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authorjussi2024-08-05 23:35:57 +0300
committerjussi2024-08-05 23:35:57 +0300
commitb011b2ca4e161fea2a742cb9b1673cd84cf0eba5 (patch)
treee8a46e45013cc0c2ad27a9f045349ae790cd0a07 /examples/resources/shaders/glsl330/base.fs
parentc6eb85b3674c36cfc426486d866a78dfc5452ae0 (diff)
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GetRayBoxCells fix.
Diffstat (limited to 'examples/resources/shaders/glsl330/base.fs')
-rw-r--r--examples/resources/shaders/glsl330/base.fs7
1 files changed, 3 insertions, 4 deletions
diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs
index 6b50062..57d9725 100644
--- a/examples/resources/shaders/glsl330/base.fs
+++ b/examples/resources/shaders/glsl330/base.fs
@@ -13,13 +13,12 @@ out vec4 finalColor;
// NOTE: Add here your custom variables
-void main()
-{
+void main() {
// Texel color fetching from texture sampler
- vec4 texelColor = texture(texture0, fragTexCoord);
+ vec4 texelColor = texture( texture0, fragTexCoord );
// NOTE: Implement here your fragment shader code
- finalColor = texelColor*colDiffuse;
+ finalColor = texelColor * colDiffuse;
}