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| author | jussi | 2024-02-25 14:06:59 +0200 |
|---|---|---|
| committer | jussi | 2024-02-25 14:06:59 +0200 |
| commit | 47ed28b006db71d823cfaa24fa143ab5cfcf279b (patch) | |
| tree | adf35906662b0646a14adfa6a37260c797cd325a /include/core.h | |
| parent | 631cea6aa7510ba53d4f14b5537e1719a72976b9 (diff) | |
| download | reilua-enhanced-47ed28b006db71d823cfaa24fa143ab5cfcf279b.tar.gz reilua-enhanced-47ed28b006db71d823cfaa24fa143ab5cfcf279b.tar.bz2 reilua-enhanced-47ed28b006db71d823cfaa24fa143ab5cfcf279b.zip | |
Added various missing functions.
Diffstat (limited to 'include/core.h')
| -rw-r--r-- | include/core.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/include/core.h b/include/core.h index 9a9a144..e9f8d1b 100644 --- a/include/core.h +++ b/include/core.h @@ -91,9 +91,13 @@ int lcoreGetWorldToScreen2D( lua_State* L ); int lcoreGetScreenToWorld2D( lua_State* L ); /* Timing-related functions. */ int lcoreSetTargetFPS( lua_State* L ); -int lcoreGetFPS( lua_State* L ); int lcoreGetFrameTime( lua_State* L ); int lcoreGetTime( lua_State* L ); +int lcoreGetFPS( lua_State* L ); +/* Custom frame control functions. */ +int lcoreSwapScreenBuffer( lua_State* L ); +int lcorePollInputEvents( lua_State* L ); +int lcoreWaitTime( lua_State* L ); /* Random values generation functions. */ int lcoreSetRandomSeed( lua_State* L ); int lcoreGetRandomValue( lua_State* L ); @@ -141,6 +145,7 @@ int lcoreEncodeDataBase64( lua_State* L ); int lcoreDecodeDataBase64( lua_State* L ); /* Input-related functions: keyboard. */ int lcoreIsKeyPressed( lua_State* L ); +int lcoreIsKeyPressedRepeat( lua_State* L ); int lcoreIsKeyDown( lua_State* L ); int lcoreIsKeyReleased( lua_State* L ); int lcoreIsKeyUp( lua_State* L ); @@ -155,6 +160,8 @@ int lcoreGetGamepadName( lua_State* L ); int lcoreIsGamepadButtonPressed( lua_State* L ); int lcoreIsGamepadButtonDown( lua_State* L ); int lcoreIsGamepadButtonReleased( lua_State* L ); +int lcoreIsGamepadButtonUp( lua_State* L ); +int lcoreGetGamepadButtonPressed( lua_State* L ); int lcoreGetGamepadAxisCount( lua_State* L ); int lcoreGetGamepadAxisMovement( lua_State* L ); int lcoreSetGamepadMappings( lua_State* L ); @@ -169,6 +176,7 @@ int lcoreSetMousePosition( lua_State* L ); int lcoreSetMouseOffset( lua_State* L ); int lcoreSetMouseScale( lua_State* L ); int lcoreGetMouseWheelMove( lua_State* L ); +int lcoreGetMouseWheelMoveV( lua_State* L ); int lcoreSetMouseCursor( lua_State* L ); /* Input-related functions: touch. */ int lcoreGetTouchPosition( lua_State* L ); |
