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authorjussi2024-07-19 22:57:31 +0300
committerjussi2024-07-19 22:57:31 +0300
commit03e9226b5f6c3fe4d113759b3a023ee92d7b2d4f (patch)
tree44c801b37e675aa63a0b13c7548be33e765e5842 /examples
parentc7b7975482bb33e7fb352c5759920748b6d3769b (diff)
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GetRayBoxCells.
Diffstat (limited to 'examples')
-rw-r--r--examples/ray_box_cells/main.lua116
-rw-r--r--examples/resources/lib/bounding_box.lua (renamed from examples/resources/lib/boundingBox.lua)107
2 files changed, 220 insertions, 3 deletions
diff --git a/examples/ray_box_cells/main.lua b/examples/ray_box_cells/main.lua
new file mode 100644
index 0000000..9c7e54f
--- /dev/null
+++ b/examples/ray_box_cells/main.lua
@@ -0,0 +1,116 @@
+package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
+
+Util = require( "utillib" )
+Vector2 = require( "vector2" )
+Vector3 = require( "vector3" )
+Rectangle = require( "rectangle" )
+BoundinBox = require( "bounding_box" )
+Cam3D = require( "camera3d" )
+
+local monitor = 0
+local camera = {}
+
+local box = BoundinBox:new( { -8, 0, -8 }, { 16, 16, 16 } )
+local cellSize = Vector3:new( 1, 1, 1 )
+local drawCellSize = cellSize:clone()
+local ray = nil
+local rayCol = nil
+local cells = {}
+
+local guiMouseHover = false
+local spinnerEdit = {
+ x = false,
+ y = false,
+ z = false
+}
+
+function RL.init()
+ local mPos = Vector2:newT( RL.GetMonitorPosition( monitor ) )
+ local mSize = Vector2:newT( RL.GetMonitorSize( monitor ) )
+ local winSize = Vector2:new( 1028, 720 )
+
+ RL.SetWindowTitle( "Ray box cells" )
+ RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
+ RL.SetWindowState( RL.FLAG_VSYNC_HINT )
+ RL.SetWindowSize( winSize )
+ RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } )
+ RL.SetTextLineSpacing( 26 )
+
+ camera = Cam3D:new()
+
+ camera:setPosition( { 0, 8, 16 } )
+ camera:setTarget( { 0, 0, 0 } )
+ camera:setUp( { 0, 1, 0 } )
+ camera.mode = camera.MODES.FREE
+
+ RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 24 )
+end
+
+function RL.update( delta )
+ camera:update( delta )
+
+ if RL.IsKeyPressed( RL.KEY_SPACE ) then
+ if camera.mode == camera.MODES.FREE then
+ camera.mode = camera.MODES.FIRST_PERSON
+ else
+ camera.mode = camera.MODES.FREE
+ end
+ end
+
+ -- Raycast.
+
+ -- if not guiMouseHover then
+ if not guiMouseHover and RL.IsMouseButtonPressed( RL.MOUSE_BUTTON_LEFT ) then
+ ray = RL.GetMouseRay( RL.GetMousePosition(), camera.camera )
+ rayCol = box:getRayCollision( ray )
+
+ cells = RL.GetRayBoxCells( ray, box:maxToPos(), cellSize )
+ drawCellSize:setV( cellSize )
+ end
+end
+
+local function drawSpinner( axis, pos )
+ local result = 0
+ local bounds = Rectangle:temp( pos.x, pos.y, 96, 24 )
+
+ result, cellSize[ axis ] = RL.GuiSpinner( bounds, axis, cellSize[ axis ], 1, box.max[ axis ], spinnerEdit[ axis ] )
+
+ if result == 1 then
+ spinnerEdit[ axis ] = not spinnerEdit[ axis ]
+ end
+
+ if bounds:checkCollisionPoint( RL.GetMousePosition() ) then
+ guiMouseHover = true
+ end
+end
+
+function RL.draw()
+ RL.ClearBackground( RL.LIGHTGRAY )
+
+ camera:beginMode3D()
+ RL.DrawGrid( 16, 1 )
+ RL.DrawCubeWires( box.min + box.max:scale( 0.5 ), box.max, RL.WHITE )
+
+ if ray then
+ RL.DrawRay( ray, RL.BLUE )
+ RL.DrawSphere( ray[1], 0.1, RL.GREEN )
+ end
+
+ if rayCol and rayCol.hit then
+ RL.DrawSphere( rayCol.point, 0.1, RL.RED )
+ end
+
+ if cells then
+ for _, cell in ipairs( cells ) do
+ RL.DrawCubeWires( box.min + Vector3:tempT( cell ) * drawCellSize + drawCellSize:scale( 0.5 ), drawCellSize, RL.RED )
+ RL.DrawCube( box.min + Vector3:tempT( cell ) * drawCellSize + drawCellSize:scale( 0.5 ), drawCellSize, { 150, 200, 150, 150 } )
+ end
+ end
+ camera:endMode3D()
+
+ guiMouseHover = false
+
+ drawSpinner( "x", Vector2:temp( 16, 2 ) )
+ drawSpinner( "y", Vector2:temp( 16, 22 ) )
+ drawSpinner( "z", Vector2:temp( 16, 44 ) )
+end
diff --git a/examples/resources/lib/boundingBox.lua b/examples/resources/lib/bounding_box.lua
index cc29fab..3cf6787 100644
--- a/examples/resources/lib/boundingBox.lua
+++ b/examples/resources/lib/bounding_box.lua
@@ -3,7 +3,7 @@ if table.unpack == nil then
table.unpack = unpack
end
-local Vector3 = Vector3 or require( "vector3" )
+local Vector3 = require( "vector3" )
local BoundingBox = {}
local metatable = {
@@ -12,6 +12,30 @@ local metatable = {
return "{{"..tostring( b.min.x )..", "..tostring( b.min.y )..", "..tostring( b.min.z ).."}, {"
..tostring( b.max.x )..", "..tostring( b.max.y )..", "..tostring( b.max.z ).."}}"
end,
+ -- __add = function( v1, v2 )
+ -- return Vector2:new( v1.x + v2.x, v1.y + v2.y )
+ -- end,
+ -- __sub = function( v1, v2 )
+ -- return Vector2:new( v1.x - v2.x, v1.y - v2.y )
+ -- end,
+ -- __mul = function( v1, v2 )
+ -- return Vector2:new( v1.x * v2.x, v1.y * v2.y )
+ -- end,
+ -- __div = function( v1, v2 )
+ -- return Vector2:new( v1.x / v2.x, v1.y / v2.y )
+ -- end,
+ -- __mod = function( v, value )
+ -- return Vector2:new( math.fmod( v.x, value ), math.fmod( v.y, value ) )
+ -- end,
+ -- __pow = function( v, value )
+ -- return Vector2:new( v.x ^ value, v.y ^ value )
+ -- end,
+ -- __unm = function( v )
+ -- return Vector2:new( -v.x, -v.y )
+ -- end,
+ __eq = function( b1, b2 )
+ return b1.min == b2.min and b1.max == b2.max
+ end,
}
--- Expects format { ... }, { ... }
@@ -111,26 +135,103 @@ function BoundingBox:getPoints()
}
end
+-- Assumes max is used as size.
function BoundingBox:checkCollisionBox( b )
return RL.CheckCollisionBoxes( self:maxToPos(), b:maxToPos() )
end
+-- Assumes max is used as size.
function BoundingBox:checkCollisionSphere( center, radius )
return RL.CheckCollisionBoxSphere( self:maxToPos(), center, radius )
end
+-- Assumes max is used as size.
+function BoundingBox:checkCollisionPoint( point )
+ local max = self.min + self.max
+
+ return self.min.x <= point.x
+ and self.min.y <= point.y
+ and self.min.z <= point.z
+ and point.x <= max.x
+ and point.y <= max.y
+ and point.z <= max.z
+end
+
+-- Assumes max is used as size.
function BoundingBox:getRayCollision( ray )
return RL.GetRayCollisionBox( ray, self:maxToPos() )
end
-- Max to position from size.
function BoundingBox:maxToPos()
- return BoundingBox:new( self.min, self.min + self.max )
+ return BoundingBox:newV( self.min, self.min + self.max )
end
-- Max to size from position.
function BoundingBox:maxToSize()
- return BoundingBox:new( self.min, self.max - self.min )
+ return BoundingBox:newV( self.min, self.max - self.min )
+end
+
+-- Temp pre generated objects to avoid "slow" table generation.
+
+local TEMP_COUNT = 100
+local tempPool = {}
+local curTemp = 1
+
+for _ = 1, TEMP_COUNT do
+ table.insert( tempPool, BoundingBox:new( { 0, 0, 0 }, { 0, 0, 0 } ) )
+end
+
+--- Expects format { ... }, { ... }
+function BoundingBox:temp( min, max )
+ local object = tempPool[ curTemp ]
+
+ curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1
+
+ object.min = Vector3:tempT( min )
+ object.max = Vector3:tempT( max )
+
+ return object
+end
+
+--- Expects format { { ... }, { ... } }
+function BoundingBox:tempT( t )
+ local object = tempPool[ curTemp ]
+
+ curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1
+
+ object.min = Vector3:tempT( t[1] )
+ object.max = Vector3:tempT( t[2] )
+
+ return object
+end
+
+--- Expects format { Vector3, Vector3 }
+function BoundingBox:tempV( min, max )
+ local object = tempPool[ curTemp ]
+
+ curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1
+
+ object.min = Vector3:tempV( min )
+ object.max = Vector3:tempV( max )
+
+ return object
+end
+
+--- Expects format BoundingBox
+function BoundingBox:tempB( b )
+ local object = tempPool[ curTemp ]
+
+ curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1
+
+ object.min = Vector3:tempV( b.min )
+ object.max = Vector3:tempV( b.max )
+
+ return object
+end
+
+function BoundingBox:getTempId()
+ return curTemp
end
return BoundingBox