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| author | jussi | 2023-11-21 23:34:47 +0200 |
|---|---|---|
| committer | jussi | 2023-11-21 23:34:47 +0200 |
| commit | 85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222 (patch) | |
| tree | d8b49bac0c6e9d339cf663d483270d08072b1e8d /include/raygui.h | |
| parent | 01883035b03b3d42818a7890fe6e845b0623f022 (diff) | |
| download | reilua-enhanced-85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222.tar.gz reilua-enhanced-85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222.tar.bz2 reilua-enhanced-85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222.zip | |
Raygui updated to version 4.0.
Diffstat (limited to 'include/raygui.h')
| -rw-r--r-- | include/raygui.h | 3660 |
1 files changed, 2338 insertions, 1322 deletions
diff --git a/include/raygui.h b/include/raygui.h index 73f9e0d..f8349aa 100644 --- a/include/raygui.h +++ b/include/raygui.h @@ -1,32 +1,55 @@ /******************************************************************************************* * -* raygui v3.2 - A simple and easy-to-use immediate-mode gui library +* raygui v4.0 - A simple and easy-to-use immediate-mode gui library * * DESCRIPTION: +* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also +* available as a standalone library, as long as input and drawing functions are provided. * -* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also -* available as a standalone library, as long as input and drawing functions are provided. +* FEATURES: +* - Immediate-mode gui, minimal retained data +* - +25 controls provided (basic and advanced) +* - Styling system for colors, font and metrics +* - Icons supported, embedded as a 1-bit icons pack +* - Standalone mode option (custom input/graphics backend) +* - Multiple support tools provided for raygui development * -* Controls provided: +* POSSIBLE IMPROVEMENTS: +* - Better standalone mode API for easy plug of custom backends +* - Externalize required inputs, allow user easier customization * -* # Container/separators Controls +* LIMITATIONS: +* - No editable multi-line word-wraped text box supported +* - No auto-layout mechanism, up to the user to define controls position and size +* - Standalone mode requires library modification and some user work to plug another backend +* +* NOTES: +* - WARNING: GuiLoadStyle() and GuiLoadStyle{Custom}() functions, allocate memory for +* font atlas recs and glyphs, freeing that memory is (usually) up to the user, +* no unload function is explicitly provided... but note that GuiLoadStyleDefaulf() unloads +* by default any previously loaded font (texture, recs, glyphs). +* - Global UI alpha (guiAlpha) is applied inside GuiDrawRectangle() and GuiDrawText() functions +* +* CONTROLS PROVIDED: +* # Container/separators Controls * - WindowBox --> StatusBar, Panel * - GroupBox --> Line * - Line * - Panel --> StatusBar * - ScrollPanel --> StatusBar +* - TabBar --> Button * -* # Basic Controls +* # Basic Controls * - Label -* - Button * - LabelButton --> Label +* - Button * - Toggle * - ToggleGroup --> Toggle +* - ToggleSlider * - CheckBox * - ComboBox * - DropdownBox * - TextBox -* - TextBoxMulti * - ValueBox --> TextBox * - Spinner --> Button, ValueBox * - Slider @@ -36,81 +59,141 @@ * - DummyRec * - Grid * -* # Advance Controls +* # Advance Controls * - ListView * - ColorPicker --> ColorPanel, ColorBarHue * - MessageBox --> Window, Label, Button * - TextInputBox --> Window, Label, TextBox, Button * -* It also provides a set of functions for styling the controls based on its properties (size, color). +* It also provides a set of functions for styling the controls based on its properties (size, color). * * * RAYGUI STYLE (guiStyle): +* raygui uses a global data array for all gui style properties (allocated on data segment by default), +* when a new style is loaded, it is loaded over the global style... but a default gui style could always be +* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one * -* raygui uses a global data array for all gui style properties (allocated on data segment by default), -* when a new style is loaded, it is loaded over the global style... but a default gui style could always be -* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one +* The global style array size is fixed and depends on the number of controls and properties: * -* The global style array size is fixed and depends on the number of controls and properties: +* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; * -* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)]; +* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB * -* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB +* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style +* used for all controls, when any of those base values is set, it is automatically populated to all +* controls, so, specific control values overwriting generic style should be set after base values. * -* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style -* used for all controls, when any of those base values is set, it is automatically populated to all -* controls, so, specific control values overwriting generic style should be set after base values. +* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those +* properties are actually common to all controls and can not be overwritten individually (like BASE ones) +* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR * -* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those -* properties are actually common to all controls and can not be overwritten individually (like BASE ones) -* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR +* Custom control properties can be defined using the EXTENDED properties for each independent control. * -* Custom control properties can be defined using the EXTENDED properties for each independent control. -* -* TOOL: rGuiStyler is a visual tool to customize raygui style. +* TOOL: rGuiStyler is a visual tool to customize raygui style: github.com/raysan5/rguistyler * * * RAYGUI ICONS (guiIcons): +* raygui could use a global array containing icons data (allocated on data segment by default), +* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set +* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded * -* raygui could use a global array containing icons data (allocated on data segment by default), -* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set -* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded +* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon +* requires 8 integers (16*16/32) to be stored in memory. * -* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon -* requires 8 integers (16*16/32) to be stored in memory. +* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. * -* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set. +* The global icons array size is fixed and depends on the number of icons and size: * -* The global icons array size is fixed and depends on the number of icons and size: +* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; * -* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS]; +* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB * -* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB +* TOOL: rGuiIcons is a visual tool to customize/create raygui icons: github.com/raysan5/rguiicons * -* TOOL: rGuiIcons is a visual tool to customize raygui icons. +* RAYGUI LAYOUT: +* raygui currently does not provide an auto-layout mechanism like other libraries, +* layouts must be defined manually on controls drawing, providing the right bounds Rectangle for it. * +* TOOL: rGuiLayout is a visual tool to create raygui layouts: github.com/raysan5/rguilayout * * CONFIGURATION: +* #define RAYGUI_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. * -* #define RAYGUI_IMPLEMENTATION -* Generates the implementation of the library into the included file. -* If not defined, the library is in header only mode and can be included in other headers -* or source files without problems. But only ONE file should hold the implementation. -* -* #define RAYGUI_STANDALONE -* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined -* internally in the library and input management and drawing functions must be provided by -* the user (check library implementation for further details). +* #define RAYGUI_STANDALONE +* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined +* internally in the library and input management and drawing functions must be provided by +* the user (check library implementation for further details). * -* #define RAYGUI_NO_ICONS -* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) +* #define RAYGUI_NO_ICONS +* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB) * -* #define RAYGUI_CUSTOM_ICONS -* Includes custom ricons.h header defining a set of custom icons, -* this file can be generated using rGuiIcons tool +* #define RAYGUI_CUSTOM_ICONS +* Includes custom ricons.h header defining a set of custom icons, +* this file can be generated using rGuiIcons tool * +* #define RAYGUI_DEBUG_RECS_BOUNDS +* Draw control bounds rectangles for debug +* +* #define RAYGUI_DEBUG_TEXT_BOUNDS +* Draw text bounds rectangles for debug * * VERSIONS HISTORY: +* 4.0 (12-Sep-2023) ADDED: GuiToggleSlider() +* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV() +* ADDED: Multiple new icons, mostly compiler related +* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE +* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode +* ADDED: Support loading styles with custom font charset from external file +* REDESIGNED: GuiTextBox(), support mouse cursor positioning +* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only) +* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color +* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText() +* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value +* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value +* REDESIGNED: GuiComboBox(), get parameters by reference and return result value +* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value +* REDESIGNED: GuiSlider(), get parameters by reference and return result value +* REDESIGNED: GuiSliderBar(), get parameters by reference and return result value +* REDESIGNED: GuiProgressBar(), get parameters by reference and return result value +* REDESIGNED: GuiListView(), get parameters by reference and return result value +* REDESIGNED: GuiColorPicker(), get parameters by reference and return result value +* REDESIGNED: GuiColorPanel(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarAlpha(), get parameters by reference and return result value +* REDESIGNED: GuiColorBarHue(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), get parameters by reference and return result value +* REDESIGNED: GuiGrid(), added extra parameter +* REDESIGNED: GuiListViewEx(), change parameters order +* REDESIGNED: All controls return result as int value +* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars +* REVIEWED: All examples and specially controls_test_suite +* RENAMED: gui_file_dialog module to gui_window_file_dialog +* UPDATED: All styles to include ISO-8859-15 charset (as much as possible) +* +* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER +* ADDED: GuiLoadStyleFromMemory() (binary only) +* REVIEWED: GuiScrollBar() horizontal movement key +* REVIEWED: GuiTextBox() crash on cursor movement +* REVIEWED: GuiTextBox(), additional inputs support +* REVIEWED: GuiLabelButton(), avoid text cut +* REVIEWED: GuiTextInputBox(), password input +* REVIEWED: Local GetCodepointNext(), aligned with raylib +* REDESIGNED: GuiSlider*()/GuiScrollBar() to support out-of-bounds +* +* 3.5 (20-Apr-2023) ADDED: GuiTabBar(), based on GuiToggle() +* ADDED: Helper functions to split text in separate lines +* ADDED: Multiple new icons, useful for code editing tools +* REMOVED: Unneeded icon editing functions +* REMOVED: GuiTextBoxMulti(), very limited and broken +* REMOVED: MeasureTextEx() dependency, logic directly implemented +* REMOVED: DrawTextEx() dependency, logic directly implemented +* REVIEWED: GuiScrollBar(), improve mouse-click behaviour +* REVIEWED: Library header info, more info, better organized +* REDESIGNED: GuiTextBox() to support cursor movement +* REDESIGNED: GuiDrawText() to divide drawing by lines +* * 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes * REMOVED: GuiScrollBar(), only internal * REDESIGNED: GuiPanel() to support text parameter @@ -120,6 +203,7 @@ * REDESIGNED: GuiColorBarAlpha() to support text parameter * REDESIGNED: GuiColorBarHue() to support text parameter * REDESIGNED: GuiTextInputBox() to support password +* * 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool) * REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures * REVIEWED: External icons usage logic @@ -127,10 +211,12 @@ * RENAMED: Multiple controls properties definitions to prepend RAYGUI_ * RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency * Projects updated and multiple tweaks +* * 3.0 (04-Nov-2021) Integrated ricons data to avoid external file * REDESIGNED: GuiTextBoxMulti() * REMOVED: GuiImageButton*() * Multiple minor tweaks and bugs corrected +* * 2.9 (17-Mar-2021) REMOVED: Tooltip API * 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle() * 2.7 (20-Feb-2020) ADDED: Possible tooltips API @@ -140,6 +226,7 @@ * Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties * ADDED: 8 new custom styles ready to use * Multiple minor tweaks and bugs corrected +* * 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner() * 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed * Refactor all controls drawing mechanism to use control state @@ -158,14 +245,44 @@ * 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria. * 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria. * +* DEPENDENCIES: +* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing * -* CONTRIBUTORS: +* STANDALONE MODE: +* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled +* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs. * +* The following functions should be redefined for a custom backend: +* +* - Vector2 GetMousePosition(void); +* - float GetMouseWheelMove(void); +* - bool IsMouseButtonDown(int button); +* - bool IsMouseButtonPressed(int button); +* - bool IsMouseButtonReleased(int button); +* - bool IsKeyDown(int key); +* - bool IsKeyPressed(int key); +* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() +* +* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() +* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() +* +* - Font GetFontDefault(void); // -- GuiLoadStyleDefault() +* - Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle() +* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) +* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +* - void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data +* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs +* - int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +* - void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list +* - unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() +* +* CONTRIBUTORS: * Ramon Santamaria: Supervision, review, redesign, update and maintenance * Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019) * Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018) -* Adria Arranz: Testing and Implementation of additional controls (2018) -* Jordi Jorba: Testing and Implementation of additional controls (2018) +* Adria Arranz: Testing and implementation of additional controls (2018) +* Jordi Jorba: Testing and implementation of additional controls (2018) * Albert Martos: Review and testing of the library (2015) * Ian Eito: Review and testing of the library (2015) * Kevin Gato: Initial implementation of basic components (2014) @@ -174,7 +291,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -196,7 +313,10 @@ #ifndef RAYGUI_H #define RAYGUI_H -#define RAYGUI_VERSION "3.2" +#define RAYGUI_VERSION_MAJOR 4 +#define RAYGUI_VERSION_MINOR 0 +#define RAYGUI_VERSION_PATCH 0 +#define RAYGUI_VERSION "4.0" #if !defined(RAYGUI_STANDALONE) #include "raylib.h" @@ -291,6 +411,15 @@ int format; // Data format (PixelFormat type) } Texture2D; + // Image, pixel data stored in CPU memory (RAM) + typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) + } Image; + // GlyphInfo, font characters glyphs info typedef struct GlyphInfo { int value; // Character value (Unicode) @@ -304,44 +433,77 @@ // It should be redesigned to be provided by user typedef struct Font { int baseSize; // Base size (default chars height) - int glyphCount; // Number of characters - Texture2D texture; // Characters texture atlas - Rectangle *recs; // Characters rectangles in texture - GlyphInfo *chars; // Characters info data + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data } Font; #endif + // Style property +// NOTE: Used when exporting style as code for convenience typedef struct GuiStyleProp { - unsigned short controlId; - unsigned short propertyId; - unsigned int propertyValue; + unsigned short controlId; // Control identifier + unsigned short propertyId; // Property identifier + int propertyValue; // Property value } GuiStyleProp; +/* +// Controls text style -NOT USED- +// NOTE: Text style is defined by control +typedef struct GuiTextStyle { + unsigned int size; + int charSpacing; + int lineSpacing; + int alignmentH; + int alignmentV; + int padding; +} GuiTextStyle; +*/ + // Gui control state typedef enum { STATE_NORMAL = 0, STATE_FOCUSED, STATE_PRESSED, - STATE_DISABLED, + STATE_DISABLED } GuiState; // Gui control text alignment typedef enum { TEXT_ALIGN_LEFT = 0, TEXT_ALIGN_CENTER, - TEXT_ALIGN_RIGHT, + TEXT_ALIGN_RIGHT } GuiTextAlignment; +// Gui control text alignment vertical +// NOTE: Text vertical position inside the text bounds +typedef enum { + TEXT_ALIGN_TOP = 0, + TEXT_ALIGN_MIDDLE, + TEXT_ALIGN_BOTTOM +} GuiTextAlignmentVertical; + +// Gui control text wrap mode +// NOTE: Useful for multiline text +typedef enum { + TEXT_WRAP_NONE = 0, + TEXT_WRAP_CHAR, + TEXT_WRAP_WORD +} GuiTextWrapMode; + // Gui controls typedef enum { // Default -> populates to all controls when set DEFAULT = 0, + // Basic controls LABEL, // Used also for: LABELBUTTON BUTTON, TOGGLE, // Used also for: TOGGLEGROUP - SLIDER, // Used also for: SLIDERBAR + SLIDER, // Used also for: SLIDERBAR, TOGGLESLIDER PROGRESSBAR, CHECKBOX, COMBOBOX, @@ -358,37 +520,55 @@ typedef enum { // Gui base properties for every control // NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties) typedef enum { - BORDER_COLOR_NORMAL = 0, - BASE_COLOR_NORMAL, - TEXT_COLOR_NORMAL, - BORDER_COLOR_FOCUSED, - BASE_COLOR_FOCUSED, - TEXT_COLOR_FOCUSED, - BORDER_COLOR_PRESSED, - BASE_COLOR_PRESSED, - TEXT_COLOR_PRESSED, - BORDER_COLOR_DISABLED, - BASE_COLOR_DISABLED, - TEXT_COLOR_DISABLED, - BORDER_WIDTH, - TEXT_PADDING, - TEXT_ALIGNMENT, - RESERVED + BORDER_COLOR_NORMAL = 0, // Control border color in STATE_NORMAL + BASE_COLOR_NORMAL, // Control base color in STATE_NORMAL + TEXT_COLOR_NORMAL, // Control text color in STATE_NORMAL + BORDER_COLOR_FOCUSED, // Control border color in STATE_FOCUSED + BASE_COLOR_FOCUSED, // Control base color in STATE_FOCUSED + TEXT_COLOR_FOCUSED, // Control text color in STATE_FOCUSED + BORDER_COLOR_PRESSED, // Control border color in STATE_PRESSED + BASE_COLOR_PRESSED, // Control base color in STATE_PRESSED + TEXT_COLOR_PRESSED, // Control text color in STATE_PRESSED + BORDER_COLOR_DISABLED, // Control border color in STATE_DISABLED + BASE_COLOR_DISABLED, // Control base color in STATE_DISABLED + TEXT_COLOR_DISABLED, // Control text color in STATE_DISABLED + BORDER_WIDTH, // Control border size, 0 for no border + //TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls + //TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls + //TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls + TEXT_PADDING, // Control text padding, not considering border + TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding) + //TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls } GuiControlProperty; +// TODO: Which text styling properties should be global or per-control? +// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while +// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and +// should be configured by user as needed while defining the UI layout + + // Gui extended properties depend on control -// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties) +// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties) //---------------------------------------------------------------------------------- - // DEFAULT extended properties // NOTE: Those properties are common to all controls or global +// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT? typedef enum { TEXT_SIZE = 16, // Text size (glyphs max height) TEXT_SPACING, // Text spacing between glyphs LINE_COLOR, // Line control color BACKGROUND_COLOR, // Background color + TEXT_LINE_SPACING, // Text spacing between lines + TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding) + TEXT_WRAP_MODE // Text wrap-mode inside text bounds + //TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline + //TEXT_DECORATION_THICK // Text decoration line thikness } GuiDefaultProperty; +// Other possible text properties: +// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change +// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING... + // Label //typedef enum { } GuiLabelProperty; @@ -413,12 +593,12 @@ typedef enum { // ScrollBar typedef enum { - ARROWS_SIZE = 16, - ARROWS_VISIBLE, - SCROLL_SLIDER_PADDING, // (SLIDERBAR, SLIDER_PADDING) - SCROLL_SLIDER_SIZE, - SCROLL_PADDING, - SCROLL_SPEED, + ARROWS_SIZE = 16, // ScrollBar arrows size + ARROWS_VISIBLE, // ScrollBar arrows visible + SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding + SCROLL_SLIDER_SIZE, // ScrollBar slider size + SCROLL_PADDING, // ScrollBar scroll padding from arrows + SCROLL_SPEED, // ScrollBar scrolling speed } GuiScrollBarProperty; // CheckBox @@ -440,8 +620,7 @@ typedef enum { // TextBox/TextBoxMulti/ValueBox/Spinner typedef enum { - TEXT_INNER_PADDING = 16, // TextBox/TextBoxMulti/ValueBox/Spinner inner text padding - TEXT_LINES_SPACING, // TextBoxMulti lines separation + TEXT_READONLY = 16, // TextBox in read-only mode: 0-text editable, 1-text no-editable } GuiTextBoxProperty; // Spinner @@ -455,7 +634,7 @@ typedef enum { LIST_ITEMS_HEIGHT = 16, // ListView items height LIST_ITEMS_SPACING, // ListView items separation SCROLLBAR_WIDTH, // ListView scrollbar size (usually width) - SCROLLBAR_SIDE, // ListView scrollbar side (0-left, 1-right) + SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE) } GuiListViewProperty; // ColorPicker @@ -484,78 +663,89 @@ extern "C" { // Prevents name mangling of functions #endif // Global gui state control functions -RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) -RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) -RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) -RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) -RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) -RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f -RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) -RAYGUIAPI int GuiGetState(void); // Get gui state (global state) +RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state) +RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state) +RAYGUIAPI void GuiLock(void); // Lock gui controls (global state) +RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state) +RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state) +RAYGUIAPI void GuiSetAlpha(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f +RAYGUIAPI void GuiSetState(int state); // Set gui state (global state) +RAYGUIAPI int GuiGetState(void); // Get gui state (global state) // Font set/get functions -RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) -RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) +RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state) +RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state) // Style set/get functions -RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property -RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property - -// Container/separator controls, useful for controls organization -RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed -RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name -RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text -RAYGUIAPI void GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls -RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll); // Scroll Panel control - -// Basic controls set -RAYGUIAPI void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text -RAYGUIAPI bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked -RAYGUIAPI bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked -RAYGUIAPI bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active -RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index -RAYGUIAPI bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active -RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index -RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item -RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value -RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers -RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text -RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines -RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value -RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value -RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value -RAYGUIAPI void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text -RAYGUIAPI void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders -RAYGUIAPI Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs); // Grid control, returns mouse cell position - -// Advance controls set -RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index -RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters -RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message -RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive); // Text Input Box control, ask for text, supports secret -RAYGUIAPI Color GuiColorPicker(Rectangle bounds, const char *text, Color color); // Color Picker control (multiple color controls) -RAYGUIAPI Color GuiColorPanel(Rectangle bounds, const char *text, Color color); // Color Panel control -RAYGUIAPI float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha); // Color Bar Alpha control -RAYGUIAPI float GuiColorBarHue(Rectangle bounds, const char *text, float value); // Color Bar Hue control +RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property +RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property // Styles loading functions RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs) RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style +// Tooltips management functions +RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state) +RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state) +RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string + // Icons functionality RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported) - #if !defined(RAYGUI_NO_ICONS) -RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); +RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size +RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer +RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data +RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position +#endif -RAYGUIAPI unsigned int *GuiGetIcons(void); // Get full icons data pointer -RAYGUIAPI unsigned int *GuiGetIconData(int iconId); // Get icon bit data -RAYGUIAPI void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data -RAYGUIAPI void GuiSetIconScale(unsigned int scale); // Set icon scale (1 by default) -RAYGUIAPI void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value -RAYGUIAPI void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value -RAYGUIAPI bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value +// Controls +//---------------------------------------------------------------------------------------------------------- +// Container/separator controls, useful for controls organization +RAYGUIAPI int GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed +RAYGUIAPI int GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name +RAYGUIAPI int GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text +RAYGUIAPI int GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls +RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1 +RAYGUIAPI int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view); // Scroll Panel control + +// Basic controls set +RAYGUIAPI int GuiLabel(Rectangle bounds, const char *text); // Label control, shows text +RAYGUIAPI int GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked +RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked +RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active +RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index +RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked +RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active +RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index + +RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item +RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value +RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers +RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text + +RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control, returns selected value +RAYGUIAPI int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider Bar control, returns selected value +RAYGUIAPI int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Progress Bar control, shows current progress value +RAYGUIAPI int GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text +RAYGUIAPI int GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders +RAYGUIAPI int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell); // Grid control, returns mouse cell position + +// Advance controls set +RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active); // List View control, returns selected list item index +RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus); // List View with extended parameters +RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message +RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive); // Text Input Box control, ask for text, supports secret +RAYGUIAPI int GuiColorPicker(Rectangle bounds, const char *text, Color *color); // Color Picker control (multiple color controls) +RAYGUIAPI int GuiColorPanel(Rectangle bounds, const char *text, Color *color); // Color Panel control +RAYGUIAPI int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha); // Color Bar Alpha control +RAYGUIAPI int GuiColorBarHue(Rectangle bounds, const char *text, float *value); // Color Bar Hue control +RAYGUIAPI int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Picker control that avoids conversion to RGB on each call (multiple color controls) +RAYGUIAPI int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv); // Color Panel control that returns HSV color value, used by GuiColorPickerHSV() +//---------------------------------------------------------------------------------------------------------- + + +#if !defined(RAYGUI_NO_ICONS) #if !defined(RAYGUI_CUSTOM_ICONS) //---------------------------------------------------------------------------------- @@ -768,20 +958,20 @@ typedef enum { ICON_FILE_NEW = 203, ICON_FOLDER_ADD = 204, ICON_ALARM = 205, - ICON_206 = 206, - ICON_207 = 207, - ICON_208 = 208, - ICON_209 = 209, - ICON_210 = 210, - ICON_211 = 211, - ICON_212 = 212, - ICON_213 = 213, - ICON_214 = 214, - ICON_215 = 215, - ICON_216 = 216, - ICON_217 = 217, - ICON_218 = 218, - ICON_219 = 219, + ICON_CPU = 206, + ICON_ROM = 207, + ICON_STEP_OVER = 208, + ICON_STEP_INTO = 209, + ICON_STEP_OUT = 210, + ICON_RESTART = 211, + ICON_BREAKPOINT_ON = 212, + ICON_BREAKPOINT_OFF = 213, + ICON_BURGER_MENU = 214, + ICON_CASE_SENSITIVE = 215, + ICON_REG_EXP = 216, + ICON_FOLDER = 217, + ICON_FILE = 218, + ICON_SAND_TIMER = 219, ICON_220 = 220, ICON_221 = 221, ICON_222 = 222, @@ -839,7 +1029,7 @@ typedef enum { #include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()] #include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()] -#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy() +#include <string.h> // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy() #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()] #include <math.h> // Required for: roundf() [GuiColorPicker()] @@ -849,6 +1039,11 @@ typedef enum { #define RAYGUI_CLITERAL(name) (name) #endif +// Check if two rectangles are equal, used to validate a slider bounds as an id +#ifndef CHECK_BOUNDS_ID + #define CHECK_BOUNDS_ID(src, dst) ((src.x == dst.x) && (src.y == dst.y) && (src.width == dst.width) && (src.height == dst.height)) +#endif + #if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS) // Embedded icons, no external file provided @@ -875,272 +1070,277 @@ typedef enum { // guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB //---------------------------------------------------------------------------------- static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS] = { - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE - 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN - 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN - 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN - 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE - 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE - 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT - 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO - 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE - 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY - 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO - 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO - 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY - 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT - 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE - 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND - 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER - 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC - 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL - 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG - 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC - 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER - 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP - 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER - 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER - 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET - 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T - 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A - 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE - 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE - 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT - 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR - 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP - 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA - 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE - 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY - 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL - 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL - 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS - 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG - 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON - 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF - 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP - 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER - 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT - 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL - 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG - 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE - 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE - 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE - 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT - 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT - 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO - 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE - 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT - 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE - 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX - 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET - 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL - 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL - 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL - 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL - 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL - 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL - 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL - 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL - 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL - 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL - 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL - 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL - 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX - 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP - 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM - 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT - 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT - 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER - 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK - 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY - 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR - 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING - 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS - 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID - 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID - 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL - 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG - 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES - 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL - 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE - 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL - 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM - 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG - 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL - 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER - 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL - 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG - 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC - 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG - 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK - 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS - 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT - 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT - 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN - 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP - 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL - 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL - 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL - 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL - 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO - 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX - 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE - 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS - 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE - 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR - 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL - 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS - 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK - 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY - 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE - 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP - 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT - 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD - 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET - 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE - 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN - 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK - 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS - 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR - 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG - 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN - 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER - 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER - 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN - 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION - 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP - 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER - 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP - 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY - 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON - 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP - 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX - 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK - 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS - 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR - 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR - 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT - 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D - 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE - 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP - 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT - 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM - 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT - 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK - 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA - 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL - 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET - 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES - 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI - 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK - 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE - 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES - 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK - 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE - 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP - 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX - 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR - 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER - 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA - 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH - 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE - 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER - 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS - 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL - 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS - 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO - 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE - 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP - 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA - 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME - 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE - 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS - 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW - 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI - 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY - 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX - 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD - 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW - 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD - 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_206 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_207 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_208 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_209 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_210 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_211 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_212 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_213 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_214 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_215 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_216 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_217 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_218 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_219 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 - 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_NONE + 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // ICON_FOLDER_FILE_OPEN + 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // ICON_FILE_SAVE_CLASSIC + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // ICON_FOLDER_OPEN + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // ICON_FOLDER_SAVE + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // ICON_FILE_OPEN + 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // ICON_FILE_SAVE + 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // ICON_FILE_EXPORT + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // ICON_FILE_ADD + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // ICON_FILE_DELETE + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_FILETYPE_TEXT + 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // ICON_FILETYPE_AUDIO + 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // ICON_FILETYPE_IMAGE + 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // ICON_FILETYPE_PLAY + 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // ICON_FILETYPE_VIDEO + 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // ICON_FILETYPE_INFO + 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // ICON_FILE_COPY + 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // ICON_FILE_CUT + 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // ICON_FILE_PASTE + 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_CURSOR_HAND + 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // ICON_CURSOR_POINTER + 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // ICON_CURSOR_CLASSIC + 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // ICON_PENCIL + 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // ICON_PENCIL_BIG + 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // ICON_BRUSH_CLASSIC + 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // ICON_BRUSH_PAINTER + 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // ICON_WATER_DROP + 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // ICON_COLOR_PICKER + 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // ICON_RUBBER + 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // ICON_COLOR_BUCKET + 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // ICON_TEXT_T + 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // ICON_TEXT_A + 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // ICON_SCALE + 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // ICON_RESIZE + 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_POINT + 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // ICON_FILTER_BILINEAR + 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // ICON_CROP + 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // ICON_CROP_ALPHA + 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // ICON_SQUARE_TOGGLE + 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // ICON_SYMMETRY + 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // ICON_SYMMETRY_HORIZONTAL + 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // ICON_SYMMETRY_VERTICAL + 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // ICON_LENS + 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // ICON_LENS_BIG + 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // ICON_EYE_ON + 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // ICON_EYE_OFF + 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // ICON_FILTER_TOP + 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // ICON_FILTER + 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_POINT + 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL + 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG + 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // ICON_TARGET_MOVE + 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // ICON_CURSOR_MOVE + 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // ICON_CURSOR_SCALE + 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // ICON_CURSOR_SCALE_RIGHT + 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // ICON_CURSOR_SCALE_LEFT + 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO + 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // ICON_REREDO + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // ICON_MUTATE + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // ICON_ROTATE + 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // ICON_REPEAT + 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // ICON_SHUFFLE + 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // ICON_EMPTYBOX + 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // ICON_TARGET + 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_SMALL_FILL + 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // ICON_TARGET_BIG_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // ICON_TARGET_MOVE_FILL + 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // ICON_CURSOR_MOVE_FILL + 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // ICON_CURSOR_SCALE_FILL + 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // ICON_CURSOR_SCALE_RIGHT_FILL + 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // ICON_CURSOR_SCALE_LEFT_FILL + 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // ICON_UNDO_FILL + 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // ICON_REDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // ICON_REREDO_FILL + 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // ICON_MUTATE_FILL + 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // ICON_ROTATE_FILL + 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // ICON_REPEAT_FILL + 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // ICON_SHUFFLE_FILL + 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // ICON_EMPTYBOX_SMALL + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX + 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP + 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // ICON_BOX_BOTTOM_RIGHT + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // ICON_BOX_BOTTOM + 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // ICON_BOX_BOTTOM_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_LEFT + 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_TOP_LEFT + 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // ICON_BOX_CENTER + 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // ICON_BOX_CIRCLE_MASK + 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // ICON_POT + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // ICON_ALPHA_MULTIPLY + 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // ICON_ALPHA_CLEAR + 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // ICON_DITHERING + 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // ICON_MIPMAPS + 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // ICON_BOX_GRID + 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // ICON_GRID + 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // ICON_BOX_CORNERS_SMALL + 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // ICON_BOX_CORNERS_BIG + 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // ICON_FOUR_BOXES + 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // ICON_GRID_FILL + 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // ICON_BOX_MULTISIZE + 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_SMALL + 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // ICON_ZOOM_MEDIUM + 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // ICON_ZOOM_BIG + 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // ICON_ZOOM_ALL + 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // ICON_ZOOM_CENTER + 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // ICON_BOX_DOTS_SMALL + 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // ICON_BOX_DOTS_BIG + 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // ICON_BOX_CONCENTRIC + 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // ICON_BOX_GRID_BIG + 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // ICON_OK_TICK + 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // ICON_CROSS + 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // ICON_ARROW_LEFT + 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // ICON_ARROW_RIGHT + 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // ICON_ARROW_DOWN + 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP + 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // ICON_ARROW_LEFT_FILL + 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // ICON_ARROW_RIGHT_FILL + 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // ICON_ARROW_DOWN_FILL + 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // ICON_ARROW_UP_FILL + 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // ICON_AUDIO + 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // ICON_FX + 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // ICON_WAVE + 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // ICON_WAVE_SINUS + 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // ICON_WAVE_SQUARE + 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // ICON_WAVE_TRIANGULAR + 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // ICON_CROSS_SMALL + 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // ICON_PLAYER_PREVIOUS + 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // ICON_PLAYER_PLAY_BACK + 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // ICON_PLAYER_PLAY + 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // ICON_PLAYER_PAUSE + 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // ICON_PLAYER_STOP + 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // ICON_PLAYER_NEXT + 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // ICON_PLAYER_RECORD + 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // ICON_MAGNET + 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_CLOSE + 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // ICON_LOCK_OPEN + 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // ICON_CLOCK + 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // ICON_TOOLS + 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // ICON_GEAR + 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // ICON_GEAR_BIG + 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // ICON_BIN + 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // ICON_HAND_POINTER + 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // ICON_LASER + 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // ICON_COIN + 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // ICON_EXPLOSION + 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // ICON_1UP + 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // ICON_PLAYER + 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // ICON_PLAYER_JUMP + 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // ICON_KEY + 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // ICON_DEMON + 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // ICON_TEXT_POPUP + 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // ICON_GEAR_EX + 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK + 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // ICON_CRACK_POINTS + 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // ICON_STAR + 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // ICON_DOOR + 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // ICON_EXIT + 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // ICON_MODE_2D + 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // ICON_MODE_3D + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE + 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_TOP + 0x7fe00000, 0x50386030, 0x47c2483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // ICON_CUBE_FACE_LEFT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // ICON_CUBE_FACE_FRONT + 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3bf27be2, 0x0bfe1bfa, 0x000007fe, // ICON_CUBE_FACE_BOTTOM + 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // ICON_CUBE_FACE_RIGHT + 0x7fe00000, 0x6fe85ff0, 0x781e77e4, 0x7be27be2, 0x7be27be2, 0x24127be2, 0x0c06140a, 0x000007fe, // ICON_CUBE_FACE_BACK + 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // ICON_CAMERA + 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // ICON_SPECIAL + 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // ICON_LINK_NET + 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // ICON_LINK_BOXES + 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // ICON_LINK_MULTI + 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // ICON_LINK + 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // ICON_LINK_BROKE + 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // ICON_TEXT_NOTES + 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // ICON_NOTEBOOK + 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // ICON_SUITCASE + 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // ICON_SUITCASE_ZIP + 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // ICON_MAILBOX + 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // ICON_MONITOR + 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // ICON_PRINTER + 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA + 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // ICON_PHOTO_CAMERA_FLASH + 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // ICON_HOUSE + 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // ICON_HEART + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // ICON_CORNER + 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // ICON_VERTICAL_BARS + 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // ICON_VERTICAL_BARS_FILL + 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // ICON_LIFE_BARS + 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // ICON_INFO + 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // ICON_CROSSLINE + 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // ICON_HELP + 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // ICON_FILETYPE_ALPHA + 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // ICON_FILETYPE_HOME + 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS_VISIBLE + 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // ICON_LAYERS + 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_WINDOW + 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // ICON_HIDPI + 0x3ff00000, 0x201c2010, 0x2a842e84, 0x2e842a84, 0x2ba42004, 0x2aa42aa4, 0x20042ba4, 0x00003ffc, // ICON_FILETYPE_BINARY + 0x00000000, 0x00000000, 0x00120012, 0x4a5e4bd2, 0x485233d2, 0x00004bd2, 0x00000000, 0x00000000, // ICON_HEX + 0x01800000, 0x381c0660, 0x23c42004, 0x23c42044, 0x13c82204, 0x08101008, 0x02400420, 0x00000180, // ICON_SHIELD + 0x007e0000, 0x20023fc2, 0x40227fe2, 0x400a403a, 0x400a400a, 0x400a400a, 0x4008400e, 0x00007ff8, // ICON_FILE_NEW + 0x00000000, 0x0042007e, 0x40027fc2, 0x44024002, 0x5f024402, 0x44024402, 0x7ffe4002, 0x00000000, // ICON_FOLDER_ADD + 0x44220000, 0x12482244, 0xf3cf0000, 0x14280420, 0x48122424, 0x08100810, 0x1ff81008, 0x03c00420, // ICON_ALARM + 0x0aa00000, 0x1ff80aa0, 0x1068700e, 0x1008706e, 0x1008700e, 0x1008700e, 0x0aa01ff8, 0x00000aa0, // ICON_CPU + 0x07e00000, 0x04201db8, 0x04a01c38, 0x04a01d38, 0x04a01d38, 0x04a01d38, 0x04201d38, 0x000007e0, // ICON_ROM + 0x00000000, 0x03c00000, 0x3c382ff0, 0x3c04380c, 0x01800000, 0x03c003c0, 0x00000180, 0x00000000, // ICON_STEP_OVER + 0x01800000, 0x01800180, 0x01800180, 0x03c007e0, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_INTO + 0x01800000, 0x07e003c0, 0x01800180, 0x01800180, 0x00000180, 0x01800000, 0x03c003c0, 0x00000180, // ICON_STEP_OUT + 0x00000000, 0x0ff003c0, 0x181c1c34, 0x303c301c, 0x30003000, 0x1c301800, 0x03c00ff0, 0x00000000, // ICON_RESTART + 0x00000000, 0x00000000, 0x07e003c0, 0x0ff00ff0, 0x0ff00ff0, 0x03c007e0, 0x00000000, 0x00000000, // ICON_BREAKPOINT_ON + 0x00000000, 0x00000000, 0x042003c0, 0x08100810, 0x08100810, 0x03c00420, 0x00000000, 0x00000000, // ICON_BREAKPOINT_OFF + 0x00000000, 0x00000000, 0x1ff81ff8, 0x1ff80000, 0x00001ff8, 0x1ff81ff8, 0x00000000, 0x00000000, // ICON_BURGER_MENU + 0x00000000, 0x00000000, 0x00880070, 0x0c880088, 0x1e8810f8, 0x3e881288, 0x00000000, 0x00000000, // ICON_CASE_SENSITIVE + 0x00000000, 0x02000000, 0x07000a80, 0x07001fc0, 0x02000a80, 0x00300030, 0x00000000, 0x00000000, // ICON_REG_EXP + 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // ICON_FOLDER + 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x00003ffc, // ICON_FILE + 0x1ff00000, 0x20082008, 0x17d02fe8, 0x05400ba0, 0x09200540, 0x23881010, 0x2fe827c8, 0x00001ff0, // ICON_SAND_TIMER + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_220 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_221 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_222 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_223 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_224 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_225 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_226 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_227 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_228 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_229 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_230 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_231 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_232 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_233 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_234 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_235 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_236 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_237 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_238 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_239 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_240 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_241 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_242 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_243 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_244 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_245 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_246 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_247 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_248 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_249 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_250 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_251 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_252 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_253 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_254 + 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // ICON_255 }; +// NOTE: We keep a pointer to the icons array, useful to point to other sets if required +static unsigned int *guiIconsPtr = guiIcons; + #endif // !RAYGUI_NO_ICONS && !RAYGUI_CUSTOM_ICONS #ifndef RAYGUI_ICON_SIZE #define RAYGUI_ICON_SIZE 0 #endif -#define RAYGUI_MAX_CONTROLS 16 // Maximum number of standard controls -#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of standard properties +// WARNING: Those values define the total size of the style data array, +// if changed, previous saved styles could become incompatible +#define RAYGUI_MAX_CONTROLS 16 // Maximum number of controls +#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of base properties #define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties //---------------------------------------------------------------------------------- @@ -1152,13 +1352,24 @@ typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement; //---------------------------------------------------------------------------------- // Global Variables Definition //---------------------------------------------------------------------------------- -static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state +static GuiState guiState = STATE_NORMAL; // Gui global state, if !STATE_NORMAL, forces defined state -static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) -static bool guiLocked = false; // Gui lock state (no inputs processed) -static float guiAlpha = 1.0f; // Gui element transpacency on drawing +static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib) +static bool guiLocked = false; // Gui lock state (no inputs processed) +static float guiAlpha = 1.0f; // Gui controls transparency -static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) +static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled) + +static bool guiTooltip = false; // Tooltip enabled/disabled +static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user) + +static bool guiSliderDragging = false; // Gui slider drag state (no inputs processed except dragged slider) +static Rectangle guiSliderActive = { 0 }; // Gui slider active bounds rectangle, used as an unique identifier + +static int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*() +//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking +static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down +static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement //---------------------------------------------------------------------------------- // Style data array for all gui style properties (allocated on data segment by default) @@ -1203,39 +1414,44 @@ static bool IsMouseButtonReleased(int button); static bool IsKeyDown(int key); static bool IsKeyPressed(int key); -static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox() +static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox() //------------------------------------------------------------------------------- // Drawing required functions //------------------------------------------------------------------------------- -static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon() - +static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle() static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker() //------------------------------------------------------------------------------- // Text required functions //------------------------------------------------------------------------------- -static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle() -static Font GetFontDefault(void); // -- GuiLoadStyleDefault() -static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle() -static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle() -static char *LoadFileText(const char *fileName); // -- GuiLoadStyle() -static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle() - -static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti() -static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText() +static Font GetFontDefault(void); // -- GuiLoadStyleDefault() +static Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // -- GuiLoadStyle(), load font + +static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle(), required to load texture from embedded font atlas image +static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle(), required to set shapes rec to font white rec (optimization) + +static char *LoadFileText(const char *fileName); // -- GuiLoadStyle(), required to load charset data +static void UnloadFileText(char *text); // -- GuiLoadStyle(), required to unload charset data + +static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle(), required to find charset/font file from text .rgs + +static int *LoadCodepoints(const char *text, int *count); // -- GuiLoadStyle(), required to load required font codepoints list +static void UnloadCodepoints(int *codepoints); // -- GuiLoadStyle(), required to unload codepoints list + +static unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // -- GuiLoadStyle() //------------------------------------------------------------------------------- // raylib functions already implemented in raygui //------------------------------------------------------------------------------- static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value static int ColorToInt(Color color); // Returns hexadecimal value for a Color -static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed' static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings static int TextToInteger(const char *text); // Get integer value from text -static int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded text + +static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter) static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient @@ -1246,18 +1462,23 @@ static void DrawRectangleGradientV(int posX, int posY, int width, int height, Co //---------------------------------------------------------------------------------- // Module specific Functions Declaration //---------------------------------------------------------------------------------- -static int GetTextWidth(const char *text); // Gui get text width using default font +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize); // Load style from memory (binary only) + +static int GetTextWidth(const char *text); // Gui get text width using gui font and style static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor -static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint); // Gui draw text using default font static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style -static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow); // Split controls text into multiple strings static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll bar control, used by GuiScrollPanel() +static void GuiTooltip(Rectangle controlRec); // Draw tooltip using control rec position + +static Color GuiFade(Color color, float alpha); // Fade color by an alpha factor //---------------------------------------------------------------------------------- // Gui Setup Functions Definition @@ -1280,7 +1501,7 @@ void GuiUnlock(void) { guiLocked = false; } bool GuiIsLocked(void) { return guiLocked; } // Set gui controls alpha global state -void GuiFade(float alpha) +void GuiSetAlpha(float alpha) { if (alpha < 0.0f) alpha = 0.0f; else if (alpha > 1.0f) alpha = 1.0f; @@ -1306,7 +1527,6 @@ void GuiSetFont(Font font) if (!guiStyleLoaded) GuiLoadStyleDefault(); guiFont = font; - GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize); } } @@ -1341,7 +1561,7 @@ int GuiGetStyle(int control, int property) //---------------------------------------------------------------------------------- // Window Box control -bool GuiWindowBox(Rectangle bounds, const char *title) +int GuiWindowBox(Rectangle bounds, const char *title) { // Window title bar height (including borders) // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox() @@ -1349,8 +1569,8 @@ bool GuiWindowBox(Rectangle bounds, const char *title) #define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24 #endif + int result = 0; //GuiState state = guiState; - bool clicked = false; int statusBarHeight = RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT; @@ -1377,38 +1597,41 @@ bool GuiWindowBox(Rectangle bounds, const char *title) GuiSetStyle(BUTTON, BORDER_WIDTH, 1); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); #if defined(RAYGUI_NO_ICONS) - clicked = GuiButton(closeButtonRec, "x"); + result = GuiButton(closeButtonRec, "x"); #else - clicked = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); + result = GuiButton(closeButtonRec, GuiIconText(ICON_CROSS_SMALL, NULL)); #endif GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); //-------------------------------------------------------------------- - return clicked; + return result; // Window close button clicked: result = 1 } // Group Box control with text name -void GuiGroupBox(Rectangle bounds, const char *text) +int GuiGroupBox(Rectangle bounds, const char *text) { #if !defined(RAYGUI_GROUPBOX_LINE_THICK) #define RAYGUI_GROUPBOX_LINE_THICK 1 #endif + int result = 0; GuiState state = guiState; // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); - GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha)); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, RAYGUI_GROUPBOX_LINE_THICK }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, RAYGUI_GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR))); GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y - GuiGetStyle(DEFAULT, TEXT_SIZE)/2, bounds.width, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) }, text); //-------------------------------------------------------------------- + + return result; } // Line control -void GuiLine(Rectangle bounds, const char *text) +int GuiLine(Rectangle bounds, const char *text) { #if !defined(RAYGUI_LINE_ORIGIN_SIZE) #define RAYGUI_LINE_MARGIN_TEXT 12 @@ -1417,9 +1640,10 @@ void GuiLine(Rectangle bounds, const char *text) #define RAYGUI_LINE_TEXT_PADDING 4 #endif + int result = 0; GuiState state = guiState; - Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha); + Color color = GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)); // Draw control //-------------------------------------------------------------------- @@ -1427,7 +1651,7 @@ void GuiLine(Rectangle bounds, const char *text) else { Rectangle textBounds = { 0 }; - textBounds.width = (float)GetTextWidth(text); + textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = bounds.height; textBounds.x = bounds.x + RAYGUI_LINE_MARGIN_TEXT; textBounds.y = bounds.y; @@ -1438,15 +1662,18 @@ void GuiLine(Rectangle bounds, const char *text) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + 12 + textBounds.width + 4, bounds.y + bounds.height/2, bounds.width - textBounds.width - RAYGUI_LINE_MARGIN_TEXT - RAYGUI_LINE_TEXT_PADDING, 1 }, 0, BLANK, color); } //-------------------------------------------------------------------- + + return result; } // Panel control -void GuiPanel(Rectangle bounds, const char *text) +int GuiPanel(Rectangle bounds, const char *text) { #if !defined(RAYGUI_PANEL_BORDER_WIDTH) #define RAYGUI_PANEL_BORDER_WIDTH 1 #endif + int result = 0; GuiState state = guiState; // Text will be drawn as a header bar (if provided) @@ -1457,22 +1684,106 @@ void GuiPanel(Rectangle bounds, const char *text) { // Move panel bounds after the header bar bounds.y += (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; - bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + 1; + bounds.height -= (float)RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 1; } // Draw control //-------------------------------------------------------------------- if (text != NULL) GuiStatusBar(statusBar, text); // Draw panel header as status bar - GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha), - Fade(GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha)); + GuiDrawRectangle(bounds, RAYGUI_PANEL_BORDER_WIDTH, GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), + GetColor(GuiGetStyle(DEFAULT, (state == STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR))); //-------------------------------------------------------------------- + + return result; +} + +// Tab Bar control +// NOTE: Using GuiToggle() for the TABS +int GuiTabBar(Rectangle bounds, const char **text, int count, int *active) +{ + #define RAYGUI_TABBAR_ITEM_WIDTH 160 + + int result = -1; + //GuiState state = guiState; + + Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height }; + + if (*active < 0) *active = 0; + else if (*active > count - 1) *active = count - 1; + + int offsetX = 0; // Required in case tabs go out of screen + offsetX = (*active + 2)*RAYGUI_TABBAR_ITEM_WIDTH - GetScreenWidth(); + if (offsetX < 0) offsetX = 0; + + bool toggle = false; // Required for individual toggles + + // Draw control + //-------------------------------------------------------------------- + for (int i = 0; i < count; i++) + { + tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i - offsetX; + + if (tabBounds.x < GetScreenWidth()) + { + // Draw tabs as toggle controls + int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT); + int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); + GuiSetStyle(TOGGLE, TEXT_PADDING, 8); + + if (i == (*active)) + { + toggle = true; + // GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); + } + else + { + toggle = false; + // GuiToggle(tabBounds, GuiIconText(12, text[i]), &toggle); + GuiToggle(tabBounds, text[i], &toggle); + if (toggle) *active = i; + } + + GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding); + GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment); + + // Draw tab close button + // NOTE: Only draw close button for current tab: if (CheckCollisionPointRec(mousePosition, tabBounds)) + int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH); + int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT); + GuiSetStyle(BUTTON, BORDER_WIDTH, 1); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); +#if defined(RAYGUI_NO_ICONS) + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, "x")) result = i; +#else + if (GuiButton(RAYGUI_CLITERAL(Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) result = i; +#endif + GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment); + } + } + + // Draw tab-bar bottom line + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL))); + //-------------------------------------------------------------------- + + return result; // Return as result the current TAB closing requested } // Scroll Panel control -Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll) +int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll, Rectangle *view) { + #define RAYGUI_MIN_SCROLLBAR_WIDTH 40 + #define RAYGUI_MIN_SCROLLBAR_HEIGHT 40 + + int result = 0; GuiState state = guiState; + float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel + + Rectangle temp = { 0 }; + if (view == NULL) view = &temp; Vector2 scrollPos = { 0.0f, 0.0f }; if (scroll != NULL) scrollPos = *scroll; @@ -1497,21 +1808,44 @@ Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0; - Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth }; - Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) }; + Rectangle horizontalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)horizontalScrollBarWidth + }; + Rectangle verticalScrollBar = { + (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), + (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), + (float)verticalScrollBarWidth, + (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) + }; + + // Make sure scroll bars have a minimum width/height + // NOTE: If content >>> bounds, size could be very small or even 0 + if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH) + { + horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH; + mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height + } + if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT) + { + verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT; + mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width + } // Calculate view area (area without the scrollbars) - Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? + *view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } : RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth }; // Clip view area to the actual content size - if (view.width > content.width) view.width = content.width; - if (view.height > content.height) view.height = content.height; + if (view->width > content.width) view->width = content.width; + if (view->height > content.height) view->height = content.height; float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH); float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); - float verticalMin = hasVerticalScrollBar? 0 : -1; + float verticalMin = hasVerticalScrollBar? 0.0f : -1.0f; float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH); // Update control @@ -1541,9 +1875,9 @@ Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, #endif float wheelMove = GetMouseWheelMove(); - // Horizontal scroll (Shift + Mouse wheel) - if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20; - else scrollPos.y += wheelMove*20; // Vertical scroll + // Horizontal and vertical scrolling with mouse wheel + if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_LEFT_SHIFT))) scrollPos.x += wheelMove*mouseWheelSpeed; + else scrollPos.y += wheelMove*mouseWheelSpeed; // Vertical scroll } } @@ -1585,11 +1919,11 @@ Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, if (hasHorizontalScrollBar && hasVerticalScrollBar) { Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 }; - GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha)); + GuiDrawRectangle(corner, 0, BLANK, GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3)))); } // Draw scrollbar lines depending on current state - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK); + GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), BLANK); // Set scrollbar slider size back to the way it was before GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider); @@ -1597,34 +1931,37 @@ Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, if (scroll != NULL) *scroll = scrollPos; - return view; + return result; } // Label control -void GuiLabel(Rectangle bounds, const char *text) +int GuiLabel(Rectangle bounds, const char *text) { + int result = 0; GuiState state = guiState; // Update control //-------------------------------------------------------------------- - // ... + //... //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- + + return result; } // Button control, returns true when clicked -bool GuiButton(Rectangle bounds, const char *text) +int GuiButton(Rectangle bounds, const char *text) { + int result = 0; GuiState state = guiState; - bool pressed = false; // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -1634,33 +1971,35 @@ bool GuiButton(Rectangle bounds, const char *text) if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha)); - GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), GetColor(GuiGetStyle(BUTTON, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), GetColor(GuiGetStyle(BUTTON, TEXT + (state*3)))); + + if (state == STATE_FOCUSED) GuiTooltip(bounds); //------------------------------------------------------------------ - return pressed; + return result; // Button pressed: result = 1 } // Label button control -bool GuiLabelButton(Rectangle bounds, const char *text) +int GuiLabelButton(Rectangle bounds, const char *text) { GuiState state = guiState; bool pressed = false; // NOTE: We force bounds.width to be all text - float textWidth = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x; - if (bounds.width < textWidth) bounds.width = textWidth; + float textWidth = (float)GetTextWidth(text); + if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2; // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -1677,20 +2016,24 @@ bool GuiLabelButton(Rectangle bounds, const char *text) // Draw control //-------------------------------------------------------------------- - GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- return pressed; } // Toggle Button control, returns true when active -bool GuiToggle(Rectangle bounds, const char *text, bool active) +int GuiToggle(Rectangle bounds, const char *text, bool *active) { + int result = 0; GuiState state = guiState; + bool temp = false; + if (active == NULL) active = &temp; + // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -1701,7 +2044,7 @@ bool GuiToggle(Rectangle bounds, const char *text, bool active) else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { state = STATE_NORMAL; - active = !active; + *active = !(*active); } else state = STATE_FOCUSED; } @@ -1712,32 +2055,40 @@ bool GuiToggle(Rectangle bounds, const char *text, bool active) //-------------------------------------------------------------------- if (state == STATE_NORMAL) { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha)); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, ((*active)? BORDER_COLOR_PRESSED : (BORDER + state*3)))), GetColor(GuiGetStyle(TOGGLE, ((*active)? BASE_COLOR_PRESSED : (BASE + state*3))))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, ((*active)? TEXT_COLOR_PRESSED : (TEXT + state*3))))); } else { - GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha)); - GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), GetColor(GuiGetStyle(TOGGLE, BASE + state*3))); + GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TOGGLE, TEXT + state*3))); } + + if (state == STATE_FOCUSED) GuiTooltip(bounds); //-------------------------------------------------------------------- - return active; + return result; } -// Toggle Group control, returns toggled button index -int GuiToggleGroup(Rectangle bounds, const char *text, int active) +// Toggle Group control, returns toggled button codepointIndex +int GuiToggleGroup(Rectangle bounds, const char *text, int *active) { #if !defined(RAYGUI_TOGGLEGROUP_MAX_ITEMS) #define RAYGUI_TOGGLEGROUP_MAX_ITEMS 32 #endif + int result = 0; float initBoundsX = bounds.x; + int temp = 0; + if (active == NULL) active = &temp; + + bool toggle = false; // Required for individual toggles + // Get substrings items from text (items pointers) int rows[RAYGUI_TOGGLEGROUP_MAX_ITEMS] = { 0 }; int itemCount = 0; - const char **items = GuiTextSplit(text, &itemCount, rows); + const char **items = GuiTextSplit(text, ';', &itemCount, rows); int prevRow = rows[0]; @@ -1750,25 +2101,110 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int active) prevRow = rows[i]; } - if (i == active) GuiToggle(bounds, items[i], true); - else if (GuiToggle(bounds, items[i], false) == true) active = i; + if (i == (*active)) + { + toggle = true; + GuiToggle(bounds, items[i], &toggle); + } + else + { + toggle = false; + GuiToggle(bounds, items[i], &toggle); + if (toggle) *active = i; + } bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING)); } - return active; + return result; +} + +// Toggle Slider control extended, returns true when clicked +int GuiToggleSlider(Rectangle bounds, const char *text, int *active) +{ + int result = 0; + GuiState state = guiState; + + int temp = 0; + if (active == NULL) active = &temp; + + //bool toggle = false; // Required for individual toggles + + // Get substrings items from text (items pointers) + int itemCount = 0; + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); + + Rectangle slider = { + 0, // Calculated later depending on the active toggle + bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), + (bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount, + bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; + else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + (*active)++; + result = 1; + } + else state = STATE_FOCUSED; + } + + if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED; + } + + if (*active >= itemCount) *active = 0; + slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width; + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))), + GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL))); + + // Draw internal slider + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + + // Draw text in slider + if (text != NULL) + { + Rectangle textBounds = { 0 }; + textBounds.width = (float)GetTextWidth(text); + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); + textBounds.x = slider.x + slider.width/2 - textBounds.width/2; + textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + + GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha)); + } + //-------------------------------------------------------------------- + + return result; } // Check Box control, returns true when active -bool GuiCheckBox(Rectangle bounds, const char *text, bool checked) +int GuiCheckBox(Rectangle bounds, const char *text, bool *checked) { + int result = 0; GuiState state = guiState; + bool temp = false; + if (checked == NULL) checked = &temp; + Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text); + textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -1777,7 +2213,7 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -1794,35 +2230,39 @@ bool GuiCheckBox(Rectangle bounds, const char *text, bool checked) if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; else state = STATE_FOCUSED; - if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked; + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) *checked = !(*checked); } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK); + GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), BLANK); - if (checked) + if (*checked) { Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING), bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)), bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) }; - GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha)); + GuiDrawRectangle(check, 0, BLANK, GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3))); } - GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- - return checked; + return result; } -// Combo Box control, returns selected item index -int GuiComboBox(Rectangle bounds, const char *text, int active) +// Combo Box control, returns selected item codepointIndex +int GuiComboBox(Rectangle bounds, const char *text, int *active) { + int result = 0; GuiState state = guiState; + int temp = 0; + if (active == NULL) active = &temp; + bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING)); Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_SPACING), @@ -1830,14 +2270,14 @@ int GuiComboBox(Rectangle bounds, const char *text, int active) // Get substrings items from text (items pointers, lengths and count) int itemCount = 0; - const char **items = GuiTextSplit(text, &itemCount, NULL); + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); - if (active < 0) active = 0; - else if (active > itemCount - 1) active = itemCount - 1; + if (*active < 0) *active = 0; + else if (*active > (itemCount - 1)) *active = itemCount - 1; // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1)) + if ((state != STATE_DISABLED) && !guiLocked && (itemCount > 1) && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -1846,8 +2286,8 @@ int GuiComboBox(Rectangle bounds, const char *text, int active) { if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { - active += 1; - if (active >= itemCount) active = 0; + *active += 1; + if (*active >= itemCount) *active = 0; // Cyclic combobox } if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED; @@ -1859,8 +2299,8 @@ int GuiComboBox(Rectangle bounds, const char *text, int active) // Draw control //-------------------------------------------------------------------- // Draw combo box main - GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha)); - GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3)))); + GuiDrawText(items[*active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3)))); // Draw selector using a custom button // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values @@ -1869,37 +2309,37 @@ int GuiComboBox(Rectangle bounds, const char *text, int active) GuiSetStyle(BUTTON, BORDER_WIDTH, 1); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); - GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount)); + GuiButton(selector, TextFormat("%i/%i", *active + 1, itemCount)); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign); GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); //-------------------------------------------------------------------- - return active; + return result; } // Dropdown Box control // NOTE: Returns mouse click -bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) +int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode) { + int result = 0; GuiState state = guiState; + int itemSelected = *active; int itemFocused = -1; // Get substrings items from text (items pointers, lengths and count) int itemCount = 0; - const char **items = GuiTextSplit(text, &itemCount, NULL); + const char **items = GuiTextSplit(text, ';', &itemCount, NULL); Rectangle boundsOpen = bounds; boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING)); Rectangle itemBounds = bounds; - bool pressed = false; // Check mouse button pressed - // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1)) + if ((state != STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1) && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -1910,11 +2350,11 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo // Check if mouse has been pressed or released outside limits if (!CheckCollisionPointRec(mousePoint, boundsOpen)) { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) result = 1; } // Check if already selected item has been pressed again - if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; // Check focused and selected item for (int i = 0; i < itemCount; i++) @@ -1928,7 +2368,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { itemSelected = i; - pressed = true; // Item selected, change to editMode = false + result = 1; // Item selected } break; } @@ -1942,7 +2382,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo { if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { - pressed = true; + result = 1; state = STATE_PRESSED; } else state = STATE_FOCUSED; @@ -1955,8 +2395,8 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo //-------------------------------------------------------------------- if (editMode) GuiPanel(boundsOpen, NULL); - GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha)); - GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3))); + GuiDrawText(items[itemSelected], GetTextBounds(DROPDOWNBOX, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3))); if (editMode) { @@ -1968,107 +2408,286 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo if (i == itemSelected) { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha)); - GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha)); + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED))); } else if (i == itemFocused) { - GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha)); - GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha)); + GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED))); + GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED))); } - else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha)); + else GuiDrawText(items[i], GetTextBounds(DROPDOWNBOX, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL))); } } // Draw arrows (using icon if available) #if defined(RAYGUI_NO_ICONS) GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); #else GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); // ICON_ARROW_DOWN_FILL + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); // ICON_ARROW_DOWN_FILL #endif //-------------------------------------------------------------------- *active = itemSelected; - return pressed; + + // TODO: Use result to return more internal states: mouse-press out-of-bounds, mouse-press over selected-item... + return result; // Mouse click: result = 1 } -// Text Box control, updates input text -// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation) -bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) +// Text Box control +// NOTE: Returns true on ENTER pressed (useful for data validation) +int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode) { + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement + #endif + #if !defined(RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) + #define RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY 1 // Frames delay for autocursor movement + #endif + + int result = 0; GuiState state = guiState; - bool pressed = false; - int textWidth = GetTextWidth(text); + + bool multiline = false; // TODO: Consider multiline text input + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); + Rectangle textBounds = GetTextBounds(TEXTBOX, bounds); - int textAlignment = editMode && textWidth >= textBounds.width ? TEXT_ALIGN_RIGHT : GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT); + int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex); + int textIndexOffset = 0; // Text index offset to start drawing in the box + // Cursor rectangle + // NOTE: Position X value should be updated Rectangle cursor = { - bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2, - bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), - 4, + textBounds.x + textWidth + GuiGetStyle(DEFAULT, TEXT_SPACING), + textBounds.y + textBounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE), + 2, (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2 }; if (cursor.height >= bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2; if (cursor.y < (bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH))) cursor.y = bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH); + // Mouse cursor rectangle + // NOTE: Initialized outside of screen + Rectangle mouseCursor = cursor; + mouseCursor.x = -1; + mouseCursor.width = 1; + + // Auto-cursor movement logic + // NOTE: Cursor moves automatically when key down after some time + if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE) || IsKeyDown(KEY_DELETE)) autoCursorCooldownCounter++; + else + { + autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter + autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter + } + + // Blink-cursor frame counter + //if (!autoCursorMode) blinkCursorFrameCounter++; + //else blinkCursorFrameCounter = 0; + // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + // WARNING: Text editing is only supported under certain conditions: + if ((state != STATE_DISABLED) && // Control not disabled + !GuiGetStyle(TEXTBOX, TEXT_READONLY) && // TextBox not on read-only mode + !guiLocked && // Gui not locked + !guiSliderDragging && // No gui slider on dragging + (wrapMode == TEXT_WRAP_NONE)) // No wrap mode { - Vector2 mousePoint = GetMousePosition(); + Vector2 mousePosition = GetMousePosition(); if (editMode) { state = STATE_PRESSED; - int key = GetCharPressed(); // Returns codepoint as Unicode - int keyCount = (int)strlen(text); - int byteSize = 0; - const char *textUTF8 = CodepointToUTF8(key, &byteSize); + // If text does not fit in the textbox and current cursor position is out of bounds, + // we add an index offset to text for drawing only what requires depending on cursor + while (textWidth >= textBounds.width) + { + int nextCodepointSize = 0; + GetCodepointNext(text + textIndexOffset, &nextCodepointSize); + + textIndexOffset += nextCodepointSize; + + textWidth = GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex); + } + + int textLength = (int)strlen(text); // Get current text length + int codepoint = GetCharPressed(); // Get Unicode codepoint + if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n'; + + if (textBoxCursorIndex > textLength) textBoxCursorIndex = textLength; + + // Encode codepoint as UTF-8 + int codepointSize = 0; + const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize); - // Only allow keys in range [32..125] - if ((keyCount + byteSize) < textSize) + // Add codepoint to text, at current cursor position + // NOTE: Make sure we do not overflow buffer size + if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize)) { - float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2)); + // Move forward data from cursor position + for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize]; + + // Add new codepoint in current cursor position + for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i]; + + textBoxCursorIndex += codepointSize; + textLength += codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + + // Move cursor to start + if ((textLength > 0) && IsKeyPressed(KEY_HOME)) textBoxCursorIndex = 0; + + // Move cursor to end + if ((textLength > textBoxCursorIndex) && IsKeyPressed(KEY_END)) textBoxCursorIndex = textLength; - if (key >= 32) + // Delete codepoint from text, after current cursor position + if ((textLength > textBoxCursorIndex) && (IsKeyPressed(KEY_DELETE) || (IsKeyDown(KEY_DELETE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_DELETE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + // Move backward text from cursor position + for (int i = textBoxCursorIndex; i < textLength; i++) text[i] = text[i + nextCodepointSize]; + + textLength -= codepointSize; + + // Make sure text last character is EOL + text[textLength] = '\0'; + } + } + + // Delete codepoint from text, before current cursor position + if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN)))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames { - for (int i = 0; i < byteSize; i++) + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + // Move backward text from cursor position + for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize]; + + // Prevent cursor index from decrementing past 0 + if (textBoxCursorIndex > 0) { - text[keyCount] = textUTF8[i]; - keyCount++; + textBoxCursorIndex -= codepointSize; + textLength -= codepointSize; } - text[keyCount] = '\0'; + // Make sure text last character is EOL + text[textLength] = '\0'; } } - // Delete text - if (keyCount > 0) + // Move cursor position with keys + if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) + { + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames + { + int prevCodepointSize = 0; + GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize); + + if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize; + } + } + else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > RAYGUI_TEXTBOX_AUTO_CURSOR_COOLDOWN))) { - // if (IsKeyPressed(KEY_BACKSPACE)) - if ( GetKeyPressed() == KEY_BACKSPACE ) + autoCursorDelayCounter++; + + if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%RAYGUI_TEXTBOX_AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames { - while ((keyCount > 0) && ((text[--keyCount] & 0xc0) == 0x80)); - text[keyCount] = '\0'; + int nextCodepointSize = 0; + GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize); + + if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize; } } - if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true; + // Move cursor position with mouse + if (CheckCollisionPointRec(mousePosition, textBounds)) // Mouse hover text + { + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; + int codepoint = 0; + int codepointSize = 0; + int codepointIndex = 0; + float glyphWidth = 0.0f; + float widthToMouseX = 0; + int mouseCursorIndex = 0; + + for (int i = textIndexOffset; i < textLength; i++) + { + codepoint = GetCodepointNext(&text[i], &codepointSize); + codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); - // Check text alignment to position cursor properly - if (textAlignment == TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1; - else if (textAlignment == TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING) - GuiGetStyle(TEXTBOX, BORDER_WIDTH); + if (mousePosition.x <= (textBounds.x + (widthToMouseX + glyphWidth/2))) + { + mouseCursor.x = textBounds.x + widthToMouseX; + mouseCursorIndex = i; + break; + } + + widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + + // Check if mouse cursor is at the last position + int textEndWidth = GetTextWidth(text + textIndexOffset); + if (GetMousePosition().x >= (textBounds.x + textEndWidth - glyphWidth/2)) + { + mouseCursor.x = textBounds.x + textEndWidth; + mouseCursorIndex = strlen(text); + } + + // Place cursor at required index on mouse click + if ((mouseCursor.x >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + cursor.x = mouseCursor.x; + textBoxCursorIndex = mouseCursorIndex; + } + } + else mouseCursor.x = -1; + + // Recalculate cursor position.y depending on textBoxCursorIndex + cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING); + //if (multiline) cursor.y = GetTextLines() + + // Finish text editing on ENTER or mouse click outside bounds + if ((!multiline && IsKeyPressed(KEY_ENTER)) || + (!CheckCollisionPointRec(mousePosition, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) + { + textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index + result = 1; + } } else { - if (CheckCollisionPointRec(mousePoint, bounds)) + if (CheckCollisionPointRec(mousePosition, bounds)) { state = STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + textBoxCursorIndex = (int)strlen(text); // GLOBAL: Place cursor index to the end of current text + result = 1; + } } } } @@ -2078,37 +2697,61 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode) //-------------------------------------------------------------------- if (state == STATE_PRESSED) { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED))); } else if (state == STATE_DISABLED) { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED))); } - else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK); + else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), BLANK); - // in case we edit and text does not fit in the textbox show right aligned and character clipped, slower but working - while (editMode && textWidth >= textBounds.width && *text) - { - int bytes = 0; - GetCodepoint(text, &bytes); - text += bytes; - textWidth = GetTextWidth(text); - } - GuiDrawText(text, textBounds, textAlignment, Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha)); + // Draw text considering index offset if required + // NOTE: Text index offset depends on cursor position + GuiDrawText(text + textIndexOffset, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3)))); // Draw cursor - if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); + if (editMode && !GuiGetStyle(TEXTBOX, TEXT_READONLY)) + { + //if (autoCursorMode || ((blinkCursorFrameCounter/40)%2 == 0)) + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + + // Draw mouse position cursor (if required) + if (mouseCursor.x >= 0) GuiDrawRectangle(mouseCursor, 0, BLANK, GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED))); + } + else if (state == STATE_FOCUSED) GuiTooltip(bounds); //-------------------------------------------------------------------- + return result; // Mouse button pressed: result = 1 +} + +/* +// Text Box control with multiple lines and word-wrap +// NOTE: This text-box is readonly, no editing supported by default +bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode) +{ + bool pressed = false; + + GuiSetStyle(TEXTBOX, TEXT_READONLY, 1); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_WORD); // WARNING: If wrap mode enabled, text editing is not supported + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_TOP); + + // TODO: Implement methods to calculate cursor position properly + pressed = GuiTextBox(bounds, text, bufferSize, editMode); + + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); + GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE); + GuiSetStyle(TEXTBOX, TEXT_READONLY, 0); + return pressed; } +*/ // Spinner control, returns selected value -bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) { + int result = 1; GuiState state = guiState; - bool pressed = false; int tempValue = *value; Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_SPACING), bounds.y, @@ -2119,7 +2762,7 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text); + textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2128,7 +2771,7 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -2157,8 +2800,7 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in // Draw control //-------------------------------------------------------------------- - // TODO: Set Spinner properties for ValueBox - pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); + result = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode); // Draw value selector custom buttons // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values @@ -2171,23 +2813,23 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth); // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); + GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- *value = tempValue; - return pressed; + return result; } // Value Box control, updates input text with numbers // NOTE: Requires static variables: frameCounter -bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) +int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode) { #if !defined(RAYGUI_VALUEBOX_MAX_CHARS) #define RAYGUI_VALUEBOX_MAX_CHARS 32 #endif + int result = 0; GuiState state = guiState; - bool pressed = false; char textValue[RAYGUI_VALUEBOX_MAX_CHARS + 1] = "\0"; sprintf(textValue, "%i", *value); @@ -2195,7 +2837,7 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i Rectangle textBounds = { 0 }; if (text != NULL) { - textBounds.width = (float)GetTextWidth(text); + textBounds.width = (float)GetTextWidth(text) + 2; textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; @@ -2204,7 +2846,7 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -2248,7 +2890,7 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i //if (*value > maxValue) *value = maxValue; //else if (*value < minValue) *value = minValue; - if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true; + if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) result = 1; } else { @@ -2258,7 +2900,7 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i if (CheckCollisionPointRec(mousePoint, bounds)) { state = STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) result = 1; } } } @@ -2270,209 +2912,35 @@ bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, i if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED)); else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED)); - // WARNING: BLANK color does not work properly with Fade() - GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor); - GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), baseColor); + GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3)))); // Draw cursor if (editMode) { // NOTE: ValueBox internal text is always centered - Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; - GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha)); + Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 1, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) }; + GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED))); } // Draw text label if provided - GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; -} - -// Text Box control with multiple lines -bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode) -{ - GuiState state = guiState; - bool pressed = false; - - Rectangle textAreaBounds = { - bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), - bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING), - bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)), - bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)) - }; - - // Cursor position, [x, y] values should be updated - Rectangle cursor = { 0, -1, 4, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 }; - - float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor - - // Update control - //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) - { - Vector2 mousePoint = GetMousePosition(); - - if (editMode) - { - state = STATE_PRESSED; - - // We get an Unicode codepoint - int codepoint = GetCharPressed(); - int textLength = (int)strlen(text); // Length in bytes (UTF-8 string) - int byteSize = 0; - const char *textUTF8 = CodepointToUTF8(codepoint, &byteSize); - - // Introduce characters - if ((textLength + byteSize) < textSize) - { - if (IsKeyPressed(KEY_ENTER)) - { - text[textLength] = '\n'; - textLength++; - } - else if (codepoint >= 32) - { - // Supports Unicode inputs -> Encoded to UTF-8 - int charUTF8Length = 0; - const char *charEncoded = CodepointToUTF8(codepoint, &charUTF8Length); - memcpy(text + textLength, charEncoded, charUTF8Length); - textLength += charUTF8Length; - } - } - - // Delete characters - if (textLength > 0) - { - // if (IsKeyPressed(KEY_BACKSPACE)) - if ( GetKeyPressed() == KEY_BACKSPACE ) - { - if ((unsigned char)text[textLength - 1] < 127) - { - // Remove ASCII equivalent character (1 byte) - textLength--; - text[textLength] = '\0'; - } - else - { - // Remove latest UTF-8 unicode character introduced (n bytes) - int charUTF8Length = 0; - while ((charUTF8Length < textLength) && ((unsigned char)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++; - - textLength -= (charUTF8Length + 1); - text[textLength] = '\0'; - } - } - } - - // Exit edit mode - if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - } - else - { - if (CheckCollisionPointRec(mousePoint, bounds)) - { - state = STATE_FOCUSED; - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true; - } - } - } + GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT)? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(LABEL, TEXT + (state*3)))); //-------------------------------------------------------------------- - // Draw control - //-------------------------------------------------------------------- - if (state == STATE_PRESSED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha)); - } - else if (state == STATE_DISABLED) - { - GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha)); - } - else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK); - - int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap - Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y }; - - //int lastSpacePos = 0; - //int lastSpaceWidth = 0; - //int lastSpaceCursorPos = 0; - - for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength) - { - int codepoint = GetCodepoint(text + i, &codepointLength); - int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f) - Rectangle atlasRec = guiFont.recs[index]; - GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures - - if ((codepointLength == 1) && (codepoint == '\n')) - { - cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed - cursorPos.x = textAreaBounds.x; // Carriage return - } - else - { - if (wrapMode == 1) - { - int glyphWidth = 0; - if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX; - else glyphWidth += (int)(atlasRec.width + glyphInfo.offsetX); - - // Jump line if the end of the text box area has been reached - if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width)) - { - cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed - cursorPos.x = textAreaBounds.x; // Carriage return - } - } - else if (wrapMode == 2) - { - /* - if ((codepointLength == 1) && (codepoint == ' ')) - { - lastSpacePos = i; - lastSpaceWidth = 0; - lastSpaceCursorPos = cursorPos.x; - } - - // Jump line if last word reaches end of text box area - if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width)) - { - cursorPos.y += 12; // Line feed - cursorPos.x = textAreaBounds.x; // Carriage return - } - */ - } - - // Draw current character glyph - DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha)); - - int glyphWidth = 0; - if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX; - else glyphWidth += (int)(atlasRec.width + glyphInfo.offsetX); - - cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - //if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - } - } - - cursor.x = cursorPos.x; - cursor.y = cursorPos.y; - - // Draw cursor position considering text glyphs - if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha)); - //-------------------------------------------------------------------- - - return pressed; + return result; } // Slider control with pro parameters // NOTE: Other GuiSlider*() controls use this one -float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth) +int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth) { + int result = 0; GuiState state = guiState; - int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + int sliderValue = (int)(((*value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))); Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING), 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) }; @@ -2494,23 +2962,46 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight { Vector2 mousePoint = GetMousePosition(); - if (CheckCollisionPointRec(mousePoint, bounds)) + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + // Get equivalent value and slider position from mousePosition.x + *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - // Get equivalent value and slider position from mousePoint.x - value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; + if (!CheckCollisionPointRec(mousePoint, slider)) + { + // Get equivalent value and slider position from mousePosition.x + *value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue; - if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider - else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar + if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider + else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar + } } else state = STATE_FOCUSED; } - if (value > maxValue) value = maxValue; - else if (value < minValue) value = minValue; + if (*value > maxValue) *value = maxValue; + else if (*value < minValue) *value = minValue; } // Bar limits check @@ -2527,11 +3018,12 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); // Draw slider internal bar (depends on state) - if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha)); - else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha)); + if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED))); + else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED))); + else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_PRESSED))); // Draw left/right text if provided if (textLeft != NULL) @@ -2542,7 +3034,7 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); } if (textRight != NULL) @@ -2553,48 +3045,76 @@ float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha)); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(SLIDER, TEXT + (state*3)))); } //-------------------------------------------------------------------- - return value; + return result; } // Slider control extended, returns selected value and has text -float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) +int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH)); } // Slider Bar control extended, returns selected value -float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) +int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0); } // Progress Bar control extended, shows current progress value -float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue) +int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue) { + int result = 0; GuiState state = guiState; + float temp = (maxValue - minValue)/2.0f; + if (value == NULL) value = &temp; + + // Progress bar Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0, bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) }; // Update control //-------------------------------------------------------------------- - if (value > maxValue) value = maxValue; + if (*value > maxValue) *value = maxValue; - if (state != STATE_DISABLED) progress.width = ((float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH))); + // WARNING: Working with floats could lead to rounding issues + if ((state != STATE_DISABLED)) progress.width = (float)(*value/(maxValue - minValue))*bounds.width - ((*value >= maxValue) ? (float)(2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)) : 0.0f); //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK); + if (state == STATE_DISABLED) + { + GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), BLANK); + } + else + { + if (*value > minValue) + { + // Draw progress bar with colored border, more visual + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, (int)progress.width + (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + } + else GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + + if (*value >= maxValue) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + progress.width + 1, bounds.y, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_FOCUSED))); + else + { + // Draw borders not yet reached by value + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + (int)progress.width + 1, bounds.y + bounds.height - 1, bounds.width - (int)progress.width - 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y + 1, (float)GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), bounds.height - 2 }, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BORDER_COLOR_NORMAL))); + } - // Draw slider internal progress bar (depends on state) - if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha)); - else if (state == STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha)); + // Draw slider internal progress bar (depends on state) + GuiDrawRectangle(progress, 0, BLANK, GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED))); + } // Draw left/right text if provided if (textLeft != NULL) @@ -2605,7 +3125,7 @@ float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRig textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); + GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); } if (textRight != NULL) @@ -2616,34 +3136,37 @@ float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRig textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING); textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2; - GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha)); + GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3)))); } //-------------------------------------------------------------------- - return value; + return result; } // Status Bar control -void GuiStatusBar(Rectangle bounds, const char *text) +int GuiStatusBar(Rectangle bounds, const char *text) { + int result = 0; GuiState state = guiState; // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha), - Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); + GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), GetColor(GuiGetStyle(STATUSBAR, BORDER + (state*3))), GetColor(GuiGetStyle(STATUSBAR, BASE + (state*3)))); + GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), GetColor(GuiGetStyle(STATUSBAR, TEXT + (state*3)))); //-------------------------------------------------------------------- + + return result; } // Dummy rectangle control, intended for placeholding -void GuiDummyRec(Rectangle bounds, const char *text) +int GuiDummyRec(Rectangle bounds, const char *text) { + int result = 0; GuiState state = guiState; // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -2658,28 +3181,35 @@ void GuiDummyRec(Rectangle bounds, const char *text) // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha)); - GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha)); + GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED))); + GuiDrawText(text, GetTextBounds(DEFAULT, bounds), TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(BUTTON, (state != STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED))); //------------------------------------------------------------------ + + return result; } // List View control -int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active) +int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int *active) { + int result = 0; int itemCount = 0; const char **items = NULL; - if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL); + if (text != NULL) items = GuiTextSplit(text, ';', &itemCount, NULL); - return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active); + result = GuiListViewEx(bounds, items, itemCount, scrollIndex, active, NULL); + + return result; } // List View control with extended parameters -int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active) +int GuiListViewEx(Rectangle bounds, const char **text, int count, int *scrollIndex, int *active, int *focus) { + int result = 0; GuiState state = guiState; + int itemFocused = (focus == NULL)? -1 : *focus; - int itemSelected = active; + int itemSelected = (active == NULL)? -1 : *active; // Check if we need a scroll bar bool useScrollBar = false; @@ -2703,7 +3233,7 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, in // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -2751,35 +3281,35 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, in // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background + GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background // Draw visible items for (int i = 0; ((i < visibleItems) && (text != NULL)); i++) { if (state == STATE_DISABLED) { - if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha)); + if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED))); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha)); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED))); } else { - if ((startIndex + i) == itemSelected) + if (((startIndex + i) == itemSelected) && (active != NULL)) { // Draw item selected - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha)); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha)); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED))); } - else if ((startIndex + i) == itemFocused) + else if (((startIndex + i) == itemFocused)) // && (focus != NULL)) // NOTE: We want items focused, despite not returned! { // Draw item focused - GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha)); - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha)); + GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED))); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED))); } else { // Draw item normal - GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha)); + GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL))); } } @@ -2811,22 +3341,24 @@ int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, in } //-------------------------------------------------------------------- + if (active != NULL) *active = itemSelected; if (focus != NULL) *focus = itemFocused; if (scrollIndex != NULL) *scrollIndex = startIndex; - return itemSelected; + return result; } // Color Panel control -Color GuiColorPanel(Rectangle bounds, const char *text, Color color) +int GuiColorPanel(Rectangle bounds, const char *text, Color *color) { - const Color colWhite = { 255, 255, 255, 255 }; - const Color colBlack = { 0, 0, 0, 255 }; - + int result = 0; GuiState state = guiState; Vector2 pickerSelector = { 0 }; - Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f }; + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + Vector3 vcolor = { (float)color->r/255.0f, (float)color->g/255.0f, (float)color->b/255.0f }; Vector3 hsv = ConvertRGBtoHSV(vcolor); pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation @@ -2841,7 +3373,7 @@ Color GuiColorPanel(Rectangle bounds, const char *text, Color color) // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { Vector2 mousePoint = GetMousePosition(); @@ -2864,10 +3396,10 @@ Color GuiColorPanel(Rectangle bounds, const char *text, Color color) Vector3 rgb = ConvertHSVtoRGB(hsv); // NOTE: Vector3ToColor() only available on raylib 1.8.1 - color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), + *color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x), (unsigned char)(255.0f*rgb.y), (unsigned char)(255.0f*rgb.z), - (unsigned char)(255.0f*(float)color.a/255.0f) }; + (unsigned char)(255.0f*(float)color->a/255.0f) }; } else state = STATE_FOCUSED; @@ -2884,29 +3416,30 @@ Color GuiColorPanel(Rectangle bounds, const char *text, Color color) // Draw color picker: selector Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; - GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha)); + GuiDrawRectangle(selector, 0, BLANK, colWhite); } else { DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); } - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); //-------------------------------------------------------------------- - return color; + return result; } // Color Bar Alpha control // NOTE: Returns alpha value normalized [0..1] -float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha) +int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) { #if !defined(RAYGUI_COLORBARALPHA_CHECKED_SIZE) #define RAYGUI_COLORBARALPHA_CHECKED_SIZE 10 #endif + int result = 0; GuiState state = guiState; - Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; + Rectangle selector = { (float)bounds.x + (*alpha)*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 }; // Update control //-------------------------------------------------------------------- @@ -2914,16 +3447,36 @@ float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha) { Vector2 mousePoint = GetMousePosition(); - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - alpha = (mousePoint.x - bounds.x)/bounds.width; - if (alpha <= 0.0f) alpha = 0.0f; - if (alpha >= 1.0f) alpha = 1.0f; + *alpha = (mousePoint.x - bounds.x)/bounds.width; + if (*alpha <= 0.0f) *alpha = 0.0f; + if (*alpha >= 1.0f) *alpha = 1.0f; //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2; } else state = STATE_FOCUSED; @@ -2945,7 +3498,7 @@ float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha) for (int y = 0; y < checksY; y++) { Rectangle check = { bounds.x + x*RAYGUI_COLORBARALPHA_CHECKED_SIZE, bounds.y + y*RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE, RAYGUI_COLORBARALPHA_CHECKED_SIZE }; - GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha)); + GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f) : Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f)); } } @@ -2953,13 +3506,13 @@ float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha) } else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); // Draw alpha bar: selector - GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); //-------------------------------------------------------------------- - return alpha; + return result; } // Color Bar Hue control @@ -2968,10 +3521,11 @@ float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha) // Color GuiColorBarSat() [WHITE->color] // Color GuiColorBarValue() [BLACK->color], HSV/HSL // float GuiColorBarLuminance() [BLACK->WHITE] -float GuiColorBarHue(Rectangle bounds, const char *text, float hue) +int GuiColorBarHue(Rectangle bounds, const char *text, float *hue) { + int result = 0; GuiState state = guiState; - Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; + Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + (*hue)/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) }; // Update control //-------------------------------------------------------------------- @@ -2979,16 +3533,36 @@ float GuiColorBarHue(Rectangle bounds, const char *text, float hue) { Vector2 mousePoint = GetMousePosition(); - if (CheckCollisionPointRec(mousePoint, bounds) || - CheckCollisionPointRec(mousePoint, selector)) + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds) || CheckCollisionPointRec(mousePoint, selector)) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { state = STATE_PRESSED; + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts - hue = (mousePoint.y - bounds.y)*360/bounds.height; - if (hue <= 0.0f) hue = 0.0f; - if (hue >= 359.0f) hue = 359.0f; + *hue = (mousePoint.y - bounds.y)*360/bounds.height; + if (*hue <= 0.0f) *hue = 0.0f; + if (*hue >= 359.0f) *hue = 359.0f; } else state = STATE_FOCUSED; @@ -3012,22 +3586,23 @@ float GuiColorBarHue(Rectangle bounds, const char *text, float hue) if (state != STATE_DISABLED) { // Draw hue bar:color bars - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha)); - DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha)); + // TODO: Use directly DrawRectangleGradientEx(bounds, color1, color2, color2, color1); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, (int)ceilf(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha)); + DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 255, 0, 0, 255 }, guiAlpha)); } else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha)); - GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK); + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); // Draw hue bar: selector - GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha)); + GuiDrawRectangle(selector, 0, BLANK, GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3))); //-------------------------------------------------------------------- - return hue; + return result; } // Color Picker control @@ -3036,21 +3611,127 @@ float GuiColorBarHue(Rectangle bounds, const char *text, float hue) // float GuiColorBarAlpha(Rectangle bounds, float alpha) // float GuiColorBarHue(Rectangle bounds, float value) // NOTE: bounds define GuiColorPanel() size -Color GuiColorPicker(Rectangle bounds, const char *text, Color color) +int GuiColorPicker(Rectangle bounds, const char *text, Color *color) { - color = GuiColorPanel(bounds, NULL, color); + int result = 0; + + Color temp = { 200, 0, 0, 255 }; + if (color == NULL) color = &temp; + + GuiColorPanel(bounds, NULL, color); Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) }; - Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f }); - hsv.x = GuiColorBarHue(boundsHue, NULL, hsv.x); + Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ (*color).r/255.0f, (*color).g/255.0f, (*color).b/255.0f }); + + GuiColorBarHue(boundsHue, NULL, &hsv.x); + //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f); Vector3 rgb = ConvertHSVtoRGB(hsv); - color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a }; + *color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), (*color).a }; - return color; + return result; +} + +// Color Picker control that avoids conversion to RGB and back to HSV on each call, thus avoiding jittering. +// The user can call ConvertHSVtoRGB() to convert *colorHsv value to RGB. +// NOTE: It's divided in multiple controls: +// int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +// int GuiColorBarAlpha(Rectangle bounds, const char *text, float *alpha) +// float GuiColorBarHue(Rectangle bounds, float value) +// NOTE: bounds define GuiColorPanelHSV() size +int GuiColorPickerHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + + Vector3 tempHsv = { 0 }; + + if (colorHsv == NULL) + { + const Vector3 tempColor = { 200.0f/255.0f, 0.0f, 0.0f }; + tempHsv = ConvertRGBtoHSV(tempColor); + colorHsv = &tempHsv; + } + + GuiColorPanelHSV(bounds, NULL, colorHsv); + + const Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height }; + + GuiColorBarHue(boundsHue, NULL, &colorHsv->x); + + return result; +} + +// Color Panel control, returns HSV color value in *colorHsv. +// Used by GuiColorPickerHSV() +int GuiColorPanelHSV(Rectangle bounds, const char *text, Vector3 *colorHsv) +{ + int result = 0; + GuiState state = guiState; + Vector2 pickerSelector = { 0 }; + + const Color colWhite = { 255, 255, 255, 255 }; + const Color colBlack = { 0, 0, 0, 255 }; + + pickerSelector.x = bounds.x + (float)colorHsv->y*bounds.width; // HSV: Saturation + pickerSelector.y = bounds.y + (1.0f - (float)colorHsv->z)*bounds.height; // HSV: Value + + float hue = -1.0f; + Vector3 maxHue = { hue >= 0.0f ? hue : colorHsv->x, 1.0f, 1.0f }; + Vector3 rgbHue = ConvertHSVtoRGB(maxHue); + Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x), + (unsigned char)(255.0f*rgbHue.y), + (unsigned char)(255.0f*rgbHue.z), 255 }; + + // Update control + //-------------------------------------------------------------------- + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) + { + Vector2 mousePoint = GetMousePosition(); + + if (CheckCollisionPointRec(mousePoint, bounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + { + state = STATE_PRESSED; + pickerSelector = mousePoint; + + // Calculate color from picker + Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y }; + + colorPick.x /= (float)bounds.width; // Get normalized value on x + colorPick.y /= (float)bounds.height; // Get normalized value on y + + colorHsv->y = colorPick.x; + colorHsv->z = 1.0f - colorPick.y; + } + else state = STATE_FOCUSED; + } + } + //-------------------------------------------------------------------- + + // Draw control + //-------------------------------------------------------------------- + if (state != STATE_DISABLED) + { + DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha)); + DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0)); + + // Draw color picker: selector + Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) }; + GuiDrawRectangle(selector, 0, BLANK, colWhite); + } + else + { + DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha)); + } + + GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), BLANK); + //-------------------------------------------------------------------- + + return result; } // Message Box control @@ -3063,27 +3744,27 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons #define RAYGUI_MESSAGEBOX_BUTTON_PADDING 12 #endif - int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button + int result = -1; // Returns clicked button from buttons list, 0 refers to closed window button int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL); + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); Rectangle buttonBounds = { 0 }; buttonBounds.x = bounds.x + RAYGUI_MESSAGEBOX_BUTTON_PADDING; buttonBounds.y = bounds.y + bounds.height - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT - RAYGUI_MESSAGEBOX_BUTTON_PADDING; buttonBounds.width = (bounds.width - RAYGUI_MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount; buttonBounds.height = RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; - Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1); + int textWidth = GetTextWidth(message) + 2; Rectangle textBounds = { 0 }; - textBounds.x = bounds.x + bounds.width/2 - textSize.x/2; + textBounds.x = bounds.x + bounds.width/2 - textWidth/2; textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + RAYGUI_MESSAGEBOX_BUTTON_PADDING; - textBounds.width = textSize.x; + textBounds.width = (float)textWidth; textBounds.height = bounds.height - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - 3*RAYGUI_MESSAGEBOX_BUTTON_PADDING - RAYGUI_MESSAGEBOX_BUTTON_HEIGHT; // Draw control //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) clicked = 0; + if (GuiWindowBox(bounds, title)) result = 0; int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); @@ -3095,37 +3776,37 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons for (int i = 0; i < buttonCount; i++) { - if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1; + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); } GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment); //-------------------------------------------------------------------- - return clicked; + return result; } // Text Input Box control, ask for text -int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive) +int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, bool *secretViewActive) { #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 28 + #define RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT 24 #endif #if !defined(RAYGUI_TEXTINPUTBOX_BUTTON_PADDING) #define RAYGUI_TEXTINPUTBOX_BUTTON_PADDING 12 #endif #if !defined(RAYGUI_TEXTINPUTBOX_HEIGHT) - #define RAYGUI_TEXTINPUTBOX_HEIGHT 28 + #define RAYGUI_TEXTINPUTBOX_HEIGHT 26 #endif // Used to enable text edit mode // WARNING: No more than one GuiTextInputBox() should be open at the same time static bool textEditMode = false; - int btnIndex = -1; + int result = -1; int buttonCount = 0; - const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL); + const char **buttonsText = GuiTextSplit(buttons, ';', &buttonCount, NULL); Rectangle buttonBounds = { 0 }; buttonBounds.x = bounds.x + RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; buttonBounds.y = bounds.y + bounds.height - RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT - RAYGUI_TEXTINPUTBOX_BUTTON_PADDING; @@ -3137,12 +3818,12 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co Rectangle textBounds = { 0 }; if (message != NULL) { - Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1); + int textSize = GetTextWidth(message) + 2; - textBounds.x = bounds.x + bounds.width/2 - textSize.x/2; - textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2; - textBounds.width = textSize.x; - textBounds.height = textSize.y; + textBounds.x = bounds.x + bounds.width/2 - textSize/2; + textBounds.y = bounds.y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT + messageInputHeight/4 - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2; + textBounds.width = (float)textSize; + textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); } Rectangle textBoxBounds = { 0 }; @@ -3155,7 +3836,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co // Draw control //-------------------------------------------------------------------- - if (GuiWindowBox(bounds, title)) btnIndex = 0; + if (GuiWindowBox(bounds, title)) result = 0; // Draw message if available if (message != NULL) @@ -3169,10 +3850,10 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co if (secretViewActive != NULL) { static char stars[] = "****************"; - if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, + if (GuiTextBox(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x, textBoxBounds.y, textBoxBounds.width - 4 - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.height }, ((*secretViewActive == 1) || textEditMode)? text : stars, textMaxSize, textEditMode)) textEditMode = !textEditMode; - *secretViewActive = GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", *secretViewActive); + GuiToggle(RAYGUI_CLITERAL(Rectangle){ textBoxBounds.x + textBoxBounds.width - RAYGUI_TEXTINPUTBOX_HEIGHT, textBoxBounds.y, RAYGUI_TEXTINPUTBOX_HEIGHT, RAYGUI_TEXTINPUTBOX_HEIGHT }, (*secretViewActive == 1)? "#44#" : "#45#", secretViewActive); } else { @@ -3184,52 +3865,54 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co for (int i = 0; i < buttonCount; i++) { - if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1; + if (GuiButton(buttonBounds, buttonsText[i])) result = i + 1; buttonBounds.x += (buttonBounds.width + RAYGUI_MESSAGEBOX_BUTTON_PADDING); } + if (result >= 0) textEditMode = false; + GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment); //-------------------------------------------------------------------- - return btnIndex; + return result; // Result is the pressed button index } // Grid control // NOTE: Returns grid mouse-hover selected cell // About drawing lines at subpixel spacing, simple put, not easy solution: // https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster -Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs) +int GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs, Vector2 *mouseCell) { // Grid lines alpha amount #if !defined(RAYGUI_GRID_ALPHA) #define RAYGUI_GRID_ALPHA 0.15f #endif + int result = 0; GuiState state = guiState; + Vector2 mousePoint = GetMousePosition(); - Vector2 currentCell = { -1, -1 }; + Vector2 currentMouseCell = { 0 }; - int linesV = ((int)(bounds.width/spacing))*subdivs + 1; - int linesH = ((int)(bounds.height/spacing))*subdivs + 1; + float spaceWidth = spacing/(float)subdivs; + int linesV = (int)(bounds.width/spaceWidth) + 1; + int linesH = (int)(bounds.height/spaceWidth) + 1; // Update control //-------------------------------------------------------------------- - if ((state != STATE_DISABLED) && !guiLocked) + if ((state != STATE_DISABLED) && !guiLocked && !guiSliderDragging) { if (CheckCollisionPointRec(mousePoint, bounds)) { - // NOTE: Cell values must be rounded to int - currentCell.x = (int)((mousePoint.x - bounds.x)/spacing); - currentCell.y = (int)((mousePoint.y - bounds.y)/spacing); + // NOTE: Cell values must be the upper left of the cell the mouse is in + currentMouseCell.x = floorf((mousePoint.x - bounds.x)/spacing); + currentMouseCell.y = floorf((mousePoint.y - bounds.y)/spacing); } } //-------------------------------------------------------------------- // Draw control //-------------------------------------------------------------------- - - // TODO: Draw background panel? - switch (state) { case STATE_NORMAL: @@ -3240,24 +3923,39 @@ Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs) for (int i = 0; i < linesV; i++) { Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }; - GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA)); + GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA)); } // Draw horizontal grid lines for (int i = 0; i < linesH; i++) { Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }; - GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA)); + GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0)? GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA*4) : GuiFade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), RAYGUI_GRID_ALPHA)); } } } break; default: break; } - return currentCell; + if (mouseCell != NULL) *mouseCell = currentMouseCell; + return result; } //---------------------------------------------------------------------------------- +// Tooltip management functions +// NOTE: Tooltips requires some global variables: tooltipPtr +//---------------------------------------------------------------------------------- +// Enable gui tooltips (global state) +void GuiEnableTooltip(void) { guiTooltip = true; } + +// Disable gui tooltips (global state) +void GuiDisableTooltip(void) { guiTooltip = false; } + +// Set tooltip string +void GuiSetTooltip(const char *tooltip) { guiTooltipPtr = tooltip; } + + +//---------------------------------------------------------------------------------- // Styles loading functions //---------------------------------------------------------------------------------- @@ -3306,34 +4004,37 @@ void GuiLoadStyle(const char *fileName) sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName); Font font = { 0 }; + int *codepoints = NULL; + int codepointCount = 0; if (charmapFileName[0] != '0') { - // Load characters from charmap file, - // expected '\n' separated list of integer values - char *charValues = LoadFileText(charmapFileName); - if (charValues != NULL) - { - int glyphCount = 0; - const char **chars = TextSplit(charValues, '\n', &glyphCount); - - int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int)); - for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]); - - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount); - if (font.texture.id == 0) font = GetFontDefault(); - - RAYGUI_FREE(values); - } + // Load text data from file + // NOTE: Expected an UTF-8 array of codepoints, no separation + char *textData = LoadFileText(TextFormat("%s/%s", GetDirectoryPath(fileName), charmapFileName)); + codepoints = LoadCodepoints(textData, &codepointCount); + UnloadFileText(textData); } - else + + if (fontFileName[0] != '\0') { + // In case a font is already loaded and it is not default internal font, unload it if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); - if (font.texture.id == 0) font = GetFontDefault(); + + if (codepointCount > 0) font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, codepoints, codepointCount); + else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0); // Default to 95 standard codepoints } + // If font texture not properly loaded, revert to default font and size/spacing + if (font.texture.id == 0) + { + font = GetFontDefault(); + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); + } + + UnloadCodepoints(codepoints); + if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font); } break; @@ -3352,125 +4053,24 @@ void GuiLoadStyle(const char *fileName) { rgsFile = fopen(fileName, "rb"); - if (rgsFile == NULL) return; - - char signature[5] = { 0 }; - short version = 0; - short reserved = 0; - int propertyCount = 0; - - fread(signature, 1, 4, rgsFile); - fread(&version, 1, sizeof(short), rgsFile); - fread(&reserved, 1, sizeof(short), rgsFile); - fread(&propertyCount, 1, sizeof(int), rgsFile); - - if ((signature[0] == 'r') && - (signature[1] == 'G') && - (signature[2] == 'S') && - (signature[3] == ' ')) + if (rgsFile != NULL) { - short controlId = 0; - short propertyId = 0; - unsigned int propertyValue = 0; + fseek(rgsFile, 0, SEEK_END); + int fileDataSize = ftell(rgsFile); + fseek(rgsFile, 0, SEEK_SET); - for (int i = 0; i < propertyCount; i++) + if (fileDataSize > 0) { - fread(&controlId, 1, sizeof(short), rgsFile); - fread(&propertyId, 1, sizeof(short), rgsFile); - fread(&propertyValue, 1, sizeof(unsigned int), rgsFile); + unsigned char *fileData = (unsigned char *)RAYGUI_MALLOC(fileDataSize*sizeof(unsigned char)); + fread(fileData, sizeof(unsigned char), fileDataSize, rgsFile); - if (controlId == 0) // DEFAULT control - { - // If a DEFAULT property is loaded, it is propagated to all controls - // NOTE: All DEFAULT properties should be defined first in the file - GuiSetStyle(0, (int)propertyId, propertyValue); + GuiLoadStyleFromMemory(fileData, fileDataSize); - if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue); - } - else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + RAYGUI_FREE(fileData); } - // Font loading is highly dependant on raylib API to load font data and image -#if !defined(RAYGUI_STANDALONE) - // Load custom font if available - int fontDataSize = 0; - fread(&fontDataSize, 1, sizeof(int), rgsFile); - - if (fontDataSize > 0) - { - Font font = { 0 }; - int fontType = 0; // 0-Normal, 1-SDF - Rectangle whiteRec = { 0 }; - - fread(&font.baseSize, 1, sizeof(int), rgsFile); - fread(&font.glyphCount, 1, sizeof(int), rgsFile); - fread(&fontType, 1, sizeof(int), rgsFile); - - // Load font white rectangle - fread(&whiteRec, 1, sizeof(Rectangle), rgsFile); - - // Load font image parameters - int fontImageUncompSize = 0; - int fontImageCompSize = 0; - fread(&fontImageUncompSize, 1, sizeof(int), rgsFile); - fread(&fontImageCompSize, 1, sizeof(int), rgsFile); - - Image imFont = { 0 }; - imFont.mipmaps = 1; - fread(&imFont.width, 1, sizeof(int), rgsFile); - fread(&imFont.height, 1, sizeof(int), rgsFile); - fread(&imFont.format, 1, sizeof(int), rgsFile); - - if (fontImageCompSize < fontImageUncompSize) - { - // Compressed font atlas image data (DEFLATE), it requires DecompressData() - int dataUncompSize = 0; - unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); - fread(compData, 1, fontImageCompSize, rgsFile); - imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); - - // Security check, dataUncompSize must match the provided fontImageUncompSize - if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); - - RAYGUI_FREE(compData); - } - else - { - // Font atlas image data is not compressed - imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); - fread(imFont.data, 1, fontImageUncompSize, rgsFile); - } - - if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); - font.texture = LoadTextureFromImage(imFont); - if (font.texture.id == 0) font = GetFontDefault(); - - RAYGUI_FREE(imFont.data); - - // Load font recs data - font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); - for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile); - - // Load font chars info data - font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); - for (int i = 0; i < font.glyphCount; i++) - { - fread(&font.glyphs[i].value, 1, sizeof(int), rgsFile); - fread(&font.glyphs[i].offsetX, 1, sizeof(int), rgsFile); - fread(&font.glyphs[i].offsetY, 1, sizeof(int), rgsFile); - fread(&font.glyphs[i].advanceX, 1, sizeof(int), rgsFile); - } - - GuiSetFont(font); - - // Set font texture source rectangle to be used as white texture to draw shapes - // NOTE: This way, all gui can be draw using a single draw call - if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec); - } -#endif + fclose(rgsFile); } - - fclose(rgsFile); } } @@ -3482,6 +4082,8 @@ void GuiLoadStyleDefault(void) guiStyleLoaded = true; // Initialize default LIGHT style property values + // WARNING: Default value are applied to all controls on set but + // they can be overwritten later on for every custom control GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff); GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff); GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff); @@ -3494,32 +4096,40 @@ void GuiLoadStyleDefault(void) GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff); GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff); GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff); - GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values - GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values - GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); // WARNING: Some controls use other values + GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); + GuiSetStyle(DEFAULT, TEXT_PADDING, 0); + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + + // Initialize default extended property values + // NOTE: By default, extended property values are initialized to 0 + GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls + GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property + GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, 15); // DEFAULT, 15 pixels between lines + GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE); // DEFAULT, text aligned vertically to middle of text-bounds // Initialize control-specific property values // NOTE: Those properties are in default list but require specific values by control type GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(BUTTON, BORDER_WIDTH, 2); GuiSetStyle(SLIDER, TEXT_PADDING, 4); + GuiSetStyle(PROGRESSBAR, TEXT_PADDING, 4); GuiSetStyle(CHECKBOX, TEXT_PADDING, 4); GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); + GuiSetStyle(DROPDOWNBOX, TEXT_PADDING, 0); + GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); GuiSetStyle(TEXTBOX, TEXT_PADDING, 4); GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(VALUEBOX, TEXT_PADDING, 4); + GuiSetStyle(VALUEBOX, TEXT_PADDING, 0); GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); - GuiSetStyle(SPINNER, TEXT_PADDING, 4); + GuiSetStyle(SPINNER, TEXT_PADDING, 0); GuiSetStyle(SPINNER, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); GuiSetStyle(STATUSBAR, TEXT_PADDING, 8); GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); // Initialize extended property values // NOTE: By default, extended property values are initialized to 0 - GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls - GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property - GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property GuiSetStyle(TOGGLE, GROUP_PADDING, 2); GuiSetStyle(SLIDER, SLIDER_WIDTH, 16); GuiSetStyle(SLIDER, SLIDER_PADDING, 1); @@ -3529,8 +4139,6 @@ void GuiLoadStyleDefault(void) GuiSetStyle(COMBOBOX, COMBO_BUTTON_SPACING, 2); GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16); GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_SPACING, 2); - GuiSetStyle(TEXTBOX, TEXT_LINES_SPACING, 4); - GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4); GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 24); GuiSetStyle(SPINNER, SPIN_BUTTON_SPACING, 2); GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0); @@ -3540,7 +4148,7 @@ void GuiLoadStyleDefault(void) GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16); GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0); GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 12); - GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24); + GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 28); GuiSetStyle(LISTVIEW, LIST_ITEMS_SPACING, 2); GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 12); GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE); @@ -3550,7 +4158,24 @@ void GuiLoadStyleDefault(void) GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 8); GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2); - guiFont = GetFontDefault(); // Initialize default font + if (guiFont.texture.id != GetFontDefault().texture.id) + { + // Unload previous font texture + UnloadTexture(guiFont.texture); + RL_FREE(guiFont.recs); + RL_FREE(guiFont.glyphs); + guiFont.recs = NULL; + guiFont.glyphs = NULL; + + // Setup default raylib font + guiFont = GetFontDefault(); + + // NOTE: Default raylib font character 95 is a white square + Rectangle whiteChar = guiFont.recs[95]; + + // NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering + SetShapesTexture(guiFont.texture, RAYGUI_CLITERAL(Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 }); + } } // Get text with icon id prepended @@ -3568,28 +4193,27 @@ const char *GuiIconText(int iconId, const char *text) { memset(buffer, 0, 1024); sprintf(buffer, "#%03i#", iconId); - + for (int i = 5; i < 1024; i++) { buffer[i] = text[i - 5]; if (text[i - 5] == '\0') break; } - + return buffer; } - else + else { sprintf(iconBuffer, "#%03i#", iconId & 0x1ff); - + return iconBuffer; } #endif } #if !defined(RAYGUI_NO_ICONS) - // Get full icons data pointer -unsigned int *GuiGetIcons(void) { return guiIcons; } +unsigned int *GuiGetIcons(void) { return guiIconsPtr; } // Load raygui icons file (.rgi) // NOTE: In case nameIds are required, they can be requested with loadIconsName, @@ -3634,10 +4258,10 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) short iconSize = 0; fread(signature, 1, 4, rgiFile); - fread(&version, 1, sizeof(short), rgiFile); - fread(&reserved, 1, sizeof(short), rgiFile); - fread(&iconCount, 1, sizeof(short), rgiFile); - fread(&iconSize, 1, sizeof(short), rgiFile); + fread(&version, sizeof(short), 1, rgiFile); + fread(&reserved, sizeof(short), 1, rgiFile); + fread(&iconCount, sizeof(short), 1, rgiFile); + fread(&iconSize, sizeof(short), 1, rgiFile); if ((signature[0] == 'r') && (signature[1] == 'G') && @@ -3650,13 +4274,13 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName) for (int i = 0; i < iconCount; i++) { guiIconsName[i] = (char *)RAYGUI_MALLOC(RAYGUI_ICON_MAX_NAME_LENGTH); - fread(guiIconsName[i], RAYGUI_ICON_MAX_NAME_LENGTH, 1, rgiFile); + fread(guiIconsName[i], 1, RAYGUI_ICON_MAX_NAME_LENGTH, rgiFile); } } else fseek(rgiFile, iconCount*RAYGUI_ICON_MAX_NAME_LENGTH, SEEK_CUR); - // Read icons data directly over guiIcons data array - fread(guiIcons, iconCount*(iconSize*iconSize/32), sizeof(unsigned int), rgiFile); + // Read icons data directly over internal icons array + fread(guiIconsPtr, sizeof(unsigned int), iconCount*(iconSize*iconSize/32), rgiFile); } fclose(rgiFile); @@ -3674,10 +4298,10 @@ void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) { for (int k = 0; k < 32; k++) { - if (BIT_CHECK(guiIcons[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) + if (BIT_CHECK(guiIconsPtr[iconId*RAYGUI_ICON_DATA_ELEMENTS + i], k)) { #if !defined(RAYGUI_STANDALONE) - DrawRectangle(posX + (k%RAYGUI_ICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color); + GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ (float)posX + (k%RAYGUI_ICON_SIZE)*pixelSize, (float)posY + y*pixelSize, (float)pixelSize, (float)pixelSize }, 0, BLANK, color); #endif } @@ -3686,63 +4310,240 @@ void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color) } } -// Get icon bit data -// NOTE: Bit data array grouped as unsigned int (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32 elements) -unsigned int *GuiGetIconData(int iconId) +// Set icon drawing size +void GuiSetIconScale(int scale) { - static unsigned int iconData[RAYGUI_ICON_DATA_ELEMENTS] = { 0 }; - memset(iconData, 0, RAYGUI_ICON_DATA_ELEMENTS*sizeof(unsigned int)); + if (scale >= 1) guiIconScale = scale; +} - if (iconId < RAYGUI_ICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RAYGUI_ICON_DATA_ELEMENTS], RAYGUI_ICON_DATA_ELEMENTS*sizeof(unsigned int)); +#endif // !RAYGUI_NO_ICONS - return iconData; -} +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- -// Set icon bit data -// NOTE: Data must be provided as unsigned int array (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32 elements) -void GuiSetIconData(int iconId, unsigned int *data) +// Load style from memory +// WARNING: Binary files only +static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize) { - if (iconId < RAYGUI_ICON_MAX_ICONS) memcpy(&guiIcons[iconId*RAYGUI_ICON_DATA_ELEMENTS], data, RAYGUI_ICON_DATA_ELEMENTS*sizeof(unsigned int)); -} + unsigned char *fileDataPtr = (unsigned char *)fileData; + + char signature[5] = { 0 }; + short version = 0; + short reserved = 0; + int propertyCount = 0; + + memcpy(signature, fileDataPtr, 4); + memcpy(&version, fileDataPtr + 4, sizeof(short)); + memcpy(&reserved, fileDataPtr + 4 + 2, sizeof(short)); + memcpy(&propertyCount, fileDataPtr + 4 + 2 + 2, sizeof(int)); + fileDataPtr += 12; + + if ((signature[0] == 'r') && + (signature[1] == 'G') && + (signature[2] == 'S') && + (signature[3] == ' ')) + { + short controlId = 0; + short propertyId = 0; + unsigned int propertyValue = 0; -// Set icon scale (1 by default) -void GuiSetIconScale(unsigned int scale) -{ - guiIconScale = (scale < 1)? 1 : scale; -} + for (int i = 0; i < propertyCount; i++) + { + memcpy(&controlId, fileDataPtr, sizeof(short)); + memcpy(&propertyId, fileDataPtr + 2, sizeof(short)); + memcpy(&propertyValue, fileDataPtr + 2 + 2, sizeof(unsigned int)); + fileDataPtr += 8; -// Set icon pixel value -void GuiSetIconPixel(int iconId, int x, int y) -{ - #define BIT_SET(a,b) ((a) |= (1u<<(b))) + if (controlId == 0) // DEFAULT control + { + // If a DEFAULT property is loaded, it is propagated to all controls + // NOTE: All DEFAULT properties should be defined first in the file + GuiSetStyle(0, (int)propertyId, propertyValue); - // This logic works for any RAYGUI_ICON_SIZE pixels icons, - // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element - BIT_SET(guiIcons[iconId*RAYGUI_ICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RAYGUI_ICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RAYGUI_ICON_SIZE)*RAYGUI_ICON_SIZE)); -} + if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue); + } + else GuiSetStyle((int)controlId, (int)propertyId, propertyValue); + } -// Clear icon pixel value -void GuiClearIconPixel(int iconId, int x, int y) -{ - #define BIT_CLEAR(a,b) ((a) &= ~((1u)<<(b))) + // Font loading is highly dependant on raylib API to load font data and image - // This logic works for any RAYGUI_ICON_SIZE pixels icons, - // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element - BIT_CLEAR(guiIcons[iconId*RAYGUI_ICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RAYGUI_ICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RAYGUI_ICON_SIZE)*RAYGUI_ICON_SIZE)); -} +#if !defined(RAYGUI_STANDALONE) + // Load custom font if available + int fontDataSize = 0; + memcpy(&fontDataSize, fileDataPtr, sizeof(int)); + fileDataPtr += 4; -// Check icon pixel value -bool GuiCheckIconPixel(int iconId, int x, int y) -{ - #define BIT_CHECK(a,b) ((a) & (1u<<(b))) + if (fontDataSize > 0) + { + Font font = { 0 }; + int fontType = 0; // 0-Normal, 1-SDF + + memcpy(&font.baseSize, fileDataPtr, sizeof(int)); + memcpy(&font.glyphCount, fileDataPtr + 4, sizeof(int)); + memcpy(&fontType, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + // Load font white rectangle + Rectangle fontWhiteRec = { 0 }; + memcpy(&fontWhiteRec, fileDataPtr, sizeof(Rectangle)); + fileDataPtr += 16; + + // Load font image parameters + int fontImageUncompSize = 0; + int fontImageCompSize = 0; + memcpy(&fontImageUncompSize, fileDataPtr, sizeof(int)); + memcpy(&fontImageCompSize, fileDataPtr + 4, sizeof(int)); + fileDataPtr += 8; + + Image imFont = { 0 }; + imFont.mipmaps = 1; + memcpy(&imFont.width, fileDataPtr, sizeof(int)); + memcpy(&imFont.height, fileDataPtr + 4, sizeof(int)); + memcpy(&imFont.format, fileDataPtr + 4 + 4, sizeof(int)); + fileDataPtr += 12; + + if ((fontImageCompSize > 0) && (fontImageCompSize != fontImageUncompSize)) + { + // Compressed font atlas image data (DEFLATE), it requires DecompressData() + int dataUncompSize = 0; + unsigned char *compData = (unsigned char *)RAYGUI_MALLOC(fontImageCompSize); + memcpy(compData, fileDataPtr, fontImageCompSize); + fileDataPtr += fontImageCompSize; + + imFont.data = DecompressData(compData, fontImageCompSize, &dataUncompSize); - return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16))); + // Security check, dataUncompSize must match the provided fontImageUncompSize + if (dataUncompSize != fontImageUncompSize) RAYGUI_LOG("WARNING: Uncompressed font atlas image data could be corrupted"); + + RAYGUI_FREE(compData); + } + else + { + // Font atlas image data is not compressed + imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageUncompSize); + memcpy(imFont.data, fileDataPtr, fontImageUncompSize); + fileDataPtr += fontImageUncompSize; + } + + if (font.texture.id != GetFontDefault().texture.id) UnloadTexture(font.texture); + font.texture = LoadTextureFromImage(imFont); + + RAYGUI_FREE(imFont.data); + + // Validate font atlas texture was loaded correctly + if (font.texture.id != 0) + { + // Load font recs data + int recsDataSize = font.glyphCount*sizeof(Rectangle); + int recsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed recs data + memcpy(&recsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + if ((recsDataCompressedSize > 0) && (recsDataCompressedSize != recsDataSize)) + { + // Recs data is compressed, uncompress it + unsigned char *recsDataCompressed = (unsigned char *)RAYGUI_MALLOC(recsDataCompressedSize); + + memcpy(recsDataCompressed, fileDataPtr, recsDataCompressedSize); + fileDataPtr += recsDataCompressedSize; + + int recsDataUncompSize = 0; + font.recs = (Rectangle *)DecompressData(recsDataCompressed, recsDataCompressedSize, &recsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (recsDataUncompSize != recsDataSize) RAYGUI_LOG("WARNING: Uncompressed font recs data could be corrupted"); + + RAYGUI_FREE(recsDataCompressed); + } + else + { + // Recs data is uncompressed + font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle)); + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.recs[i], fileDataPtr, sizeof(Rectangle)); + fileDataPtr += sizeof(Rectangle); + } + } + + // Load font glyphs info data + int glyphsDataSize = font.glyphCount*16; // 16 bytes data per glyph + int glyphsDataCompressedSize = 0; + + // WARNING: Version 400 adds the compression size parameter + if (version >= 400) + { + // RGS files version 400 support compressed glyphs data + memcpy(&glyphsDataCompressedSize, fileDataPtr, sizeof(int)); + fileDataPtr += sizeof(int); + } + + // Allocate required glyphs space to fill with data + font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo)); + + if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize)) + { + // Glyphs data is compressed, uncompress it + unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize); + + memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize); + fileDataPtr += glyphsDataCompressedSize; + + int glyphsDataUncompSize = 0; + unsigned char *glyphsDataUncomp = DecompressData(glypsDataCompressed, glyphsDataCompressedSize, &glyphsDataUncompSize); + + // Security check, data uncompressed size must match the expected original data size + if (glyphsDataUncompSize != glyphsDataSize) RAYGUI_LOG("WARNING: Uncompressed font glyphs data could be corrupted"); + + unsigned char *glyphsDataUncompPtr = glyphsDataUncomp; + + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, glyphsDataUncompPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, glyphsDataUncompPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, glyphsDataUncompPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, glyphsDataUncompPtr + 12, sizeof(int)); + glyphsDataUncompPtr += 16; + } + + RAYGUI_FREE(glypsDataCompressed); + RAYGUI_FREE(glyphsDataUncomp); + } + else + { + // Glyphs data is uncompressed + for (int i = 0; i < font.glyphCount; i++) + { + memcpy(&font.glyphs[i].value, fileDataPtr, sizeof(int)); + memcpy(&font.glyphs[i].offsetX, fileDataPtr + 4, sizeof(int)); + memcpy(&font.glyphs[i].offsetY, fileDataPtr + 8, sizeof(int)); + memcpy(&font.glyphs[i].advanceX, fileDataPtr + 12, sizeof(int)); + fileDataPtr += 16; + } + } + } + else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture + + GuiSetFont(font); + + // Set font texture source rectangle to be used as white texture to draw shapes + // NOTE: It makes possible to draw shapes and text (full UI) in a single draw call + if ((fontWhiteRec.x > 0) && + (fontWhiteRec.y > 0) && + (fontWhiteRec.width > 0) && + (fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec); + } +#endif + } } -#endif // !RAYGUI_NO_ICONS -//---------------------------------------------------------------------------------- -// Module specific Functions Definition -//---------------------------------------------------------------------------------- // Gui get text width considering icon static int GetTextWidth(const char *text) { @@ -3750,14 +4551,14 @@ static int GetTextWidth(const char *text) #define ICON_TEXT_PADDING 4 #endif - Vector2 size = { 0 }; + Vector2 textSize = { 0 }; int textIconOffset = 0; if ((text != NULL) && (text[0] != '\0')) { if (text[0] == '#') { - for (int i = 1; (text[i] != '\0') && (i < 5); i++) + for (int i = 1; (i < 5) && (text[i] != '\0'); i++) { if (text[i] == '#') { @@ -3766,15 +4567,43 @@ static int GetTextWidth(const char *text) } } } - + + text += textIconOffset; + // Make sure guiFont is set, GuiGetStyle() initializes it lazynessly float fontSize = (float)GuiGetStyle(DEFAULT, TEXT_SIZE); - - size = MeasureTextEx(guiFont, text + textIconOffset, fontSize, (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); - if (textIconOffset > 0) size.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING); + + // Custom MeasureText() implementation + if ((guiFont.texture.id > 0) && (text != NULL)) + { + // Get size in bytes of text, considering end of line and line break + int size = 0; + for (int i = 0; i < MAX_LINE_BUFFER_SIZE; i++) + { + if ((text[i] != '\0') && (text[i] != '\n')) size++; + else break; + } + + float scaleFactor = fontSize/(float)guiFont.baseSize; + textSize.y = (float)guiFont.baseSize*scaleFactor; + float glyphWidth = 0.0f; + + for (int i = 0, codepointSize = 0; i < size; i += codepointSize) + { + int codepoint = GetCodepointNext(&text[i], &codepointSize); + int codepointIndex = GetGlyphIndex(guiFont, codepoint); + + if (guiFont.glyphs[codepointIndex].advanceX == 0) glyphWidth = ((float)guiFont.recs[codepointIndex].width*scaleFactor); + else glyphWidth = ((float)guiFont.glyphs[codepointIndex].advanceX*scaleFactor); + + textSize.x += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (textIconOffset > 0) textSize.x += (RAYGUI_ICON_SIZE - ICON_TEXT_PADDING); } - return (int)size.x; + return (int)textSize.x; } // Get text bounds considering control bounds @@ -3783,27 +4612,31 @@ static Rectangle GetTextBounds(int control, Rectangle bounds) Rectangle textBounds = bounds; textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH); - textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH); - textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH); - textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH); + textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH) + GuiGetStyle(control, TEXT_PADDING); + textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); + textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH) - 2*GuiGetStyle(control, TEXT_PADDING); // NOTE: Text is processed line per line! - // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT + // Depending on control, TEXT_PADDING and TEXT_ALIGNMENT properties could affect the text-bounds switch (control) { - case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_SPACING)); break; - case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label + case COMBOBOX: + case DROPDOWNBOX: + case LISTVIEW: + // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW + case SLIDER: + case CHECKBOX: + case VALUEBOX: + case SPINNER: + // TODO: More special cases (label on side): SLIDER, CHECKBOX, VALUEBOX, SPINNER default: { + // TODO: WARNING: TEXT_ALIGNMENT is already considered in GuiDrawText() if (GuiGetStyle(control, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING); else textBounds.x += GuiGetStyle(control, TEXT_PADDING); - textBounds.width -= 2 * GuiGetStyle(control, TEXT_PADDING); } break; } - // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?) - // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER - return textBounds; } @@ -3838,8 +4671,70 @@ static const char *GetTextIcon(const char *text, int *iconId) return text; } +// Get text divided into lines (by line-breaks '\n') +const char **GetTextLines(const char *text, int *count) +{ + #define RAYGUI_MAX_TEXT_LINES 128 + + static const char *lines[RAYGUI_MAX_TEXT_LINES] = { 0 }; + for (int i = 0; i < RAYGUI_MAX_TEXT_LINES; i++) lines[i] = NULL; // Init NULL pointers to substrings + + int textSize = (int)strlen(text); + + lines[0] = text; + int len = 0; + *count = 1; + //int lineSize = 0; // Stores current line size, not returned + + for (int i = 0, k = 0; (i < textSize) && (*count < RAYGUI_MAX_TEXT_LINES); i++) + { + if (text[i] == '\n') + { + //lineSize = len; + k++; + lines[k] = &text[i + 1]; // WARNING: next value is valid? + len = 0; + *count += 1; + } + else len++; + } + + //lines[*count - 1].size = len; + + return lines; +} + +// Get text width to next space for provided string +static float GetNextSpaceWidth(const char *text, int *nextSpaceIndex) +{ + float width = 0; + int codepointByteCount = 0; + int codepoint = 0; + int index = 0; + float glyphWidth = 0; + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + for (int i = 0; text[i] != '\0'; i++) + { + if (text[i] != ' ') + { + codepoint = GetCodepoint(&text[i], &codepointByteCount); + index = GetGlyphIndex(guiFont, codepoint); + glyphWidth = (guiFont.glyphs[index].advanceX == 0)? guiFont.recs[index].width*scaleFactor : guiFont.glyphs[index].advanceX*scaleFactor; + width += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + else + { + *nextSpaceIndex = i; + break; + } + } + + return width; +} + // Gui draw text using default font -static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint) +static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, Color tint) { #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect @@ -3847,55 +4742,75 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color #define ICON_TEXT_PADDING 4 #endif - if ((text != NULL) && (text[0] != '\0')) + if ((text == NULL) || (text[0] == '\0')) return; // Security check + + // PROCEDURE: + // - Text is processed line per line + // - For every line, horizontal alignment is defined + // - For all text, vertical alignment is defined (multiline text only) + // - For every line, wordwrap mode is checked (useful for GuitextBox(), read-only) + + // Get text lines (using '\n' as delimiter) to be processed individually + // WARNING: We can't use GuiTextSplit() function because it can be already used + // before the GuiDrawText() call and its buffer is static, it would be overriden :( + int lineCount = 0; + const char **lines = GetTextLines(text, &lineCount); + + // Text style variables + //int alignment = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT); + int alignmentVertical = GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL); + int wrapMode = GuiGetStyle(DEFAULT, TEXT_WRAP_MODE); // Wrap-mode only available in read-only mode, no for text editing + + // TODO: WARNING: This totalHeight is not valid for vertical alignment in case of word-wrap + float totalHeight = (float)(lineCount*GuiGetStyle(DEFAULT, TEXT_SIZE) + (lineCount - 1)*GuiGetStyle(DEFAULT, TEXT_SIZE)/2); + float posOffsetY = 0.0f; + + for (int i = 0; i < lineCount; i++) { int iconId = 0; - text = GetTextIcon(text, &iconId); // Check text for icon and move cursor + lines[i] = GetTextIcon(lines[i], &iconId); // Check text for icon and move cursor // Get text position depending on alignment and iconId //--------------------------------------------------------------------------------- - Vector2 position = { bounds.x, bounds.y }; + Vector2 textBoundsPosition = { textBounds.x, textBounds.y }; // NOTE: We get text size after icon has been processed - // TODO: REVIEW: We consider text size in case of line breaks! -> MeasureTextEx() depends on raylib! - Vector2 textSize = MeasureTextEx(GuiGetFont(), text, GuiGetStyle(DEFAULT, TEXT_SIZE), GuiGetStyle(DEFAULT, TEXT_SPACING)); - //int textWidth = GetTextWidth(text); - //int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE); + // WARNING: GetTextWidth() also processes text icon to get width! -> Really needed? + int textSizeX = GetTextWidth(lines[i]); // If text requires an icon, add size to measure if (iconId >= 0) { - textSize.x += RAYGUI_ICON_SIZE*guiIconScale; + textSizeX += RAYGUI_ICON_SIZE*guiIconScale; // WARNING: If only icon provided, text could be pointing to EOF character: '\0' - if ((text != NULL) && (text[0] != '\0')) textSize.x += ICON_TEXT_PADDING; +#if !defined(RAYGUI_NO_ICONS) + if ((lines[i] != NULL) && (lines[i][0] != '\0')) textSizeX += ICON_TEXT_PADDING; +#endif } // Check guiTextAlign global variables switch (alignment) { - case TEXT_ALIGN_LEFT: - { - position.x = bounds.x; - position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); - } break; - case TEXT_ALIGN_CENTER: - { - position.x = bounds.x + bounds.width/2 - textSize.x/2; - position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); - } break; - case TEXT_ALIGN_RIGHT: - { - position.x = bounds.x + bounds.width - textSize.x; - position.y = bounds.y + bounds.height/2 - textSize.y/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height); - } break; + case TEXT_ALIGN_LEFT: textBoundsPosition.x = textBounds.x; break; + case TEXT_ALIGN_CENTER: textBoundsPosition.x = textBounds.x + textBounds.width/2 - textSizeX/2; break; + case TEXT_ALIGN_RIGHT: textBoundsPosition.x = textBounds.x + textBounds.width - textSizeX; break; + default: break; + } + + switch (alignmentVertical) + { + // Only valid in case of wordWrap = 0; + case TEXT_ALIGN_TOP: textBoundsPosition.y = textBounds.y + posOffsetY; break; + case TEXT_ALIGN_MIDDLE: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height/2 - totalHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; + case TEXT_ALIGN_BOTTOM: textBoundsPosition.y = textBounds.y + posOffsetY + textBounds.height - totalHeight + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height); break; default: break; } // NOTE: Make sure we get pixel-perfect coordinates, // In case of decimals we got weird text positioning - position.x = (float)((int)position.x); - position.y = (float)((int)position.y); + textBoundsPosition.x = (float)((int)textBoundsPosition.x); + textBoundsPosition.y = (float)((int)textBoundsPosition.y); //--------------------------------------------------------------------------------- // Draw text (with icon if available) @@ -3904,13 +4819,96 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color if (iconId >= 0) { // NOTE: We consider icon height, probably different than text size - GuiDrawIcon(iconId, (int)position.x, (int)(bounds.y + bounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), guiIconScale, tint); - position.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); + GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint); + textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING); } #endif - DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint); + // Get size in bytes of text, + // considering end of line and line break + int lineSize = 0; + for (int c = 0; (lines[i][c] != '\0') && (lines[i][c] != '\n') && (lines[i][c] != '\r'); c++, lineSize++){ } + float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/guiFont.baseSize; + + int textOffsetY = 0; + float textOffsetX = 0.0f; + float glyphWidth = 0; + for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize) + { + int codepoint = GetCodepointNext(&lines[i][c], &codepointSize); + int index = GetGlyphIndex(guiFont, codepoint); + + // NOTE: Normally we exit the decoding sequence as soon as a bad byte is found (and return 0x3f) + // but we need to draw all of the bad bytes using the '?' symbol moving one byte + if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size + + // Wrap mode text measuring to space to validate if it can be drawn or + // a new line is required + if (wrapMode == TEXT_WRAP_CHAR) + { + // Get glyph width to check if it goes out of bounds + if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor); + else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor; + + // Jump to next line if current character reach end of the box limits + if ((textOffsetX + glyphWidth) > textBounds.width) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + } + } + else if (wrapMode == TEXT_WRAP_WORD) + { + // Get width to next space in line + int nextSpaceIndex = 0; + float nextSpaceWidth = GetNextSpaceWidth(lines[i] + c, &nextSpaceIndex); + + if ((textOffsetX + nextSpaceWidth) > textBounds.width) + { + textOffsetX = 0.0f; + textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + } + + // TODO: Consider case: (nextSpaceWidth >= textBounds.width) + } + + if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint + else + { + // TODO: There are multiple types of spaces in Unicode, + // maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html + if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph + { + if (wrapMode == TEXT_WRAP_NONE) + { + // Draw only required text glyphs fitting the textBounds.width + if (textOffsetX <= (textBounds.width - glyphWidth)) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) + { + // Draw only glyphs inside the bounds + if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE))) + { + DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha)); + } + } + } + + if (guiFont.glyphs[index].advanceX == 0) textOffsetX += ((float)guiFont.recs[index].width*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + else textOffsetX += ((float)guiFont.glyphs[index].advanceX*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + } + } + + if (wrapMode == TEXT_WRAP_NONE) posOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING); + else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD)) posOffsetY += (textOffsetY + (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING)); //--------------------------------------------------------------------------------- } + +#if defined(RAYGUI_DEBUG_TEXT_BOUNDS) + GuiDrawRectangle(textBounds, 0, WHITE, Fade(BLUE, 0.4f)); +#endif } // Gui draw rectangle using default raygui plain style with borders @@ -3919,22 +4917,47 @@ static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, if (color.a > 0) { // Draw rectangle filled with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color); + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, GuiFade(color, guiAlpha)); } if (borderWidth > 0) { // Draw rectangle border lines with color - DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, borderColor); - DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); - DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor); - DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor); + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, GuiFade(borderColor, guiAlpha)); + DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, GuiFade(borderColor, guiAlpha)); + } + +#if defined(RAYGUI_DEBUG_RECS_BOUNDS) + DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, Fade(RED, 0.4f)); +#endif +} + +// Draw tooltip using control bounds +static void GuiTooltip(Rectangle controlRec) +{ + if (!guiLocked && guiTooltip && (guiTooltipPtr != NULL) && !guiSliderDragging) + { + Vector2 textSize = MeasureTextEx(GuiGetFont(), guiTooltipPtr, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)); + + if ((controlRec.x + textSize.x + 16) > GetScreenWidth()) controlRec.x -= (textSize.x + 16 - controlRec.width); + + GuiPanel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, NULL); + + int textPadding = GuiGetStyle(LABEL, TEXT_PADDING); + int textAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT); + GuiSetStyle(LABEL, TEXT_PADDING, 0); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); + GuiLabel(RAYGUI_CLITERAL(Rectangle){ controlRec.x, controlRec.y + controlRec.height + 4, textSize.x + 16, GuiGetStyle(DEFAULT, TEXT_SIZE) + 8.f }, guiTooltipPtr); + GuiSetStyle(LABEL, TEXT_ALIGNMENT, textAlignment); + GuiSetStyle(LABEL, TEXT_PADDING, textPadding); } } // Split controls text into multiple strings // Also check for multiple columns (required by GuiToggleGroup()) -static const char **GuiTextSplit(const char *text, int *count, int *textRow) +static const char **GuiTextSplit(const char *text, char delimiter, int *count, int *textRow) { // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter) // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated, @@ -3943,15 +4966,18 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow) // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE // NOTE: Those definitions could be externally provided if required + // TODO: HACK: GuiTextSplit() - Review how textRows are returned to user + // textRow is an externally provided array of integers that stores row number for every splitted string + #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 #endif #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) - #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 + #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 #endif - static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; - static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; + static const char *result[RAYGUI_TEXTSPLIT_MAX_ITEMS] = { NULL }; // String pointers array (points to buffer data) + static char buffer[RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE] = { 0 }; // Buffer data (text input copy with '\0' added) memset(buffer, 0, RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE); result[0] = buffer; @@ -3964,7 +4990,7 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow) { buffer[i] = text[i]; if (buffer[i] == '\0') break; - else if ((buffer[i] == ';') || (buffer[i] == '\n')) + else if ((buffer[i] == delimiter) || (buffer[i] == '\n')) { result[counter] = buffer + i + 1; @@ -4116,10 +5142,12 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) GuiState state = guiState; // Is the scrollbar horizontal or vertical? - bool isVertical = (bounds.width > bounds.height) ? false : true; + bool isVertical = (bounds.width > bounds.height)? false : true; // The size (width or height depending on scrollbar type) of the spinner buttons - const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE) ? (isVertical ? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; + const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? + (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : + (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0; // Arrow buttons [<] [>] [∧] [∨] Rectangle arrowUpLeft = { 0 }; @@ -4135,25 +5163,40 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) if (value > maxValue) value = maxValue; if (value < minValue) value = minValue; - const int range = maxValue - minValue; + const int valueRange = maxValue - minValue; int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Calculate rectangles for all of the components - arrowUpLeft = RAYGUI_CLITERAL(Rectangle) { (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ + (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), + (float)spinnerSize, (float)spinnerSize }; if (isVertical) { - arrowDownRight = RAYGUI_CLITERAL(Rectangle) { (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle) { bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; - sliderSize = (sliderSize >= scrollbar.height) ? ((int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar - slider = RAYGUI_CLITERAL(Rectangle) { (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize }; + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + scrollbar.y + (int)(((float)(value - minValue)/valueRange)*(scrollbar.height - sliderSize)), + bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), + (float)sliderSize }; } - else + else // horizontal { - arrowDownRight = RAYGUI_CLITERAL(Rectangle) { (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; - scrollbar = RAYGUI_CLITERAL(Rectangle) { arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; - sliderSize = (sliderSize >= scrollbar.width) ? ((int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar - slider = RAYGUI_CLITERAL(Rectangle) { (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; + arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize }; + scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)) }; + + // Make sure the slider won't get outside of the scrollbar + sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; + slider = RAYGUI_CLITERAL(Rectangle){ + scrollbar.x + (int)(((float)(value - minValue)/valueRange)*(scrollbar.width - sliderSize)), + bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), + (float)sliderSize, + bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) }; } // Update control @@ -4162,7 +5205,27 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) { Vector2 mousePoint = GetMousePosition(); - if (CheckCollisionPointRec(mousePoint, bounds)) + if (guiSliderDragging) // Keep dragging outside of bounds + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && + !CheckCollisionPointRec(mousePoint, arrowUpLeft) && + !CheckCollisionPointRec(mousePoint, arrowDownRight)) + { + if (CHECK_BOUNDS_ID(bounds, guiSliderActive)) + { + state = STATE_PRESSED; + + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } + } + else + { + guiSliderDragging = false; + guiSliderActive = RAYGUI_CLITERAL(Rectangle){ 0, 0, 0, 0 }; + } + } + else if (CheckCollisionPointRec(mousePoint, bounds)) { state = STATE_FOCUSED; @@ -4170,26 +5233,38 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) int wheel = (int)GetMouseWheelMove(); if (wheel != 0) value += wheel; + // Handle mouse button down if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { - if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); - else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + guiSliderDragging = true; + guiSliderActive = bounds; // Store bounds as an identifier when dragging starts + + // Check arrows click + if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += valueRange/GuiGetStyle(SCROLLBAR, SCROLL_SPEED); + else if (!CheckCollisionPointRec(mousePoint, slider)) + { + // If click on scrollbar position but not on slider, place slider directly on that position + if (isVertical) value = (int)(((float)(mousePoint.y - scrollbar.y - slider.height/2)*valueRange)/(scrollbar.height - slider.height) + minValue); + else value = (int)(((float)(mousePoint.x - scrollbar.x - slider.width/2)*valueRange)/(scrollbar.width - slider.width) + minValue); + } state = STATE_PRESSED; } - else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) + + // Keyboard control on mouse hover scrollbar + /* + if (isVertical) { - if (!isVertical) - { - Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) }; - if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue); - } - else - { - Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height }; - if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue); - } + if (IsKeyDown(KEY_DOWN)) value += 5; + else if (IsKeyDown(KEY_UP)) value -= 5; + } + else + { + if (IsKeyDown(KEY_RIGHT)) value += 5; + else if (IsKeyDown(KEY_LEFT)) value -= 5; } + */ } // Normalize value @@ -4200,24 +5275,28 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) // Draw control //-------------------------------------------------------------------- - GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background + GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED))); // Draw the background - GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background - GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar + GuiDrawRectangle(scrollbar, 0, BLANK, GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL))); // Draw the scrollbar active area background + GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BORDER + state*3))); // Draw the slider bar // Draw arrows (using icon if available) if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)) { #if defined(RAYGUI_NO_ICONS) - GuiDrawText(isVertical ? "^" : "<", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical ? bounds.width : bounds.height, isVertical ? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); - GuiDrawText(isVertical ? "v" : ">", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical ? bounds.width : bounds.height, isVertical ? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); + GuiDrawText(isVertical? "^" : "<", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); + GuiDrawText(isVertical? "v" : ">", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3)))); #else - GuiDrawText(isVertical ? "#121#" : "#118#", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical ? bounds.width : bounds.height, isVertical ? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL - GuiDrawText(isVertical ? "#120#" : "#119#", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical ? bounds.width : bounds.height, isVertical ? bounds.width : bounds.height }, - TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL + GuiDrawText(isVertical? "#121#" : "#118#", + RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_UP_FILL / ICON_ARROW_LEFT_FILL + GuiDrawText(isVertical? "#120#" : "#119#", + RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height }, + TEXT_ALIGN_CENTER, GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3))); // ICON_ARROW_DOWN_FILL / ICON_ARROW_RIGHT_FILL #endif } //-------------------------------------------------------------------- @@ -4225,6 +5304,18 @@ static int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue) return value; } +// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f +// WARNING: It multiplies current alpha by alpha scale factor +static Color GuiFade(Color color, float alpha) +{ + if (alpha < 0.0f) alpha = 0.0f; + else if (alpha > 1.0f) alpha = 1.0f; + + Color result = { color.r, color.g, color.b, (unsigned char)(color.a*alpha) }; + + return result; +} + #if defined(RAYGUI_STANDALONE) // Returns a Color struct from hexadecimal value static Color GetColor(int hexValue) @@ -4256,17 +5347,6 @@ static bool CheckCollisionPointRec(Vector2 point, Rectangle rec) return collision; } -// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f -static Color Fade(Color color, float alpha) -{ - if (alpha < 0.0f) alpha = 0.0f; - else if (alpha > 1.0f) alpha = 1.0f; - - Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) }; - - return result; -} - // Formatting of text with variables to 'embed' static const char *TextFormat(const char *text, ...) { @@ -4302,7 +5382,7 @@ const char **TextSplit(const char *text, char delimiter, int *count) // 2. Maximum size of text to split is RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE #if !defined(RAYGUI_TEXTSPLIT_MAX_ITEMS) - #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 + #define RAYGUI_TEXTSPLIT_MAX_ITEMS 128 #endif #if !defined(RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE) #define RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE 1024 @@ -4400,107 +5480,43 @@ static const char *CodepointToUTF8(int codepoint, int *byteSize) // Total number of bytes processed are returned as a parameter // NOTE: the standard says U+FFFD should be returned in case of errors // but that character is not supported by the default font in raylib -static int GetCodepoint(const char *text, int *bytesProcessed) +static int GetCodepointNext(const char *text, int *codepointSize) { -/* - UTF-8 specs from https://www.ietf.org/rfc/rfc3629.txt - - Char. number range | UTF-8 octet sequence - (hexadecimal) | (binary) - --------------------+--------------------------------------------- - 0000 0000-0000 007F | 0xxxxxxx - 0000 0080-0000 07FF | 110xxxxx 10xxxxxx - 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx - 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx -*/ - // NOTE: on decode errors we return as soon as possible + const char *ptr = text; + int codepoint = 0x3f; // Codepoint (defaults to '?') + *codepointSize = 1; - int code = 0x3f; // Codepoint (defaults to '?') - int octet = (unsigned char)(text[0]); // The first UTF8 octet - *bytesProcessed = 1; - - if (octet <= 0x7f) + // Get current codepoint and bytes processed + if (0xf0 == (0xf8 & ptr[0])) { - // Only one octet (ASCII range x00-7F) - code = text[0]; + // 4 byte UTF-8 codepoint + if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80) || ((ptr[3] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x07 & ptr[0]) << 18) | ((0x3f & ptr[1]) << 12) | ((0x3f & ptr[2]) << 6) | (0x3f & ptr[3]); + *codepointSize = 4; } - else if ((octet & 0xe0) == 0xc0) + else if (0xe0 == (0xf0 & ptr[0])) { - // Two octets - - // [0]xC2-DF [1]UTF8-tail(x80-BF) - unsigned char octet1 = text[1]; - - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence - - if ((octet >= 0xc2) && (octet <= 0xdf)) - { - code = ((octet & 0x1f) << 6) | (octet1 & 0x3f); - *bytesProcessed = 2; - } + // 3 byte UTF-8 codepoint */ + if(((ptr[1] & 0xC0) ^ 0x80) || ((ptr[2] & 0xC0) ^ 0x80)) { return codepoint; } //10xxxxxx checks + codepoint = ((0x0f & ptr[0]) << 12) | ((0x3f & ptr[1]) << 6) | (0x3f & ptr[2]); + *codepointSize = 3; } - else if ((octet & 0xf0) == 0xe0) + else if (0xc0 == (0xe0 & ptr[0])) { - // Three octets - unsigned char octet1 = text[1]; - unsigned char octet2 = '\0'; - - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence - - octet2 = text[2]; - - if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence - - // [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF) - // [0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF) - // [0]xED [1]x80-9F [2]UTF8-tail(x80-BF) - // [0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF) - - if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) || - ((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *bytesProcessed = 2; return code; } - - if ((octet >= 0xe0) && (0 <= 0xef)) - { - code = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f); - *bytesProcessed = 3; - } + // 2 byte UTF-8 codepoint + if((ptr[1] & 0xC0) ^ 0x80) { return codepoint; } //10xxxxxx checks + codepoint = ((0x1f & ptr[0]) << 6) | (0x3f & ptr[1]); + *codepointSize = 2; } - else if ((octet & 0xf8) == 0xf0) + else if (0x00 == (0x80 & ptr[0])) { - // Four octets - if (octet > 0xf4) return code; - - unsigned char octet1 = text[1]; - unsigned char octet2 = '\0'; - unsigned char octet3 = '\0'; - - if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence - - octet2 = text[2]; - - if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence - - octet3 = text[3]; - - if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *bytesProcessed = 4; return code; } // Unexpected sequence - - // [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail - // [0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail - // [0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail - - if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) || - ((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *bytesProcessed = 2; return code; } // Unexpected sequence - - if (octet >= 0xf0) - { - code = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f); - *bytesProcessed = 4; - } + // 1 byte UTF-8 codepoint + codepoint = ptr[0]; + *codepointSize = 1; } - if (code > 0x10ffff) code = 0x3f; // Codepoints after U+10ffff are invalid - return code; + return codepoint; } #endif // RAYGUI_STANDALONE |
