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| author | jussi | 2023-04-12 00:05:57 +0300 |
|---|---|---|
| committer | jussi | 2023-04-12 00:05:57 +0300 |
| commit | 895c7f1a06de2d89347909d62da41be9d62f0d09 (patch) | |
| tree | f5e5c3a020b63719afc4d85156b7872a2e8b9ccc /examples | |
| parent | 3445d935d66969a7eec97e8691b68496dc51af0b (diff) | |
| download | reilua-enhanced-895c7f1a06de2d89347909d62da41be9d62f0d09.tar.gz reilua-enhanced-895c7f1a06de2d89347909d62da41be9d62f0d09.tar.bz2 reilua-enhanced-895c7f1a06de2d89347909d62da41be9d62f0d09.zip | |
glBlitFramebuffer.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/heightmap/main.lua | 4 | ||||
| -rw-r--r-- | examples/platformer/main.lua | 8 |
2 files changed, 7 insertions, 5 deletions
diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua index eb660b3..ae1f6b8 100644 --- a/examples/heightmap/main.lua +++ b/examples/heightmap/main.lua @@ -39,8 +39,8 @@ function RL.init() camera:setPosition( { 0, 8, 16 } ) camera:setTarget( { 0, 0, 0 } ) camera:setUp( { 0, 1, 0 } ) - -- camera.mode = camera.MODES.ORBITAL - camera.mode = camera.MODES.FREE + camera.mode = camera.MODES.ORBITAL + -- camera.mode = camera.MODES.FREE -- camera.mode = camera.MODES.FIRST_PERSON heigthImage = RL.LoadImage( RL.GetBasePath().."../resources/images/heightmap.png" ) diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua index 7f5486f..98c5936 100644 --- a/examples/platformer/main.lua +++ b/examples/platformer/main.lua @@ -300,7 +300,9 @@ function RL.draw() drawPlayer() RL.EndTextureMode() - RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) - RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) - RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) + -- RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) + -- RL.DrawTexturePro( framebuffer, { 0, 0, res.x, -res.y }, { 0, 0, winSize.x, winSize.y }, { 0, 0 }, 0.0, RL.WHITE ) + -- RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) + + RL.glBlitFramebuffer( framebuffer, -1, res, winSize, RL.GL_COLOR_BUFFER_BIT, RL.GL_NEAREST ) end |
