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authorjussi2024-04-18 13:33:58 +0300
committerjussi2024-04-18 13:33:58 +0300
commitbdd660be01f3742befe15dff26929a77eeefe61d (patch)
tree93fd6de2ea48f9137e0c899db0c7f73d34f5ea87 /examples/resources/lib
parent70b40f67824b3d612235c382aa83821c054fa51e (diff)
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New creation methods for object libs.
Diffstat (limited to 'examples/resources/lib')
-rw-r--r--examples/resources/lib/color.lua38
-rw-r--r--examples/resources/lib/quaternion.lua38
-rw-r--r--examples/resources/lib/rectangle.lua38
-rw-r--r--examples/resources/lib/vector2.lua34
-rw-r--r--examples/resources/lib/vector3.lua35
5 files changed, 172 insertions, 11 deletions
diff --git a/examples/resources/lib/color.lua b/examples/resources/lib/color.lua
index a3f22f7..1a222e8 100644
--- a/examples/resources/lib/color.lua
+++ b/examples/resources/lib/color.lua
@@ -65,6 +65,17 @@ function Color:newT( t )
return object
end
+function Color:newC( c )
+ local object = setmetatable( {}, metatable )
+
+ object.r = c.r
+ object.g = c.g
+ object.b = c.b
+ object.a = c.a
+
+ return object
+end
+
function Color:set( r, g, b, a )
self.r = r or 255
self.g = g or 255
@@ -76,6 +87,13 @@ function Color:setT( t )
self.r, self.g, self.b, self.a = table.unpack( t )
end
+function Color:setC( c )
+ self.r = c.r
+ self.g = c.g
+ self.b = c.b
+ self.a = c.a
+end
+
function Color:arr()
return { self.r, self.g, self.b, self.a }
end
@@ -145,6 +163,8 @@ function Color:lerp( color, amount )
)
end
+-- Temp pre generated objects to avoid "slow" table generation.
+
local TEMP_COUNT = 100
local tempPool = {}
local curTemp = 1
@@ -153,7 +173,6 @@ for _ = 1, TEMP_COUNT do
table.insert( tempPool, Color:new( 255, 255, 255, 255 ) )
end
--- Uses pre generated objects to avoid "slow" table generation.
function Color:temp( r, g, b, a )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -170,7 +189,6 @@ function Color:temp( r, g, b, a )
return object
end
--- Uses pre generated objects to avoid "slow" table generation.
function Color:tempT( t )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -184,6 +202,22 @@ function Color:tempT( t )
return object
end
+function Color:tempC( c )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.r = c.r
+ object.g = c.g
+ object.b = c.b
+ object.a = c.a
+
+ return object
+end
+
function Color:getTempId()
return curTemp
end
diff --git a/examples/resources/lib/quaternion.lua b/examples/resources/lib/quaternion.lua
index e95102e..47d6ee1 100644
--- a/examples/resources/lib/quaternion.lua
+++ b/examples/resources/lib/quaternion.lua
@@ -57,6 +57,17 @@ function Quaternion:newT( t )
return object
end
+function Quaternion:newQ( q )
+ local object = setmetatable( {}, metatable )
+
+ object.x = q.x
+ object.y = q.y
+ object.z = q.z
+ object.w = q.w
+
+ return object
+end
+
function Quaternion:set( x, y, z, w )
self.x = x or 0
self.y = y or 0
@@ -68,6 +79,13 @@ function Quaternion:setT( t )
self.x, self.y, self.z, self.w = table.unpack( t )
end
+function Quaternion:setQ( q )
+ self.x = q.x
+ self.y = q.y
+ self.z = q.z
+ self.w = q.w
+end
+
function Quaternion:arr()
return { self.x, self.y, self.z, self.w }
end
@@ -153,6 +171,8 @@ function Quaternion:transform( mat )
return Quaternion:newT( RL.QuaternionTransform( self, mat ) )
end
+-- Temp pre generated objects to avoid "slow" table generation.
+
local TEMP_COUNT = 100
local tempPool = {}
local curTemp = 1
@@ -161,7 +181,6 @@ for _ = 1, TEMP_COUNT do
table.insert( tempPool, Quaternion:new( 0, 0, 0, 1 ) )
end
--- Uses pre generated objects to avoid "slow" table generation.
function Quaternion:temp( x, y, z, w )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -178,7 +197,6 @@ function Quaternion:temp( x, y, z, w )
return object
end
--- Uses pre generated objects to avoid "slow" table generation.
function Quaternion:tempT( t )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -192,6 +210,22 @@ function Quaternion:tempT( t )
return object
end
+function Quaternion:tempQ( q )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = q.x
+ object.y = q.y
+ object.z = q.z
+ object.w = q.w
+
+ return object
+end
+
function Quaternion:getTempId()
return curTemp
end
diff --git a/examples/resources/lib/rectangle.lua b/examples/resources/lib/rectangle.lua
index edb06e2..a167939 100644
--- a/examples/resources/lib/rectangle.lua
+++ b/examples/resources/lib/rectangle.lua
@@ -62,6 +62,17 @@ function Rectangle:newT( t )
return object
end
+function Rectangle:newR( r )
+ local object = setmetatable( {}, Rectangle.meta )
+
+ object.x = r.x
+ object.y = r.y
+ object.width = r.width
+ object.height = r.height
+
+ return object
+end
+
function Rectangle:set( x, y, width, height )
self.x = x or 0
self.y = y or 0
@@ -73,6 +84,13 @@ function Rectangle:setT( t )
self.x, self.y, self.width, self.height = table.unpack( t )
end
+function Rectangle:setR( r )
+ self.x = r.x
+ self.y = r.y
+ self.width = r.width
+ self.height = r.height
+end
+
function Rectangle:arr()
return { self.x, self.y, self.width, self.height }
end
@@ -153,6 +171,8 @@ function Rectangle:getCollisionRec( rec )
return Rectangle:new( RL.GetCollisionRec( self, rec ) )
end
+-- Temp pre generated objects to avoid "slow" table generation.
+
local TEMP_COUNT = 100
local tempPool = {}
local curTemp = 1
@@ -161,7 +181,6 @@ for _ = 1, TEMP_COUNT do
table.insert( tempPool, Rectangle:new( 0, 0, 0, 0 ) )
end
--- Uses pre generated objects to avoid "slow" table generation.
function Rectangle:temp( x, y, width, height )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -178,7 +197,6 @@ function Rectangle:temp( x, y, width, height )
return object
end
--- Uses pre generated objects to avoid "slow" table generation.
function Rectangle:tempT( t )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -192,6 +210,22 @@ function Rectangle:tempT( t )
return object
end
+function Rectangle:tempR( r )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = r.x
+ object.y = r.y
+ object.width = r.width
+ object.height = r.height
+
+ return object
+end
+
function Rectangle:getTempId()
return curTemp
end
diff --git a/examples/resources/lib/vector2.lua b/examples/resources/lib/vector2.lua
index fa178a7..c9c8433 100644
--- a/examples/resources/lib/vector2.lua
+++ b/examples/resources/lib/vector2.lua
@@ -11,7 +11,6 @@ local metatable = {
end,
__add = function( v1, v2 )
return Vector2:new( v1.x + v2.x, v1.y + v2.y )
- -- return Vector2:newOld( v1.x + v2.x, v1.y + v2.y )
end,
__sub = function( v1, v2 )
return Vector2:new( v1.x - v2.x, v1.y - v2.y )
@@ -59,6 +58,16 @@ function Vector2:newT( t )
return object
end
+function Vector2:newV( v )
+ local object = setmetatable( {}, metatable )
+
+ object.x = v.x
+ object.y = v.y
+
+ return object
+end
+
+
function Vector2:set( x, y )
self.x = x or 0
self.y = y or 0
@@ -68,6 +77,11 @@ function Vector2:setT( t )
self.x, self.y = table.unpack( t )
end
+function Vector2:setV( v )
+ self.x = v.x
+ self.y = v.y
+end
+
function Vector2:arr()
return { self.x, self.y }
end
@@ -204,6 +218,8 @@ function Vector2:divEq( v2 )
self.y = self.y / v2.y
end
+-- Temp pre generated objects to avoid "slow" table generation.
+
local TEMP_COUNT = 100
local tempPool = {}
local curTemp = 1
@@ -212,7 +228,6 @@ for _ = 1, TEMP_COUNT do
table.insert( tempPool, Vector2:new( 0, 0 ) )
end
--- Uses pre generated objects to avoid "slow" table generation.
function Vector2:temp( x, y )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -227,7 +242,6 @@ function Vector2:temp( x, y )
return object
end
--- Uses pre generated objects to avoid "slow" table generation.
function Vector2:tempT( t )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -241,6 +255,20 @@ function Vector2:tempT( t )
return object
end
+function Vector2:tempV( v )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = v.x
+ object.y = v.y
+
+ return object
+end
+
function Vector2:getTempId()
return curTemp
end
diff --git a/examples/resources/lib/vector3.lua b/examples/resources/lib/vector3.lua
index cdc4576..13f621c 100644
--- a/examples/resources/lib/vector3.lua
+++ b/examples/resources/lib/vector3.lua
@@ -61,6 +61,16 @@ function Vector3:newT( t )
return object
end
+function Vector3:newV( v )
+ local object = setmetatable( {}, metatable )
+
+ object.x = v.x
+ object.y = v.y
+ object.z = v.z
+
+ return object
+end
+
function Vector3:set( x, y, z )
self.x = x or 0
self.y = y or 0
@@ -71,6 +81,12 @@ function Vector3:setT( t )
self.x, self.y, self.z = table.unpack( t )
end
+function Vector3:setV( v )
+ self.x = v.x
+ self.y = v.y
+ self.z = v.z
+end
+
function Vector3:arr()
return { self.x, self.y, self.z }
end
@@ -232,6 +248,8 @@ function Vector3:divEq( v2 )
self.z = self.z / v2.z
end
+-- Temp pre generated objects to avoid "slow" table generation.
+
local TEMP_COUNT = 100
local tempPool = {}
local curTemp = 1
@@ -240,7 +258,6 @@ for _ = 1, TEMP_COUNT do
table.insert( tempPool, Vector3:new( 0, 0, 0 ) )
end
--- Uses pre generated objects to avoid "slow" table generation.
function Vector3:temp( x, y, z )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -256,7 +273,6 @@ function Vector3:temp( x, y, z )
return object
end
--- Uses pre generated objects to avoid "slow" table generation.
function Vector3:tempT( t )
local object = tempPool[ curTemp ]
curTemp = curTemp + 1
@@ -270,6 +286,21 @@ function Vector3:tempT( t )
return object
end
+function Vector3:tempV( v )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = v.x
+ object.y = v.y
+ object.z = v.z
+
+ return object
+end
+
function Vector3:getTempId()
return curTemp
end