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authorIndrajith K L2025-11-05 02:21:56 +0530
committerIndrajith K L2025-11-05 02:21:56 +0530
commit4f34b7aad9abc3aace50140115bd9696441c8231 (patch)
treebb9f0a5c52ceb50aad7f80b4b4f33e43434f38b4 /examples/textBoxed
parent10c22d35678f96e722f25a12badca98febb2921e (diff)
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Disable antialiasing for all fonts loaded via Lua API
All pixel fonts and TTF fonts loaded through RL.LoadFont(), RL.LoadFontEx(), RL.LoadFontFromImage(), and RL.LoadFontFromMemory() now use TEXTURE_FILTER_POINT instead of the default bilinear filtering. This ensures crisp, pixel-perfect rendering without blurring for pixel art fonts and maintains consistency across all font loading methods in the game engine.
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