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| author | jussi | 2025-01-25 17:36:29 +0200 |
|---|---|---|
| committer | jussi | 2025-01-25 17:36:29 +0200 |
| commit | c8131ea95846f76fb196a78ce9c9b09aeb15736c (patch) | |
| tree | 49ddc03c06cd6cdeaddb26008da8400cf854fb14 /examples/texture_atlas_repeat/main.lua | |
| parent | 9a1161541d6b066dc7f6e3ca0cdf008f19d3f7be (diff) | |
| download | reilua-enhanced-c8131ea95846f76fb196a78ce9c9b09aeb15736c.tar.gz reilua-enhanced-c8131ea95846f76fb196a78ce9c9b09aeb15736c.tar.bz2 reilua-enhanced-c8131ea95846f76fb196a78ce9c9b09aeb15736c.zip | |
Atlas texture repeat example.
Diffstat (limited to 'examples/texture_atlas_repeat/main.lua')
| -rw-r--r-- | examples/texture_atlas_repeat/main.lua | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/examples/texture_atlas_repeat/main.lua b/examples/texture_atlas_repeat/main.lua new file mode 100644 index 0000000..6056e71 --- /dev/null +++ b/examples/texture_atlas_repeat/main.lua @@ -0,0 +1,35 @@ +local atlas = nil +local shader = nil + +local GLSL_VERSION = "330" -- PLATFORM_DESKTOP + +function RL.init() + RL.SetWindowTitle( "Texture atlas repeat shader" ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + + local path = RL.GetBasePath().."../resources/" + local shaderPath = path.."/shaders/glsl"..GLSL_VERSION.."/" + + shader = RL.LoadShader( shaderPath.."base.vs", shaderPath.."atlas_repeat.fs" ) + atlas = RL.LoadTexture( path.."images/tiles.png" ) + + local loc = RL.GetShaderLocation( shader, "atlasSize" ) + RL.SetShaderValue( shader, loc, RL.GetTextureSize( atlas ), RL.SHADER_UNIFORM_VEC2 ) + loc = RL.GetShaderLocation( shader, "tileTexSize" ) + RL.SetShaderValue( shader, loc, { 32, 32 }, RL.SHADER_UNIFORM_VEC2 ) + -- Set texture for DrawTriangle. + RL.SetShapesTexture( atlas, { 32 * 4, 0, 32, 32 } ) +end + +function RL.update( delta ) +end + +function RL.draw() + RL.ClearBackground( RL.RAYWHITE ) + + RL.BeginShaderMode( shader ) + RL.DrawTexturePro( atlas, { 0, 0, 32, 32 }, { 0, 0, 64, 64 }, { 0.0 }, 0.0, RL.WHITE ) + RL.DrawTexturePro( atlas, { 32, 0, 32, 32 }, { 0, 64, 128, 64 }, { 0.0 }, 0.0, RL.WHITE ) + RL.DrawTriangle( { 32, 200 }, { 128, 400 }, { 320, 240 }, RL.WHITE ) + RL.EndShaderMode() +end |
