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| author | jussi | 2024-02-18 19:46:50 +0200 |
|---|---|---|
| committer | jussi | 2024-02-18 19:46:50 +0200 |
| commit | 836c9d1d0005c32714c89b3adecbb232472b494a (patch) | |
| tree | 885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /include/lua_core.h | |
| parent | 9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff) | |
| download | reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.gz reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.bz2 reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.zip | |
Pointer variable declaration style change.
Diffstat (limited to 'include/lua_core.h')
| -rw-r--r-- | include/lua_core.h | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/include/lua_core.h b/include/lua_core.h index 50ef43c..4582669 100644 --- a/include/lua_core.h +++ b/include/lua_core.h @@ -14,18 +14,18 @@ enum BufferType { typedef struct { int type; size_t size; - void *data; + void* data; } Buffer; /* Global assing functions. */ -void assignGlobalInt( int value, const char *name ); -void assignGlobalFloat( float value, const char *name ); -void assignGlobalDouble( double value, const char *name ); -void assignGlobalColor( Color color, const char *name ); -void assingGlobalFunction( const char *name, int ( *functionPtr )( lua_State* ) ); +void assignGlobalInt( int value, const char* name ); +void assignGlobalFloat( float value, const char* name ); +void assignGlobalDouble( double value, const char* name ); +void assignGlobalColor( Color color, const char* name ); +void assingGlobalFunction( const char* name, int ( *functionPtr )( lua_State* ) ); -bool luaInit( int argn, const char **argc ); -int luaTraceback( lua_State *L ); +bool luaInit( int argn, const char** argc ); +int luaTraceback( lua_State* L ); bool luaCallMain(); void luaCallUpdate(); void luaCallDraw(); @@ -34,67 +34,67 @@ void luaRegister(); void platformDefineGlobals(); void luaPlatformRegister(); /* Lua get types. */ -bool uluaGetBoolean( lua_State *L, int index ); -Color uluaGetColor( lua_State *L, int index ); -Vector2 uluaGetVector2( lua_State *L, int index ); -Vector3 uluaGetVector3( lua_State *L, int index ); -Vector4 uluaGetVector4( lua_State *L, int index ); -Rectangle uluaGetRectangle( lua_State *L, int index ); -Quaternion uluaGetQuaternion( lua_State *L, int index ); -Matrix uluaGetMatrix( lua_State *L, int index ); -BoundingBox uluaGetBoundingBox( lua_State *L, int index ); -Ray uluaGetRay( lua_State *L, int index ); -NPatchInfo uluaGetNPatchInfo( lua_State *L, int index ); -BoneInfo uluaGetBoneInfo( lua_State *L, int index ); -Transform uluaGetTransform( lua_State *L, int index ); -Buffer* uluaGetBuffer( lua_State *L, int index ); -Image* uluaGetImage( lua_State *L, int index ); -Texture* uluaGetTexture( lua_State *L, int index ); -RenderTexture* uluaGetRenderTexture( lua_State *L, int index ); -Shader* uluaGetShader( lua_State *L, int index ); -Mesh* uluaGetMesh( lua_State *L, int index ); -Camera2D* uluaGetCamera2D( lua_State *L, int index ); -Camera3D* uluaGetCamera3D( lua_State *L, int index ); -Font* uluaGetFont( lua_State *L, int index ); -GlyphInfo* uluaGetGlyphInfo( lua_State *L, int index ); -Wave* uluaGetWave( lua_State *L, int index ); -Sound* uluaGetSound( lua_State *L, int index ); -Music* uluaGetMusic( lua_State *L, int index ); -Light* uluaGetLight( lua_State *L, int index ); -Material* uluaGetMaterial( lua_State *L, int index ); -Model* uluaGetModel( lua_State *L, int index ); -ModelAnimation* uluaGetModelAnimation( lua_State *L, int index ); -rlRenderBatch* uluaGetRLRenderBatch( lua_State *L, int index ); +bool uluaGetBoolean( lua_State* L, int index ); +Color uluaGetColor( lua_State* L, int index ); +Vector2 uluaGetVector2( lua_State* L, int index ); +Vector3 uluaGetVector3( lua_State* L, int index ); +Vector4 uluaGetVector4( lua_State* L, int index ); +Rectangle uluaGetRectangle( lua_State* L, int index ); +Quaternion uluaGetQuaternion( lua_State* L, int index ); +Matrix uluaGetMatrix( lua_State* L, int index ); +BoundingBox uluaGetBoundingBox( lua_State* L, int index ); +Ray uluaGetRay( lua_State* L, int index ); +NPatchInfo uluaGetNPatchInfo( lua_State* L, int index ); +BoneInfo uluaGetBoneInfo( lua_State* L, int index ); +Transform uluaGetTransform( lua_State* L, int index ); +Buffer* uluaGetBuffer( lua_State* L, int index ); +Image* uluaGetImage( lua_State* L, int index ); +Texture* uluaGetTexture( lua_State* L, int index ); +RenderTexture* uluaGetRenderTexture( lua_State* L, int index ); +Shader* uluaGetShader( lua_State* L, int index ); +Mesh* uluaGetMesh( lua_State* L, int index ); +Camera2D* uluaGetCamera2D( lua_State* L, int index ); +Camera3D* uluaGetCamera3D( lua_State* L, int index ); +Font* uluaGetFont( lua_State* L, int index ); +GlyphInfo* uluaGetGlyphInfo( lua_State* L, int index ); +Wave* uluaGetWave( lua_State* L, int index ); +Sound* uluaGetSound( lua_State* L, int index ); +Music* uluaGetMusic( lua_State* L, int index ); +Light* uluaGetLight( lua_State* L, int index ); +Material* uluaGetMaterial( lua_State* L, int index ); +Model* uluaGetModel( lua_State* L, int index ); +ModelAnimation* uluaGetModelAnimation( lua_State* L, int index ); +rlRenderBatch* uluaGetRLRenderBatch( lua_State* L, int index ); /* Lua push types. */ -void uluaPushColor( lua_State *L, Color color ); -void uluaPushVector2( lua_State *L, Vector2 vector ); -void uluaPushVector3( lua_State *L, Vector3 vector ); -void uluaPushVector4( lua_State *L, Vector4 vector ); -void uluaPushRectangle( lua_State *L, Rectangle rect ); -void uluaPushQuaternion( lua_State *L, Quaternion quaternion ); -void uluaPushMatrix( lua_State *L, Matrix matrix ); -void uluaPushRay( lua_State *L, Ray ray ); -void uluaPushRayCollision( lua_State *L, RayCollision rayCol ); -void uluaPushBoundingBox( lua_State *L, BoundingBox box ); -void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo ); -void uluaPushTransform( lua_State *L, Transform transform ); -void uluaPushBuffer( lua_State *L, Buffer buffer ); -void uluaPushImage( lua_State *L, Image image ); -void uluaPushTexture( lua_State *L, Texture texture ); -void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture ); -void uluaPushCamera2D( lua_State *L, Camera2D camera ); -void uluaPushCamera3D( lua_State *L, Camera3D camera ); -void uluaPushShader( lua_State *L, Shader shader ); -void uluaPushFont( lua_State *L, Font font ); -void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyph ); -void uluaPushWave( lua_State *L, Wave wave ); -void uluaPushSound( lua_State *L, Sound sound ); -void uluaPushMusic( lua_State *L, Music music ); -void uluaPushLight( lua_State *L, Light light ); -void uluaPushMaterial( lua_State *L, Material material ); -void uluaPushMesh( lua_State *L, Mesh mesh ); -void uluaPushModel( lua_State *L, Model model ); -void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation ); -void uluaPushRLRenderBatch( lua_State *L, rlRenderBatch renderBatch ); +void uluaPushColor( lua_State* L, Color color ); +void uluaPushVector2( lua_State* L, Vector2 vector ); +void uluaPushVector3( lua_State* L, Vector3 vector ); +void uluaPushVector4( lua_State* L, Vector4 vector ); +void uluaPushRectangle( lua_State* L, Rectangle rect ); +void uluaPushQuaternion( lua_State* L, Quaternion quaternion ); +void uluaPushMatrix( lua_State* L, Matrix matrix ); +void uluaPushRay( lua_State* L, Ray ray ); +void uluaPushRayCollision( lua_State* L, RayCollision rayCol ); +void uluaPushBoundingBox( lua_State* L, BoundingBox box ); +void uluaPushBoneInfo( lua_State* L, BoneInfo boneInfo ); +void uluaPushTransform( lua_State* L, Transform transform ); +void uluaPushBuffer( lua_State* L, Buffer buffer ); +void uluaPushImage( lua_State* L, Image image ); +void uluaPushTexture( lua_State* L, Texture texture ); +void uluaPushRenderTexture( lua_State* L, RenderTexture renderTexture ); +void uluaPushCamera2D( lua_State* L, Camera2D camera ); +void uluaPushCamera3D( lua_State* L, Camera3D camera ); +void uluaPushShader( lua_State* L, Shader shader ); +void uluaPushFont( lua_State* L, Font font ); +void uluaPushGlyphInfo( lua_State* L, GlyphInfo glyph ); +void uluaPushWave( lua_State* L, Wave wave ); +void uluaPushSound( lua_State* L, Sound sound ); +void uluaPushMusic( lua_State* L, Music music ); +void uluaPushLight( lua_State* L, Light light ); +void uluaPushMaterial( lua_State* L, Material material ); +void uluaPushMesh( lua_State* L, Mesh mesh ); +void uluaPushModel( lua_State* L, Model model ); +void uluaPushModelAnimation( lua_State* L, ModelAnimation modelAnimation ); +void uluaPushRLRenderBatch( lua_State* L, rlRenderBatch renderBatch ); /* Utils. */ -int uluaGetTableLen( lua_State *L, int index ); +int uluaGetTableLen( lua_State* L, int index ); |
