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authorjussi2024-04-17 00:35:58 +0300
committerjussi2024-04-17 00:35:58 +0300
commit70b40f67824b3d612235c382aa83821c054fa51e (patch)
tree5d594cc457d6fed8af87e31977a0b9352677a4f5 /examples/resources/lib/camera3d.lua
parent41b67398247d9031aed4ca6e3ffd6799ec8b1bca (diff)
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Object libraries like Vector2 optimizations.
Diffstat (limited to 'examples/resources/lib/camera3d.lua')
-rw-r--r--examples/resources/lib/camera3d.lua16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/resources/lib/camera3d.lua b/examples/resources/lib/camera3d.lua
index 9b763c2..2c84b31 100644
--- a/examples/resources/lib/camera3d.lua
+++ b/examples/resources/lib/camera3d.lua
@@ -61,15 +61,15 @@ function Camera3D:setProjection( projection )
end
function Camera3D:getPosition()
- return Vec3:new( RL.GetCamera3DPosition( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DPosition( self.camera ) )
end
function Camera3D:getTarget()
- return Vec3:new( RL.GetCamera3DTarget( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DTarget( self.camera ) )
end
function Camera3D:getUp()
- return Vec3:new( RL.GetCamera3DUp( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DUp( self.camera ) )
end
function Camera3D:getFoyv()
@@ -82,18 +82,18 @@ end
--- Returns the cameras forward vector ( normalized )
function Camera3D:getForward()
- return Vec3:new( RL.GetCamera3DForward( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DForward( self.camera ) )
end
--- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector
function Camera3D:getUpward()
- return Vec3:new( RL.GetCamera3DUpNormalized( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DUpNormalized( self.camera ) )
end
function Camera3D:update( delta )
if self.mode == self.MODES.FREE then
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
- local mouseDelta = Vec2:new( RL.GetMouseDelta() )
+ local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
if RL.IsKeyDown( self.KEYS.PAN ) then
mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta )
@@ -116,13 +116,13 @@ function Camera3D:update( delta )
RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll )
end
elseif self.mode == self.MODES.FIRST_PERSON then
- local mouseDelta = Vec2:new( RL.GetMouseDelta() )
+ local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta )
RL.Camera3DYaw( self.camera, -mouseDelta.x, false )
RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false )
- RL.SetMousePosition( Vec2:new( RL.GetScreenSize() ):scale( 0.5 ) )
+ RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) )
local distance = self.KEYBOARD_MOVE_SPEED * delta