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| author | jussi | 2024-08-05 23:35:57 +0300 |
|---|---|---|
| committer | jussi | 2024-08-05 23:35:57 +0300 |
| commit | b011b2ca4e161fea2a742cb9b1673cd84cf0eba5 (patch) | |
| tree | e8a46e45013cc0c2ad27a9f045349ae790cd0a07 /examples/resources/shaders/glsl330/base.fs | |
| parent | c6eb85b3674c36cfc426486d866a78dfc5452ae0 (diff) | |
| download | reilua-enhanced-b011b2ca4e161fea2a742cb9b1673cd84cf0eba5.tar.gz reilua-enhanced-b011b2ca4e161fea2a742cb9b1673cd84cf0eba5.tar.bz2 reilua-enhanced-b011b2ca4e161fea2a742cb9b1673cd84cf0eba5.zip | |
GetRayBoxCells fix.
Diffstat (limited to 'examples/resources/shaders/glsl330/base.fs')
| -rw-r--r-- | examples/resources/shaders/glsl330/base.fs | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs index 6b50062..57d9725 100644 --- a/examples/resources/shaders/glsl330/base.fs +++ b/examples/resources/shaders/glsl330/base.fs @@ -13,13 +13,12 @@ out vec4 finalColor; // NOTE: Add here your custom variables -void main() -{ +void main() { // Texel color fetching from texture sampler - vec4 texelColor = texture(texture0, fragTexCoord); + vec4 texelColor = texture( texture0, fragTexCoord ); // NOTE: Implement here your fragment shader code - finalColor = texelColor*colDiffuse; + finalColor = texelColor * colDiffuse; } |
