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authorjussi2024-10-02 14:06:50 +0300
committerjussi2024-10-02 14:06:50 +0300
commit02c7dd9ca80e522b987ebce34143f2eef1b95b64 (patch)
tree56ebba19705bcc47a1b0f44f2b0a241cf7da3791 /examples/resources
parent30c7a5eda27ef0e424bf7948e3cd37a1cf5a52ef (diff)
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Raygui update.
Diffstat (limited to 'examples/resources')
-rw-r--r--examples/resources/lib/raygui.lua94
1 files changed, 52 insertions, 42 deletions
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua
index 984b1ee..066bd37 100644
--- a/examples/resources/lib/raygui.lua
+++ b/examples/resources/lib/raygui.lua
@@ -282,8 +282,6 @@ function ScrollPanel:draw()
self.scroll:setT( scroll )
if 0 < result then
- self._gui:checkScrolling()
-
if self.callbacks.scroll then
self.callbacks.scroll( self )
end
@@ -958,7 +956,6 @@ function Slider:draw()
if 0 < result then
if self._gui:clickedInBounds( self.bounds ) then
- self._gui:checkScrolling()
self.value = value
if self.callbacks.edit then
@@ -1019,7 +1016,6 @@ function SliderBar:draw()
if 0 < result then
if self._gui:clickedInBounds( self.bounds ) then
- self._gui:checkScrolling()
self.value = value
if self.callbacks.edit then
@@ -1248,9 +1244,6 @@ function ListView:draw()
result, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
- if self.scrollIndex ~= oldScrollIndex then
- self._gui:checkScrolling()
- end
if 0 < result and self.callbacks.select then
self.callbacks.select( self )
end
@@ -1299,9 +1292,6 @@ function ListViewEx:draw()
result, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
- if self.scrollIndex ~= oldScrollIndex then
- self._gui:checkScrolling()
- end
if 0 < result and self.callbacks.select then
self.callbacks.select( self )
end
@@ -1457,7 +1447,6 @@ function ColorPicker:draw()
if self._gui:clickedInBounds( self.focusBounds ) then
self.color = Color:newT( color )
end
- self._gui:checkScrolling()
if self.callbacks.edit then
self.callbacks.edit( self )
@@ -1500,7 +1489,7 @@ end
function ColorPanel:draw()
local result, color = RL.GuiColorPanel( self.bounds, self.text, self.color )
-
+
if 0 < result then
if self._gui:clickedInBounds( self.bounds ) then
self.color:setT( color )
@@ -1549,7 +1538,6 @@ function ColorBarAlpha:draw()
if 0 < result then
if self._gui:clickedInBounds( self.bounds ) then
- self._gui:checkScrolling()
self.alpha = alpha
if self.callbacks.edit then
@@ -1596,7 +1584,6 @@ function ColorBarHue:draw()
if 0 < result then
if self._gui:clickedInBounds( self.bounds ) then
- self._gui:checkScrolling()
self.value = value
if self.callbacks.edit then
@@ -1645,7 +1632,6 @@ function GuiScrollBar:draw()
if self.value ~= value then
if self._gui:clickedInBounds( self.bounds ) then
- self._gui:checkScrolling()
self.value = value
if self.callbacks.scroll then
@@ -1676,12 +1662,14 @@ function Raygui:new()
object.focused = 0
object.dragging = nil
object.grabPos = Vector2:new( 0, 0 )
- object.scrolling = false
object.textEdit = false
object.textEditControl = nil
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rectangle:new( 0, 0, 1, 1 ) -- For texture.
- object.defaultFont = RL.GuiGetFont()
+ object.defaultFont = {
+ font = RL.GuiGetFont(),
+ size = RL.GetFontBaseSize( RL.GuiGetFont() ),
+ }
object.mouseOffset = Vector2:new( 0, 0 )
object.mouseScale = Vector2:new( 1, 1 )
object.view = Rectangle:new( 0, 0, 0, 0 ) -- Active if larger than 0. Then only controls in view will be updated and drawn.
@@ -1692,7 +1680,6 @@ function Raygui:new()
timer = 0.0,
focused = 0
}
-
object._lastProperties = {}
object._mousePressPos = Vector2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
@@ -1704,8 +1691,9 @@ function Raygui:inView( control )
return self.view.width == 0 or self.view.height == 0 or self.view:checkCollisionRec( control.viewBounds or control.focusBounds or control.bounds )
end
-function Raygui:update()
+function Raygui:update( delta )
if self.disabled or self.locked then
+ self.focused = 0
return
end
-- If dragging, don't update control masking.
@@ -1730,7 +1718,7 @@ function Raygui:update()
local control = self.controls[i]
if control.visible and not control.noUpdate and control.update ~= nil and self:inView( control ) then
- if control:update() then
+ if control:update( delta ) then
self.focused = i
if i ~= self.tooltip.focused then
@@ -1742,7 +1730,7 @@ function Raygui:update()
self.tooltip.focused = i
if self.tooltip.timer < self.tooltip.delay then
- self.tooltip.timer = self.tooltip.timer + RL.GetFrameTime()
+ self.tooltip.timer = self.tooltip.timer + delta
else
self.tooltip.text = control.tooltip
self.tooltip.position = Vector2:newT( RL.GetMousePosition() ) + self.tooltip.offset
@@ -1806,12 +1794,17 @@ end
function Raygui:drawTooltip()
local textSize = Vector2:tempT( RL.MeasureTextEx(
- self.defaultFont,
+ self.defaultFont.font,
self.tooltip.text,
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SIZE ),
RL.GuiGetStyle( RL.DEFAULT, RL.TEXT_SPACING )
) )
- local tooltipRect = Rectangle:new( self.tooltip.position.x, self.tooltip.position.y, textSize.x, textSize.y )
+ local tooltipRect = Rectangle:new(
+ RL.Round( self.tooltip.position.x ),
+ RL.Round( self.tooltip.position.y ),
+ textSize.x,
+ textSize.y
+ )
local view = self.view:clone()
-- If no view size, clamp to window size.
if view.width == 0 or view.height == 0 then
@@ -1829,13 +1822,12 @@ function Raygui:draw()
end
if self.disabled then
RL.GuiDisable()
+ else
+ RL.GuiEnable()
end
- if not self.locked and not self.disabled then
- if not self.scrolling and not self.textEdit then
- RL.GuiLock()
- elseif RL.IsMouseButtonReleased( RL.MOUSE_BUTTON_LEFT ) then
- self.scrolling = false
- end
+ -- Drawing is done from back to front so we want to lock the ui on begin.
+ if not self.textEdit then
+ RL.GuiLock()
end
local oldTextEditText = "" -- For checking if text has changed so we can call input callback.
@@ -1850,15 +1842,21 @@ function Raygui:draw()
RL.SetMouseOffset( self.mouseOffset )
RL.SetMouseScale( self.mouseScale )
+ if self.defaultFont.font ~= RL.GuiGetFont() then
+ RL.GuiSetFont( self.defaultFont.font )
+ RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, self.defaultFont.size )
+ end
+
for i, control in ipairs( self.controls ) do
- if not self.locked and not self.disabled and i == self.focused then
+ if not self.locked and not self.disabled
+ and i == self.focused and not control.locked then
RL.GuiUnlock()
end
if control.visible and control.draw ~= nil and self:inView( control ) then
if control.disabled then
RL.GuiDisable()
- else
+ elseif not self.disabled then
RL.GuiEnable()
end
@@ -1866,27 +1864,20 @@ function Raygui:draw()
end
end
- if self.tooltip.text ~= nil and self.controls[ self.tooltip.focused ]:update()
+ if not self.locked and not self.disabled and self.tooltip.text ~= nil
+ and self.controls[ self.tooltip.focused ]:update()
and self.tooltip.delay <= self.tooltip.timer then
self:drawTooltip()
end
+
if self.textEdit and oldTextEditText ~= self.textEditControl.text and self.textEditControl.callbacks.textEdit ~= nil then
self.textEditControl.callbacks.textEdit( self.textEditControl )
end
- RL.GuiUnlock()
- RL.GuiEnable()
RL.SetMouseOffset( mouseOffset )
RL.SetMouseScale( mouseScale )
end
-function Raygui:checkScrolling()
- -- Don't set if scrolling with mouse wheel.
- if RL.GetMouseWheelMove() == 0.0 then
- self.scrolling = true
- end
-end
-
function Raygui:clickedInBounds( bounds )
return RL.CheckCollisionPointRec( self._mousePressPos, bounds )
end
@@ -1921,6 +1912,25 @@ function Raygui:remove( control )
end
end
+function Raygui:getId( control )
+ for i, curControl in ipairs( self.controls ) do
+ if control == curControl then
+ return i
+ end
+ end
+end
+
+function Raygui:setDefaultFont( font )
+ self.defaultFont.font = font
+ self.defaultFont.size = RL.GetFontBaseSize( font )
+end
+
+function Raygui:setProperties( properties )
+ for _, property in ipairs( properties ) do
+ RL.GuiSetStyle( property[1], property[2], property[3] )
+ end
+end
+
function Raygui:clear()
for _, control in ipairs( self.controls ) do
table.remove( control )
@@ -1978,7 +1988,7 @@ function Raygui:drawControl( control )
elseif name == "texture" then
RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
elseif name == "font" then
- RL.GuiSetFont( self.defaultFont )
+ RL.GuiSetFont( self.defaultFont.font )
end
end
end