summaryrefslogtreecommitdiff
path: root/include/models.h
diff options
context:
space:
mode:
authorjussi2023-10-30 22:40:20 +0200
committerjussi2023-10-30 22:40:20 +0200
commitc3295e014d979c0213b3fb7e4837b5356bc8fdb4 (patch)
tree66ee22c7140761a17bf174d71fecfb94c1378b1d /include/models.h
parent6e0d577d63b221797cdc7f392718dd1c4fb384b4 (diff)
downloadreilua-enhanced-c3295e014d979c0213b3fb7e4837b5356bc8fdb4.tar.gz
reilua-enhanced-c3295e014d979c0213b3fb7e4837b5356bc8fdb4.tar.bz2
reilua-enhanced-c3295e014d979c0213b3fb7e4837b5356bc8fdb4.zip
Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function.
Diffstat (limited to 'include/models.h')
-rw-r--r--include/models.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/models.h b/include/models.h
index ba92732..f97e4a4 100644
--- a/include/models.h
+++ b/include/models.h
@@ -38,6 +38,7 @@ int lmodelsGenMeshKnot( lua_State *L );
int lmodelsGenMeshHeightmap( lua_State *L );
int lmodelsGenMeshCustom( lua_State *L );
int lmodelsUpdateMesh( lua_State *L );
+int lmodelsUnloadMesh( lua_State *L );
int lmodelsDrawMesh( lua_State *L );
int lmodelsDrawMeshInstanced( lua_State *L );
int lmodelsSetMeshColor( lua_State *L );
@@ -45,8 +46,11 @@ int lmodelsExportMesh( lua_State *L );
int lmodelsGetMeshBoundingBox( lua_State *L );
int lmodelsGenMeshTangents( lua_State *L );
/* Material. */
+int lmodelsGetMaterialDefault( lua_State *L );
int lmodelsLoadMaterialDefault( lua_State *L );
int lmodelsCreateMaterial( lua_State *L );
+int lmodelsIsMaterialReady( lua_State *L );
+int lmodelsUnloadMaterial( lua_State *L );
int lmodelsSetMaterialTexture( lua_State *L );
int lmodelsSetMaterialColor( lua_State *L );
int lmodelsSetMaterialValue( lua_State *L );
@@ -60,6 +64,8 @@ int lmodelsGetMaterialParams( lua_State *L );
/* Model. */
int lmodelsLoadModel( lua_State *L );
int lmodelsLoadModelFromMesh( lua_State *L );
+int lmodelsIsModelReady( lua_State *L );
+int lmodelsUnloadModel( lua_State *L );
int lmodelsDrawModel( lua_State *L );
int lmodelsDrawModelEx( lua_State *L );
int lmodelsSetModelMaterial( lua_State *L );