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| author | jussi | 2024-02-18 19:46:50 +0200 |
|---|---|---|
| committer | jussi | 2024-02-18 19:46:50 +0200 |
| commit | 836c9d1d0005c32714c89b3adecbb232472b494a (patch) | |
| tree | 885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /include/rmath.h | |
| parent | 9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff) | |
| download | reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.gz reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.bz2 reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.zip | |
Pointer variable declaration style change.
Diffstat (limited to 'include/rmath.h')
| -rw-r--r-- | include/rmath.h | 220 |
1 files changed, 110 insertions, 110 deletions
diff --git a/include/rmath.h b/include/rmath.h index 206af6e..26642d9 100644 --- a/include/rmath.h +++ b/include/rmath.h @@ -4,117 +4,117 @@ int imin( int a, int b ); int imax( int a, int b ); /* Utils. */ -int lmathClamp( lua_State *L ); -int lmathLerp( lua_State *L ); -int lmathNormalize( lua_State *L ); -int lmathRemap( lua_State *L ); -int lmathWrap( lua_State *L ); -int lmathFloatEquals( lua_State *L ); +int lmathClamp( lua_State* L ); +int lmathLerp( lua_State* L ); +int lmathNormalize( lua_State* L ); +int lmathRemap( lua_State* L ); +int lmathWrap( lua_State* L ); +int lmathFloatEquals( lua_State* L ); /* Vector2. */ -int lmathVector2Zero( lua_State *L ); -int lmathVector2One( lua_State *L ); -int lmathVector2Add( lua_State *L ); -int lmathVector2AddValue( lua_State *L ); -int lmathVector2Subtract( lua_State *L ); -int lmathVector2SubtractValue( lua_State *L ); -int lmathVector2Length( lua_State *L ); -int lmathVector2LengthSqr( lua_State *L ); -int lmathVector2DotProduct( lua_State *L ); -int lmathVector2Distance( lua_State *L ); -int lmathVector2DistanceSqr( lua_State *L ); -int lmathVector2Angle( lua_State *L ); -int lmathVector2LineAngle( lua_State *L ); -int lmathVector2Scale( lua_State *L ); -int lmathVector2Multiply( lua_State *L ); -int lmathVector2Negate( lua_State *L ); -int lmathVector2Divide( lua_State *L ); -int lmathVector2Normalize( lua_State *L ); -int lmathVector2Transform( lua_State *L ); -int lmathVector2Lerp( lua_State *L ); -int lmathVector2Reflect( lua_State *L ); -int lmathVector2Rotate( lua_State *L ); -int lmathVector2MoveTowards( lua_State *L ); -int lmathVector2Invert( lua_State *L ); -int lmathVector2Clamp( lua_State *L ); -int lmathVector2ClampValue( lua_State *L ); -int lmathVector2Equals( lua_State *L ); +int lmathVector2Zero( lua_State* L ); +int lmathVector2One( lua_State* L ); +int lmathVector2Add( lua_State* L ); +int lmathVector2AddValue( lua_State* L ); +int lmathVector2Subtract( lua_State* L ); +int lmathVector2SubtractValue( lua_State* L ); +int lmathVector2Length( lua_State* L ); +int lmathVector2LengthSqr( lua_State* L ); +int lmathVector2DotProduct( lua_State* L ); +int lmathVector2Distance( lua_State* L ); +int lmathVector2DistanceSqr( lua_State* L ); +int lmathVector2Angle( lua_State* L ); +int lmathVector2LineAngle( lua_State* L ); +int lmathVector2Scale( lua_State* L ); +int lmathVector2Multiply( lua_State* L ); +int lmathVector2Negate( lua_State* L ); +int lmathVector2Divide( lua_State* L ); +int lmathVector2Normalize( lua_State* L ); +int lmathVector2Transform( lua_State* L ); +int lmathVector2Lerp( lua_State* L ); +int lmathVector2Reflect( lua_State* L ); +int lmathVector2Rotate( lua_State* L ); +int lmathVector2MoveTowards( lua_State* L ); +int lmathVector2Invert( lua_State* L ); +int lmathVector2Clamp( lua_State* L ); +int lmathVector2ClampValue( lua_State* L ); +int lmathVector2Equals( lua_State* L ); /* Vector3. */ -int lmathVector3Zero( lua_State *L ); -int lmathVector3One( lua_State *L ); -int lmathVector3Add( lua_State *L ); -int lmathVector3AddValue( lua_State *L ); -int lmathVector3Subtract( lua_State *L ); -int lmathVector3SubtractValue( lua_State *L ); -int lmathVector3Scale( lua_State *L ); -int lmathVector3Multiply( lua_State *L ); -int lmathVector3CrossProduct( lua_State *L ); -int lmathVector3Perpendicular( lua_State *L ); -int lmathVector3Length( lua_State *L ); -int lmathVector3LengthSqr( lua_State *L ); -int lmathVector3DotProduct( lua_State *L ); -int lmathVector3Distance( lua_State *L ); -int lmathVector3DistanceSqr( lua_State *L ); -int lmathVector3Angle( lua_State *L ); -int lmathVector3Negate( lua_State *L ); -int lmathVector3Divide( lua_State *L ); -int lmathVector3Normalize( lua_State *L ); -int lmathVector3OrthoNormalize( lua_State *L ); -int lmathVector3Transform( lua_State *L ); -int lmathVector3RotateByQuaternion( lua_State *L ); -int lmathVector3RotateByAxisAngle( lua_State *L ); -int lmathVector3Lerp( lua_State *L ); -int lmathVector3Reflect( lua_State *L ); -int lmathVector3Min( lua_State *L ); -int lmathVector3Max( lua_State *L ); -int lmathVector3Barycenter( lua_State *L ); -int lmathVector3Unproject( lua_State *L ); -int lmathVector3Invert( lua_State *L ); -int lmathVector3Clamp( lua_State *L ); -int lmathVector3ClampValue( lua_State *L ); -int lmathVector3Equals( lua_State *L ); -int lmathVector3Refract( lua_State *L ); +int lmathVector3Zero( lua_State* L ); +int lmathVector3One( lua_State* L ); +int lmathVector3Add( lua_State* L ); +int lmathVector3AddValue( lua_State* L ); +int lmathVector3Subtract( lua_State* L ); +int lmathVector3SubtractValue( lua_State* L ); +int lmathVector3Scale( lua_State* L ); +int lmathVector3Multiply( lua_State* L ); +int lmathVector3CrossProduct( lua_State* L ); +int lmathVector3Perpendicular( lua_State* L ); +int lmathVector3Length( lua_State* L ); +int lmathVector3LengthSqr( lua_State* L ); +int lmathVector3DotProduct( lua_State* L ); +int lmathVector3Distance( lua_State* L ); +int lmathVector3DistanceSqr( lua_State* L ); +int lmathVector3Angle( lua_State* L ); +int lmathVector3Negate( lua_State* L ); +int lmathVector3Divide( lua_State* L ); +int lmathVector3Normalize( lua_State* L ); +int lmathVector3OrthoNormalize( lua_State* L ); +int lmathVector3Transform( lua_State* L ); +int lmathVector3RotateByQuaternion( lua_State* L ); +int lmathVector3RotateByAxisAngle( lua_State* L ); +int lmathVector3Lerp( lua_State* L ); +int lmathVector3Reflect( lua_State* L ); +int lmathVector3Min( lua_State* L ); +int lmathVector3Max( lua_State* L ); +int lmathVector3Barycenter( lua_State* L ); +int lmathVector3Unproject( lua_State* L ); +int lmathVector3Invert( lua_State* L ); +int lmathVector3Clamp( lua_State* L ); +int lmathVector3ClampValue( lua_State* L ); +int lmathVector3Equals( lua_State* L ); +int lmathVector3Refract( lua_State* L ); /* Matrix. */ -int lmathMatrixDeterminant( lua_State *L ); -int lmathMatrixTrace( lua_State *L ); -int lmathMatrixTranspose( lua_State *L ); -int lmathMatrixInvert( lua_State *L ); -int lmathMatrixIdentity( lua_State *L ); -int lmathMatrixAdd( lua_State *L ); -int lmathMatrixSubtract( lua_State *L ); -int lmathMatrixMultiply( lua_State *L ); -int lmathMatrixTranslate( lua_State *L ); -int lmathMatrixRotate( lua_State *L ); -int lmathMatrixRotateX( lua_State *L ); -int lmathMatrixRotateY( lua_State *L ); -int lmathMatrixRotateZ( lua_State *L ); -int lmathMatrixRotateXYZ( lua_State *L ); -int lmathMatrixRotateZYX( lua_State *L ); -int lmathMatrixScale( lua_State *L ); -int lmathMatrixFrustum( lua_State *L ); -int lmathMatrixPerspective( lua_State *L ); -int lmathMatrixOrtho( lua_State *L ); -int lmathMatrixLookAt( lua_State *L ); +int lmathMatrixDeterminant( lua_State* L ); +int lmathMatrixTrace( lua_State* L ); +int lmathMatrixTranspose( lua_State* L ); +int lmathMatrixInvert( lua_State* L ); +int lmathMatrixIdentity( lua_State* L ); +int lmathMatrixAdd( lua_State* L ); +int lmathMatrixSubtract( lua_State* L ); +int lmathMatrixMultiply( lua_State* L ); +int lmathMatrixTranslate( lua_State* L ); +int lmathMatrixRotate( lua_State* L ); +int lmathMatrixRotateX( lua_State* L ); +int lmathMatrixRotateY( lua_State* L ); +int lmathMatrixRotateZ( lua_State* L ); +int lmathMatrixRotateXYZ( lua_State* L ); +int lmathMatrixRotateZYX( lua_State* L ); +int lmathMatrixScale( lua_State* L ); +int lmathMatrixFrustum( lua_State* L ); +int lmathMatrixPerspective( lua_State* L ); +int lmathMatrixOrtho( lua_State* L ); +int lmathMatrixLookAt( lua_State* L ); /* Quaternion. */ -int lmathQuaternionAdd( lua_State *L ); -int lmathQuaternionAddValue( lua_State *L ); -int lmathQuaternionSubtract( lua_State *L ); -int lmathQuaternionSubtractValue( lua_State *L ); -int lmathQuaternionIdentity( lua_State *L ); -int lmathQuaternionLength( lua_State *L ); -int lmathQuaternionNormalize( lua_State *L ); -int lmathQuaternionInvert( lua_State *L ); -int lmathQuaternionMultiply( lua_State *L ); -int lmathQuaternionScale( lua_State *L ); -int lmathQuaternionDivide( lua_State *L ); -int lmathQuaternionLerp( lua_State *L ); -int lmathQuaternionNlerp( lua_State *L ); -int lmathQuaternionSlerp( lua_State *L ); -int lmathQuaternionFromVector3ToVector3( lua_State *L ); -int lmathQuaternionFromMatrix( lua_State *L ); -int lmathQuaternionToMatrix( lua_State *L ); -int lmathQuaternionFromAxisAngle( lua_State *L ); -int lmathQuaternionToAxisAngle( lua_State *L ); -int lmathQuaternionFromEuler( lua_State *L ); -int lmathQuaternionToEuler( lua_State *L ); -int lmathQuaternionTransform( lua_State *L ); -int lmathQuaternionEquals( lua_State *L ); +int lmathQuaternionAdd( lua_State* L ); +int lmathQuaternionAddValue( lua_State* L ); +int lmathQuaternionSubtract( lua_State* L ); +int lmathQuaternionSubtractValue( lua_State* L ); +int lmathQuaternionIdentity( lua_State* L ); +int lmathQuaternionLength( lua_State* L ); +int lmathQuaternionNormalize( lua_State* L ); +int lmathQuaternionInvert( lua_State* L ); +int lmathQuaternionMultiply( lua_State* L ); +int lmathQuaternionScale( lua_State* L ); +int lmathQuaternionDivide( lua_State* L ); +int lmathQuaternionLerp( lua_State* L ); +int lmathQuaternionNlerp( lua_State* L ); +int lmathQuaternionSlerp( lua_State* L ); +int lmathQuaternionFromVector3ToVector3( lua_State* L ); +int lmathQuaternionFromMatrix( lua_State* L ); +int lmathQuaternionToMatrix( lua_State* L ); +int lmathQuaternionFromAxisAngle( lua_State* L ); +int lmathQuaternionToAxisAngle( lua_State* L ); +int lmathQuaternionFromEuler( lua_State* L ); +int lmathQuaternionToEuler( lua_State* L ); +int lmathQuaternionTransform( lua_State* L ); +int lmathQuaternionEquals( lua_State* L ); |
