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authorjussi2024-02-18 19:46:50 +0200
committerjussi2024-02-18 19:46:50 +0200
commit836c9d1d0005c32714c89b3adecbb232472b494a (patch)
tree885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /include/textures.h
parent9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff)
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Pointer variable declaration style change.
Diffstat (limited to 'include/textures.h')
-rw-r--r--include/textures.h216
1 files changed, 108 insertions, 108 deletions
diff --git a/include/textures.h b/include/textures.h
index a3218a0..e8e376f 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -1,120 +1,120 @@
#pragma once
/* Image loading functions. */
-int ltexturesLoadImage( lua_State *L );
-int ltexturesLoadImageRaw( lua_State *L );
-int ltexturesLoadImageSvg( lua_State *L );
-int ltexturesLoadImageAnim( lua_State *L );
-int ltexturesLoadImageFromMemory( lua_State *L );
-int ltexturesLoadImageFromData( lua_State *L );
-int ltexturesLoadImageFromTexture( lua_State *L );
-int ltexturesLoadImageFromScreen( lua_State *L );
-int ltextureIsImageReady( lua_State *L );
-int ltextureUnloadImage( lua_State *L );
-int ltexturesExportImage( lua_State *L );
-int ltexturesExportImageToMemory( lua_State *L );
-int ltexturesExportImageAsCode( lua_State *L );
+int ltexturesLoadImage( lua_State* L );
+int ltexturesLoadImageRaw( lua_State* L );
+int ltexturesLoadImageSvg( lua_State* L );
+int ltexturesLoadImageAnim( lua_State* L );
+int ltexturesLoadImageFromMemory( lua_State* L );
+int ltexturesLoadImageFromData( lua_State* L );
+int ltexturesLoadImageFromTexture( lua_State* L );
+int ltexturesLoadImageFromScreen( lua_State* L );
+int ltextureIsImageReady( lua_State* L );
+int ltextureUnloadImage( lua_State* L );
+int ltexturesExportImage( lua_State* L );
+int ltexturesExportImageToMemory( lua_State* L );
+int ltexturesExportImageAsCode( lua_State* L );
/* Image generation functions. */
-int ltexturesGenImageColor( lua_State *L );
-int ltexturesGenImageGradientLinear( lua_State *L );
-int ltexturesGenImageGradientRadial( lua_State *L );
-int ltexturesGenImageGradientSquare( lua_State *L );
-int ltexturesGenImageChecked( lua_State *L );
-int ltexturesGenImageWhiteNoise( lua_State *L );
-int ltexturesGenImagePerlinNoise( lua_State *L );
-int ltexturesGenImageCellular( lua_State *L );
-int ltexturesGenImageText( lua_State *L );
+int ltexturesGenImageColor( lua_State* L );
+int ltexturesGenImageGradientLinear( lua_State* L );
+int ltexturesGenImageGradientRadial( lua_State* L );
+int ltexturesGenImageGradientSquare( lua_State* L );
+int ltexturesGenImageChecked( lua_State* L );
+int ltexturesGenImageWhiteNoise( lua_State* L );
+int ltexturesGenImagePerlinNoise( lua_State* L );
+int ltexturesGenImageCellular( lua_State* L );
+int ltexturesGenImageText( lua_State* L );
/* Image manipulation functions. */
-int ltexturesImageCopy( lua_State *L );
-int ltexturesImageFromImage( lua_State *L );
-int ltexturesImageText( lua_State *L );
-int ltexturesImageFormat( lua_State *L );
-int ltexturesImageToPOT( lua_State *L );
-int ltexturesImageCrop( lua_State *L );
-int ltexturesImageAlphaCrop( lua_State *L );
-int ltexturesImageAlphaClear( lua_State *L );
-int ltexturesImageAlphaMask( lua_State *L );
-int ltexturesImageAlphaPremultiply( lua_State *L );
-int ltexturesImageBlurGaussian( lua_State *L );
-int ltexturesImageResize( lua_State *L );
-int ltexturesImageResizeNN( lua_State *L );
-int ltexturesImageResizeCanvas( lua_State *L );
-int ltexturesImageMipmaps( lua_State *L );
-int ltexturesImageDither( lua_State *L );
-int ltexturesImageFlipVertical( lua_State *L );
-int ltexturesImageFlipHorizontal( lua_State *L );
-int ltexturesImageRotate( lua_State *L );
-int ltexturesImageRotateCW( lua_State *L );
-int ltexturesImageRotateCCW( lua_State *L );
-int ltexturesImageColorTint( lua_State *L );
-int ltexturesImageColorInvert( lua_State *L );
-int ltexturesImageColorGrayscale( lua_State *L );
-int ltexturesImageColorContrast( lua_State *L );
-int ltexturesImageColorBrightness( lua_State *L );
-int ltexturesImageColorReplace( lua_State *L );
-int ltexturesLoadImageColors( lua_State *L );
-int ltexturesLoadImagePalette( lua_State *L );
-int ltexturesGetImageAlphaBorder( lua_State *L );
-int ltexturesGetImageColor( lua_State *L );
+int ltexturesImageCopy( lua_State* L );
+int ltexturesImageFromImage( lua_State* L );
+int ltexturesImageText( lua_State* L );
+int ltexturesImageFormat( lua_State* L );
+int ltexturesImageToPOT( lua_State* L );
+int ltexturesImageCrop( lua_State* L );
+int ltexturesImageAlphaCrop( lua_State* L );
+int ltexturesImageAlphaClear( lua_State* L );
+int ltexturesImageAlphaMask( lua_State* L );
+int ltexturesImageAlphaPremultiply( lua_State* L );
+int ltexturesImageBlurGaussian( lua_State* L );
+int ltexturesImageResize( lua_State* L );
+int ltexturesImageResizeNN( lua_State* L );
+int ltexturesImageResizeCanvas( lua_State* L );
+int ltexturesImageMipmaps( lua_State* L );
+int ltexturesImageDither( lua_State* L );
+int ltexturesImageFlipVertical( lua_State* L );
+int ltexturesImageFlipHorizontal( lua_State* L );
+int ltexturesImageRotate( lua_State* L );
+int ltexturesImageRotateCW( lua_State* L );
+int ltexturesImageRotateCCW( lua_State* L );
+int ltexturesImageColorTint( lua_State* L );
+int ltexturesImageColorInvert( lua_State* L );
+int ltexturesImageColorGrayscale( lua_State* L );
+int ltexturesImageColorContrast( lua_State* L );
+int ltexturesImageColorBrightness( lua_State* L );
+int ltexturesImageColorReplace( lua_State* L );
+int ltexturesLoadImageColors( lua_State* L );
+int ltexturesLoadImagePalette( lua_State* L );
+int ltexturesGetImageAlphaBorder( lua_State* L );
+int ltexturesGetImageColor( lua_State* L );
/* Image configuration functions. */
-int ltexturesGetImageData( lua_State *L );
-int ltexturesGetImageSize( lua_State *L );
-int ltexturesGetImageMipmaps( lua_State *L );
-int ltexturesGetImageFormat( lua_State *L );
+int ltexturesGetImageData( lua_State* L );
+int ltexturesGetImageSize( lua_State* L );
+int ltexturesGetImageMipmaps( lua_State* L );
+int ltexturesGetImageFormat( lua_State* L );
/* Image drawing functions. */
-int ltexturesImageClearBackground( lua_State *L );
-int ltexturesImageDrawPixel( lua_State *L );
-int ltexturesImageDrawLine( lua_State *L );
-int ltexturesImageDrawCircle( lua_State *L );
-int ltexturesImageDrawCircleLines( lua_State *L );
-int ltexturesImageDrawRectangle( lua_State *L );
-int ltexturesImageDrawRectangleLines( lua_State *L );
-int ltexturesImageDraw( lua_State *L );
-int ltexturesImageDrawTextEx( lua_State *L );
+int ltexturesImageClearBackground( lua_State* L );
+int ltexturesImageDrawPixel( lua_State* L );
+int ltexturesImageDrawLine( lua_State* L );
+int ltexturesImageDrawCircle( lua_State* L );
+int ltexturesImageDrawCircleLines( lua_State* L );
+int ltexturesImageDrawRectangle( lua_State* L );
+int ltexturesImageDrawRectangleLines( lua_State* L );
+int ltexturesImageDraw( lua_State* L );
+int ltexturesImageDrawTextEx( lua_State* L );
/* Texture loading functions. */
-int ltexturesGetTextureDefault( lua_State *L );
-int ltexturesLoadTexture( lua_State *L );
-int ltexturesLoadTextureFromImage( lua_State *L );
-int ltexturesLoadTextureCubemap( lua_State *L );
-int ltexturesLoadTextureFromData( lua_State *L );
-int ltexturesLoadRenderTexture( lua_State *L );
-int ltexturesLoadRenderTextureFromData( lua_State *L );
-int ltexturesIsTextureReady( lua_State *L );
-int ltextureUnloadTexture( lua_State *L );
-int ltexturesIsRenderTextureReady( lua_State *L );
-int ltextureUnloadRenderTexture( lua_State *L );
-int ltexturesUpdateTexture( lua_State *L );
-int ltexturesUpdateTextureRec( lua_State *L );
+int ltexturesGetTextureDefault( lua_State* L );
+int ltexturesLoadTexture( lua_State* L );
+int ltexturesLoadTextureFromImage( lua_State* L );
+int ltexturesLoadTextureCubemap( lua_State* L );
+int ltexturesLoadTextureFromData( lua_State* L );
+int ltexturesLoadRenderTexture( lua_State* L );
+int ltexturesLoadRenderTextureFromData( lua_State* L );
+int ltexturesIsTextureReady( lua_State* L );
+int ltextureUnloadTexture( lua_State* L );
+int ltexturesIsRenderTextureReady( lua_State* L );
+int ltextureUnloadRenderTexture( lua_State* L );
+int ltexturesUpdateTexture( lua_State* L );
+int ltexturesUpdateTextureRec( lua_State* L );
/* Texture configuration functions. */
-int ltexturesGenTextureMipmaps( lua_State *L );
-int ltexturesSetTextureFilter( lua_State *L );
-int ltexturesSetTextureWrap( lua_State *L );
-int ltexturesGetTextureId( lua_State *L );
-int ltexturesGetTextureSize( lua_State *L );
-int ltexturesGetTextureMipmaps( lua_State *L );
-int ltexturesGetTextureFormat( lua_State *L );
+int ltexturesGenTextureMipmaps( lua_State* L );
+int ltexturesSetTextureFilter( lua_State* L );
+int ltexturesSetTextureWrap( lua_State* L );
+int ltexturesGetTextureId( lua_State* L );
+int ltexturesGetTextureSize( lua_State* L );
+int ltexturesGetTextureMipmaps( lua_State* L );
+int ltexturesGetTextureFormat( lua_State* L );
/* Texture drawing functions. */
-int ltexturesDrawTexture( lua_State *L );
-int ltexturesDrawTextureRec( lua_State *L );
-int ltexturesDrawTexturePro( lua_State *L );
-int ltexturesDrawTextureNPatch( lua_State *L );
-int ltexturesDrawTextureNPatchRepeat( lua_State *L );
+int ltexturesDrawTexture( lua_State* L );
+int ltexturesDrawTextureRec( lua_State* L );
+int ltexturesDrawTexturePro( lua_State* L );
+int ltexturesDrawTextureNPatch( lua_State* L );
+int ltexturesDrawTextureNPatchRepeat( lua_State* L );
/* RenderTexture configuration functions. */
-int ltexturesGetRenderTextureId( lua_State *L );
-int ltexturesGetRenderTextureTexture( lua_State *L );
-int ltexturesGetRenderTextureDepthTexture( lua_State *L );
+int ltexturesGetRenderTextureId( lua_State* L );
+int ltexturesGetRenderTextureTexture( lua_State* L );
+int ltexturesGetRenderTextureDepthTexture( lua_State* L );
/* Color/pixel related functions. */
-int ltexturesFade( lua_State *L );
-int ltexturesColorToInt( lua_State *L );
-int ltexturesColorNormalize( lua_State *L );
-int ltexturesColorFromNormalized( lua_State *L );
-int ltexturesColorToHSV( lua_State *L );
-int ltexturesColorFromHSV( lua_State *L );
-int ltexturesColorTint( lua_State *L );
-int ltexturesColorBrightness( lua_State *L );
-int ltexturesColorContrast( lua_State *L );
-int ltexturesColorAlpha( lua_State *L );
-int ltexturesColorAlphaBlend( lua_State *L );
-int ltexturesGetColor( lua_State *L );
-int ltexturesGetPixelColor( lua_State *L );
-int ltexturesGetPixelDataSize( lua_State *L );
+int ltexturesFade( lua_State* L );
+int ltexturesColorToInt( lua_State* L );
+int ltexturesColorNormalize( lua_State* L );
+int ltexturesColorFromNormalized( lua_State* L );
+int ltexturesColorToHSV( lua_State* L );
+int ltexturesColorFromHSV( lua_State* L );
+int ltexturesColorTint( lua_State* L );
+int ltexturesColorBrightness( lua_State* L );
+int ltexturesColorContrast( lua_State* L );
+int ltexturesColorAlpha( lua_State* L );
+int ltexturesColorAlphaBlend( lua_State* L );
+int ltexturesGetColor( lua_State* L );
+int ltexturesGetPixelColor( lua_State* L );
+int ltexturesGetPixelDataSize( lua_State* L );