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authorjussi2023-11-09 22:02:59 +0200
committerjussi2023-11-09 22:02:59 +0200
commit8effd050ffb736df2124da00227d8b2843d298f6 (patch)
tree47e3970fd315384a86e467b27edccc7bd75bb4bd /include/textures.h
parente056446750bff6db15842aea662f18a322052d8c (diff)
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Organized shapes, textures, audio, text, lights and gui functions.
Diffstat (limited to 'include/textures.h')
-rw-r--r--include/textures.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/include/textures.h b/include/textures.h
index 237dc60..e755576 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -1,6 +1,6 @@
#pragma once
-/* Image Loading. */
+/* Image loading functions. */
int ltexturesLoadImage( lua_State *L );
int ltexturesLoadImageFromTexture( lua_State *L );
int ltexturesLoadImageFromScreen( lua_State *L );
@@ -8,7 +8,7 @@ int ltextureIsImageReady( lua_State *L );
int ltextureUnloadImage( lua_State *L );
int ltexturesExportImage( lua_State *L );
int ltexturesExportImageAsCode( lua_State *L );
-/* Image Generation. */
+/* Image generation functions. */
int ltexturesGenImageColor( lua_State *L );
int ltexturesGenImageGradientV( lua_State *L );
int ltexturesGenImageGradientH( lua_State *L );
@@ -18,7 +18,7 @@ int ltexturesGenImageWhiteNoise( lua_State *L );
int ltexturesGenImagePerlinNoise( lua_State *L );
int ltexturesGenImageCellular( lua_State *L );
int ltexturesGenImageText( lua_State *L );
-/* Image Manipulation Functions. */
+/* Image manipulation functions. */
int ltexturesImageCopy( lua_State *L );
int ltexturesImageFromImage( lua_State *L );
int ltexturesImageText( lua_State *L );
@@ -49,7 +49,11 @@ int ltexturesLoadImageColors( lua_State *L );
int ltexturesLoadImagePalette( lua_State *L );
int ltexturesGetImageAlphaBorder( lua_State *L );
int ltexturesGetImageColor( lua_State *L );
-/* Image Drawing. */
+/* Image configuration functions. */
+int ltexturesGetImageSize( lua_State *L );
+int ltexturesGetImageMipmaps( lua_State *L );
+int ltexturesGetImageFormat( lua_State *L );
+/* Image drawing functions. */
int ltexturesImageClearBackground( lua_State *L );
int ltexturesImageDrawPixel( lua_State *L );
int ltexturesImageDrawLine( lua_State *L );
@@ -59,11 +63,7 @@ int ltexturesImageDrawRectangle( lua_State *L );
int ltexturesImageDrawRectangleLines( lua_State *L );
int ltexturesImageDraw( lua_State *L );
int ltexturesImageDrawTextEx( lua_State *L );
-/* Image Configuration. */
-int ltexturesGetImageSize( lua_State *L );
-int ltexturesGetImageMipmaps( lua_State *L );
-int ltexturesGetImageFormat( lua_State *L );
-/* Texture Loading. */
+/* Texture loading functions. */
int ltexturesLoadTexture( lua_State *L );
int ltexturesLoadTextureFromImage( lua_State *L );
int ltexturesLoadTextureCubemap( lua_State *L );
@@ -76,12 +76,7 @@ int ltexturesIsRenderTextureReady( lua_State *L );
int ltextureUnloadRenderTexture( lua_State *L );
int ltexturesUpdateTexture( lua_State *L );
int ltexturesUpdateTextureRec( lua_State *L );
-/* Texture Drawing. */
-int ltexturesDrawTexture( lua_State *L );
-int ltexturesDrawTextureRec( lua_State *L );
-int ltexturesDrawTexturePro( lua_State *L );
-int ltexturesDrawTextureNPatch( lua_State *L );
-/* Texture Configuration. */
+/* Texture configuration functions. */
int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L );
int ltexturesSetTextureWrap( lua_State *L );
@@ -89,11 +84,16 @@ int ltexturesGetTextureId( lua_State *L );
int ltexturesGetTextureSize( lua_State *L );
int ltexturesGetTextureMipmaps( lua_State *L );
int ltexturesGetTextureFormat( lua_State *L );
-/* RenderTexture Configuration. */
+/* Texture drawing functions. */
+int ltexturesDrawTexture( lua_State *L );
+int ltexturesDrawTextureRec( lua_State *L );
+int ltexturesDrawTexturePro( lua_State *L );
+int ltexturesDrawTextureNPatch( lua_State *L );
+/* RenderTexture configuration functions. */
int ltexturesGetRenderTextureId( lua_State *L );
int ltexturesGetRenderTextureTexture( lua_State *L );
int ltexturesGetRenderTextureDepthTexture( lua_State *L );
-/* Color/pixel */
+/* Color/pixel related functions. */
int ltexturesFade( lua_State *L );
int ltexturesColorToInt( lua_State *L );
int ltexturesColorNormalize( lua_State *L );