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| author | jussi | 2024-05-01 15:21:28 +0300 |
|---|---|---|
| committer | jussi | 2024-05-01 15:21:28 +0300 |
| commit | 4452bccfa63cf86c134aa616ee0bebcc66beca03 (patch) | |
| tree | a40befeb0393fd5599240ccb85a4500781d78c17 /examples | |
| parent | bdd660be01f3742befe15dff26929a77eeefe61d (diff) | |
| download | reilua-enhanced-4452bccfa63cf86c134aa616ee0bebcc66beca03.tar.gz reilua-enhanced-4452bccfa63cf86c134aa616ee0bebcc66beca03.tar.bz2 reilua-enhanced-4452bccfa63cf86c134aa616ee0bebcc66beca03.zip | |
Bitwise operations for cross Lua compatibility.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/resources/lib/bitlib.lua | 23 | ||||
| -rw-r--r-- | examples/resources/lib/camera3d.lua | 24 | ||||
| -rw-r--r-- | examples/resources/lib/color.lua | 15 | ||||
| -rw-r--r-- | examples/resources/lib/quaternion.lua | 15 | ||||
| -rw-r--r-- | examples/resources/lib/rectangle.lua | 27 | ||||
| -rw-r--r-- | examples/resources/lib/utillib.lua | 19 | ||||
| -rw-r--r-- | examples/resources/lib/vector2.lua | 21 | ||||
| -rw-r--r-- | examples/resources/lib/vector3.lua | 27 |
8 files changed, 61 insertions, 110 deletions
diff --git a/examples/resources/lib/bitlib.lua b/examples/resources/lib/bitlib.lua deleted file mode 100644 index 246ac29..0000000 --- a/examples/resources/lib/bitlib.lua +++ /dev/null @@ -1,23 +0,0 @@ -local bitlib = {} - -function bitlib.setBit( v, i, b ) - if b then - return v | 1 << i - else - return v & ~( 1 << i ) - end -end - -function bitlib.toggleBit( v, i ) - return v ~ ( 1 << i ) -end - -function bitlib.getBit( v, i ) - if v == nil then - return false - end - - return 0 < v & ( 1 << i ) -end - -return bitlib diff --git a/examples/resources/lib/camera3d.lua b/examples/resources/lib/camera3d.lua index 2c84b31..8c15fa7 100644 --- a/examples/resources/lib/camera3d.lua +++ b/examples/resources/lib/camera3d.lua @@ -1,6 +1,5 @@ -Util = require( "utillib" ) -Vec2 = require( "vector2" ) -Vec3 = require( "vector3" ) +local Vec2 = require( "vector2" ) +local Vec3 = require( "vector3" ) Camera3D = {} Camera3D.meta = { @@ -17,6 +16,8 @@ Camera3D.KEYS = { BACKWARD = RL.KEY_S, RIGHT = RL.KEY_D, LEFT = RL.KEY_A, + UP = RL.KEY_R, + DOWN = RL.KEY_F, PAN = RL.KEY_LEFT_SHIFT, FAST = RL.KEY_LEFT_SHIFT, } @@ -91,17 +92,19 @@ function Camera3D:getUpward() end function Camera3D:update( delta ) + delta = 1 / 60 -- Hack for framerate independance. + if self.mode == self.MODES.FREE then if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_MIDDLE ) then local mouseDelta = Vec2:newT( RL.GetMouseDelta() ) - + if RL.IsKeyDown( self.KEYS.PAN ) then mouseDelta = mouseDelta:scale( self.MOUSE_MOVE_SPEED * delta ) local forward = RL.GetCamera3DForward( self.camera )[2] RL.Camera3DMoveRight( self.camera, -mouseDelta.x, true ) - RL.Camera3DMoveUp( self.camera, mouseDelta.y * -( ( 1 - math.abs( forward ) ) * Util.sign( forward ) ) ) - RL.Camera3DMoveForward( self.camera, mouseDelta.y * math.abs( forward ), true ) + RL.Camera3DMoveUp( self.camera, mouseDelta.y * ( 1 - math.abs( forward ) ) ) + RL.Camera3DMoveForward( self.camera, mouseDelta.y * -forward, true ) else mouseDelta = mouseDelta:scale( self.TURN_SPEED * delta ) @@ -125,6 +128,7 @@ function Camera3D:update( delta ) RL.SetMousePosition( Vec2:newT( RL.GetScreenSize() ):scale( 0.5 ) ) local distance = self.KEYBOARD_MOVE_SPEED * delta + local forward = RL.GetCamera3DForward( self.camera )[2] if RL.IsKeyDown( self.KEYS.FAST ) then distance = distance * self.KEYBOARD_MOVE_SPEED_MULTI @@ -141,6 +145,14 @@ function Camera3D:update( delta ) elseif RL.IsKeyDown( self.KEYS.LEFT ) then RL.Camera3DMoveRight( self.camera, -distance, true ) end + + if RL.IsKeyDown( self.KEYS.UP ) then + RL.Camera3DMoveUp( self.camera, distance * ( 1 - math.abs( forward ) ) ) + RL.Camera3DMoveForward( self.camera, distance * -forward, true ) + elseif RL.IsKeyDown( self.KEYS.DOWN ) then + RL.Camera3DMoveUp( self.camera, -distance * ( 1 - math.abs( forward ) ) ) + RL.Camera3DMoveForward( self.camera, -distance * -forward, true ) + end elseif self.mode == self.MODES.ORBITAL then RL.Camera3DYaw( self.camera, self.ORBITAL_SPEED * delta, true ) end diff --git a/examples/resources/lib/color.lua b/examples/resources/lib/color.lua index 1a222e8..7c98e92 100644 --- a/examples/resources/lib/color.lua +++ b/examples/resources/lib/color.lua @@ -175,11 +175,8 @@ end function Color:temp( r, g, b, a ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.r = r or 255 object.g = g or 255 @@ -191,11 +188,8 @@ end function Color:tempT( t ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.r, object.g, object.b, object.a = table.unpack( t ) @@ -204,11 +198,8 @@ end function Color:tempC( c ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.r = c.r object.g = c.g diff --git a/examples/resources/lib/quaternion.lua b/examples/resources/lib/quaternion.lua index 47d6ee1..db700d8 100644 --- a/examples/resources/lib/quaternion.lua +++ b/examples/resources/lib/quaternion.lua @@ -183,11 +183,8 @@ end function Quaternion:temp( x, y, z, w ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = x or 0 object.y = y or 0 @@ -199,11 +196,8 @@ end function Quaternion:tempT( t ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x, object.y, object.z, object.w = table.unpack( t ) @@ -212,11 +206,8 @@ end function Quaternion:tempQ( q ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = q.x object.y = q.y diff --git a/examples/resources/lib/rectangle.lua b/examples/resources/lib/rectangle.lua index a167939..7413f53 100644 --- a/examples/resources/lib/rectangle.lua +++ b/examples/resources/lib/rectangle.lua @@ -47,9 +47,9 @@ function Rectangle:new( x, y, width, height ) local object = setmetatable( {}, Rectangle.meta ) object.x = x or 0 - object.y = y or 0 + object.y = y or object.x object.width = width or 0 - object.height = height or 0 + object.height = height or object.width return object end @@ -75,9 +75,9 @@ end function Rectangle:set( x, y, width, height ) self.x = x or 0 - self.y = y or 0 + self.y = y or self.x self.width = width or 0 - self.height = height or 0 + self.height = height or self.width end function Rectangle:setT( t ) @@ -183,27 +183,21 @@ end function Rectangle:temp( x, y, width, height ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = x or 0 - object.y = y or 0 + object.y = y or object.x object.width = width or 0 - object.height = height or 0 + object.height = height or object.width return object end function Rectangle:tempT( t ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x, object.y, object.width, object.height = table.unpack( t ) @@ -212,11 +206,8 @@ end function Rectangle:tempR( r ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = r.x object.y = r.y diff --git a/examples/resources/lib/utillib.lua b/examples/resources/lib/utillib.lua index a661f60..4054006 100644 --- a/examples/resources/lib/utillib.lua +++ b/examples/resources/lib/utillib.lua @@ -7,11 +7,6 @@ end local utillib = {} --- Does not work with dictionaries. -function utillib.arrayClone( org ) - return { table.unpack( org ) } -end - function utillib.deepCopy( orig ) local copy @@ -156,7 +151,8 @@ function utillib.colorLerp( a, b, f ) return { utillib.round( utillib.lerp( a[1], b[1], f ) ), utillib.round( utillib.lerp( a[2], b[2], f ) ), - utillib.round( utillib.lerp( a[3], b[3], f ) ) } + utillib.round( utillib.lerp( a[3], b[3], f ) ) + } end -- Move secuence of elements inside table. @@ -176,4 +172,15 @@ function utillib.randomFloat( min, max ) return min + math.random() * ( max - min ); end +function utillib.printBin( v ) + for i = 31, 0, -1 do + if RL.BitGet( v, i ) then + io.write( "1" ) + else + io.write( "0" ) + end + end + print() +end + return utillib diff --git a/examples/resources/lib/vector2.lua b/examples/resources/lib/vector2.lua index c9c8433..68adc2b 100644 --- a/examples/resources/lib/vector2.lua +++ b/examples/resources/lib/vector2.lua @@ -45,7 +45,7 @@ function Vector2:new( x, y ) local object = setmetatable( {}, metatable ) object.x = x or 0 - object.y = y or 0 + object.y = y or object.x return object end @@ -70,7 +70,7 @@ end function Vector2:set( x, y ) self.x = x or 0 - self.y = y or 0 + self.y = y or self.x end function Vector2:setT( t ) @@ -230,25 +230,19 @@ end function Vector2:temp( x, y ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = x or 0 - object.y = y or 0 + object.y = y or object.x return object end function Vector2:tempT( t ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x, object.y = table.unpack( t ) @@ -257,11 +251,8 @@ end function Vector2:tempV( v ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = v.x object.y = v.y diff --git a/examples/resources/lib/vector3.lua b/examples/resources/lib/vector3.lua index 13f621c..86f5270 100644 --- a/examples/resources/lib/vector3.lua +++ b/examples/resources/lib/vector3.lua @@ -47,8 +47,8 @@ function Vector3:new( x, y, z ) local object = setmetatable( {}, metatable ) object.x = x or 0 - object.y = y or 0 - object.z = z or 0 + object.y = y or object.x + object.z = z or object.y return object end @@ -73,8 +73,8 @@ end function Vector3:set( x, y, z ) self.x = x or 0 - self.y = y or 0 - self.z = z or 0 + self.y = y or self.x + self.z = z or self.y end function Vector3:setT( t ) @@ -260,26 +260,20 @@ end function Vector3:temp( x, y, z ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = x or 0 - object.y = y or 0 - object.z = z or 0 + object.y = y or object.x + object.z = z or object.y return object end function Vector3:tempT( t ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x, object.y, object.z = table.unpack( t ) @@ -288,11 +282,8 @@ end function Vector3:tempV( v ) local object = tempPool[ curTemp ] - curTemp = curTemp + 1 - if TEMP_COUNT < curTemp then - curTemp = 1 - end + curTemp = curTemp < TEMP_COUNT and curTemp + 1 or 1 object.x = v.x object.y = v.y |
