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| author | jussi | 2024-08-05 23:35:57 +0300 |
|---|---|---|
| committer | jussi | 2024-08-05 23:35:57 +0300 |
| commit | b011b2ca4e161fea2a742cb9b1673cd84cf0eba5 (patch) | |
| tree | e8a46e45013cc0c2ad27a9f045349ae790cd0a07 /examples/resources/shaders/glsl330/base.vs | |
| parent | c6eb85b3674c36cfc426486d866a78dfc5452ae0 (diff) | |
| download | reilua-enhanced-b011b2ca4e161fea2a742cb9b1673cd84cf0eba5.tar.gz reilua-enhanced-b011b2ca4e161fea2a742cb9b1673cd84cf0eba5.tar.bz2 reilua-enhanced-b011b2ca4e161fea2a742cb9b1673cd84cf0eba5.zip | |
GetRayBoxCells fix.
Diffstat (limited to 'examples/resources/shaders/glsl330/base.vs')
| -rw-r--r-- | examples/resources/shaders/glsl330/base.vs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs index 8cc2abb..04f50db 100644 --- a/examples/resources/shaders/glsl330/base.vs +++ b/examples/resources/shaders/glsl330/base.vs @@ -15,12 +15,11 @@ out vec4 fragColor; // NOTE: Add here your custom variables -void main() -{ +void main() { // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; fragColor = vertexColor; // Calculate final vertex position - gl_Position = mvp*vec4(vertexPosition, 1.0); + gl_Position = mvp * vec4( vertexPosition, 1.0 ); }
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