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| author | jussi | 2023-10-29 13:21:42 +0200 |
|---|---|---|
| committer | jussi | 2023-10-29 13:21:42 +0200 |
| commit | 76911d45a879838047b2845cd6124e9ca3af083a (patch) | |
| tree | 2ff82956451818faaa8956fa2af543fc32646a03 /include/models.h | |
| parent | fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d (diff) | |
| download | reilua-enhanced-76911d45a879838047b2845cd6124e9ca3af083a.tar.gz reilua-enhanced-76911d45a879838047b2845cd6124e9ca3af083a.tar.bz2 reilua-enhanced-76911d45a879838047b2845cd6124e9ca3af083a.zip | |
New object types for all types.
Diffstat (limited to 'include/models.h')
| -rw-r--r-- | include/models.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/include/models.h b/include/models.h index 5d9ea23..ba92732 100644 --- a/include/models.h +++ b/include/models.h @@ -38,7 +38,6 @@ int lmodelsGenMeshKnot( lua_State *L ); int lmodelsGenMeshHeightmap( lua_State *L ); int lmodelsGenMeshCustom( lua_State *L ); int lmodelsUpdateMesh( lua_State *L ); -int lmodelsUnloadMesh( lua_State *L ); int lmodelsDrawMesh( lua_State *L ); int lmodelsDrawMeshInstanced( lua_State *L ); int lmodelsSetMeshColor( lua_State *L ); @@ -48,7 +47,6 @@ int lmodelsGenMeshTangents( lua_State *L ); /* Material. */ int lmodelsLoadMaterialDefault( lua_State *L ); int lmodelsCreateMaterial( lua_State *L ); -int lmodelsUnloadMaterial( lua_State *L ); int lmodelsSetMaterialTexture( lua_State *L ); int lmodelsSetMaterialColor( lua_State *L ); int lmodelsSetMaterialValue( lua_State *L ); @@ -62,7 +60,6 @@ int lmodelsGetMaterialParams( lua_State *L ); /* Model. */ int lmodelsLoadModel( lua_State *L ); int lmodelsLoadModelFromMesh( lua_State *L ); -int lmodelsUnloadModel( lua_State *L ); int lmodelsDrawModel( lua_State *L ); int lmodelsDrawModelEx( lua_State *L ); int lmodelsSetModelMaterial( lua_State *L ); @@ -75,7 +72,6 @@ int lmodelsGetModelTransform( lua_State *L ); /* Animations. */ int lmodelsLoadModelAnimations( lua_State *L ); int lmodelsUpdateModelAnimation( lua_State *L ); -int lmodelsUnloadModelAnimations( lua_State *L ); int lmodelsIsModelAnimationValid( lua_State *L ); int lmodelsGetModelAnimationBoneCount( lua_State *L ); int lmodelsGetModelAnimationFrameCount( lua_State *L ); |
