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authorjussi2024-04-18 13:33:58 +0300
committerjussi2024-04-18 13:33:58 +0300
commitbdd660be01f3742befe15dff26929a77eeefe61d (patch)
tree93fd6de2ea48f9137e0c899db0c7f73d34f5ea87 /examples/resources/lib/vector2.lua
parent70b40f67824b3d612235c382aa83821c054fa51e (diff)
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New creation methods for object libs.
Diffstat (limited to 'examples/resources/lib/vector2.lua')
-rw-r--r--examples/resources/lib/vector2.lua34
1 files changed, 31 insertions, 3 deletions
diff --git a/examples/resources/lib/vector2.lua b/examples/resources/lib/vector2.lua
index fa178a7..c9c8433 100644
--- a/examples/resources/lib/vector2.lua
+++ b/examples/resources/lib/vector2.lua
@@ -11,7 +11,6 @@ local metatable = {
end,
__add = function( v1, v2 )
return Vector2:new( v1.x + v2.x, v1.y + v2.y )
- -- return Vector2:newOld( v1.x + v2.x, v1.y + v2.y )
end,
__sub = function( v1, v2 )
return Vector2:new( v1.x - v2.x, v1.y - v2.y )
@@ -59,6 +58,16 @@ function Vector2:newT( t )
return object
end
+function Vector2:newV( v )
+ local object = setmetatable( {}, metatable )
+
+ object.x = v.x
+ object.y = v.y
+
+ return object
+end
+
+
function Vector2:set( x, y )
self.x = x or 0
self.y = y or 0
@@ -68,6 +77,11 @@ function Vector2:setT( t )
self.x, self.y = table.unpack( t )
end
+function Vector2:setV( v )
+ self.x = v.x
+ self.y = v.y
+end
+
function Vector2:arr()
return { self.x, self.y }
end
@@ -204,6 +218,8 @@ function Vector2:divEq( v2 )
self.y = self.y / v2.y
end
+-- Temp pre generated objects to avoid "slow" table generation.
+
local TEMP_COUNT = 100
local tempPool = {}
local curTemp = 1
@@ -212,7 +228,6 @@ for _ = 1, TEMP_COUNT do
table.insert( tempPool, Vector2:new( 0, 0 ) )
end
--- Uses pre generated objects to avoid "slow" table generation.
function Vector2:temp( x, y )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -227,7 +242,6 @@ function Vector2:temp( x, y )
return object
end
--- Uses pre generated objects to avoid "slow" table generation.
function Vector2:tempT( t )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -241,6 +255,20 @@ function Vector2:tempT( t )
return object
end
+function Vector2:tempV( v )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = v.x
+ object.y = v.y
+
+ return object
+end
+
function Vector2:getTempId()
return curTemp
end