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| author | jussi | 2023-11-20 21:04:53 +0200 |
|---|---|---|
| committer | jussi | 2023-11-20 21:04:53 +0200 |
| commit | 05eaafb79e6fa1bebff157e94563334d7ead700b (patch) | |
| tree | 574ae0af685967df067efe11058dc50478558333 /include/textures.h | |
| parent | 7765a23a2c90e6d02f6278eed1b1b9b9375bc941 (diff) | |
| download | reilua-enhanced-05eaafb79e6fa1bebff157e94563334d7ead700b.tar.gz reilua-enhanced-05eaafb79e6fa1bebff157e94563334d7ead700b.tar.bz2 reilua-enhanced-05eaafb79e6fa1bebff157e94563334d7ead700b.zip | |
Initial changes for Raylib 5.0 and some missing functions.
Diffstat (limited to 'include/textures.h')
| -rw-r--r-- | include/textures.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/include/textures.h b/include/textures.h index 82cb1b9..efac9f2 100644 --- a/include/textures.h +++ b/include/textures.h @@ -3,6 +3,7 @@ /* Image loading functions. */ int ltexturesLoadImage( lua_State *L ); int ltexturesLoadImageRaw( lua_State *L ); +int ltexturesLoadImageSvg( lua_State *L ); int ltexturesLoadImageAnim( lua_State *L ); int ltexturesLoadImageFromMemory( lua_State *L ); int ltexturesLoadImageFromTexture( lua_State *L ); @@ -10,12 +11,13 @@ int ltexturesLoadImageFromScreen( lua_State *L ); int ltextureIsImageReady( lua_State *L ); int ltextureUnloadImage( lua_State *L ); int ltexturesExportImage( lua_State *L ); +int ltexturesExportImageToMemory( lua_State *L ); int ltexturesExportImageAsCode( lua_State *L ); /* Image generation functions. */ int ltexturesGenImageColor( lua_State *L ); -int ltexturesGenImageGradientV( lua_State *L ); -int ltexturesGenImageGradientH( lua_State *L ); +int ltexturesGenImageGradientLinear( lua_State *L ); int ltexturesGenImageGradientRadial( lua_State *L ); +int ltexturesGenImageGradientSquare( lua_State *L ); int ltexturesGenImageChecked( lua_State *L ); int ltexturesGenImageWhiteNoise( lua_State *L ); int ltexturesGenImagePerlinNoise( lua_State *L ); @@ -40,6 +42,7 @@ int ltexturesImageMipmaps( lua_State *L ); int ltexturesImageDither( lua_State *L ); int ltexturesImageFlipVertical( lua_State *L ); int ltexturesImageFlipHorizontal( lua_State *L ); +int ltexturesImageRotate( lua_State *L ); int ltexturesImageRotateCW( lua_State *L ); int ltexturesImageRotateCCW( lua_State *L ); int ltexturesImageColorTint( lua_State *L ); |
