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| author | jussi | 2025-09-08 22:36:40 +0300 |
|---|---|---|
| committer | jussi | 2025-09-08 22:36:40 +0300 |
| commit | 3bedd89e1dddda12bbe14040d23cbf7b169ab305 (patch) | |
| tree | aae39f0f15829aa7e96dd10643b84edcef42982f /examples | |
| parent | de672a85d2778c47fce0d412cea787405388330c (diff) | |
| download | reilua-enhanced-3bedd89e1dddda12bbe14040d23cbf7b169ab305.tar.gz reilua-enhanced-3bedd89e1dddda12bbe14040d23cbf7b169ab305.tar.bz2 reilua-enhanced-3bedd89e1dddda12bbe14040d23cbf7b169ab305.zip | |
AudioStream management functions.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/audio_stream_effects/main.lua | 100 | ||||
| -rw-r--r-- | examples/resources/clib/.gitignore | 1 | ||||
| -rw-r--r-- | examples/resources/clib/audioProcess.c | 100 | ||||
| -rw-r--r-- | examples/resources/music/Juhani Junkala [Retro Game Music Pack] Title Screen.ogg | bin | 0 -> 268705 bytes | |||
| -rw-r--r-- | examples/resources/music/LICENCE | 2 |
5 files changed, 203 insertions, 0 deletions
diff --git a/examples/audio_stream_effects/main.lua b/examples/audio_stream_effects/main.lua new file mode 100644 index 0000000..575a5ce --- /dev/null +++ b/examples/audio_stream_effects/main.lua @@ -0,0 +1,100 @@ +-- Based on raylib audio_stream_effects example + +package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" +package.cpath = package.cpath..";"..RL.GetBasePath().."../resources/clib/?.so" + +Vector2 = require( "vector2" ) +Rect = require( "rectangle" ) + +-- NOTE! You have to compile the C lib containing the effects in resources/clib/audioProcess.c +-- Implementing audio processors in Lua would probably be too slow. +AudioProcess = require( "audioProcess" ) + +local music = nil +local rect = Rect:new() +local rect2 = Rect:new() +local effectLPF = nil +local effectDelay = nil +local enableEffectLPF = false +local enableEffectDelay = false + +function RL.init() + RL.SetWindowTitle( "Audio stream effects" ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + RL.InitAudioDevice() + + music = RL.LoadMusicStream( RL.GetBasePath().."../resources/music/Juhani Junkala [Retro Game Music Pack] Title Screen.ogg" ) + + RL.PlayMusicStream( music ) + + AudioProcess.init() + effectLPF = AudioProcess.AudioProcessEffectLPF() + effectDelay = AudioProcess.AudioProcessEffectDelay() + + local winSize = Vector2:newT( RL.GetScreenSize() ) + local barWidth = 256 + + rect:set( + winSize.x / 2 - barWidth / 2, + winSize.y / 2 - 5, + barWidth, + 10 + ) + rect2:setR( rect ) +end + +function RL.update( delta ) + RL.UpdateMusicStream( music ) + + -- Add/Remove effect: lowpass filter + if RL.IsKeyPressed( RL.KEY_F ) then + local stream = RL.GetMusicStream( music ) + enableEffectLPF = not enableEffectLPF + + if enableEffectLPF then + RL.AttachAudioStreamProcessor( stream, effectLPF ) + -- RL.AttachAudioMixedProcessor( effectLPF ) + else + RL.DetachAudioStreamProcessor( stream, effectLPF ) + -- RL.DetachAudioMixedProcessor( effectLPF ) + end + end + + -- Add/Remove effect: delay + if RL.IsKeyPressed( RL.KEY_D ) then + local stream = RL.GetMusicStream( music ) + enableEffectDelay = not enableEffectDelay + + if enableEffectDelay then + RL.AttachAudioStreamProcessor( stream, effectDelay ) + -- RL.AttachAudioMixedProcessor( effectDelay ) + else + RL.DetachAudioStreamProcessor( stream, effectDelay ) + -- RL.DetachAudioMixedProcessor( effectDelay ) + end + end +end + +function RL.draw() + local musicLen = RL.GetMusicTimeLength( music ) + local musicPos = RL.GetMusicTimePlayed( music ) + + RL.ClearBackground( RL.RAYWHITE ) + + RL.DrawText( + "PRESS F TO TOGGLE LPF EFFECT "..( enableEffectLPF and "ON" or "OFF" ), + Vector2:temp( rect.x - 80, rect.y - 80 ), 20, RL.GRAY + ) + RL.DrawText( + "PRESS D TO TOGGLE DELAY EFFECT "..( enableEffectDelay and "ON" or "OFF" ), + Vector2:temp( rect.x - 90, rect.y - 40 ), 20, RL.GRAY + ) + + RL.DrawRectangleLines( rect + Rect:temp( 0, -1, 1, 1 ), RL.BLACK ) + rect2.width = musicPos / musicLen * rect.width + RL.DrawRectangle( rect2, RL.RED ) +end + +function RL.exit() + AudioProcess.free() +end diff --git a/examples/resources/clib/.gitignore b/examples/resources/clib/.gitignore new file mode 100644 index 0000000..f1fe8d1 --- /dev/null +++ b/examples/resources/clib/.gitignore @@ -0,0 +1 @@ +*.so
\ No newline at end of file diff --git a/examples/resources/clib/audioProcess.c b/examples/resources/clib/audioProcess.c new file mode 100644 index 0000000..ad18117 --- /dev/null +++ b/examples/resources/clib/audioProcess.c @@ -0,0 +1,100 @@ +/* Based on raylib audio_stream_effects example */ + +#include <lua.h> +#include <lauxlib.h> +#include <lualib.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +/* gcc audioProcess.c -shared -o audioProcess.so -fPIC -llua */ + +// Audio effect: lowpass filter +void AudioProcessEffectLPF(void *buffer, unsigned int frames) +{ + static float low[2] = { 0.0f, 0.0f }; + static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter + const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula + + // Converts the buffer data before using it + float *bufferData = (float *)buffer; + for (unsigned int i = 0; i < frames*2; i += 2) + { + const float l = bufferData[i]; + const float r = bufferData[i + 1]; + + low[0] += k * (l - low[0]); + low[1] += k * (r - low[1]); + bufferData[i] = low[0]; + bufferData[i + 1] = low[1]; + } +} + +static float *delayBuffer = NULL; +static unsigned int delayBufferSize = 0; +static unsigned int delayReadIndex = 2; +static unsigned int delayWriteIndex = 0; + +// Audio effect: delay +static void AudioProcessEffectDelay(void *buffer, unsigned int frames) +{ + for (unsigned int i = 0; i < frames*2; i += 2) + { + float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related??? + float rightDelay = delayBuffer[delayReadIndex++]; + + if (delayReadIndex == delayBufferSize) delayReadIndex = 0; + + ((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay; + ((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay; + + delayBuffer[delayWriteIndex++] = ((float *)buffer)[i]; + delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1]; + if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0; + } +} + +/* API. */ + +static int apInit( lua_State* L ) { + // Allocate buffer for the delay effect + delayBufferSize = 48000*2; // 1 second delay (device sampleRate*channels) + delayBuffer = (float *)calloc(delayBufferSize, sizeof(float)); + + return 0; +} + +static int getAudioProcessEffectLPF( lua_State* L ) { + lua_pushlightuserdata( L, AudioProcessEffectLPF ); + + return 1; +} + +static int getAudioProcessEffectDelay( lua_State* L ) { + lua_pushlightuserdata( L, AudioProcessEffectDelay ); + + return 1; +} + +static int apFree( lua_State* L ) { + free(delayBuffer); // Free delay buffer + + return 0; +} + +static const luaL_Reg audioProcess[] = { + { "init", apInit }, + { "AudioProcessEffectLPF", getAudioProcessEffectLPF }, + { "AudioProcessEffectDelay", getAudioProcessEffectDelay }, + { "free", apFree }, + { NULL, NULL } // sentinel. +}; + +int luaopen_audioProcess(lua_State *L) { +#if LUA_VERSION_NUM <= 501 + luaL_openlib( L, "audioProcess", audioProcess, 0 ); +#else + luaL_newlib( L, audioProcess ); +#endif + return 1; +} diff --git a/examples/resources/music/Juhani Junkala [Retro Game Music Pack] Title Screen.ogg b/examples/resources/music/Juhani Junkala [Retro Game Music Pack] Title Screen.ogg Binary files differnew file mode 100644 index 0000000..755ddfb --- /dev/null +++ b/examples/resources/music/Juhani Junkala [Retro Game Music Pack] Title Screen.ogg diff --git a/examples/resources/music/LICENCE b/examples/resources/music/LICENCE new file mode 100644 index 0000000..7b94830 --- /dev/null +++ b/examples/resources/music/LICENCE @@ -0,0 +1,2 @@ +Resource Author Licence Source Edits +Juhani Junkala [Retro Game Music Pack] Title Screen Juhani Junkala CC0 https://opengameart.org/content/5-chiptunes-action |
