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| author | jussi | 2022-02-18 18:27:10 +0200 |
|---|---|---|
| committer | jussi | 2022-02-18 18:27:10 +0200 |
| commit | 6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c (patch) | |
| tree | 37e30d371ebd44dfc8bab0d33c26f0294bda5ae4 /include/models.h | |
| parent | 345cc1d5aa3b3c97e2cce453dc65a62c3e05427b (diff) | |
| download | reilua-enhanced-6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c.tar.gz reilua-enhanced-6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c.tar.bz2 reilua-enhanced-6e4fdd3b3ae4e4656e151f098c40cfe551a36e8c.zip | |
Added initial files.
Diffstat (limited to 'include/models.h')
| -rw-r--r-- | include/models.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/include/models.h b/include/models.h new file mode 100644 index 0000000..51193bb --- /dev/null +++ b/include/models.h @@ -0,0 +1,68 @@ +#pragma once + +/* Basic. */ +int lmodelsDrawLine3D( lua_State *L ); +int lmodelsDrawPoint3D( lua_State *L ); +int lmodelsDrawCircle3D( lua_State *L ); +int lmodelsDrawTriangle3D( lua_State *L ); +int lmodelsDrawCube( lua_State *L ); +int lmodelsDrawCubeWires( lua_State *L ); +int lmodelsDrawCubeTexture( lua_State *L ); +int lmodelsDrawSphere( lua_State *L ); +int lmodelsDrawSphereEx( lua_State *L ); +int lmodelsDrawSphereWires( lua_State *L ); +int lmodelsDrawCylinder( lua_State *L ); +int lmodelsDrawCylinderEx( lua_State *L ); +int lmodelsDrawCylinderWires( lua_State *L ); +int lmodelsDrawCylinderWiresEx( lua_State *L ); +int lmodelsDrawPlane( lua_State *L ); +int lmodelDrawQuad3DTexture( lua_State *L ); +int lmodelsDrawRay( lua_State *L ); +int lmodelsDrawGrid( lua_State *L ); +/* Mesh. */ +int lmodelsGenMeshPoly( lua_State *L ); +int lmodelsGenMeshPlane( lua_State *L ); +int lmodelsGenMeshCube( lua_State *L ); +int lmodelsGenMeshSphere( lua_State *L ); +int lmodelsGenMeshCylinder( lua_State *L ); +int lmodelsGenMeshCone( lua_State *L ); +int lmodelsGenMeshTorus( lua_State *L ); +int lmodelsGenMeshKnot( lua_State *L ); +int lmodelsGenMeshHeightmap( lua_State *L ); +int lmodelsGenMeshCustom( lua_State *L ); +int lmodelsUnloadMesh( lua_State *L ); +int lmodelsDrawMesh( lua_State *L ); +int lmodelsDrawMeshInstanced( lua_State *L ); +int lmodelsSetMeshColor( lua_State *L ); +/* Material. */ +int lmodelsLoadMaterialDefault( lua_State *L ); +int lmodelsCreateMaterial( lua_State *L ); +int lmodelsUnloadMaterial( lua_State *L ); +int lmodelsSetMaterialTexture( lua_State *L ); +int lmodelsSetMaterialColor( lua_State *L ); +int lmodelsSetMaterialValue( lua_State *L ); +/* Model. */ +int lmodelsLoadModel( lua_State *L ); +int lmodelsLoadModelFromMesh( lua_State *L ); +int lmodelsUnloadModel( lua_State *L ); +int lmodelsDrawModel( lua_State *L ); +int lmodelsDrawModelEx( lua_State *L ); +int lmodelsSetModelMaterial( lua_State *L ); +int lmodelsSetModelMeshMaterial( lua_State *L ); +int lmodelsDrawBillboard( lua_State *L ); +int lmodelsDrawBillboardRec( lua_State *L ); +/* Animations. */ +int lmodelsLoadModelAnimations( lua_State *L ); +int lmodelsUpdateModelAnimation( lua_State *L ); +int lmodelsGetModelAnimationBoneCount( lua_State *L ); +int lmodelsGetModelAnimationFrameCount( lua_State *L ); +/* Collision. */ +int lmodelsCheckCollisionSpheres( lua_State *L ); +int lmodelsCheckCollisionBoxes( lua_State *L ); +int lmodelsCheckCollisionBoxSphere( lua_State *L ); +int lmodelsGetRayCollisionSphere( lua_State *L ); +int lmodelsGetRayCollisionBox( lua_State *L ); +int lmodelsGetRayCollisionModel( lua_State *L ); +int lmodelsGetRayCollisionMesh( lua_State *L ); +int lmodelsGetRayCollisionTriangle( lua_State *L ); +int lmodelsGetRayCollisionQuad( lua_State *L ); |
