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authorjussi2022-06-05 12:24:06 +0300
committerjussi2022-06-05 12:24:06 +0300
commit9598d72b8b9ea038ba80eaa46e04fe25000fe101 (patch)
tree0695b0e3a426286a6db91aa5b046ef159c5a9daf /examples
parentb8d2fcd7956e0ca862745a0b8f64317664507574 (diff)
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Rest of input functions and camera system functions.
Diffstat (limited to 'examples')
-rw-r--r--examples/platformer/main.lua2
-rw-r--r--examples/pong_vec/main.lua4
2 files changed, 3 insertions, 3 deletions
diff --git a/examples/platformer/main.lua b/examples/platformer/main.lua
index b92999d..bef5786 100644
--- a/examples/platformer/main.lua
+++ b/examples/platformer/main.lua
@@ -103,7 +103,7 @@ end
local function tileCollision( entity )
local vPos = entity.pos + entity.vel -- Future pos with current vel.
local vRect = util.tableClone( entity.colRect )
- local tinyGap = 0.001 -- Tiny slit between collisionRect and tile to prevent getting stuck on all seams.
+ local tinyGap = 0.001 -- Tiny gap between collisionRect and tile to prevent getting stuck on all seams.
-- Move test rect to predicted position.
vRect[1] = vPos.x - vRect[3] / 2
diff --git a/examples/pong_vec/main.lua b/examples/pong_vec/main.lua
index ed406e1..705e68f 100644
--- a/examples/pong_vec/main.lua
+++ b/examples/pong_vec/main.lua
@@ -70,9 +70,9 @@ end
function process( delta )
-- Left player controls.
- if RL_IsKeyDown( string.byte( "W" ) ) and 0 < playerLeft.pos.y then
+ if RL_IsKeyDown( KEY_W ) and 0 < playerLeft.pos.y then
playerLeft.pos.y = playerLeft.pos.y - PLAYER_SPEED * delta
- elseif RL_IsKeyDown( string.byte( "S" ) ) and playerLeft.pos.y + playerLeft.size.y < winSize.y then
+ elseif RL_IsKeyDown( KEY_S ) and playerLeft.pos.y + playerLeft.size.y < winSize.y then
playerLeft.pos.y = playerLeft.pos.y + PLAYER_SPEED * delta
end