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authorjussi2024-01-03 18:23:19 +0200
committerjussi2024-01-03 18:23:19 +0200
commit70a2bcba18aa9855380c132f89e26b61bfd2cb40 (patch)
tree7f5d18d0d82afc352b5c75c68b136f4e2f6850d0 /include/lua_core.h
parent192d471fb3caaa6d73796185e5cadc62075743f7 (diff)
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Rest of font loading/unloading functions. GlyphInfo type to userdata. GlyphInfo management functions.
Diffstat (limited to 'include/lua_core.h')
-rw-r--r--include/lua_core.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/lua_core.h b/include/lua_core.h
index ba56f27..59ebb8f 100644
--- a/include/lua_core.h
+++ b/include/lua_core.h
@@ -45,7 +45,6 @@ Matrix uluaGetMatrix( lua_State *L, int index );
BoundingBox uluaGetBoundingBox( lua_State *L, int index );
Ray uluaGetRay( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L, int index );
-GlyphInfo uluaGetGlyphInfo( lua_State *L, int index );
BoneInfo uluaGetBoneInfo( lua_State *L, int index );
Transform uluaGetTransform( lua_State *L, int index );
Buffer* uluaGetBuffer( lua_State *L, int index );
@@ -57,6 +56,7 @@ Mesh* uluaGetMesh( lua_State *L, int index );
Camera2D* uluaGetCamera2D( lua_State *L, int index );
Camera3D* uluaGetCamera3D( lua_State *L, int index );
Font* uluaGetFont( lua_State *L, int index );
+GlyphInfo* uluaGetGlyphInfo( lua_State *L, int index );
Wave* uluaGetWave( lua_State *L, int index );
Sound* uluaGetSound( lua_State *L, int index );
Music* uluaGetMusic( lua_State *L, int index );
@@ -76,7 +76,6 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
void uluaPushRay( lua_State *L, Ray ray );
void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
void uluaPushBoundingBox( lua_State *L, BoundingBox box );
-void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyphInfo, Image *image );
void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo );
void uluaPushTransform( lua_State *L, Transform transform );
void uluaPushBuffer( lua_State *L, Buffer buffer );
@@ -87,6 +86,7 @@ void uluaPushCamera2D( lua_State *L, Camera2D camera );
void uluaPushCamera3D( lua_State *L, Camera3D camera );
void uluaPushShader( lua_State *L, Shader shader );
void uluaPushFont( lua_State *L, Font font );
+void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyph );
void uluaPushWave( lua_State *L, Wave wave );
void uluaPushSound( lua_State *L, Sound sound );
void uluaPushMusic( lua_State *L, Music music );