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| author | jussi | 2024-02-18 19:46:50 +0200 |
|---|---|---|
| committer | jussi | 2024-02-18 19:46:50 +0200 |
| commit | 836c9d1d0005c32714c89b3adecbb232472b494a (patch) | |
| tree | 885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /include/textures.h | |
| parent | 9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff) | |
| download | reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.gz reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.tar.bz2 reilua-enhanced-836c9d1d0005c32714c89b3adecbb232472b494a.zip | |
Pointer variable declaration style change.
Diffstat (limited to 'include/textures.h')
| -rw-r--r-- | include/textures.h | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/include/textures.h b/include/textures.h index a3218a0..e8e376f 100644 --- a/include/textures.h +++ b/include/textures.h @@ -1,120 +1,120 @@ #pragma once /* Image loading functions. */ -int ltexturesLoadImage( lua_State *L ); -int ltexturesLoadImageRaw( lua_State *L ); -int ltexturesLoadImageSvg( lua_State *L ); -int ltexturesLoadImageAnim( lua_State *L ); -int ltexturesLoadImageFromMemory( lua_State *L ); -int ltexturesLoadImageFromData( lua_State *L ); -int ltexturesLoadImageFromTexture( lua_State *L ); -int ltexturesLoadImageFromScreen( lua_State *L ); -int ltextureIsImageReady( lua_State *L ); -int ltextureUnloadImage( lua_State *L ); -int ltexturesExportImage( lua_State *L ); -int ltexturesExportImageToMemory( lua_State *L ); -int ltexturesExportImageAsCode( lua_State *L ); +int ltexturesLoadImage( lua_State* L ); +int ltexturesLoadImageRaw( lua_State* L ); +int ltexturesLoadImageSvg( lua_State* L ); +int ltexturesLoadImageAnim( lua_State* L ); +int ltexturesLoadImageFromMemory( lua_State* L ); +int ltexturesLoadImageFromData( lua_State* L ); +int ltexturesLoadImageFromTexture( lua_State* L ); +int ltexturesLoadImageFromScreen( lua_State* L ); +int ltextureIsImageReady( lua_State* L ); +int ltextureUnloadImage( lua_State* L ); +int ltexturesExportImage( lua_State* L ); +int ltexturesExportImageToMemory( lua_State* L ); +int ltexturesExportImageAsCode( lua_State* L ); /* Image generation functions. */ -int ltexturesGenImageColor( lua_State *L ); -int ltexturesGenImageGradientLinear( lua_State *L ); -int ltexturesGenImageGradientRadial( lua_State *L ); -int ltexturesGenImageGradientSquare( lua_State *L ); -int ltexturesGenImageChecked( lua_State *L ); -int ltexturesGenImageWhiteNoise( lua_State *L ); -int ltexturesGenImagePerlinNoise( lua_State *L ); -int ltexturesGenImageCellular( lua_State *L ); -int ltexturesGenImageText( lua_State *L ); +int ltexturesGenImageColor( lua_State* L ); +int ltexturesGenImageGradientLinear( lua_State* L ); +int ltexturesGenImageGradientRadial( lua_State* L ); +int ltexturesGenImageGradientSquare( lua_State* L ); +int ltexturesGenImageChecked( lua_State* L ); +int ltexturesGenImageWhiteNoise( lua_State* L ); +int ltexturesGenImagePerlinNoise( lua_State* L ); +int ltexturesGenImageCellular( lua_State* L ); +int ltexturesGenImageText( lua_State* L ); /* Image manipulation functions. */ -int ltexturesImageCopy( lua_State *L ); -int ltexturesImageFromImage( lua_State *L ); -int ltexturesImageText( lua_State *L ); -int ltexturesImageFormat( lua_State *L ); -int ltexturesImageToPOT( lua_State *L ); -int ltexturesImageCrop( lua_State *L ); -int ltexturesImageAlphaCrop( lua_State *L ); -int ltexturesImageAlphaClear( lua_State *L ); -int ltexturesImageAlphaMask( lua_State *L ); -int ltexturesImageAlphaPremultiply( lua_State *L ); -int ltexturesImageBlurGaussian( lua_State *L ); -int ltexturesImageResize( lua_State *L ); -int ltexturesImageResizeNN( lua_State *L ); -int ltexturesImageResizeCanvas( lua_State *L ); -int ltexturesImageMipmaps( lua_State *L ); -int ltexturesImageDither( lua_State *L ); -int ltexturesImageFlipVertical( lua_State *L ); -int ltexturesImageFlipHorizontal( lua_State *L ); -int ltexturesImageRotate( lua_State *L ); -int ltexturesImageRotateCW( lua_State *L ); -int ltexturesImageRotateCCW( lua_State *L ); -int ltexturesImageColorTint( lua_State *L ); -int ltexturesImageColorInvert( lua_State *L ); -int ltexturesImageColorGrayscale( lua_State *L ); -int ltexturesImageColorContrast( lua_State *L ); -int ltexturesImageColorBrightness( lua_State *L ); -int ltexturesImageColorReplace( lua_State *L ); -int ltexturesLoadImageColors( lua_State *L ); -int ltexturesLoadImagePalette( lua_State *L ); -int ltexturesGetImageAlphaBorder( lua_State *L ); -int ltexturesGetImageColor( lua_State *L ); +int ltexturesImageCopy( lua_State* L ); +int ltexturesImageFromImage( lua_State* L ); +int ltexturesImageText( lua_State* L ); +int ltexturesImageFormat( lua_State* L ); +int ltexturesImageToPOT( lua_State* L ); +int ltexturesImageCrop( lua_State* L ); +int ltexturesImageAlphaCrop( lua_State* L ); +int ltexturesImageAlphaClear( lua_State* L ); +int ltexturesImageAlphaMask( lua_State* L ); +int ltexturesImageAlphaPremultiply( lua_State* L ); +int ltexturesImageBlurGaussian( lua_State* L ); +int ltexturesImageResize( lua_State* L ); +int ltexturesImageResizeNN( lua_State* L ); +int ltexturesImageResizeCanvas( lua_State* L ); +int ltexturesImageMipmaps( lua_State* L ); +int ltexturesImageDither( lua_State* L ); +int ltexturesImageFlipVertical( lua_State* L ); +int ltexturesImageFlipHorizontal( lua_State* L ); +int ltexturesImageRotate( lua_State* L ); +int ltexturesImageRotateCW( lua_State* L ); +int ltexturesImageRotateCCW( lua_State* L ); +int ltexturesImageColorTint( lua_State* L ); +int ltexturesImageColorInvert( lua_State* L ); +int ltexturesImageColorGrayscale( lua_State* L ); +int ltexturesImageColorContrast( lua_State* L ); +int ltexturesImageColorBrightness( lua_State* L ); +int ltexturesImageColorReplace( lua_State* L ); +int ltexturesLoadImageColors( lua_State* L ); +int ltexturesLoadImagePalette( lua_State* L ); +int ltexturesGetImageAlphaBorder( lua_State* L ); +int ltexturesGetImageColor( lua_State* L ); /* Image configuration functions. */ -int ltexturesGetImageData( lua_State *L ); -int ltexturesGetImageSize( lua_State *L ); -int ltexturesGetImageMipmaps( lua_State *L ); -int ltexturesGetImageFormat( lua_State *L ); +int ltexturesGetImageData( lua_State* L ); +int ltexturesGetImageSize( lua_State* L ); +int ltexturesGetImageMipmaps( lua_State* L ); +int ltexturesGetImageFormat( lua_State* L ); /* Image drawing functions. */ -int ltexturesImageClearBackground( lua_State *L ); -int ltexturesImageDrawPixel( lua_State *L ); -int ltexturesImageDrawLine( lua_State *L ); -int ltexturesImageDrawCircle( lua_State *L ); -int ltexturesImageDrawCircleLines( lua_State *L ); -int ltexturesImageDrawRectangle( lua_State *L ); -int ltexturesImageDrawRectangleLines( lua_State *L ); -int ltexturesImageDraw( lua_State *L ); -int ltexturesImageDrawTextEx( lua_State *L ); +int ltexturesImageClearBackground( lua_State* L ); +int ltexturesImageDrawPixel( lua_State* L ); +int ltexturesImageDrawLine( lua_State* L ); +int ltexturesImageDrawCircle( lua_State* L ); +int ltexturesImageDrawCircleLines( lua_State* L ); +int ltexturesImageDrawRectangle( lua_State* L ); +int ltexturesImageDrawRectangleLines( lua_State* L ); +int ltexturesImageDraw( lua_State* L ); +int ltexturesImageDrawTextEx( lua_State* L ); /* Texture loading functions. */ -int ltexturesGetTextureDefault( lua_State *L ); -int ltexturesLoadTexture( lua_State *L ); -int ltexturesLoadTextureFromImage( lua_State *L ); -int ltexturesLoadTextureCubemap( lua_State *L ); -int ltexturesLoadTextureFromData( lua_State *L ); -int ltexturesLoadRenderTexture( lua_State *L ); -int ltexturesLoadRenderTextureFromData( lua_State *L ); -int ltexturesIsTextureReady( lua_State *L ); -int ltextureUnloadTexture( lua_State *L ); -int ltexturesIsRenderTextureReady( lua_State *L ); -int ltextureUnloadRenderTexture( lua_State *L ); -int ltexturesUpdateTexture( lua_State *L ); -int ltexturesUpdateTextureRec( lua_State *L ); +int ltexturesGetTextureDefault( lua_State* L ); +int ltexturesLoadTexture( lua_State* L ); +int ltexturesLoadTextureFromImage( lua_State* L ); +int ltexturesLoadTextureCubemap( lua_State* L ); +int ltexturesLoadTextureFromData( lua_State* L ); +int ltexturesLoadRenderTexture( lua_State* L ); +int ltexturesLoadRenderTextureFromData( lua_State* L ); +int ltexturesIsTextureReady( lua_State* L ); +int ltextureUnloadTexture( lua_State* L ); +int ltexturesIsRenderTextureReady( lua_State* L ); +int ltextureUnloadRenderTexture( lua_State* L ); +int ltexturesUpdateTexture( lua_State* L ); +int ltexturesUpdateTextureRec( lua_State* L ); /* Texture configuration functions. */ -int ltexturesGenTextureMipmaps( lua_State *L ); -int ltexturesSetTextureFilter( lua_State *L ); -int ltexturesSetTextureWrap( lua_State *L ); -int ltexturesGetTextureId( lua_State *L ); -int ltexturesGetTextureSize( lua_State *L ); -int ltexturesGetTextureMipmaps( lua_State *L ); -int ltexturesGetTextureFormat( lua_State *L ); +int ltexturesGenTextureMipmaps( lua_State* L ); +int ltexturesSetTextureFilter( lua_State* L ); +int ltexturesSetTextureWrap( lua_State* L ); +int ltexturesGetTextureId( lua_State* L ); +int ltexturesGetTextureSize( lua_State* L ); +int ltexturesGetTextureMipmaps( lua_State* L ); +int ltexturesGetTextureFormat( lua_State* L ); /* Texture drawing functions. */ -int ltexturesDrawTexture( lua_State *L ); -int ltexturesDrawTextureRec( lua_State *L ); -int ltexturesDrawTexturePro( lua_State *L ); -int ltexturesDrawTextureNPatch( lua_State *L ); -int ltexturesDrawTextureNPatchRepeat( lua_State *L ); +int ltexturesDrawTexture( lua_State* L ); +int ltexturesDrawTextureRec( lua_State* L ); +int ltexturesDrawTexturePro( lua_State* L ); +int ltexturesDrawTextureNPatch( lua_State* L ); +int ltexturesDrawTextureNPatchRepeat( lua_State* L ); /* RenderTexture configuration functions. */ -int ltexturesGetRenderTextureId( lua_State *L ); -int ltexturesGetRenderTextureTexture( lua_State *L ); -int ltexturesGetRenderTextureDepthTexture( lua_State *L ); +int ltexturesGetRenderTextureId( lua_State* L ); +int ltexturesGetRenderTextureTexture( lua_State* L ); +int ltexturesGetRenderTextureDepthTexture( lua_State* L ); /* Color/pixel related functions. */ -int ltexturesFade( lua_State *L ); -int ltexturesColorToInt( lua_State *L ); -int ltexturesColorNormalize( lua_State *L ); -int ltexturesColorFromNormalized( lua_State *L ); -int ltexturesColorToHSV( lua_State *L ); -int ltexturesColorFromHSV( lua_State *L ); -int ltexturesColorTint( lua_State *L ); -int ltexturesColorBrightness( lua_State *L ); -int ltexturesColorContrast( lua_State *L ); -int ltexturesColorAlpha( lua_State *L ); -int ltexturesColorAlphaBlend( lua_State *L ); -int ltexturesGetColor( lua_State *L ); -int ltexturesGetPixelColor( lua_State *L ); -int ltexturesGetPixelDataSize( lua_State *L ); +int ltexturesFade( lua_State* L ); +int ltexturesColorToInt( lua_State* L ); +int ltexturesColorNormalize( lua_State* L ); +int ltexturesColorFromNormalized( lua_State* L ); +int ltexturesColorToHSV( lua_State* L ); +int ltexturesColorFromHSV( lua_State* L ); +int ltexturesColorTint( lua_State* L ); +int ltexturesColorBrightness( lua_State* L ); +int ltexturesColorContrast( lua_State* L ); +int ltexturesColorAlpha( lua_State* L ); +int ltexturesColorAlphaBlend( lua_State* L ); +int ltexturesGetColor( lua_State* L ); +int ltexturesGetPixelColor( lua_State* L ); +int ltexturesGetPixelDataSize( lua_State* L ); |
