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authorjussi2024-04-17 00:35:58 +0300
committerjussi2024-04-17 00:35:58 +0300
commit70b40f67824b3d612235c382aa83821c054fa51e (patch)
tree5d594cc457d6fed8af87e31977a0b9352677a4f5 /examples/resources/lib
parent41b67398247d9031aed4ca6e3ffd6799ec8b1bca (diff)
downloadreilua-enhanced-70b40f67824b3d612235c382aa83821c054fa51e.tar.gz
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Object libraries like Vector2 optimizations.
Diffstat (limited to 'examples/resources/lib')
-rw-r--r--examples/resources/lib/camera3d.lua16
-rw-r--r--examples/resources/lib/color.lua105
-rw-r--r--examples/resources/lib/gui.lua24
-rw-r--r--examples/resources/lib/matrix.lua20
-rw-r--r--examples/resources/lib/quaternion.lua135
-rw-r--r--examples/resources/lib/raygui.lua85
-rw-r--r--examples/resources/lib/rectangle.lua81
-rw-r--r--examples/resources/lib/rune.lua20
-rw-r--r--examples/resources/lib/vector2.lua92
-rw-r--r--examples/resources/lib/vector3.lua108
10 files changed, 419 insertions, 267 deletions
diff --git a/examples/resources/lib/camera3d.lua b/examples/resources/lib/camera3d.lua
index 9b763c2..2c84b31 100644
--- a/examples/resources/lib/camera3d.lua
+++ b/examples/resources/lib/camera3d.lua
@@ -61,15 +61,15 @@ function Camera3D:setProjection( projection )
end
function Camera3D:getPosition()
- return Vec3:new( RL.GetCamera3DPosition( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DPosition( self.camera ) )
end
function Camera3D:getTarget()
- return Vec3:new( RL.GetCamera3DTarget( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DTarget( self.camera ) )
end
function Camera3D:getUp()
- return Vec3:new( RL.GetCamera3DUp( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DUp( self.camera ) )
end
function Camera3D:getFoyv()
@@ -82,18 +82,18 @@ end
--- Returns the cameras forward vector ( normalized )
function Camera3D:getForward()
- return Vec3:new( RL.GetCamera3DForward( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DForward( self.camera ) )
end
--- Returns the cameras up vector ( normalized ) Note: The up vector might not be perpendicular to the forward vector
function Camera3D:getUpward()
- return Vec3:new( RL.GetCamera3DUpNormalized( self.camera ) )
+ return Vec3:newT( RL.GetCamera3DUpNormalized( self.camera ) )
end
function Camera3D:update( delta )
if self.mode == self.MODES.FREE then
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then
- local mouseDelta = Vec2:new( RL.GetMouseDelta() )
+ local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
if RL.IsKeyDown( self.KEYS.PAN ) then
mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta )
@@ -116,13 +116,13 @@ function Camera3D:update( delta )
RL.Camera3DMoveToTarget( self.camera, self.ZOOM_AMOUNT * self:getTargetDistance() * -mouseScroll )
end
elseif self.mode == self.MODES.FIRST_PERSON then
- local mouseDelta = Vec2:new( RL.GetMouseDelta() )
+ local mouseDelta = Vec2:newT( RL.GetMouseDelta() )
mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta )
RL.Camera3DYaw( self.camera, -mouseDelta.x, false )
RL.Camera3DPitch( self.camera, -mouseDelta.y, false, false, false )
- RL.SetMousePosition( Vec2:new( RL.GetScreenSize() ):scale( 0.5 ) )
+ RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) )
local distance = self.KEYBOARD_MOVE_SPEED * delta
diff --git a/examples/resources/lib/color.lua b/examples/resources/lib/color.lua
index a508fa3..a3f22f7 100644
--- a/examples/resources/lib/color.lua
+++ b/examples/resources/lib/color.lua
@@ -47,41 +47,33 @@ local metatable = {
}
function Color:new( r, g, b, a )
- if type( r ) == "table" then
- r, g, b, a = table.unpack( r )
- elseif type( r ) == "nil" then
- r, g, b, a = 0, 0, 0, 255
- end
+ local object = setmetatable( {}, metatable )
- if a == nil then
- a = 255
- end
+ object.r = r or 255
+ object.g = g or 255
+ object.b = b or 255
+ object.a = a or 255
+ return object
+end
+
+function Color:newT( t )
local object = setmetatable( {}, metatable )
- object.r = r
- object.g = g
- object.b = b
- object.a = a
+ object.r, object.g, object.b, object.a = table.unpack( t )
- return object
+ return object
end
function Color:set( r, g, b, a )
- if type( r ) == "table" then
- r, g, b, a = table.unpack( r )
- elseif type( r ) == "nil" then
- r, g, b, a = 0, 0, 0, 255
- end
-
- if a == nil then
- a = 255
- end
+ self.r = r or 255
+ self.g = g or 255
+ self.b = b or 255
+ self.a = a or 255
+end
- self.r = r
- self.g = g
- self.b = b
- self.a = a
+function Color:setT( t )
+ self.r, self.g, self.b, self.a = table.unpack( t )
end
function Color:arr()
@@ -101,7 +93,7 @@ function Color:scale( scalar )
end
function Color:fade( alpha )
- return Color:new( RL.Fade( self, alpha ) )
+ return Color:newT( RL.Fade( self, alpha ) )
end
function Color:toHex()
@@ -109,7 +101,7 @@ function Color:toHex()
end
function Color:fromHex( hexValue )
- return Color:new( RL.GetColor( hexValue ) )
+ return Color:newT( RL.GetColor( hexValue ) )
end
function Color:getNormalized()
@@ -117,31 +109,31 @@ function Color:getNormalized()
end
function Color:fromNormalized( normalized )
- return Color:new( RL.ColorFromNormalized( normalized ) )
+ return Color:newT( RL.ColorFromNormalized( normalized ) )
end
function Color:toHSV()
- return Vector3:new( RL.ColorToHSV( self ) )
+ return Vector3:newT( RL.ColorToHSV( self ) )
end
function Color:fromHSV( hue, saturation, value )
- return Color:new( RL.ColorFromHSV( hue, saturation, value ) )
+ return Color:newT( RL.ColorFromHSV( hue, saturation, value ) )
end
function Color:tint( tint )
- return Color:new( RL.ColorTint( self, tint ) )
+ return Color:newT( RL.ColorTint( self, tint ) )
end
function Color:brightness( factor )
- return Color:new( RL.ColorBrightness( self, factor ) )
+ return Color:newT( RL.ColorBrightness( self, factor ) )
end
function Color:contrast( contrast )
- return Color:new( RL.ColorContrast( self, contrast ) )
+ return Color:newT( RL.ColorContrast( self, contrast ) )
end
function Color:alphaBlend( dst, src, tint )
- return Color:new( RL.ColorAlphaBlend( dst, src, tint ) )
+ return Color:newT( RL.ColorAlphaBlend( dst, src, tint ) )
end
function Color:lerp( color, amount )
@@ -153,4 +145,47 @@ function Color:lerp( color, amount )
)
end
+local TEMP_COUNT = 100
+local tempPool = {}
+local curTemp = 1
+
+for _ = 1, TEMP_COUNT do
+ table.insert( tempPool, Color:new( 255, 255, 255, 255 ) )
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Color:temp( r, g, b, a )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.r = r or 255
+ object.g = g or 255
+ object.b = b or 255
+ object.a = a or 255
+
+ return object
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Color:tempT( t )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.r, object.g, object.b, object.a = table.unpack( t )
+
+ return object
+end
+
+function Color:getTempId()
+ return curTemp
+end
+
return Color
diff --git a/examples/resources/lib/gui.lua b/examples/resources/lib/gui.lua
index 413fcf6..2bae0eb 100644
--- a/examples/resources/lib/gui.lua
+++ b/examples/resources/lib/gui.lua
@@ -224,7 +224,7 @@ function Text:new( set )
object.text = setProperty( set, "text", "" )
object.fontSize = setProperty( set, "fontSize", Gui.fontSize )
object.spacing = setProperty( set, "spacing", Gui.spacing )
- object.color = setProperty( set, "color", Color:new( RL.BLACK ) )
+ object.color = setProperty( set, "color", Color:newT( RL.BLACK ) )
object.maxTextLen = setProperty( set, "maxTextLen", nil )
object.allowLineBreak = setProperty( set, "allowLineBreak", false )
@@ -243,7 +243,7 @@ function Text:set( text )
self.text = text
end
- local textSize = Vec2:new( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) )
+ local textSize = Vec2:newT( RL.MeasureTextEx( self.font, self.text, self.fontSize, self.spacing ) )
self.bounds.width = textSize.x
self.bounds.height = textSize.y
@@ -273,7 +273,7 @@ function Texture:new( set )
object.source = setProperty( set, "source", Rect:new( 0, 0, 0, 0 ) )
object.origin = setProperty( set, "origin", Vec2:new( 0, 0 ) )
object.rotation = setProperty( set, "rotation", 0 )
- object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
+ object.color = setProperty( set, "color", Color:newT( RL.WHITE ) )
object.nPatchInfo = setProperty( set, "nPatchInfo", nil )
object.visible = setProperty( set, "visible", true )
@@ -289,7 +289,7 @@ function Texture:set( texture )
return
end
- local texSize = Vec2:new( RL.GetTextureSize( texture ) )
+ local texSize = Vec2:newT( RL.GetTextureSize( texture ) )
if self.bounds.width == 0 or self.bounds.height == 0 then
self.bounds.width = texSize.x
@@ -349,7 +349,7 @@ function Shape:new( set )
object.roundness = setProperty( set, "roundness", 1 )
object.segments = setProperty( set, "segments", 4 )
- object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
+ object.color = setProperty( set, "color", Color:newT( RL.WHITE ) )
object.visible = setProperty( set, "visible", true )
object._parent = nil
@@ -418,7 +418,7 @@ function Element:new( set )
object.visible = setProperty( set, "visible", true )
object.disabled = setProperty( set, "disabled", false )
object.drawBounds = setProperty( set, "drawBounds", false )
- object.color = setProperty( set, "color", Color:new( RL.GRAY ) )
+ object.color = setProperty( set, "color", Color:newT( RL.GRAY ) )
object.items = {}
@@ -488,7 +488,7 @@ function Element:draw()
local usedScissor = false
if self._visibilityBounds ~= nil then
- local rect = Rect:new( RL.GetCollisionRec( self.bounds, self._visibilityBounds ) )
+ local rect = Rect:newT( RL.GetCollisionRec( self.bounds, self._visibilityBounds ) )
-- Use scissor mode only on partyally visible.
if rect.width == 0 and rect.height == 0 then
@@ -547,7 +547,7 @@ function Container:new( set )
object.showScrollbar = setProperty( set, "showScrollbar", false )
object.scrollbarWidth = setProperty( set, "scrollbarWidth", Gui.scrollbarWidth )
object.scrollAmount = setProperty( set, "scrollAmount", Gui.scrollAmount ) -- When using mouse scroll.
- object.color = setProperty( set, "color", Color:new( RL.WHITE ) )
+ object.color = setProperty( set, "color", Color:newT( RL.WHITE ) )
object.drawBounds = setProperty( set, "drawBounds", false )
object.drawScrollRect = setProperty( set, "drawScrollRect", false )
-- For grid container. Do not set both.
@@ -691,7 +691,7 @@ function Container:update()
self._VScrollbar = Element:new( {
padding = 0,
drawBounds = true,
- color = Color:new( RL.GRAY ),
+ color = Color:newT( RL.GRAY ),
onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 0, 1 ) ) end end,
} )
@@ -700,7 +700,7 @@ function Container:update()
VAling = Gui.ALING.NONE,
bounds = Rect:new( 0, 0, 0, 0 ),
shape = Gui.SHAPE.RECTANGLE_ROUNDED,
- color = Color:new( RL.LIGHTGRAY ),
+ color = Color:newT( RL.LIGHTGRAY ),
} ) )
end
@@ -708,7 +708,7 @@ function Container:update()
self._HScrollbar = Element:new( {
padding = 0,
drawBounds = true,
- color = Color:new( RL.GRAY ),
+ color = Color:newT( RL.GRAY ),
onClicked = function() Gui.heldCallback = function() self:mouseScroll( Vec2:new( 1, 0 ) ) end end,
} )
@@ -717,7 +717,7 @@ function Container:update()
VAling = Gui.ALING.CENTER,
bounds = Rect:new( 0, 0, 0, 0 ),
shape = Gui.SHAPE.RECTANGLE_ROUNDED,
- color = Color:new( RL.LIGHTGRAY ),
+ color = Color:newT( RL.LIGHTGRAY ),
} ) )
end
end
diff --git a/examples/resources/lib/matrix.lua b/examples/resources/lib/matrix.lua
index 3128610..28d4305 100644
--- a/examples/resources/lib/matrix.lua
+++ b/examples/resources/lib/matrix.lua
@@ -50,31 +50,15 @@ Matrix.meta = {
function Matrix:new( m )
local object = setmetatable( {}, Matrix.meta )
- if type( m ) == "table" then
- object.m = deepCopy( m )
- else
- object.m = RL.MatrixIdentity()
- end
+ object.m = deepCopy( m )
return object
end
function Matrix:set( m )
- if type( m ) == "table" then
- self.m = deepCopy( m )
- else
- self.m = RL.MatrixIdentity()
- end
+ self.m = deepCopy( m )
end
--- function Matrix:arr()
--- return self.m
--- end
-
--- function Matrix:unpack()
--- return self.m
--- end
-
function Matrix:clone()
return Matrix:new( self )
end
diff --git a/examples/resources/lib/quaternion.lua b/examples/resources/lib/quaternion.lua
index dfb07f4..e95102e 100644
--- a/examples/resources/lib/quaternion.lua
+++ b/examples/resources/lib/quaternion.lua
@@ -13,19 +13,19 @@ local metatable = {
return "{"..tostring( q.x )..", "..tostring( q.y )..", "..tostring( q.z )..", "..tostring( q.w ).."}"
end,
__add = function( q1, q2 )
- return Quaternion:new( RL.QuaternionAdd( q1, q2 ) )
+ return Quaternion:newT( RL.QuaternionAdd( q1, q2 ) )
end,
__sub = function( q1, q2 )
- return Quaternion:new( RL.QuaternionSubtract( q1, q2 ) )
+ return Quaternion:newT( RL.QuaternionSubtract( q1, q2 ) )
end,
__mul = function( q1, q2 )
- return Quaternion:new( RL.QuaternionMultiply( q1, q2 ) )
+ return Quaternion:newT( RL.QuaternionMultiply( q1, q2 ) )
end,
__div = function( q1, q2 )
- return Quaternion:new( RL.QuaternionDivide( q1, q2 ) )
+ return Quaternion:newT( RL.QuaternionDivide( q1, q2 ) )
end,
__unm = function( q )
- return Quaternion:new( RL.QuaternionInvert( q ) )
+ return Quaternion:newT( RL.QuaternionInvert( q ) )
end,
__len = function()
return 4
@@ -39,33 +39,33 @@ local metatable = {
}
function Quaternion:new( x, y, z, w )
- if type( x ) == "table" then
- x, y, z, w = table.unpack( x )
- elseif type( x ) == "nil" then
- x, y, z, w = 0, 0, 0, 1 -- QuaternionIdentity.
- end
+ local object = setmetatable( {}, metatable )
+
+ object.x = x or 0
+ object.y = y or 0
+ object.z = z or 0
+ object.w = w or 1
+
+ return object
+end
+function Quaternion:newT( t )
local object = setmetatable( {}, metatable )
- object.x = x
- object.y = y
- object.z = z
- object.w = w
+ object.x, object.y, object.z, object.w = table.unpack( t )
return object
end
function Quaternion:set( x, y, z, w )
- if type( x ) == "table" then
- x, y, z, w = table.unpack( x )
- elseif type( x ) == "nil" then
- x, y, z, w = 0, 0, 0, 1 -- QuaternionIdentity.
- end
+ self.x = x or 0
+ self.y = y or 0
+ self.z = z or 0
+ self.w = w or 1
+end
- self.x = x
- self.y = y
- self.z = z
- self.w = w
+function Quaternion:setT( t )
+ self.x, self.y, self.z, self.w = table.unpack( t )
end
function Quaternion:arr()
@@ -81,15 +81,15 @@ function Quaternion:clone()
end
function Quaternion:addValue( value )
- return Quaternion:new( RL.QuaternionAddValue( self, value ) )
+ return Quaternion:newT( RL.QuaternionAddValue( self, value ) )
end
function Quaternion:subValue( value )
- return Quaternion:new( RL.QuaternionSubtractValue( self, value ) )
+ return Quaternion:newT( RL.QuaternionSubtractValue( self, value ) )
end
function Quaternion:identity()
- return Quaternion:new( RL.QuaternionIdentity() )
+ return Quaternion:newT( RL.QuaternionIdentity() )
end
function Quaternion:length()
@@ -97,88 +97,103 @@ function Quaternion:length()
end
function Quaternion:normalize()
- return Quaternion:new( RL.QuaternionNormalize( self ) )
+ return Quaternion:newT( RL.QuaternionNormalize( self ) )
end
function Quaternion:invert()
- return Quaternion:new( RL.QuaternionInvert( self ) )
+ return Quaternion:newT( RL.QuaternionInvert( self ) )
end
function Quaternion:scale( scalar )
- return Quaternion:new( RL.QuaternionScale( self, scalar ) )
+ return Quaternion:newT( RL.QuaternionScale( self, scalar ) )
end
function Quaternion:lerp( q2, value )
- return Quaternion:new( RL.QuaternionLerp( self, q2, value ) )
+ return Quaternion:newT( RL.QuaternionLerp( self, q2, value ) )
end
function Quaternion:nLerp( q2, value )
- return Quaternion:new( RL.QuaternionNLerp( self, q2, value ) )
+ return Quaternion:newT( RL.QuaternionNLerp( self, q2, value ) )
end
function Quaternion:sLerp( q2, value )
- return Quaternion:new( RL.QuaternionSLerp( self, q2, value ) )
+ return Quaternion:newT( RL.QuaternionSLerp( self, q2, value ) )
end
function Quaternion:fromVector3ToVector3( from, to )
- return Vector3:new( RL.QuaternionFromVector3ToVector3( from, to ) )
+ return Vector3:newT( RL.QuaternionFromVector3ToVector3( from, to ) )
end
function Quaternion:fromMatrix( mat )
- return Quaternion:new( RL.QuaternionFromMatrix( mat ) )
+ return Quaternion:newT( RL.QuaternionFromMatrix( mat ) )
end
function Quaternion:toMatrix()
- return Matrix:new( RL.QuaternionToMatrix( self ) )
+ return Matrix:newT( RL.QuaternionToMatrix( self ) )
end
function Quaternion:fromAxisAngle( axis, angle )
- return Quaternion:new( RL.QuaternionFromAxisAngle( axis, angle ) )
+ return Quaternion:newT( RL.QuaternionFromAxisAngle( axis, angle ) )
end
function Quaternion:toAxisAngle()
- local axis, angle = Quaternion:new( RL.QuaternionToAxisAngle( self ) )
+ local axis, angle = Quaternion:newT( RL.QuaternionToAxisAngle( self ) )
return Vector3:new( axis ), angle
end
function Quaternion:fromEuler( pitch, yaw, roll )
- return Quaternion:new( RL.QuaternionFromEuler( pitch, yaw, roll ) )
+ return Quaternion:newT( RL.QuaternionFromEuler( pitch, yaw, roll ) )
end
function Quaternion:toEuler()
- return Vector3:new( RL.QuaternionToEuler( self ) )
+ return Vector3:newT( RL.QuaternionToEuler( self ) )
end
function Quaternion:transform( mat )
- return Quaternion:new( RL.QuaternionTransform( self, mat ) )
+ return Quaternion:newT( RL.QuaternionTransform( self, mat ) )
end
-function Quaternion:addEq( q2 )
- self.x = self.x + q2.x
- self.y = self.y + q2.y
- self.z = self.z + q2.z
- self.w = self.w + q2.w
+local TEMP_COUNT = 100
+local tempPool = {}
+local curTemp = 1
+
+for _ = 1, TEMP_COUNT do
+ table.insert( tempPool, Quaternion:new( 0, 0, 0, 1 ) )
end
-function Quaternion:subEq( q2 )
- self.x = self.x - q2.x
- self.y = self.y - q2.y
- self.z = self.z - q2.z
- self.w = self.w - q2.w
+-- Uses pre generated objects to avoid "slow" table generation.
+function Quaternion:temp( x, y, z, w )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = x or 0
+ object.y = y or 0
+ object.z = z or 0
+ object.w = w or 1
+
+ return object
end
-function Quaternion:mulEq( q2 )
- self.x = self.x * q2.x
- self.y = self.y * q2.y
- self.z = self.z * q2.z
- self.w = self.w * q2.w
+-- Uses pre generated objects to avoid "slow" table generation.
+function Quaternion:tempT( t )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x, object.y, object.z, object.w = table.unpack( t )
+
+ return object
end
-function Quaternion:divEq( q2 )
- self.x = self.x / q2.x
- self.y = self.y / q2.y
- self.z = self.z / q2.z
- self.w = self.w / q2.w
+function Quaternion:getTempId()
+ return curTemp
end
return Quaternion
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua
index d4e515d..1cd0269 100644
--- a/examples/resources/lib/raygui.lua
+++ b/examples/resources/lib/raygui.lua
@@ -259,7 +259,7 @@ function ScrollPanel:new( bounds, text, content, scroll, callbacks, styles, tool
object.text = text
object.content = content:clone()
object.scroll = scroll:clone()
- object.view = Rect:new()
+ object.view = Rect:new( 0, 0, 0, 0 )
object.callbacks = callbacks -- scroll, grab, drag.
object.visible = true
@@ -278,8 +278,8 @@ end
function ScrollPanel:draw()
local oldScroll = self.scroll:clone()
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
- self.view:set( view )
- self.scroll:set( scroll )
+ self.view:setT( view )
+ self.scroll:setT( scroll )
if self.scroll ~= oldScroll then
self._gui:checkScrolling()
@@ -581,10 +581,10 @@ function CheckBox:new( bounds, text, checked, callbacks, styles, tooltip )
object.visible = true
object.disabled = false
- object.textBounds = Rect:new()
+ object.textBounds = Rect:new( 0, 0, 0, 0 )
object.focusBounds = bounds:clone()
- object._focusBoundsOffset = Vec2:new() -- Used in set position.
+ object._focusBoundsOffset = Vec2:new( 0, 0 ) -- Used in set position.
object.styles = styles
object.tooltip = tooltip
@@ -600,7 +600,7 @@ function CheckBox:draw()
local textBounds = nil
_, self.checked, textBounds = RL.GuiCheckBox( self.bounds, self.text, self.checked )
- self.textBounds:set( textBounds )
+ self.textBounds:setT( textBounds )
self.focusBounds = self.bounds:fit( self.textBounds )
self._focusBoundsOffset:set( self.focusBounds.x - self.bounds.x, self.focusBounds.y - self.bounds.y )
@@ -758,10 +758,10 @@ function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callbac
object.visible = true
object.disabled = false
- object.textBounds = Rect:new()
+ object.textBounds = Rect:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone()
- object._viewBoundsOffset = Vec2:new()
+ object._viewBoundsOffset = Vec2:new( 0, 0 )
object.styles = styles
object.tooltip = tooltip
@@ -782,7 +782,7 @@ function Spinner:draw()
local textBounds
result, self.value, textBounds = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
- self.textBounds:set( textBounds )
+ self.textBounds:setT( textBounds )
self.viewBounds = self.bounds:fit( self.textBounds )
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
@@ -829,10 +829,10 @@ function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callba
object.visible = true
object.disabled = false
- object.textBounds = Rect:new()
+ object.textBounds = Rect:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone()
- object._viewBoundsOffset = Vec2:new()
+ object._viewBoundsOffset = Vec2:new( 0, 0 )
object.styles = styles
object.tooltip = tooltip
@@ -853,7 +853,7 @@ function ValueBox:draw()
local textBounds
result, self.value, textBounds = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
- self.textBounds:set( textBounds )
+ self.textBounds:setT( textBounds )
self.viewBounds = self.bounds:fit( self.textBounds )
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
@@ -949,11 +949,11 @@ function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, cal
object.visible = true
object.disabled = false
- object.textLeftBounds = Rect:new()
- object.textRightBounds = Rect:new()
+ object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
+ object.textRightBounds = Rect:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone()
- object._viewBoundsOffset = Vec2:new()
+ object._viewBoundsOffset = Vec2:new( 0, 0 )
object.styles = styles
object.tooltip = tooltip
@@ -968,8 +968,8 @@ function Slider:draw()
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value, textLeftBounds, textRightBounds = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
- self.textLeftBounds:set( textLeftBounds )
- self.textRightBounds:set( textRightBounds )
+ self.textLeftBounds:setT( textLeftBounds )
+ self.textRightBounds:setT( textRightBounds )
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
@@ -1013,11 +1013,11 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
object.visible = true
object.disabled = false
- object.textLeftBounds = Rect:new()
- object.textRightBounds = Rect:new()
+ object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
+ object.textRightBounds = Rect:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone()
- object._viewBoundsOffset = Vec2:new()
+ object._viewBoundsOffset = Vec2:new( 0, 0 )
object.styles = styles
object.tooltip = tooltip
@@ -1032,8 +1032,8 @@ function SliderBar:draw()
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value, textLeftBounds, textRightBounds = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
- self.textLeftBounds:set( textLeftBounds )
- self.textRightBounds:set( textRightBounds )
+ self.textLeftBounds:setT( textLeftBounds )
+ self.textRightBounds:setT( textRightBounds )
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
@@ -1077,11 +1077,11 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
object.visible = true
object.disabled = false
- object.textLeftBounds = Rect:new()
- object.textRightBounds = Rect:new()
+ object.textLeftBounds = Rect:new( 0, 0, 0, 0 )
+ object.textRightBounds = Rect:new( 0, 0, 0, 0 )
object.viewBounds = bounds:clone()
- object._viewBoundsOffset = Vec2:new()
+ object._viewBoundsOffset = Vec2:new( 0, 0 )
object.styles = styles
object.tooltip = tooltip
@@ -1096,8 +1096,8 @@ function ProgressBar:draw()
local oldValue, textLeftBounds, textRightBounds = self.value, nil, nil
_, self.value, textLeftBounds, textRightBounds = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
- self.textLeftBounds:set( textLeftBounds )
- self.textRightBounds:set( textRightBounds )
+ self.textLeftBounds:setT( textLeftBounds )
+ self.textRightBounds:setT( textRightBounds )
self.viewBounds = self.bounds:fit( self.textLeftBounds ):fit( self.textRightBounds )
self._viewBoundsOffset:set( self.viewBounds.x - self.bounds.x, self.viewBounds.y - self.bounds.y )
@@ -1204,7 +1204,7 @@ function Grid:new( bounds, text, spacing, subdivs, callbacks, styles, tooltip )
object.subdivs = subdivs
object.callbacks = callbacks -- cellChange.
- object.mouseCell = Vec2:new()
+ object.mouseCell = Vec2:new( 0, 0 )
object.visible = true
object.disabled = false
object.styles = styles
@@ -1222,7 +1222,7 @@ function Grid:draw()
local mouseCell = {}
_, mouseCell = RL.GuiGrid( self.bounds, self.text, self.spacing, self.subdivs, self.mouseCell )
- self.mouseCell:set( mouseCell )
+ self.mouseCell:setT( mouseCell )
if oldCell ~= self.mouseCell and self.callbacks.cellChange ~= nil then
self.callbacks.cellChange( self )
@@ -1455,7 +1455,7 @@ function ColorPicker:new( bounds, text, color, callbacks, styles, tooltip )
object.visible = true
object.disabled = false
- object.focusBounds = Rect:new()
+ object.focusBounds = Rect:new( 0, 0, 0, 0 )
object.styles = styles
object.tooltip = tooltip
@@ -1483,7 +1483,7 @@ function ColorPicker:draw()
local oldColor = self.color:clone()
local _, color = RL.GuiColorPicker( self.bounds, self.text, self.color )
- self.color = Color:new( color )
+ self.color = Color:newT( color )
if self.color ~= oldColor then
if not self._gui:clickedInBounds( self.focusBounds ) then
@@ -1535,7 +1535,7 @@ function ColorPanel:draw()
local oldColor = self.color:clone()
local _, color = RL.GuiColorPanel( self.bounds, self.text, self.color )
- self.color = Color:new( color )
+ self.color = Color:newT( color )
if oldColor ~= self.color then
if not self._gui:clickedInBounds( self.bounds ) then
@@ -1718,15 +1718,15 @@ function Raygui:new()
object.controls = {}
object.focused = 0
object.dragging = nil
- object.grabPos = Vec2:new()
+ object.grabPos = Vec2:new( 0, 0 )
object.scrolling = false
object.textEdit = false
object.textEditControl = nil
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
object.defaultFont = RL.GuiGetFont()
- object.mouseOffset = Vec2:new()
- object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be updated and drawn.
+ object.mouseOffset = Vec2:new( 0, 0 )
+ object.view = Rect:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
object.tooltip = {
text = nil,
offset = Vec2:new( 12, 24 ),
@@ -1759,7 +1759,7 @@ function Raygui:update()
RL.SetMouseOffset( self.mouseOffset )
if RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then
- self._mousePressPos:set( RL.GetMousePosition() )
+ self._mousePressPos:setT( RL.GetMousePosition() )
end
-- Focused is 0 if not over any control.
self.focused = 0
@@ -1784,7 +1784,7 @@ function Raygui:update()
self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
else
self.tooltip.text = control.tooltip
- self.tooltip.position = Vec2:new( RL.GetMousePosition() ) + self.tooltip.offset
+ self.tooltip.position = Vec2:newT( RL.GetMousePosition() ) + self.tooltip.offset
end
end
@@ -1802,12 +1802,12 @@ function Raygui:update()
end
function Raygui:drag( control )
- local mousePos = Vec2:new( RL.GetMousePosition() )
+ local mousePos = Vec2:tempT( RL.GetMousePosition() )
local mouseOver = RL.CheckCollisionPointRec( mousePos, control.bounds )
if not control.disabled and control.draggable and control ~= self.dragging and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT )
and mouseOver and mousePos.y - control.bounds.y <= self.RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT then
- self.grabPos = mousePos - Vec2:new( control.bounds.x, control.bounds.y )
+ self.grabPos = mousePos - Vec2:temp( control.bounds.x, control.bounds.y )
if control.callbacks.grab ~= nil then
control.callbacks.grab( control )
@@ -1843,7 +1843,7 @@ function Raygui:_addLastProperty( property )
end
function Raygui:drawTooltip()
- local textSize = Vec2:new( RL.MeasureTextEx(
+ local textSize = Vec2:tempT( RL.MeasureTextEx(
self.defaultFont,
self.tooltip.text,
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
@@ -1853,11 +1853,11 @@ function Raygui:drawTooltip()
local view = self.view:clone()
-- If no view size, clamp to window size.
if view.width == 0 or view.height == 0 then
- local screenSize = Vec2:new( RL.GetScreenSize() )
+ local screenSize = Vec2:tempT( RL.GetScreenSize() )
view.width = screenSize.x
view.height = screenSize.y
end
-
+
RL.GuiDummyRec( tooltipRect:clampInside( view ), self.tooltip.text )
end
@@ -1922,6 +1922,7 @@ function Raygui:checkScrolling()
end
function Raygui:clickedInBounds( bounds )
+ print( self._mousePressPos, bounds )
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
end
diff --git a/examples/resources/lib/rectangle.lua b/examples/resources/lib/rectangle.lua
index 4b8d53b..edb06e2 100644
--- a/examples/resources/lib/rectangle.lua
+++ b/examples/resources/lib/rectangle.lua
@@ -44,33 +44,33 @@ Rectangle.meta = {
}
function Rectangle:new( x, y, width, height )
- if type( x ) == "table" then
- x, y, width, height = table.unpack( x )
- elseif type( x ) == "nil" then
- x, y, width, height = 0, 0, 0, 0
- end
+ local object = setmetatable( {}, Rectangle.meta )
+
+ object.x = x or 0
+ object.y = y or 0
+ object.width = width or 0
+ object.height = height or 0
+ return object
+end
+
+function Rectangle:newT( t )
local object = setmetatable( {}, Rectangle.meta )
- object.x = x
- object.y = y
- object.width = width
- object.height = height
+ object.x, object.y, object.width, object.height = table.unpack( t )
- return object
+ return object
end
function Rectangle:set( x, y, width, height )
- if type( x ) == "table" then
- x, y, width, height = table.unpack( x )
- elseif type( x ) == "nil" then
- x, y, width, height = 0, 0, 0, 0
- end
+ self.x = x or 0
+ self.y = y or 0
+ self.width = width or 0
+ self.height = height or 0
+end
- self.x = x
- self.y = y
- self.width = width
- self.height = height
+function Rectangle:setT( t )
+ self.x, self.y, self.width, self.height = table.unpack( t )
end
function Rectangle:arr()
@@ -153,4 +153,47 @@ function Rectangle:getCollisionRec( rec )
return Rectangle:new( RL.GetCollisionRec( self, rec ) )
end
+local TEMP_COUNT = 100
+local tempPool = {}
+local curTemp = 1
+
+for _ = 1, TEMP_COUNT do
+ table.insert( tempPool, Rectangle:new( 0, 0, 0, 0 ) )
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Rectangle:temp( x, y, width, height )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = x or 0
+ object.y = y or 0
+ object.width = width or 0
+ object.height = height or 0
+
+ return object
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Rectangle:tempT( t )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x, object.y, object.width, object.height = table.unpack( t )
+
+ return object
+end
+
+function Rectangle:getTempId()
+ return curTemp
+end
+
return Rectangle
diff --git a/examples/resources/lib/rune.lua b/examples/resources/lib/rune.lua
index fa9f59d..12bf72d 100644
--- a/examples/resources/lib/rune.lua
+++ b/examples/resources/lib/rune.lua
@@ -21,27 +21,15 @@ local metatable = {
}
function Rune:new( string )
- if type( string ) == "table" then
- string = RL.LoadUTF8( string )
- elseif type( string ) == "nil" then
- string = ""
- end
-
local object = setmetatable( {}, metatable )
- object.string = string
+ object.string = string or ""
return object
end
function Rune:set( string )
- if type( string ) == "table" then
- string = RL.LoadUTF8( string )
- elseif type( string ) == "nil" then
- string = ""
- end
-
- self.string = string
+ self.string = string or ""
end
function Rune:clone()
@@ -57,12 +45,12 @@ function Rune:getCodepoints()
end
function Rune:getCodepoint( index )
- local codepoint = RL.GetCodepoint( self:sub( index, index ) )
+ local codepoint = RL.GetCodepoint( self.string, index )
return codepoint
end
function Rune:getCodepointSize( index )
- local _, codepointSize = RL.GetCodepoint( self:sub( index, index ) )
+ local _, codepointSize = RL.GetCodepoint( self.string, index )
return codepointSize
end
diff --git a/examples/resources/lib/vector2.lua b/examples/resources/lib/vector2.lua
index 7672589..fa178a7 100644
--- a/examples/resources/lib/vector2.lua
+++ b/examples/resources/lib/vector2.lua
@@ -11,6 +11,7 @@ local metatable = {
end,
__add = function( v1, v2 )
return Vector2:new( v1.x + v2.x, v1.y + v2.y )
+ -- return Vector2:newOld( v1.x + v2.x, v1.y + v2.y )
end,
__sub = function( v1, v2 )
return Vector2:new( v1.x - v2.x, v1.y - v2.y )
@@ -42,27 +43,29 @@ local metatable = {
}
function Vector2:new( x, y )
- if type( x ) == "table" then
- x, y = table.unpack( x )
- elseif type( x ) == "nil" then
- x, y = 0, 0
- end
+ local object = setmetatable( {}, metatable )
+ object.x = x or 0
+ object.y = y or 0
+
+ return object
+end
+
+function Vector2:newT( t )
local object = setmetatable( {}, metatable )
- object.x = x
- object.y = y
+ object.x, object.y = table.unpack( t )
return object
end
function Vector2:set( x, y )
- if type( x ) == "table" then
- x, y = table.unpack( x )
- end
+ self.x = x or 0
+ self.y = y or 0
+end
- self.x = x
- self.y = y
+function Vector2:setT( t )
+ self.x, self.y = table.unpack( t )
end
function Vector2:arr()
@@ -98,11 +101,11 @@ function Vector2:ceil()
end
function Vector2:addValue( value )
- return Vector2:new( RL.Vector2AddValue( self, value ) )
+ return Vector2:newT( RL.Vector2AddValue( self, value ) )
end
function Vector2:subValue( value )
- return Vector2:new( RL.Vector2SubtractValue( self, value ) )
+ return Vector2:newT( RL.Vector2SubtractValue( self, value ) )
end
function Vector2:length()
@@ -138,43 +141,43 @@ function Vector2:atan2()
end
function Vector2:scale( scale )
- return Vector2:new( RL.Vector2Scale( self, scale ) )
+ return Vector2:newT( RL.Vector2Scale( self, scale ) )
end
function Vector2:normalize()
- return Vector2:new( RL.Vector2Normalize( self ) )
+ return Vector2:newT( RL.Vector2Normalize( self ) )
end
function Vector2:transform( mat )
- return Vector2:new( RL.Vector2Transform( self, mat ) )
+ return Vector2:newT( RL.Vector2Transform( self, mat ) )
end
function Vector2:lerp( v2, value )
- return Vector2:new( RL.Vector2Lerp( self, v2, value ) )
+ return Vector2:newT( RL.Vector2Lerp( self, v2, value ) )
end
function Vector2:reflect( normal )
- return Vector2:new( RL.Vector2Reflect( self, normal ) )
+ return Vector2:newT( RL.Vector2Reflect( self, normal ) )
end
function Vector2:rotate( angle )
- return Vector2:new( RL.Vector2Rotate( self, angle ) )
+ return Vector2:newT( RL.Vector2Rotate( self, angle ) )
end
function Vector2:moveTowards( target, maxDistance )
- return Vector2:new( RL.Vector2MoveTowards( self, target, maxDistance ) )
+ return Vector2:newT( RL.Vector2MoveTowards( self, target, maxDistance ) )
end
function Vector2:invert()
- return Vector2:new( RL.Vector2Invert( self ) )
+ return Vector2:newT( RL.Vector2Invert( self ) )
end
function Vector2:clamp( min, max )
- return Vector2:new( RL.Vector2Clamp( self, min, max ) )
+ return Vector2:newT( RL.Vector2Clamp( self, min, max ) )
end
function Vector2:clampValue( min, max )
- return Vector2:new( RL.Vector2ClampValue( self, min, max ) )
+ return Vector2:newT( RL.Vector2ClampValue( self, min, max ) )
end
function Vector2:equals( v2 )
@@ -201,4 +204,45 @@ function Vector2:divEq( v2 )
self.y = self.y / v2.y
end
+local TEMP_COUNT = 100
+local tempPool = {}
+local curTemp = 1
+
+for _ = 1, TEMP_COUNT do
+ table.insert( tempPool, Vector2:new( 0, 0 ) )
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Vector2:temp( x, y )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = x or 0
+ object.y = y or 0
+
+ return object
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Vector2:tempT( t )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x, object.y = table.unpack( t )
+
+ return object
+end
+
+function Vector2:getTempId()
+ return curTemp
+end
+
return Vector2
diff --git a/examples/resources/lib/vector3.lua b/examples/resources/lib/vector3.lua
index eda39e2..cdc4576 100644
--- a/examples/resources/lib/vector3.lua
+++ b/examples/resources/lib/vector3.lua
@@ -44,31 +44,31 @@ local metatable = {
}
function Vector3:new( x, y, z )
- if type( x ) == "table" then
- x, y, z = table.unpack( x )
- elseif type( x ) == "nil" then
- x, y, z = 0, 0, 0
- end
+ local object = setmetatable( {}, metatable )
+ object.x = x or 0
+ object.y = y or 0
+ object.z = z or 0
+
+ return object
+end
+
+function Vector3:newT( t )
local object = setmetatable( {}, metatable )
- object.x = x
- object.y = y
- object.z = z
+ object.x, object.y, object.z = table.unpack( t )
return object
end
function Vector3:set( x, y, z )
- if type( x ) == "table" then
- x, y, z = table.unpack( x )
- elseif type( x ) == "nil" then
- x, y, z = 0, 0, 0
- end
+ self.x = x or 0
+ self.y = y or 0
+ self.z = z or 0
+end
- self.x = x
- self.y = y
- self.z = z
+function Vector3:setT( t )
+ self.x, self.y, self.z = table.unpack( t )
end
function Vector3:arr()
@@ -100,11 +100,11 @@ function Vector3:abs()
end
function Vector3:min( v2 )
- return Vector3:new( RL.Vector3Min( self, v2 ) )
+ return Vector3:newT( RL.Vector3Min( self, v2 ) )
end
function Vector3:max( v2 )
- return Vector3:new( RL.Vector3Max( self, v2 ) )
+ return Vector3:newT( RL.Vector3Max( self, v2 ) )
end
function Vector3:floor()
@@ -116,23 +116,23 @@ function Vector3:ceil()
end
function Vector3:addValue( value )
- return Vector3:new( RL.Vector3AddValue( self, value ) )
+ return Vector3:newT( RL.Vector3AddValue( self, value ) )
end
function Vector3:subValue( value )
- return Vector3:new( RL.Vector3SubtractValue( self, value ) )
+ return Vector3:newT( RL.Vector3SubtractValue( self, value ) )
end
function Vector3:scale( scalar )
- return Vector3:new( RL.Vector3Scale( self, scalar ) )
+ return Vector3:newT( RL.Vector3Scale( self, scalar ) )
end
function Vector3:cross( v2 )
- return Vector3:new( RL.Vector3CrossProduct( self, v2 ) )
+ return Vector3:newT( RL.Vector3CrossProduct( self, v2 ) )
end
function Vector3:perpendicular()
- return Vector3:new( RL.Vector3Perpendicular( self ) )
+ return Vector3:newT( RL.Vector3Perpendicular( self ) )
end
function Vector3:length()
@@ -160,11 +160,11 @@ function Vector3:angle( v2 )
end
function Vector3:negate()
- return Vector3:new( RL.Vector3Negate( self ) )
+ return Vector3:newT( RL.Vector3Negate( self ) )
end
function Vector3:normalize()
- return Vector3:new( RL.Vector3Normalize( self ) )
+ return Vector3:newT( RL.Vector3Normalize( self ) )
end
function Vector3:orthoNormalize( v2 )
@@ -173,35 +173,35 @@ function Vector3:orthoNormalize( v2 )
end
function Vector3:transform( mat )
- return Vector3:new( RL.Vector3Transform( self, mat ) )
+ return Vector3:newT( RL.Vector3Transform( self, mat ) )
end
function Vector3:rotateByQuaternion( q )
- return Vector3:new( RL.Vector3RotateByQuaternion( self, q ) )
+ return Vector3:newT( RL.Vector3RotateByQuaternion( self, q ) )
end
function Vector3:rotateByAxisAngle( axis, angle )
- return Vector3:new( RL.Vector3RotateByAxisAngle( self, axis, angle ) )
+ return Vector3:newT( RL.Vector3RotateByAxisAngle( self, axis, angle ) )
end
function Vector3:lerp( v2, value )
- return Vector3:new( RL.Vector3Lerp( self, v2, value ) )
+ return Vector3:newT( RL.Vector3Lerp( self, v2, value ) )
end
function Vector3:reflect( normal )
- return Vector3:new( RL.Vector3Reflect( self, normal ) )
+ return Vector3:newT( RL.Vector3Reflect( self, normal ) )
end
function Vector3:invert()
- return Vector3:new( RL.Vector3Invert( self ) )
+ return Vector3:newT( RL.Vector3Invert( self ) )
end
function Vector3:clamp( min, max )
- return Vector3:new( RL.Vector3Clamp( self, min, max ) )
+ return Vector3:newT( RL.Vector3Clamp( self, min, max ) )
end
function Vector3:clampValue( min, max )
- return Vector3:new( RL.Vector3ClampValue( self, min, max ) )
+ return Vector3:newT( RL.Vector3ClampValue( self, min, max ) )
end
function Vector3:equals( v2 )
@@ -232,4 +232,46 @@ function Vector3:divEq( v2 )
self.z = self.z / v2.z
end
+local TEMP_COUNT = 100
+local tempPool = {}
+local curTemp = 1
+
+for _ = 1, TEMP_COUNT do
+ table.insert( tempPool, Vector3:new( 0, 0, 0 ) )
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Vector3:temp( x, y, z )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x = x or 0
+ object.y = y or 0
+ object.z = z or 0
+
+ return object
+end
+
+-- Uses pre generated objects to avoid "slow" table generation.
+function Vector3:tempT( t )
+ local object = tempPool[ curTemp ]
+ curTemp = curTemp + 1
+
+ if TEMP_COUNT < curTemp then
+ curTemp = 1
+ end
+
+ object.x, object.y, object.z = table.unpack( t )
+
+ return object
+end
+
+function Vector3:getTempId()
+ return curTemp
+end
+
return Vector3