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authorjussi2023-05-01 18:23:36 +0300
committerjussi2023-05-01 18:23:36 +0300
commitacc56fc7c2bedde6eced005eab0a37b6281b9a23 (patch)
tree6298f7eeee27469f20d6d992c93118aa162b49a8 /examples/snake
parent8b6337446dd79faf226ea9df40d4d06d81c38436 (diff)
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Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
Diffstat (limited to 'examples/snake')
-rw-r--r--examples/snake/main.lua4
1 files changed, 1 insertions, 3 deletions
diff --git a/examples/snake/main.lua b/examples/snake/main.lua
index 0f07317..4bcec1b 100644
--- a/examples/snake/main.lua
+++ b/examples/snake/main.lua
@@ -216,9 +216,7 @@ function RL.draw()
RL.DrawText( 0, "Press Enter to\nrestart", { 10, 10 }, 10, 2, RL.WHITE )
end
RL.EndTextureMode()
-
+
-- Draw framebuffer to window.
- RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
RL.DrawTexturePro( framebuffer, { 0, 0, RESOLUTION[1], -RESOLUTION[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, RL.WHITE )
- RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
end