summaryrefslogtreecommitdiff
path: root/examples
diff options
context:
space:
mode:
authorjussi2024-02-05 22:40:31 +0200
committerjussi2024-02-05 22:40:31 +0200
commiteda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31 (patch)
tree110cf3da59fb0b646272c28a2df7570527f4ddb6 /examples
parentd21512d88c2e24cf8cb230d29fb253fb5efd1661 (diff)
downloadreilua-enhanced-eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31.tar.gz
reilua-enhanced-eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31.tar.bz2
reilua-enhanced-eda4eacfce4f62ca09fb4f6559f9b7aeabe3cc31.zip
Raygui styles include properties, texture and font.
Diffstat (limited to 'examples')
-rw-r--r--examples/raygui_extensions/main.lua29
-rw-r--r--examples/raygui_extensions/property_list.lua4
-rw-r--r--examples/raygui_lib/main.lua44
-rw-r--r--examples/resources/lib/raygui.lua92
4 files changed, 90 insertions, 79 deletions
diff --git a/examples/raygui_extensions/main.lua b/examples/raygui_extensions/main.lua
index e52c96d..8ce1913 100644
--- a/examples/raygui_extensions/main.lua
+++ b/examples/raygui_extensions/main.lua
@@ -35,11 +35,13 @@ local function addButton( bounds, text, callback )
{ source = { 48, 0, 48, 48 }, left = 16, top = 16, right = 16, bottom = 16, layout = RL.NPATCH_NINE_PATCH },
callback,
{
- { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
- { RL.DEFAULT, RL.TEXT_SIZE, 32 },
- { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
- { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
- { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
+ properties = {
+ { RL.LABEL, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
+ { RL.DEFAULT, RL.TEXT_SIZE, 32 },
+ { RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
+ { RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
+ { RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
+ },
}
)
end
@@ -75,7 +77,9 @@ local function addPropertyList()
function( self ) Gui:set2Top( self ) end,
nil,
{
- { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
+ properties = {
+ { RL.SCROLLBAR, RL.ARROWS_VISIBLE, RL.ARROWS_VISIBLE },
+ }
}
)
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
@@ -148,9 +152,6 @@ local function addPropertyList()
"Flipped",
cat.flipped,
function( self ) cat.flipped = self.checked end
- -- {
- -- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
- -- }
), transformGroup )
-- Visibility.
@@ -163,7 +164,9 @@ local function addPropertyList()
cat.visible,
function( self ) cat.visible = self.checked end,
{
- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT }
+ properties = {
+ { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT },
+ }
}
), visibilityGroup )
@@ -199,8 +202,10 @@ local function addPropertyList()
false,
function( self ) print( "Checked" ) end,
{
- -- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT },
- { RL.DEFAULT, RL.TEXT_SIZE, 32 }
+ properties = {
+ -- { RL.CHECKBOX, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT },
+ { RL.DEFAULT, RL.TEXT_SIZE, 32 }
+ }
}
), test )
end
diff --git a/examples/raygui_extensions/property_list.lua b/examples/raygui_extensions/property_list.lua
index 04c2b78..35f2f36 100644
--- a/examples/raygui_extensions/property_list.lua
+++ b/examples/raygui_extensions/property_list.lua
@@ -141,7 +141,9 @@ function PropertyList:addGroup( name, active, group )
active,
function( this ) this.text = setGroupText( name, this.active ) self:updateContent() end,
{
- { RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }
+ properties = {
+ { RL.TOGGLE, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT }
+ }
}
)
control._controls = {} -- Prefix _ to try to prevent clashing with control definition.
diff --git a/examples/raygui_lib/main.lua b/examples/raygui_lib/main.lua
index 0bb01fb..fcc6ea0 100644
--- a/examples/raygui_lib/main.lua
+++ b/examples/raygui_lib/main.lua
@@ -70,13 +70,14 @@ function RL.init()
"Dog",
function() toggleGroup:setText( "Dog;Cat\nEagle" ) end,
{
- { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
- { RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
- { RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
+ properties = {
+ { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
+ { RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
+ { RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
+ },
+ texture = { texture = texture, rect = textureRect },
}
)
- button.texture = texture
- button.textureRect = textureRect
local checkbox = Gui:CheckBox(
Rect:new( 116, 128, 20, 20 ),
"Visible",
@@ -140,10 +141,11 @@ function RL.init()
0,
0,
100,
- function( self ) print( "Changed value "..self.value ) end
+ function( self ) print( "Changed value "..self.value ) end,
+ {
+ texture = { texture = texture, rect = textureRect },
+ }
)
- slider.texture = texture
- slider.textureRect = textureRect
local sliderbar = Gui:SliderBar(
Rect:new( 50, 550, 256, 32 ),
"min",
@@ -185,11 +187,12 @@ function RL.init()
function( self ) Gui:set2Top( self ) end,
nil,
{
- { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
+ properties = {
+ { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
+ },
+ texture = { texture = texture, rect = textureRect },
}
)
- windowbox.texture = texture
- windowbox.textureRect = textureRect
local groupbox = Gui:GroupBox(
Rect:new( 400, 700, 256, 256 ),
@@ -206,9 +209,11 @@ function RL.init()
function( self ) Gui:set2Top( self ) end,
nil,
{
- { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
- { RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
- { RL.DEFAULT, RL.BACKGROUND_COLOR, RL.ColorToInt( RL.DARKBLUE ) },
+ properties = {
+ { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
+ { RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
+ { RL.DEFAULT, RL.BACKGROUND_COLOR, RL.ColorToInt( RL.DARKBLUE ) },
+ }
}
)
tabBar = Gui:GuiTabBar(
@@ -243,13 +248,14 @@ function RL.init()
0,
function( self ) print( self:getItem( self.active ) ) end,
{
- { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
- { RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
- { RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
+ properties = {
+ { RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
+ { RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
+ { RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
+ },
+ texture = { texture = texture, rect = textureRect },
}
)
- listviewex.texture = texture
- listviewex.textureRect = textureRect
local messagebox = Gui:MessageBox(
Rect:new( 1100, 150, 300, 128 ),
"Title",
diff --git a/examples/resources/lib/raygui.lua b/examples/resources/lib/raygui.lua
index 36c7cff..d95d0f8 100644
--- a/examples/resources/lib/raygui.lua
+++ b/examples/resources/lib/raygui.lua
@@ -1701,10 +1701,11 @@ function Raygui:new()
object.textEdit = false
object.defaultTexture = RL.GetTextureDefault()
object.defaultRect = Rect:new( 0, 0, 1, 1 ) -- For texture.
+ object.defaultFont = RL.GetFontDefault()
object.mouseOffset = Vec2:new()
object.view = Rect:new() -- Active if larger than 0. Then only controls in view will be processed and drawn.
- object._lastStyles = {}
+ object._lastProperties = {}
object._mousePressPos = Vec2:new( -1, -1 ) -- Use to check if release and check are inside bounds.
return object
@@ -1774,17 +1775,17 @@ function Raygui:drag( control )
return mouseOver
end
--- Add style before current draw that we can then return them.
-function Raygui:_addLastStyle( style )
- local lastStyle = { style[1], style[2], RL.GuiGetStyle( style[1], style[2] ) }
+-- Add property before current draw that we can then return them.
+function Raygui:_addLastProperty( property )
+ local lastProperty = { property[1], property[2], RL.GuiGetStyle( property[1], property[2] ) }
- for i, slot in ipairs( self._lastStyles ) do
+ for i, slot in ipairs( self._lastProperties ) do
if slot == 0 then
- self._lastStyles[i] = lastStyle
+ self._lastProperties[i] = lastProperty
return
end
end
- table.insert( self._lastStyles, lastStyle )
+ table.insert( self._lastProperties, lastProperty )
end
function Raygui:draw()
@@ -1804,43 +1805,21 @@ function Raygui:draw()
-- Set mouse ofset if gui is for example embedded to some control.
RL.SetMouseOffset( self.mouseOffset )
- for i, control in ipairs( self.controls ) do
- if not self.locked and not self.disabled and i == self.focused then
- RL.GuiUnlock()
- end
+ for i, control in ipairs( self.controls ) do
+ if not self.locked and not self.disabled and i == self.focused then
+ RL.GuiUnlock()
+ end
- if control.visible and control.draw ~= nil and self:inView( control ) then
+ if control.visible and control.draw ~= nil and self:inView( control ) then
if control.disabled then
RL.GuiDisable()
else
RL.GuiEnable()
end
- if control.styles ~= nil then
- for _, style in ipairs( control.styles ) do
- self:_addLastStyle( style )
- RL.GuiSetStyle( style[1], style[2], style[3] )
- end
- end
- if control.texture ~= nil then
- RL.SetShapesTexture( control.texture, control.textureRect )
- end
-
- control:draw()
- if control.texture ~= nil then
- RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
- end
- -- Set previous styles back.
- if 0 < #self._lastStyles then
- for j, style in ipairs( self._lastStyles ) do
- if type( style ) == "table" then
- RL.GuiSetStyle( style[1], style[2], style[3] )
- end
- self._lastStyles[j] = 0
- end
- end
- end
- end
+ self:drawControl( control )
+ end
+ end
RL.GuiUnlock()
RL.GuiEnable()
RL.SetMouseOffset( { 0, 0 } )
@@ -1902,24 +1881,42 @@ function Raygui:editMode( editMode )
self.textEdit = not editMode
end
--- Mainly to set focusBounds and viewBounds by drawing control.
-function Raygui:applyStyles( control )
+function Raygui:drawControl( control )
if control == nil or control.draw == nil then
return
end
- local oldStyles = {}
if control.styles ~= nil then
- for _, style in ipairs( control.styles ) do
- local oldStyle = { style[1], style[2], RL.GuiGetStyle( style[1], style[2] ) }
- table.insert( oldStyles, oldStyle )
- RL.GuiSetStyle( style[1], style[2], style[3] )
+ for name, style in pairs( control.styles ) do
+ if name == "properties" then
+ for _, property in ipairs( style ) do
+ self:_addLastProperty( property )
+ RL.GuiSetStyle( property[1], property[2], property[3] )
+ end
+ elseif name == "texture" then
+ RL.SetShapesTexture( style.texture, style.rect )
+ elseif name == "font" then
+ RL.GuiSetFont( style )
+ end
end
end
+
control:draw()
+
if control.styles ~= nil then
- for _, style in ipairs( oldStyles ) do
- RL.GuiSetStyle( style[1], style[2], style[3] )
+ for name, _ in pairs( control.styles ) do
+ if name == "properties" then
+ for j, property in ipairs( self._lastProperties ) do
+ if type( property ) == "table" then
+ RL.GuiSetStyle( property[1], property[2], property[3] )
+ self._lastProperties[j] = 0
+ end
+ end
+ elseif name == "texture" then
+ RL.SetShapesTexture( self.defaultTexture, self.defaultRect )
+ elseif name == "font" then
+ RL.GuiSetFont( self.defaultFont )
+ end
end
end
end
@@ -1928,7 +1925,8 @@ end
function Raygui:addControl( control )
control._parent = self
- self:applyStyles( control )
+ -- self:applyStyles( control )
+ self:drawControl( control )
table.insert( self.controls, control )
return control
end