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| author | jussi | 2024-02-05 22:40:31 +0200 |
|---|---|---|
| committer | jussi | 2024-02-05 22:40:31 +0200 |
| commit | eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31 (patch) | |
| tree | 110cf3da59fb0b646272c28a2df7570527f4ddb6 /examples/resources | |
| parent | d21512d88c2e24cf8cb230d29fb253fb5efd1661 (diff) | |
| download | reilua-enhanced-eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31.tar.gz reilua-enhanced-eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31.tar.bz2 reilua-enhanced-eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31.zip | |
Raygui styles include properties, texture and font.
Diffstat (limited to 'examples/resources')
| -rw-r--r-- | examples/resources/lib/raygui.lua | 92 |
1 files changed, 45 insertions, 47 deletions
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua index 36c7cff..d95d0f8 100644 --- a/examples/resources/lib/raygui.lua +++ b/examples/resources/lib/raygui.lua @@ -1701,10 +1701,11 @@ function Raygui:new() object.textEdit = false object.defaultTexture = RL.GetTextureDefault() object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture. + object.defaultFont = RL.GetFontDefault() object.mouseOffset = Vec2:new() object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be processed and drawn. - object._lastStyles = {} + object._lastProperties = {} object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds. return object @@ -1774,17 +1775,17 @@ function Raygui:drag( control ) return mouseOver end --- Add style before current draw that we can then return them. -function Raygui:_addLastStyle( style ) - local lastStyle = { style[1], style[2], RL.GuiGetStyle( style[1], style[2] ) } +-- Add property before current draw that we can then return them. +function Raygui:_addLastProperty( property ) + local lastProperty = { property[1], property[2], RL.GuiGetStyle( property[1], property[2] ) } - for i, slot in ipairs( self._lastStyles ) do + for i, slot in ipairs( self._lastProperties ) do if slot == 0 then - self._lastStyles[i] = lastStyle + self._lastProperties[i] = lastProperty return end end - table.insert( self._lastStyles, lastStyle ) + table.insert( self._lastProperties, lastProperty ) end function Raygui:draw() @@ -1804,43 +1805,21 @@ function Raygui:draw() -- Set mouse ofset if gui is for example embedded to some control. RL.SetMouseOffset( self.mouseOffset ) - for i, control in ipairs( self.controls ) do - if not self.locked and not self.disabled and i == self.focused then - RL.GuiUnlock() - end + for i, control in ipairs( self.controls ) do + if not self.locked and not self.disabled and i == self.focused then + RL.GuiUnlock() + end - if control.visible and control.draw ~= nil and self:inView( control ) then + if control.visible and control.draw ~= nil and self:inView( control ) then if control.disabled then RL.GuiDisable() else RL.GuiEnable() end - if control.styles ~= nil then - for _, style in ipairs( control.styles ) do - self:_addLastStyle( style ) - RL.GuiSetStyle( style[1], style[2], style[3] ) - end - end - if control.texture ~= nil then - RL.SetShapesTexture( control.texture, control.textureRect ) - end - - control:draw() - if control.texture ~= nil then - RL.SetShapesTexture( self.defaultTexture, self.defaultRect ) - end - -- Set previous styles back. - if 0 < #self._lastStyles then - for j, style in ipairs( self._lastStyles ) do - if type( style ) == "table" then - RL.GuiSetStyle( style[1], style[2], style[3] ) - end - self._lastStyles[j] = 0 - end - end - end - end + self:drawControl( control ) + end + end RL.GuiUnlock() RL.GuiEnable() RL.SetMouseOffset( { 0, 0 } ) @@ -1902,24 +1881,42 @@ function Raygui:editMode( editMode ) self.textEdit = not editMode end --- Mainly to set focusBounds and viewBounds by drawing control. -function Raygui:applyStyles( control ) +function Raygui:drawControl( control ) if control == nil or control.draw == nil then return end - local oldStyles = {} if control.styles ~= nil then - for _, style in ipairs( control.styles ) do - local oldStyle = { style[1], style[2], RL.GuiGetStyle( style[1], style[2] ) } - table.insert( oldStyles, oldStyle ) - RL.GuiSetStyle( style[1], style[2], style[3] ) + for name, style in pairs( control.styles ) do + if name == "properties" then + for _, property in ipairs( style ) do + self:_addLastProperty( property ) + RL.GuiSetStyle( property[1], property[2], property[3] ) + end + elseif name == "texture" then + RL.SetShapesTexture( style.texture, style.rect ) + elseif name == "font" then + RL.GuiSetFont( style ) + end end end + control:draw() + if control.styles ~= nil then - for _, style in ipairs( oldStyles ) do - RL.GuiSetStyle( style[1], style[2], style[3] ) + for name, _ in pairs( control.styles ) do + if name == "properties" then + for j, property in ipairs( self._lastProperties ) do + if type( property ) == "table" then + RL.GuiSetStyle( property[1], property[2], property[3] ) + self._lastProperties[j] = 0 + end + end + elseif name == "texture" then + RL.SetShapesTexture( self.defaultTexture, self.defaultRect ) + elseif name == "font" then + RL.GuiSetFont( self.defaultFont ) + end end end end @@ -1928,7 +1925,8 @@ end function Raygui:addControl( control ) control._parent = self - self:applyStyles( control ) + -- self:applyStyles( control ) + self:drawControl( control ) table.insert( self.controls, control ) return control end |
