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authorjussi2025-06-02 20:49:51 +0300
committerjussi2025-06-02 20:49:51 +0300
commit5b8af05e96b33f2d032cc31a329b89e1231d5502 (patch)
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Frustum math from raylib extras.
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+/**********************************************************************************************
+*
+* raylibExtras * Utilities and Shared Components for Raylib
+*
+* RLSprite * Simple Sprite Managment System for Raylib
+*
+* LICENSE: MIT
+*
+* Copyright (c) 2020 Jeffery Myers
+*
+* Permission is hereby granted, free of charge, to any person obtaining a copy
+* of this software and associated documentation files (the "Software"), to deal
+* in the Software without restriction, including without limitation the rights
+* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+* copies of the Software, and to permit persons to whom the Software is
+* furnished to do so, subject to the following conditions:
+*
+* The above copyright notice and this permission notice shall be included in all
+* copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+**********************************************************************************************/
+
+#pragma once
+#ifndef FRUSTUM_H
+#define FRUSTUM_H
+
+#include "raylib.h"
+#include "raymath.h"
+#include "frustum.h"
+
+typedef enum
+{
+ Back = 0,
+ Front = 1,
+ Bottom = 2,
+ Top = 3,
+ Right = 4,
+ Left = 5,
+ MAX = 6
+}FrustumPlanes;
+
+typedef struct
+{
+ Vector4 Planes[6];
+}Frustum;
+
+// RLAPI void ExtractFrustum(Frustum* frustrum);
+RLAPI void ExtractFrustum(Frustum* frustum, Matrix projection, Matrix modelview);
+RLAPI bool PointInFrustumV(Frustum* frustrum, Vector3 position);
+RLAPI bool SphereInFrustumV(Frustum* frustrum, Vector3 position, float radius);
+
+RLAPI bool AABBoxInFrustum(Frustum* frustrum, Vector3 min, Vector3 max);
+
+#endif //FRUSTUM_H