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authorjussi2024-03-01 23:11:54 +0200
committerjussi2024-03-01 23:11:54 +0200
commitca238975dc63d2dddcd2b17ad627bedc95dd158c (patch)
treed1cf76dbc3ec24163d952e12204bb7f854a95501 /include/lua_core.h
parent625e4e0e4df7d08b58d6ba5741b932e57a70f3dd (diff)
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Automation events.
Diffstat (limited to 'include/lua_core.h')
-rw-r--r--include/lua_core.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/lua_core.h b/include/lua_core.h
index 4582669..586f587 100644
--- a/include/lua_core.h
+++ b/include/lua_core.h
@@ -47,6 +47,7 @@ Ray uluaGetRay( lua_State* L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State* L, int index );
BoneInfo uluaGetBoneInfo( lua_State* L, int index );
Transform uluaGetTransform( lua_State* L, int index );
+// AutomationEvent uluaGetAutomationEvent( lua_State* L, int index );
Buffer* uluaGetBuffer( lua_State* L, int index );
Image* uluaGetImage( lua_State* L, int index );
Texture* uluaGetTexture( lua_State* L, int index );
@@ -65,6 +66,8 @@ Material* uluaGetMaterial( lua_State* L, int index );
Model* uluaGetModel( lua_State* L, int index );
ModelAnimation* uluaGetModelAnimation( lua_State* L, int index );
rlRenderBatch* uluaGetRLRenderBatch( lua_State* L, int index );
+AutomationEvent* uluaGetAutomationEvent( lua_State* L, int index );
+AutomationEventList* uluaGetAutomationEventList( lua_State* L, int index );
/* Lua push types. */
void uluaPushColor( lua_State* L, Color color );
void uluaPushVector2( lua_State* L, Vector2 vector );
@@ -78,6 +81,7 @@ void uluaPushRayCollision( lua_State* L, RayCollision rayCol );
void uluaPushBoundingBox( lua_State* L, BoundingBox box );
void uluaPushBoneInfo( lua_State* L, BoneInfo boneInfo );
void uluaPushTransform( lua_State* L, Transform transform );
+// void uluaPushAutomationEvent( lua_State* L, AutomationEvent event );
void uluaPushBuffer( lua_State* L, Buffer buffer );
void uluaPushImage( lua_State* L, Image image );
void uluaPushTexture( lua_State* L, Texture texture );
@@ -96,5 +100,7 @@ void uluaPushMesh( lua_State* L, Mesh mesh );
void uluaPushModel( lua_State* L, Model model );
void uluaPushModelAnimation( lua_State* L, ModelAnimation modelAnimation );
void uluaPushRLRenderBatch( lua_State* L, rlRenderBatch renderBatch );
+void uluaPushAutomationEvent( lua_State* L, AutomationEvent event );
+void uluaPushAutomationEventList( lua_State* L, AutomationEventList eventList );
/* Utils. */
int uluaGetTableLen( lua_State* L, int index );