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authorjussi2023-11-16 22:37:28 +0200
committerjussi2023-11-16 22:37:28 +0200
commit5c8324d25f5f3500d5258f599afc710352611513 (patch)
treefa92484c2aeabc7b7d66b53f12dd1e9c5c984652 /examples/resources/shaders/glsl120/lightmap.fs
parent118a1f3a8bc468077fdd8bac4d46c452965ce283 (diff)
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Lightmap 100 and 120 shaders. Snake and platformer example refining.
Diffstat (limited to 'examples/resources/shaders/glsl120/lightmap.fs')
-rw-r--r--examples/resources/shaders/glsl120/lightmap.fs20
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diff --git a/examples/resources/shaders/glsl120/lightmap.fs b/examples/resources/shaders/glsl120/lightmap.fs
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+#version 120
+
+// Input vertex attributes (from vertex shader)
+varying vec2 fragTexCoord;
+varying vec2 fragTexCoord2;
+varying vec3 fragPosition;
+varying vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform sampler2D texture1;
+
+void main()
+{
+ // Texel color fetching from texture sampler
+ vec4 texelColor = texture2D(texture0, fragTexCoord);
+ vec4 texelColor2 = texture2D(texture1, fragTexCoord2);
+
+ gl_FragColor = texelColor * texelColor2;
+}