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authorjussi2023-11-30 02:50:00 +0200
committerjussi2023-11-30 02:50:00 +0200
commitaa03fffcb32e4a04589d74273c81316b39afacd9 (patch)
tree862f1ebed684982a68221aae94e5384ff4473480 /examples
parent8882d2ff2c4c77c08a5c5b0931a70ff906ecbdb5 (diff)
downloadreilua-enhanced-aa03fffcb32e4a04589d74273c81316b39afacd9.tar.gz
reilua-enhanced-aa03fffcb32e4a04589d74273c81316b39afacd9.tar.bz2
reilua-enhanced-aa03fffcb32e4a04589d74273c81316b39afacd9.zip
Raygui textures with SetShapesTexture.
Diffstat (limited to 'examples')
-rw-r--r--examples/gui/main.lua2
-rw-r--r--examples/raygui_lib/main.lua37
-rw-r--r--examples/resources/images/LICENCE1
-rw-r--r--examples/resources/images/gradient.pngbin0 -> 21760 bytes
-rw-r--r--examples/resources/lib/raygui.lua322
-rw-r--r--examples/window/main.lua2
6 files changed, 287 insertions, 77 deletions
diff --git a/examples/gui/main.lua b/examples/gui/main.lua
index 676b562..5a178dc 100644
--- a/examples/gui/main.lua
+++ b/examples/gui/main.lua
@@ -51,7 +51,7 @@ function RL.draw()
if windowOpen and RL.GuiWindowBox( { 300, 16, 200, 320 }, "Window" ) == 1 then
windowOpen = false
end
-
+
RL.GuiPanel( { 60, 260, 100, 100 }, "Panel" )
_, toggled = RL.GuiToggle( { 200, 260, 64, 32 }, "Toggle", toggled )
diff --git a/examples/raygui_lib/main.lua b/examples/raygui_lib/main.lua
index 5bd187a..b031b49 100644
--- a/examples/raygui_lib/main.lua
+++ b/examples/raygui_lib/main.lua
@@ -9,6 +9,8 @@ Raygui = require( "raygui" )
local grid = {}
local windowbox = {}
local tabBar = {}
+local texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/gradient.png" )
+local textureRect = Rect:new( 0, 0, RL.GetTextureSize( texture )[1], RL.GetTextureSize( texture )[2] )
local function closeTab( self, id )
local splits = Util.split( tabBar.text, ";" )
@@ -44,6 +46,10 @@ function RL.init()
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
+ RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) )
+ RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) )
+ RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) )
+
local label = Raygui.Label:new(
Rect:new( 16, 16, 64, 32 ),
"Cat"
@@ -57,12 +63,17 @@ function RL.init()
local button = Raygui.Button:new(
Rect:new( 245, 188, 64, 32 ),
"Dog",
- function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
+ function() toggleGroup:setText( "Dog;Cat\nEagle" ) end,
+ texture,
+ textureRect
)
local checkbox = Raygui.CheckBox:new(
Rect:new( 64, 128, 20, 20 ),
"Dog",
- false
+ false,
+ nil,
+ texture,
+ textureRect
)
local combobox = Raygui.ComboBox:new(
Rect:new( 64, 256, 128, 32 ),
@@ -115,7 +126,9 @@ function RL.init()
0,
0,
100,
- function( self ) print( "Changed value "..self.value ) end
+ function( self ) print( "Changed value "..self.value ) end,
+ texture,
+ textureRect
)
local sliderbar = Raygui.SliderBar:new(
Rect:new( 50, 550, 256, 32 ),
@@ -125,6 +138,7 @@ function RL.init()
0,
100,
function( self ) print( "Changed value "..self.value ) end
+
)
local progressbar = Raygui.ProgressBar:new(
Rect:new( 50, 600, 256, 32 ),
@@ -155,7 +169,10 @@ function RL.init()
-- Close callback.
function( self ) self.visible = false end,
-- Grab callback.
- function( self ) Raygui.set2Top( self ) end
+ function( self ) Raygui.set2Top( self ) end,
+ nil,
+ texture,
+ textureRect
)
local groupbox = Raygui.GroupBox:new(
Rect:new( 400, 700, 256, 256 ),
@@ -177,7 +194,9 @@ function RL.init()
0,
-- function( self ) Raygui.set2Top( self ) end
nil,
- closeTab
+ closeTab,
+ texture,
+ textureRect
)
local scrollpanel = Raygui.ScrollPanel:new(
Rect:new( 800, 64, 256, 256 ),
@@ -194,7 +213,9 @@ function RL.init()
"Cat;Dog;Horse;Cow;Pig;Eagle;Lion",
0,
0,
- function( self ) print( self:getItem( self.active ) ) end
+ function( self ) print( self:getItem( self.active ) ) end,
+ texture,
+ textureRect
)
local listviewex = Raygui.ListViewEx:new(
Rect:new( 1300, 64, 128, 80 ),
@@ -202,7 +223,9 @@ function RL.init()
0,
0,
0,
- function( self ) print( self:getItem( self.active ) ) end
+ function( self ) print( self:getItem( self.active ) ) end,
+ texture,
+ textureRect
)
local messagebox = Raygui.MessageBox:new(
Rect:new( 1100, 150, 300, 128 ),
diff --git a/examples/resources/images/LICENCE b/examples/resources/images/LICENCE
index 3cf6909..0f9b22d 100644
--- a/examples/resources/images/LICENCE
+++ b/examples/resources/images/LICENCE
@@ -6,6 +6,7 @@ grass.png Jussi Viitala CC0
snake.png Jussi Viitala CC0
ui_border.png Jussi Viitala CC0
ui_bgr.png Jussi Viitala CC0
+gradient.png Jussi Viitala CC0
check-mark.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
plain-circle.png Delapouite Creative Commons 3.0 https://game-icons.net Resized
diff --git a/examples/resources/images/gradient.png b/examples/resources/images/gradient.png
new file mode 100644
index 0000000..e18b1b0
--- /dev/null
+++ b/examples/resources/images/gradient.png
Binary files differ
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua
index 715c8e4..979f416 100644
--- a/examples/resources/lib/raygui.lua
+++ b/examples/resources/lib/raygui.lua
@@ -56,6 +56,8 @@ local Raygui = {
grabPos = Vec2:new(),
scrolling = false,
textEdit = false,
+ defaultTexture = RL.GetTextureDefault(),
+ defaultRect = Rect:new( 0, 0, 1, 1 )
}
function Raygui.process()
@@ -180,25 +182,10 @@ end
-- WindowBox.
---- Window Box control, shows a window that can be closed
----@class WindowBox
----@field bounds table Rect
----@field text string
----@field callback function|nil
----@field grabCallback function|nil
----@field dragCallback function|nil
----@field visible boolean
----@field draggable boolean
WindowBox = {}
WindowBox.__index = WindowBox
----@param bounds table Rect
----@param text string
----@param callback function|nil
----@param grabCallback function|nil
----@param dragCallback function|nil
----@return table object
-function WindowBox:new( bounds, text, callback, grabCallback, dragCallback )
+function WindowBox:new( bounds, text, callback, grabCallback, dragCallback, texture, textureRect )
local object = setmetatable( {}, WindowBox )
object.bounds = bounds:clone()
@@ -206,6 +193,8 @@ function WindowBox:new( bounds, text, callback, grabCallback, dragCallback )
object.callback = callback
object.grabCallback = grabCallback
object.dragCallback = dragCallback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
object.draggable = true
@@ -220,8 +209,16 @@ function WindowBox:process()
end
function WindowBox:draw()
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
local result = RL.GuiWindowBox( self.bounds, self.text )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
+
if result == 1 and self.callback ~= nil then
self.callback( self )
end
@@ -234,22 +231,15 @@ end
-- GroupBox.
---- Group Box control with text name
----@class GroupBox
----@field bounds table Rect
----@field text string
----@field visible boolean
GroupBox = {}
GroupBox.__index = GroupBox
----@param bounds table Rect
----@param text string
function GroupBox:new( bounds, text )
local object = setmetatable( {}, GroupBox )
object.bounds = bounds:clone()
object.text = text
-
+
object.visible = true
table.insert( Raygui.elements, object )
@@ -308,16 +298,18 @@ end
Panel = {}
Panel.__index = Panel
-function Panel:new( bounds, text, grabCallback, dragCallback )
+function Panel:new( bounds, text, grabCallback, dragCallback, texture, textureRect )
local object = setmetatable( {}, Panel )
object.bounds = bounds:clone()
object.text = text
-
- object.visible = true
- object.draggable = true
object.grabCallback = grabCallback
object.dragCallback = dragCallback
+ object.texture = texture
+ object.textureRect = textureRect
+
+ object.visible = true
+ object.draggable = true
table.insert( Raygui.elements, object )
@@ -329,7 +321,15 @@ function Panel:process()
end
function Panel:draw()
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
RL.GuiPanel( self.bounds, self.text )
+
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
end
function Panel:setPosition( pos )
@@ -343,12 +343,14 @@ end
GuiTabBar = {}
GuiTabBar.__index = GuiTabBar
-function GuiTabBar:new( bounds, text, active, callback, closeCallback )
+function GuiTabBar:new( bounds, text, active, callback, closeCallback, texture, textureRect )
local object = setmetatable( {}, GuiTabBar )
object.bounds = bounds:clone()
object.text = text
object.active = active
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
object.callback = callback
@@ -367,8 +369,16 @@ function GuiTabBar:draw()
local oldActive = self.active
local result = -1
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
result, self.active = RL.GuiTabBar( self.bounds, self.text, self.active )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
+
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
end
@@ -389,7 +399,7 @@ end
ScrollPanel = {}
ScrollPanel.__index = ScrollPanel
-function ScrollPanel:new( bounds, text, content, scroll, callback, grabCallback, dragCallback )
+function ScrollPanel:new( bounds, text, content, scroll, callback, grabCallback, dragCallback, texture, textureRect )
local object = setmetatable( {}, ScrollPanel )
object.bounds = bounds:clone()
@@ -400,6 +410,8 @@ function ScrollPanel:new( bounds, text, content, scroll, callback, grabCallback,
object.callback = callback
object.grabCallback = grabCallback
object.dragCallback = dragCallback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
object.draggable = true
@@ -415,8 +427,17 @@ end
function ScrollPanel:draw()
local oldScroll = self.scroll:clone()
+
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
+
self.view = Rect:new( view )
self.scroll = Vec2:new( scroll )
@@ -476,12 +497,14 @@ end
Button = {}
Button.__index = Button
-function Button:new( bounds, text, callback )
+function Button:new( bounds, text, callback, texture, textureRect )
local object = setmetatable( {}, Button )
object.bounds = bounds:clone()
object.text = text
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -495,8 +518,16 @@ function Button:process()
end
function Button:draw()
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
local result = RL.GuiButton( self.bounds, self.text )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
+
if result == 1 and self.callback ~= nil then
self.callback( self )
end
@@ -550,13 +581,15 @@ end
Toggle = {}
Toggle.__index = Toggle
-function Toggle:new( bounds, text, active, callback )
- local object = setmetatable( {}, Toggle )
+function Toggle:new( bounds, text, active, callback, texture, textureRect )
+ local object = setmetatable( {}, Toggle )
- object.bounds = bounds:clone()
- object.text = text
- object.active = active
- object.callback = callback
+ object.bounds = bounds:clone()
+ object.text = text
+ object.active = active
+ object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -572,7 +605,15 @@ end
function Toggle:draw()
local oldActive = self.active
- _, self.active = RL.GuiToggle( self.bounds, self.text, self.active )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ _, self.active = RL.GuiToggle( self.bounds, self.text, self.active )
+
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
@@ -590,13 +631,15 @@ end
ToggleGroup = {}
ToggleGroup.__index = ToggleGroup
-function ToggleGroup:new( bounds, text, active, callback )
+function ToggleGroup:new( bounds, text, active, callback, texture, textureRect )
local object = setmetatable( {}, ToggleGroup )
object.bounds = bounds:clone()
object.text = text
object.active = active
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
object.focusBounds = {}
@@ -653,8 +696,15 @@ end
function ToggleGroup:draw()
local oldActive = self.active
- _, self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ _, self.active = RL.GuiToggleGroup( self.bounds, self.text, self.active )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
end
@@ -673,13 +723,15 @@ end
CheckBox = {}
CheckBox.__index = CheckBox
-function CheckBox:new( bounds, text, checked, callback )
+function CheckBox:new( bounds, text, checked, callback, texture, textureRect )
local object = setmetatable( {}, CheckBox )
object.bounds = bounds:clone()
object.text = text
object.checked = checked
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
object.focusBounds = bounds:clone()
@@ -734,12 +786,18 @@ end
function CheckBox:draw()
local oldChecked = self.checked
- _, self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ _, self.checked = RL.GuiCheckBox( self.bounds, self.text, self.checked )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.checked ~= oldChecked and self.callback ~= nil then
self.callback( self )
end
-
-- RL.DrawRectangleLines( self.focusBounds, RL.RED )
end
@@ -756,13 +814,15 @@ end
ComboBox = {}
ComboBox.__index = ComboBox
-function ComboBox:new( bounds, text, active, callback )
+function ComboBox:new( bounds, text, active, callback, texture, textureRect )
local object = setmetatable( {}, ComboBox )
object.bounds = bounds:clone()
object.text = text
object.active = active
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -778,8 +838,15 @@ end
function ComboBox:draw()
local oldActive = self.active
- _, self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+ _, self.active = RL.GuiComboBox( self.bounds, self.text, self.active )
+
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.active ~= oldActive and self.callback ~= nil then
self.callback( self )
end
@@ -796,7 +863,7 @@ end
DropdownBox = {}
DropdownBox.__index = DropdownBox
-function DropdownBox:new( bounds, text, active, editMode, callback )
+function DropdownBox:new( bounds, text, active, editMode, callback, texture, textureRect )
local object = setmetatable( {}, DropdownBox )
object.bounds = bounds:clone()
@@ -804,6 +871,8 @@ function DropdownBox:new( bounds, text, active, editMode, callback )
object.active = active
object.editMode = editMode
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
object.editModeBounds = bounds:clone()
@@ -846,8 +915,15 @@ end
function DropdownBox:draw()
local result = 0
- result, self.active = RL.GuiDropdownBox( self.bounds, self.text, self.active, self.editMode )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ result, self.active = RL.GuiDropdownBox( self.bounds, self.text, self.active, self.editMode )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if result == 1 then
self.editMode = not self.editMode
@@ -868,7 +944,7 @@ end
Spinner = {}
Spinner.__index = Spinner
-function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callback )
+function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callback, texture, textureRect )
local object = setmetatable( {}, Spinner )
object.bounds = bounds:clone()
@@ -878,6 +954,8 @@ function Spinner:new( bounds, text, value, minValue, maxValue, editMode, callbac
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -894,13 +972,19 @@ function Spinner:draw()
local result = 0
local oldValue = self.value
- result, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ result, self.value = RL.GuiSpinner( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if result == 1 then
Raygui.editMode( self.editMode )
self.editMode = not self.editMode
end
-
if self.value ~= oldValue and self.callback ~= nil then
self.callback( self )
end
@@ -917,7 +1001,7 @@ end
ValueBox = {}
ValueBox.__index = ValueBox
-function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callback )
+function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callback, texture, textureRect )
local object = setmetatable( {}, ValueBox )
object.bounds = bounds:clone()
@@ -927,6 +1011,8 @@ function ValueBox:new( bounds, text, value, minValue, maxValue, editMode, callba
object.maxValue = maxValue
object.editMode = editMode
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -943,13 +1029,19 @@ function ValueBox:draw()
local result = 0
local oldValue = self.value
- result, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ result, self.value = RL.GuiValueBox( self.bounds, self.text, self.value, self.minValue, self.maxValue, self.editMode )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if result == 1 then
Raygui.editMode( self.editMode )
self.editMode = not self.editMode
end
-
if self.value ~= oldValue and self.callback ~= nil then
self.callback( self )
end
@@ -966,7 +1058,7 @@ end
TextBox = {}
TextBox.__index = TextBox
-function TextBox:new( bounds, text, textSize, editMode, callback )
+function TextBox:new( bounds, text, textSize, editMode, callback, texture, textureRect )
local object = setmetatable( {}, TextBox )
object.bounds = bounds:clone()
@@ -974,6 +1066,8 @@ function TextBox:new( bounds, text, textSize, editMode, callback )
object.textSize = textSize
object.editMode = editMode
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
-- Option for preventing text to be drawn outside bounds.
object.scissorMode = false
object.visible = true
@@ -993,13 +1087,18 @@ function TextBox:draw()
if self.scissorMode then
RL.BeginScissorMode( self.bounds )
end
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
- result, self.text = RL.GuiTextBox( self.bounds, self.text, self.textSize, self.editMode )
+ result, self.text = RL.GuiTextBox( self.bounds, self.text, self.textSize, self.editMode )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.scissorMode then
RL.EndScissorMode()
end
-
if result == 1 then
Raygui.editMode( self.editMode )
self.editMode = not self.editMode
@@ -1021,7 +1120,7 @@ end
Slider = {}
Slider.__index = Slider
-function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
+function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, callback, texture, textureRect )
local object = setmetatable( {}, Slider )
object.bounds = bounds:clone()
@@ -1031,6 +1130,8 @@ function Slider:new( bounds, textLeft, textRight, value, minValue, maxValue, cal
object.minValue = minValue
object.maxValue = maxValue
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -1046,8 +1147,15 @@ end
function Slider:draw()
local oldValue = self.value
- _, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ _, self.value = RL.GuiSlider( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.value ~= oldValue then
Raygui.scrolling = true
@@ -1068,7 +1176,7 @@ end
SliderBar = {}
SliderBar.__index = SliderBar
-function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
+function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue, callback, texture, textureRect )
local object = setmetatable( {}, SliderBar )
object.bounds = bounds:clone()
@@ -1078,6 +1186,8 @@ function SliderBar:new( bounds, textLeft, textRight, value, minValue, maxValue,
object.minValue = minValue
object.maxValue = maxValue
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -1093,8 +1203,15 @@ end
function SliderBar:draw()
local oldValue = self.value
- _, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ _, self.value = RL.GuiSliderBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.value ~= oldValue then
Raygui.scrolling = true
@@ -1115,7 +1232,7 @@ end
ProgressBar = {}
ProgressBar.__index = ProgressBar
-function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue, callback )
+function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue, callback, texture, textureRect )
local object = setmetatable( {}, ProgressBar )
object.bounds = bounds:clone()
@@ -1125,6 +1242,8 @@ function ProgressBar:new( bounds, textLeft, textRight, value, minValue, maxValue
object.minValue = minValue
object.maxValue = maxValue
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -1140,8 +1259,15 @@ end
function ProgressBar:draw()
local oldValue = self.value
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
_, self.value = RL.GuiProgressBar( self.bounds, self.textLeft, self.textRight, self.value, self.minValue, self.maxValue )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.value ~= oldValue then
self.callback( self )
end
@@ -1158,11 +1284,13 @@ end
StatusBar = {}
StatusBar.__index = StatusBar
-function StatusBar:new( bounds, text )
+function StatusBar:new( bounds, text, texture, textureRect )
local object = setmetatable( {}, StatusBar )
object.bounds = bounds:clone()
object.text = text
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -1176,7 +1304,15 @@ function StatusBar:process()
end
function StatusBar:draw()
- RL.GuiStatusBar( self.bounds, self.text )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ RL.GuiStatusBar( self.bounds, self.text )
+
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
end
function StatusBar:setPosition( pos )
@@ -1190,11 +1326,13 @@ end
DummyRec = {}
DummyRec.__index = DummyRec
-function DummyRec:new( bounds, text )
+function DummyRec:new( bounds, text, texture, textureRect )
local object = setmetatable( {}, DummyRec )
object.bounds = bounds:clone()
object.text = text
+ object.texture = texture
+ object.textureRect = textureRect
object.visible = true
@@ -1208,7 +1346,15 @@ function DummyRec:process()
end
function DummyRec:draw()
- RL.GuiDummyRec( self.bounds, self.text )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
+ RL.GuiDummyRec( self.bounds, self.text )
+
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
end
function DummyRec:setPosition( pos )
@@ -1270,7 +1416,7 @@ end
ListView = {}
ListView.__index = ListView
-function ListView:new( bounds, text, scrollIndex, active, callback )
+function ListView:new( bounds, text, scrollIndex, active, callback, texture, textureRect )
local object = setmetatable( {}, ListView )
object.bounds = bounds:clone()
@@ -1278,6 +1424,9 @@ function ListView:new( bounds, text, scrollIndex, active, callback )
object.scrollIndex = scrollIndex
object.active = active
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
+
object.visible = true
table.insert( Raygui.elements, object )
@@ -1297,8 +1446,15 @@ function ListView:draw()
local oldActive = self.active
local oldScrollIndex = self.scrollIndex
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
_, self.scrollIndex, self.active = RL.GuiListView( self.bounds, self.text, self.scrollIndex, self.active )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.scrollIndex ~= oldScrollIndex then
Raygui.scrolling = true
end
@@ -1318,7 +1474,7 @@ end
ListViewEx = {}
ListViewEx.__index = ListViewEx
-function ListViewEx:new( bounds, text, scrollIndex, active, focus, callback )
+function ListViewEx:new( bounds, text, scrollIndex, active, focus, callback, texture, textureRect )
local object = setmetatable( {}, ListViewEx )
object.bounds = bounds:clone()
@@ -1327,6 +1483,9 @@ function ListViewEx:new( bounds, text, scrollIndex, active, focus, callback )
object.active = active
object.focus = focus
object.callback = callback
+ object.texture = texture
+ object.textureRect = textureRect
+
object.visible = true
table.insert( Raygui.elements, object )
@@ -1346,8 +1505,15 @@ function ListViewEx:draw()
local oldActive = self.active
local oldScrollIndex = self.scrollIndex
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
_, self.scrollIndex, self.active, self.focus = RL.GuiListViewEx( self.bounds, self.text, self.scrollIndex, self.active, self.focus )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if self.scrollIndex ~= oldScrollIndex then
Raygui.scrolling = true
end
@@ -1367,7 +1533,7 @@ end
MessageBox = {}
MessageBox.__index = MessageBox
-function MessageBox:new( bounds, title, message, buttons, callback, grabCallback, dragCallback )
+function MessageBox:new( bounds, title, message, buttons, callback, grabCallback, dragCallback, texture, textureRect )
local object = setmetatable( {}, MessageBox )
object.bounds = bounds:clone()
@@ -1377,6 +1543,8 @@ function MessageBox:new( bounds, title, message, buttons, callback, grabCallback
object.callback = callback
object.grabCallback = grabCallback
object.dragCallback = dragCallback
+ object.texture = texture
+ object.textureRect = textureRect
object.buttonIndex = -1
object.visible = true
@@ -1396,8 +1564,15 @@ function MessageBox:process()
end
function MessageBox:draw()
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
self.buttonIndex = RL.GuiMessageBox( self.bounds, self.title, self.message, self.buttons )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if 0 <= self.buttonIndex and self.callback ~= nil then
self.callback( self )
end
@@ -1414,7 +1589,7 @@ end
TextInputBox = {}
TextInputBox.__index = TextInputBox
-function TextInputBox:new( bounds, title, message, buttons, text, textMaxSize, secretViewActive, callback, grabCallback, dragCallback )
+function TextInputBox:new( bounds, title, message, buttons, text, textMaxSize, secretViewActive, callback, grabCallback, dragCallback, texture, textureRect )
local object = setmetatable( {}, TextInputBox )
object.bounds = bounds:clone()
@@ -1427,6 +1602,8 @@ function TextInputBox:new( bounds, title, message, buttons, text, textMaxSize, s
object.callback = callback
object.grabCallback = grabCallback
object.dragCallback = dragCallback
+ object.texture = texture
+ object.textureRect = textureRect
object.buttonIndex = -1
object.visible = true
@@ -1446,8 +1623,15 @@ function TextInputBox:process()
end
function TextInputBox:draw()
+ if self.texture ~= nil then
+ RL.SetShapesTexture( self.texture, self.textureRect )
+ end
+
self.buttonIndex, self.text, self.secretViewActive = RL.GuiTextInputBox( self.bounds, self.title, self.message, self.buttons, self.text, self.textMaxSize, self.secretViewActive )
+ if self.texture ~= nil then
+ RL.SetShapesTexture( Raygui.defaultTexture, Raygui.defaultRect )
+ end
if 0 <= self.buttonIndex and self.callback ~= nil then
self.callback( self )
end
diff --git a/examples/window/main.lua b/examples/window/main.lua
index 63c18d7..808cccc 100644
--- a/examples/window/main.lua
+++ b/examples/window/main.lua
@@ -25,4 +25,6 @@ end
function RL.draw()
RL.ClearBackground( RL.RAYWHITE )
RL.DrawText( text, textPos, 20, textColor )
+
+ RL.DrawCircle( { 300, 300 }, 180, RL.BLACK )
end