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authorjussi2024-11-21 14:54:10 +0200
committerjussi2024-11-21 14:54:10 +0200
commit3d5eeac3d7e73a71cd476afed556e76fd9b5fe07 (patch)
treea518e6c69c64f35183011054ef35d2f86492cf94 /include/rmath.h
parent6317547502e547de399b6d391be1947567a16a0a (diff)
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New raylib 5.5 raymath functions.
Diffstat (limited to 'include/rmath.h')
-rw-r--r--include/rmath.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/include/rmath.h b/include/rmath.h
index 07132aa..20c4049 100644
--- a/include/rmath.h
+++ b/include/rmath.h
@@ -34,12 +34,15 @@ int lmathVector2Normalize( lua_State* L );
int lmathVector2Transform( lua_State* L );
int lmathVector2Lerp( lua_State* L );
int lmathVector2Reflect( lua_State* L );
+int lmathVector2Min( lua_State* L );
+int lmathVector2Max( lua_State* L );
int lmathVector2Rotate( lua_State* L );
int lmathVector2MoveTowards( lua_State* L );
int lmathVector2Invert( lua_State* L );
int lmathVector2Clamp( lua_State* L );
int lmathVector2ClampValue( lua_State* L );
int lmathVector2Equals( lua_State* L );
+int lmathVector2Refract( lua_State* L );
/* Vector3. */
int lmathVector3Zero( lua_State* L );
int lmathVector3One( lua_State* L );
@@ -66,7 +69,9 @@ int lmathVector3OrthoNormalize( lua_State* L );
int lmathVector3Transform( lua_State* L );
int lmathVector3RotateByQuaternion( lua_State* L );
int lmathVector3RotateByAxisAngle( lua_State* L );
+int lmathVector3MoveTowards( lua_State* L );
int lmathVector3Lerp( lua_State* L );
+int lmathVector3CubicHermite( lua_State* L );
int lmathVector3Reflect( lua_State* L );
int lmathVector3Min( lua_State* L );
int lmathVector3Max( lua_State* L );
@@ -77,6 +82,29 @@ int lmathVector3Clamp( lua_State* L );
int lmathVector3ClampValue( lua_State* L );
int lmathVector3Equals( lua_State* L );
int lmathVector3Refract( lua_State* L );
+/* Vector4. */
+int lmathVector4Zero( lua_State* L );
+int lmathVector4One( lua_State* L );
+int lmathVector4Add( lua_State* L );
+int lmathVector4AddValue( lua_State* L );
+int lmathVector4Subtract( lua_State* L );
+int lmathVector4SubtractValue( lua_State* L );
+int lmathVector4Length( lua_State* L );
+int lmathVector4LengthSqr( lua_State* L );
+int lmathVector4DotProduct( lua_State* L );
+int lmathVector4Distance( lua_State* L );
+int lmathVector4DistanceSqr( lua_State* L );
+int lmathVector4Scale( lua_State* L );
+int lmathVector4Multiply( lua_State* L );
+int lmathVector4Negate( lua_State* L );
+int lmathVector4Divide( lua_State* L );
+int lmathVector4Normalize( lua_State* L );
+int lmathVector4Min( lua_State* L );
+int lmathVector4Max( lua_State* L );
+int lmathVector4Lerp( lua_State* L );
+int lmathVector4MoveTowards( lua_State* L );
+int lmathVector4Invert( lua_State* L );
+int lmathVector4Equals( lua_State* L );
/* Matrix. */
int lmathMatrixDeterminant( lua_State* L );
int lmathMatrixTrace( lua_State* L );
@@ -98,6 +126,7 @@ int lmathMatrixFrustum( lua_State* L );
int lmathMatrixPerspective( lua_State* L );
int lmathMatrixOrtho( lua_State* L );
int lmathMatrixLookAt( lua_State* L );
+int lmathMatrixDecompose( lua_State* L );
/* Quaternion. */
int lmathQuaternionAdd( lua_State* L );
int lmathQuaternionAddValue( lua_State* L );
@@ -113,6 +142,7 @@ int lmathQuaternionDivide( lua_State* L );
int lmathQuaternionLerp( lua_State* L );
int lmathQuaternionNlerp( lua_State* L );
int lmathQuaternionSlerp( lua_State* L );
+int lmathQuaternionCubicHermiteSpline( lua_State* L );
int lmathQuaternionFromVector3ToVector3( lua_State* L );
int lmathQuaternionFromMatrix( lua_State* L );
int lmathQuaternionToMatrix( lua_State* L );