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authorjussi2024-08-05 23:35:57 +0300
committerjussi2024-08-05 23:35:57 +0300
commitb011b2ca4e161fea2a742cb9b1673cd84cf0eba5 (patch)
treee8a46e45013cc0c2ad27a9f045349ae790cd0a07 /examples/resources/shaders/glsl330/base.vs
parentc6eb85b3674c36cfc426486d866a78dfc5452ae0 (diff)
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GetRayBoxCells fix.
Diffstat (limited to 'examples/resources/shaders/glsl330/base.vs')
-rw-r--r--examples/resources/shaders/glsl330/base.vs5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/resources/shaders/glsl330/base.vs b/examples/resources/shaders/glsl330/base.vs
index 8cc2abb..04f50db 100644
--- a/examples/resources/shaders/glsl330/base.vs
+++ b/examples/resources/shaders/glsl330/base.vs
@@ -15,12 +15,11 @@ out vec4 fragColor;
// NOTE: Add here your custom variables
-void main()
-{
+void main() {
// Send vertex attributes to fragment shader
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
// Calculate final vertex position
- gl_Position = mvp*vec4(vertexPosition, 1.0);
+ gl_Position = mvp * vec4( vertexPosition, 1.0 );
} \ No newline at end of file