {} -local metatable = { - __index = BoundingBox, - __tostring = function( b ) - return "{{"..tostring( b.min.x )..", "..tostring( b.min.y )..", "..tostring( b.min.z ).."}, {" - ..tostring( b.max.x )..", "..tostring( b.max.y )..", "..tostring( b.max.z ).."}}" - end, -} - ---- Expects format { ... }, { ... } -function BoundingBox:new( min, max ) - local object = setmetatable( {}, metatable ) - - object.min = Vector3:newT( min ) - object.max = Vector3:newT( max ) - - return object -end - ---- Expects format { { ... }, { ... } } -function BoundingBox:newT( t ) - local object = setmetatable( {}, metatable ) - - object.min = Vector3:newT( t[1] ) - object.max = Vector3:newT( t[2] ) - - return object -end - ---- Expects format { Vector3, Vector3 } -function BoundingBox:newV( min, max ) - local object = setmetatable( {}, metatable ) - - object.min = min:clone() - object.max = max:clone() - - return object -end - ---- Expects format BoundingBox -function BoundingBox:newB( b ) - local object = setmetatable( {}, metatable ) - - object.min = b.min:clone() - object.max = b.max:clone() - - return object -end - -function BoundingBox:serialize() - return table.concat( { "BoundingBox:new({", self.min.x, ",", self.min.y, ",", self.min.z, "},{", self.max.x, ",", self.max.y, ",", self.max.z, "})" } ) -end - ---- Expects format { ... }, { ... } -function BoundingBox:set( min, max ) - self.min:setT( min ) - self.max:setT( max ) -end - ---- Expects format { { ... }, { ... } } -function BoundingBox:setT( t ) - self.min:setT( t[1] ) - self.max:setT( t[2] ) -end - ---- Expects format { Vector3, Vector3 } -function BoundingBox:setV( min, max ) - self.min:setV( min ) - self.max:setV( max ) -end - ---- Expects format BoundingBox -function BoundingBox:setB( b ) - self.min:setV( b.min ) - self.max:setV( b.max ) -end - -function BoundingBox:arr() - return { { self.min.x, self.min.y, self.min.z }, { self.max.x, self.max.y, self.max.z } } -end - -function BoundingBox:unpack() - return self.min, self.max -end - -function BoundingBox:clone() - return BoundingBox:newB( self ) -end - -function BoundingBox:scale( scalar ) - return BoundingBox:newV( self.min, self.max:scale( scalar ) ) -end - -function BoundingBox:getPoints() - return { - self.min:clone(), -- Down back left. - Vector3:new( self.max.x, self.min.y, self.min.z ), -- Down back right. - Vector3:new( self.min.x, self.min.y, self.max.z ), -- Down front left. - Vector3:new( self.max.x, self.min.y, self.max.z ), -- Down front right. - Vector3:new( self.min.x, self.max.y, self.min.z ), -- Up back left. - Vector3:new( self.max.x, self.max.y, self.min.z ), -- Up back right. - Vector3:new( self.min.x, self.max.y, self.max.z ), -- Up front left. - self.max:clone(), -- Up front right. - } -end - -function BoundingBox:checkCollisionBox( b ) - return RL.CheckCollisionBoxes( self:maxToPos(), b:maxToPos() ) -end - -function BoundingBox:checkCollisionSphere( center, radius ) - return RL.CheckCollisionBoxSphere( self:maxToPos(), center, radius ) -end - -function BoundingBox:getRayCollision( ray ) - return RL.GetRayCollisionBox( ray, self:maxToPos() ) -end - --- Max to position from size. -function BoundingBox:maxToPos() - return BoundingBox:new( self.min, self.min + self.max ) -end - --- Max to size from position. -function BoundingBox:maxToSize() - return BoundingBox:new( self.min, self.max - self.min ) -end - -return BoundingBox |
