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authorjussi2024-02-18 19:46:50 +0200
committerjussi2024-02-18 19:46:50 +0200
commit836c9d1d0005c32714c89b3adecbb232472b494a (patch)
tree885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /include/models.h
parent9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff)
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Pointer variable declaration style change.
Diffstat (limited to 'include/models.h')
-rw-r--r--include/models.h206
1 files changed, 103 insertions, 103 deletions
diff --git a/include/models.h b/include/models.h
index 68ebb3e..786b16e 100644
--- a/include/models.h
+++ b/include/models.h
@@ -1,118 +1,118 @@
#pragma once
/* Internals. */
-void unloadMaterial( Material *material );
+void unloadMaterial( Material* material );
/* Deleted from raylib. Need for freeing models. */
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
/* Basic geometric 3D shapes drawing functions. */
-int lmodelsDrawLine3D( lua_State *L );
-int lmodelsDrawPoint3D( lua_State *L );
-int lmodelsDrawCircle3D( lua_State *L );
-int lmodelsDrawTriangle3D( lua_State *L );
-int lmodelsDrawCube( lua_State *L );
-int lmodelsDrawCubeWires( lua_State *L );
-int lmodelsDrawSphere( lua_State *L );
-int lmodelsDrawSphereEx( lua_State *L );
-int lmodelsDrawSphereWires( lua_State *L );
-int lmodelsDrawCylinder( lua_State *L );
-int lmodelsDrawCylinderEx( lua_State *L );
-int lmodelsDrawCylinderWires( lua_State *L );
-int lmodelsDrawCylinderWiresEx( lua_State *L );
-int lmodelsDrawCapsule( lua_State *L );
-int lmodelsDrawCapsuleWires( lua_State *L );
-int lmodelsDrawPlane( lua_State *L );
-int lmodelDrawQuad3DTexture( lua_State *L );
-int lmodelsDrawRay( lua_State *L );
-int lmodelsDrawGrid( lua_State *L );
+int lmodelsDrawLine3D( lua_State* L );
+int lmodelsDrawPoint3D( lua_State* L );
+int lmodelsDrawCircle3D( lua_State* L );
+int lmodelsDrawTriangle3D( lua_State* L );
+int lmodelsDrawCube( lua_State* L );
+int lmodelsDrawCubeWires( lua_State* L );
+int lmodelsDrawSphere( lua_State* L );
+int lmodelsDrawSphereEx( lua_State* L );
+int lmodelsDrawSphereWires( lua_State* L );
+int lmodelsDrawCylinder( lua_State* L );
+int lmodelsDrawCylinderEx( lua_State* L );
+int lmodelsDrawCylinderWires( lua_State* L );
+int lmodelsDrawCylinderWiresEx( lua_State* L );
+int lmodelsDrawCapsule( lua_State* L );
+int lmodelsDrawCapsuleWires( lua_State* L );
+int lmodelsDrawPlane( lua_State* L );
+int lmodelDrawQuad3DTexture( lua_State* L );
+int lmodelsDrawRay( lua_State* L );
+int lmodelsDrawGrid( lua_State* L );
/* Model management functions. */
-int lmodelsLoadModel( lua_State *L );
-int lmodelsLoadModelFromMesh( lua_State *L );
-int lmodelsIsModelReady( lua_State *L );
-int lmodelsUnloadModel( lua_State *L );
-int lmodelsGetModelBoundingBox( lua_State *L );
-int lmodelsSetModelTransform( lua_State *L );
-int lmodelsSetModelMesh( lua_State *L );
-int lmodelsSetModelMaterial( lua_State *L );
-int lmodelsSetModelMeshMaterial( lua_State *L );
-int lmodelsSetModelBone( lua_State *L );
-int lmodelsSetModelBindPose( lua_State *L );
-int lmodelsGetModelTransform( lua_State *L );
-int lmodelsGetModelMeshCount( lua_State *L );
-int lmodelsGetModelMaterialCount( lua_State *L );
-int lmodelsGetModelMesh( lua_State *L );
-int lmodelsGetModelMaterial( lua_State *L );
-int lmodelsGetModelBoneCount( lua_State *L );
-int lmodelsGetModelBone( lua_State *L );
-int lmodelsGetModelBindPose( lua_State *L );
+int lmodelsLoadModel( lua_State* L );
+int lmodelsLoadModelFromMesh( lua_State* L );
+int lmodelsIsModelReady( lua_State* L );
+int lmodelsUnloadModel( lua_State* L );
+int lmodelsGetModelBoundingBox( lua_State* L );
+int lmodelsSetModelTransform( lua_State* L );
+int lmodelsSetModelMesh( lua_State* L );
+int lmodelsSetModelMaterial( lua_State* L );
+int lmodelsSetModelMeshMaterial( lua_State* L );
+int lmodelsSetModelBone( lua_State* L );
+int lmodelsSetModelBindPose( lua_State* L );
+int lmodelsGetModelTransform( lua_State* L );
+int lmodelsGetModelMeshCount( lua_State* L );
+int lmodelsGetModelMaterialCount( lua_State* L );
+int lmodelsGetModelMesh( lua_State* L );
+int lmodelsGetModelMaterial( lua_State* L );
+int lmodelsGetModelBoneCount( lua_State* L );
+int lmodelsGetModelBone( lua_State* L );
+int lmodelsGetModelBindPose( lua_State* L );
/* Model drawing functions. */
-int lmodelsDrawModel( lua_State *L );
-int lmodelsDrawModelEx( lua_State *L );
-int lmodelsDrawModelWires( lua_State *L );
-int lmodelsDrawModelWiresEx( lua_State *L );
-int lmodelsDrawBoundingBox( lua_State *L );
-int lmodelsDrawBillboard( lua_State *L );
-int lmodelsDrawBillboardRec( lua_State *L );
-int lmodelsDrawBillboardPro( lua_State *L );
+int lmodelsDrawModel( lua_State* L );
+int lmodelsDrawModelEx( lua_State* L );
+int lmodelsDrawModelWires( lua_State* L );
+int lmodelsDrawModelWiresEx( lua_State* L );
+int lmodelsDrawBoundingBox( lua_State* L );
+int lmodelsDrawBillboard( lua_State* L );
+int lmodelsDrawBillboardRec( lua_State* L );
+int lmodelsDrawBillboardPro( lua_State* L );
/* Mesh management functions. */
-int lmodelsUpdateMesh( lua_State *L );
-int lmodelsUnloadMesh( lua_State *L );
-int lmodelsDrawMesh( lua_State *L );
-int lmodelsDrawMeshInstanced( lua_State *L );
-int lmodelsSetMeshColor( lua_State *L );
-int lmodelsExportMesh( lua_State *L );
-int lmodelsGetMeshBoundingBox( lua_State *L );
-int lmodelsGenMeshTangents( lua_State *L );
+int lmodelsUpdateMesh( lua_State* L );
+int lmodelsUnloadMesh( lua_State* L );
+int lmodelsDrawMesh( lua_State* L );
+int lmodelsDrawMeshInstanced( lua_State* L );
+int lmodelsSetMeshColor( lua_State* L );
+int lmodelsExportMesh( lua_State* L );
+int lmodelsGetMeshBoundingBox( lua_State* L );
+int lmodelsGenMeshTangents( lua_State* L );
/* Mesh generation functions. */
-int lmodelsGenMeshPoly( lua_State *L );
-int lmodelsGenMeshPlane( lua_State *L );
-int lmodelsGenMeshCube( lua_State *L );
-int lmodelsGenMeshSphere( lua_State *L );
-int lmodelsGenMeshCylinder( lua_State *L );
-int lmodelsGenMeshCone( lua_State *L );
-int lmodelsGenMeshTorus( lua_State *L );
-int lmodelsGenMeshKnot( lua_State *L );
-int lmodelsGenMeshHeightmap( lua_State *L );
-int lmodelsGenMeshCubicmap( lua_State *L );
-int lmodelsGenMeshCustom( lua_State *L );
+int lmodelsGenMeshPoly( lua_State* L );
+int lmodelsGenMeshPlane( lua_State* L );
+int lmodelsGenMeshCube( lua_State* L );
+int lmodelsGenMeshSphere( lua_State* L );
+int lmodelsGenMeshCylinder( lua_State* L );
+int lmodelsGenMeshCone( lua_State* L );
+int lmodelsGenMeshTorus( lua_State* L );
+int lmodelsGenMeshKnot( lua_State* L );
+int lmodelsGenMeshHeightmap( lua_State* L );
+int lmodelsGenMeshCubicmap( lua_State* L );
+int lmodelsGenMeshCustom( lua_State* L );
/* Material management functions. */
-int lmodelsLoadMaterials( lua_State *L );
-int lmodelsGetMaterialDefault( lua_State *L );
-int lmodelsLoadMaterialDefault( lua_State *L );
-int lmodelsCreateMaterial( lua_State *L );
-int lmodelsIsMaterialReady( lua_State *L );
-int lmodelsUnloadMaterial( lua_State *L );
-int lmodelsSetMaterialTexture( lua_State *L );
-int lmodelsSetMaterialColor( lua_State *L );
-int lmodelsSetMaterialValue( lua_State *L );
-int lmodelsSetMaterialShader( lua_State *L );
-int lmodelsSetMaterialParams( lua_State *L );
-int lmodelsGetMaterialTexture( lua_State *L );
-int lmodelsGetMaterialColor( lua_State *L );
-int lmodelsGetMaterialValue( lua_State *L );
-int lmodelsGetMaterialShader( lua_State *L );
-int lmodelsGetMaterialParams( lua_State *L );
+int lmodelsLoadMaterials( lua_State* L );
+int lmodelsGetMaterialDefault( lua_State* L );
+int lmodelsLoadMaterialDefault( lua_State* L );
+int lmodelsCreateMaterial( lua_State* L );
+int lmodelsIsMaterialReady( lua_State* L );
+int lmodelsUnloadMaterial( lua_State* L );
+int lmodelsSetMaterialTexture( lua_State* L );
+int lmodelsSetMaterialColor( lua_State* L );
+int lmodelsSetMaterialValue( lua_State* L );
+int lmodelsSetMaterialShader( lua_State* L );
+int lmodelsSetMaterialParams( lua_State* L );
+int lmodelsGetMaterialTexture( lua_State* L );
+int lmodelsGetMaterialColor( lua_State* L );
+int lmodelsGetMaterialValue( lua_State* L );
+int lmodelsGetMaterialShader( lua_State* L );
+int lmodelsGetMaterialParams( lua_State* L );
/* Model animations management functions. */
-int lmodelsLoadModelAnimations( lua_State *L );
-int lmodelsUpdateModelAnimation( lua_State *L );
-int lmodelsUnloadModelAnimation( lua_State *L );
-int lmodelsUnloadModelAnimations( lua_State *L );
-int lmodelsIsModelAnimationValid( lua_State *L );
-int lmodelsSetModelAnimationBone( lua_State *L );
-int lmodelsSetModelAnimationFramePose( lua_State *L );
-int lmodelsSetModelAnimationName( lua_State *L );
-int lmodelsGetModelAnimationBoneCount( lua_State *L );
-int lmodelsGetModelAnimationFrameCount( lua_State *L );
-int lmodelsGetModelAnimationBone( lua_State *L );
-int lmodelsGetModelAnimationFramePose( lua_State *L );
-int lmodelsGetModelAnimationName( lua_State *L );
+int lmodelsLoadModelAnimations( lua_State* L );
+int lmodelsUpdateModelAnimation( lua_State* L );
+int lmodelsUnloadModelAnimation( lua_State* L );
+int lmodelsUnloadModelAnimations( lua_State* L );
+int lmodelsIsModelAnimationValid( lua_State* L );
+int lmodelsSetModelAnimationBone( lua_State* L );
+int lmodelsSetModelAnimationFramePose( lua_State* L );
+int lmodelsSetModelAnimationName( lua_State* L );
+int lmodelsGetModelAnimationBoneCount( lua_State* L );
+int lmodelsGetModelAnimationFrameCount( lua_State* L );
+int lmodelsGetModelAnimationBone( lua_State* L );
+int lmodelsGetModelAnimationFramePose( lua_State* L );
+int lmodelsGetModelAnimationName( lua_State* L );
/* Collision detection functions. */
-int lmodelsCheckCollisionSpheres( lua_State *L );
-int lmodelsCheckCollisionBoxes( lua_State *L );
-int lmodelsCheckCollisionBoxSphere( lua_State *L );
-int lmodelsGetRayCollisionSphere( lua_State *L );
-int lmodelsGetRayCollisionBox( lua_State *L );
-int lmodelsGetRayCollisionMesh( lua_State *L );
-int lmodelsGetRayCollisionTriangle( lua_State *L );
-int lmodelsGetRayCollisionQuad( lua_State *L );
+int lmodelsCheckCollisionSpheres( lua_State* L );
+int lmodelsCheckCollisionBoxes( lua_State* L );
+int lmodelsCheckCollisionBoxSphere( lua_State* L );
+int lmodelsGetRayCollisionSphere( lua_State* L );
+int lmodelsGetRayCollisionBox( lua_State* L );
+int lmodelsGetRayCollisionMesh( lua_State* L );
+int lmodelsGetRayCollisionTriangle( lua_State* L );
+int lmodelsGetRayCollisionQuad( lua_State* L );