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| author | jussi | 2024-04-15 21:57:32 +0300 |
|---|---|---|
| committer | jussi | 2024-04-15 21:57:32 +0300 |
| commit | 41b67398247d9031aed4ca6e3ffd6799ec8b1bca (patch) | |
| tree | 3b89a6f190d77b3c682aec9e61c1f96ebe0497a1 /examples | |
| parent | 3aecd6dd990c4bba1b79f350970093409d1697ac (diff) | |
| download | reilua-enhanced-41b67398247d9031aed4ca6e3ffd6799ec8b1bca.tar.gz reilua-enhanced-41b67398247d9031aed4ca6e3ffd6799ec8b1bca.tar.bz2 reilua-enhanced-41b67398247d9031aed4ca6e3ffd6799ec8b1bca.zip | |
Stencil reflection example.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/stencil_reflection/main.lua | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/examples/stencil_reflection/main.lua b/examples/stencil_reflection/main.lua new file mode 100644 index 0000000..9b57a47 --- /dev/null +++ b/examples/stencil_reflection/main.lua @@ -0,0 +1,67 @@ +-- Based on JeffM2501 stencil_reflection example for Raylib https://github.com/raylib-extras/examples-cpp/blob/main/stencil_reflection/main.cpp + +package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua" + +Vec2 = require( "vector2" ) +Cam3D = require( "camera3d" ) + +local monitor = 0 +local camera = Cam3D:new() + +function RL.init() + RL.SetWindowTitle( "Stencil Reflection" ) + RL.SetWindowState( RL.FLAG_VSYNC_HINT ) + RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE ) + + local mPos = Vec2:new( RL.GetMonitorPosition( monitor ) ) + local mSize = Vec2:new( RL.GetMonitorSize( monitor ) ) + local winSize = Vec2:new( RL.GetScreenSize() ) + + RL.SetWindowPosition( { mPos.x + mSize.x / 2 - winSize.x / 2, mPos.y + mSize.y / 2 - winSize.y / 2 } ) + + camera:setPosition( { 0, 2, 6 } ) + camera:setTarget( { 0, 0, 0 } ) + camera:setUp( { 0, 1, 0 } ) + camera.mode = camera.MODES.ORBITAL +end + +function RL.update( delta ) + camera:update( delta ) + + if RL.IsKeyPressed( RL.KEY_SPACE ) then + if camera.mode == camera.MODES.FREE then + camera.mode = camera.MODES.FIRST_PERSON + else + camera.mode = camera.MODES.FREE + end + end +end + +function RL.draw() + RL.ClearBackground( RL.BLACK ) + + camera:beginMode3D() + RL.DrawCube( { 0, 0.5, 0 }, { 1, 1, 1 }, RL.DARKGREEN ) + RL.rlDrawRenderBatchActive() + + RL.glEnable( RL.GL_STENCIL_TEST ) + + RL.glStencilFunc( RL.GL_ALWAYS, 1, 0xFF ) -- Set any stencil to 1 + RL.glStencilOp( RL.GL_KEEP, RL.GL_KEEP, RL.GL_REPLACE ) + RL.glStencilMask( 0xFF ) -- Write to stencil buffer. + RL.rlDisableDepthMask() + RL.glClear( RL.GL_STENCIL_BUFFER_BIT ) -- Clear stencil buffer (0 by default) + + RL.DrawPlane( { 0, 0, 0 }, { 3, 3 }, RL.DARKBLUE ) + RL.rlDrawRenderBatchActive() + + RL.glStencilFunc( RL.GL_EQUAL, 1, 0xFF ) -- Pass test if stencil value is 1. + RL.glStencilMask( 0x00 ) -- Don't write anything to stencil buffer. + RL.rlEnableDepthMask() + + RL.DrawCube( { 0, -0.5, 0 }, { 1, 1, 1 }, RL.ColorAlpha( RL.DARKGREEN, 0.5 ) ) + RL.rlDrawRenderBatchActive() + + RL.glDisable( RL.GL_STENCIL_TEST ) + camera:endMode3D() +end |
