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| author | jussi | 2024-02-18 19:46:50 +0200 |
|---|---|---|
| committer | jussi | 2024-02-18 19:46:50 +0200 |
| commit | 836c9d1d0005c32714c89b3adecbb232472b494a (patch) | |
| tree | 885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /include/audio.h | |
| parent | 9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff) | |
| download | reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.gz reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.bz2 reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.zip | |
Pointer variable declaration style change.
Diffstat (limited to 'include/audio.h')
| -rw-r--r-- | include/audio.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/include/audio.h b/include/audio.h index 58afc7f..cee8f0b 100644 --- a/include/audio.h +++ b/include/audio.h @@ -1,52 +1,52 @@ #pragma once /* Audio device management functions. */ -int laudioInitAudioDevice( lua_State *L ); -int laudioCloseAudioDevice( lua_State *L ); -int laudioIsAudioDeviceReady( lua_State *L ); -int laudioSetMasterVolume( lua_State *L ); -int laudioGetMasterVolume( lua_State *L ); +int laudioInitAudioDevice( lua_State* L ); +int laudioCloseAudioDevice( lua_State* L ); +int laudioIsAudioDeviceReady( lua_State* L ); +int laudioSetMasterVolume( lua_State* L ); +int laudioGetMasterVolume( lua_State* L ); /* Wave/Sound loading/unloading functions. */ -int laudioLoadSound( lua_State *L ); -int laudioLoadWave( lua_State *L ); -int laudioLoadWaveFromMemory( lua_State *L ); -int laudioIsWaveReady( lua_State *L ); -int laudioLoadSoundFromWave( lua_State *L ); -int laudioLoadSoundAlias( lua_State *L ); -int laudioIsSoundReady( lua_State *L ); -int laudioUnloadWave( lua_State *L ); -int laudioUnloadSound( lua_State *L ); -int laudioUnloadSoundAlias( lua_State *L ); -int laudioExportWave( lua_State *L ); -int laudioExportWaveAsCode( lua_State *L ); +int laudioLoadSound( lua_State* L ); +int laudioLoadWave( lua_State* L ); +int laudioLoadWaveFromMemory( lua_State* L ); +int laudioIsWaveReady( lua_State* L ); +int laudioLoadSoundFromWave( lua_State* L ); +int laudioLoadSoundAlias( lua_State* L ); +int laudioIsSoundReady( lua_State* L ); +int laudioUnloadWave( lua_State* L ); +int laudioUnloadSound( lua_State* L ); +int laudioUnloadSoundAlias( lua_State* L ); +int laudioExportWave( lua_State* L ); +int laudioExportWaveAsCode( lua_State* L ); /* Wave/Sound management functions. */ -int laudioPlaySound( lua_State *L ); -int laudioStopSound( lua_State *L ); -int laudioPauseSound( lua_State *L ); -int laudioResumeSound( lua_State *L ); -int laudioIsSoundPlaying( lua_State *L ); -int laudioSetSoundVolume( lua_State *L ); -int laudioSetSoundPitch( lua_State *L ); -int laudioSetSoundPan( lua_State *L ); -int laudioWaveFormat( lua_State *L ); -int laudioWaveCopy( lua_State *L ); -int laudioWaveCrop( lua_State *L ); +int laudioPlaySound( lua_State* L ); +int laudioStopSound( lua_State* L ); +int laudioPauseSound( lua_State* L ); +int laudioResumeSound( lua_State* L ); +int laudioIsSoundPlaying( lua_State* L ); +int laudioSetSoundVolume( lua_State* L ); +int laudioSetSoundPitch( lua_State* L ); +int laudioSetSoundPan( lua_State* L ); +int laudioWaveFormat( lua_State* L ); +int laudioWaveCopy( lua_State* L ); +int laudioWaveCrop( lua_State* L ); /* Music management functions. */ -int laudioLoadMusicStream( lua_State *L ); -int laudioLoadMusicStreamFromMemory( lua_State *L ); -int laudioIsMusicReady( lua_State *L ); -int laudioUnloadMusicStream( lua_State *L ); -int laudioPlayMusicStream( lua_State *L ); -int laudioIsMusicStreamPlaying( lua_State *L ); -int laudioUpdateMusicStream( lua_State *L ); -int laudioStopMusicStream( lua_State *L ); -int laudioPauseMusicStream( lua_State *L ); -int laudioResumeMusicStream( lua_State *L ); -int laudioSeekMusicStream( lua_State *L ); -int laudioSetMusicVolume( lua_State *L ); -int laudioSetMusicPitch( lua_State *L ); -int laudioSetMusicPan( lua_State *L ); -int laudioSetMusicLooping( lua_State *L ); -int laudioGetMusicLooping( lua_State *L ); -int laudioGetMusicTimeLength( lua_State *L ); -int laudioGetMusicTimePlayed( lua_State *L ); +int laudioLoadMusicStream( lua_State* L ); +int laudioLoadMusicStreamFromMemory( lua_State* L ); +int laudioIsMusicReady( lua_State* L ); +int laudioUnloadMusicStream( lua_State* L ); +int laudioPlayMusicStream( lua_State* L ); +int laudioIsMusicStreamPlaying( lua_State* L ); +int laudioUpdateMusicStream( lua_State* L ); +int laudioStopMusicStream( lua_State* L ); +int laudioPauseMusicStream( lua_State* L ); +int laudioResumeMusicStream( lua_State* L ); +int laudioSeekMusicStream( lua_State* L ); +int laudioSetMusicVolume( lua_State* L ); +int laudioSetMusicPitch( lua_State* L ); +int laudioSetMusicPan( lua_State* L ); +int laudioSetMusicLooping( lua_State* L ); +int laudioGetMusicLooping( lua_State* L ); +int laudioGetMusicTimeLength( lua_State* L ); +int laudioGetMusicTimePlayed( lua_State* L ); |
