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authorjussi2024-09-25 20:54:32 +0300
committerjussi2024-09-25 20:54:32 +0300
commit45e11be96a7503a0cfe29bbbcc8d885d81ab9591 (patch)
treebcd06238db0d83c62f117acca4f8d2d321c31e6a /examples/resources/shaders/glsl330/base.vs
parentcd6471d339c394a37a1d46119818e0cabdcf5b42 (diff)
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UnloadMaterial can also optionally free textures and shader.
Diffstat (limited to 'examples/resources/shaders/glsl330/base.vs')
-rw-r--r--examples/resources/shaders/glsl330/base.vs10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs
index 04f50db..c6e94f6 100644
--- a/examples/resources/shaders/glsl330/base.vs
+++ b/examples/resources/shaders/glsl330/base.vs
@@ -16,10 +16,10 @@ out vec4 fragColor;
// NOTE: Add here your custom variables
void main() {
- // Send vertex attributes to fragment shader
- fragTexCoord = vertexTexCoord;
- fragColor = vertexColor;
+ // Send vertex attributes to fragment shader
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
- // Calculate final vertex position
- gl_Position = mvp * vec4( vertexPosition, 1.0 );
+ // Calculate final vertex position
+ gl_Position = mvp * vec4( vertexPosition, 1.0 );
} \ No newline at end of file