diff options
| author | jussi | 2023-10-27 22:53:56 +0300 |
|---|---|---|
| committer | jussi | 2023-10-27 22:53:56 +0300 |
| commit | 7ef87c8e2f7824a8abfe715aef23b4a6d2e4db78 (patch) | |
| tree | a1a669e8af511c79657cbad1de69419c86212127 /include | |
| parent | 4cb4edcaf0d8b08d888a60d1a5d36f6e3690a4df (diff) | |
| download | reilua-enhanced-7ef87c8e2f7824a8abfe715aef23b4a6d2e4db78.tar.gz reilua-enhanced-7ef87c8e2f7824a8abfe715aef23b4a6d2e4db78.tar.bz2 reilua-enhanced-7ef87c8e2f7824a8abfe715aef23b4a6d2e4db78.zip | |
New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
Diffstat (limited to 'include')
| -rw-r--r-- | include/core.h | 6 | ||||
| -rw-r--r-- | include/lua_core.h | 19 | ||||
| -rw-r--r-- | include/main.h | 4 | ||||
| -rw-r--r-- | include/state.h | 27 | ||||
| -rw-r--r-- | include/textures.h | 16 |
5 files changed, 12 insertions, 60 deletions
diff --git a/include/core.h b/include/core.h index bc3a0e0..2afc4fe 100644 --- a/include/core.h +++ b/include/core.h @@ -1,8 +1,5 @@ #pragma once -/* Validators. */ -bool validCamera3D( size_t id ); -bool validShader( size_t id ); /* Window. */ int lcoreIsWindowReady( lua_State *L ); int lcoreIsWindowFullscreen( lua_State *L ); @@ -75,7 +72,6 @@ int lcoreSetShaderValueMatrix( lua_State *L ); int lcoreSetShaderValueTexture( lua_State *L ); int lcoreSetShaderValue( lua_State *L ); int lcoreSetShaderValueV( lua_State *L ); -int lcoreUnloadShader( lua_State *L ); /* File. */ int lcoreGetBasePath( lua_State *L ); int lcoreFileExists( lua_State *L ); @@ -97,7 +93,6 @@ int lcoreLoadDroppedFiles( lua_State *L ); int lcoreGetFileModTime( lua_State *L ); /* Camera2D. */ int lcoreCreateCamera2D( lua_State *L ); -int lcoreUnloadCamera2D( lua_State *L ); int lcoreBeginMode2D( lua_State *L ); int lcoreEndMode2D( lua_State *L ); int lcoreSetCamera2DTarget( lua_State *L ); @@ -110,7 +105,6 @@ int lcoreGetCamera2DRotation( lua_State *L ); int lcoreGetCamera2DZoom( lua_State *L ); /* Camera3D. */ int lcoreCreateCamera3D( lua_State *L ); -int lcoreUnloadCamera3D( lua_State *L ); int lcoreBeginMode3D( lua_State *L ); int lcoreEndMode3D( lua_State *L ); int lcoreSetCamera3DPosition( lua_State *L ); diff --git a/include/lua_core.h b/include/lua_core.h index d2a7a08..1efaf1c 100644 --- a/include/lua_core.h +++ b/include/lua_core.h @@ -28,10 +28,6 @@ typedef struct { int y; } Buffer; -typedef struct { - int age; -} Kissa; - bool luaInit( int argn, const char **argc ); int luaTraceback( lua_State *L ); bool luaCallMain(); @@ -39,12 +35,8 @@ void luaCallProcess(); void luaCallDraw(); void luaCallExit(); void luaRegister(); -/* Type validators. */ -bool isValidTexture( lua_State *L, int index, bool allowTable ); -bool isValidRenderTexture( lua_State *L, int index, bool allowTable ); -bool isValidCamera2D( lua_State *L, int index, bool allowTable ); -bool isValidCamera3D( lua_State *L, int index, bool allowTable ); /* Lua Util functions. */ +bool uluaGetBoolean( lua_State *L, int index ); Color uluaGetColor( lua_State *L ); Color uluaGetColorIndex( lua_State *L, int index ); Vector2 uluaGetVector2( lua_State *L ); @@ -65,10 +57,6 @@ Ray uluaGetRay( lua_State *L ); Ray uluaGetRayIndex( lua_State *L, int index ); NPatchInfo uluaGetNPatchInfo( lua_State *L ); NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index ); -Texture uluaGetTexture( lua_State *L, int index ); -RenderTexture uluaGetRenderTexture( lua_State *L, int index ); -Camera2D uluaGetCamera2D( lua_State *L, int index ); -Camera3D uluaGetCamera3D( lua_State *L, int index ); /* Push types. */ void uluaPushColor( lua_State *L, Color color ); void uluaPushVector2( lua_State *L, Vector2 vector ); @@ -80,7 +68,12 @@ void uluaPushMatrix( lua_State *L, Matrix matrix ); void uluaPushRay( lua_State *L, Ray ray ); void uluaPushRayCollision( lua_State *L, RayCollision rayCol ); void uluaPushBoundingBox( lua_State *L, BoundingBox box ); +void uluaPushImage( lua_State *L, Image image ); void uluaPushTexture( lua_State *L, Texture texture ); +void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture ); +void uluaPushCamera2D( lua_State *L, Camera2D camera ); +void uluaPushCamera3D( lua_State *L, Camera3D camera ); +void uluaPushShader( lua_State *L, Shader shader ); int uluaGetTableLen( lua_State *L ); int uluaGetTableLenIndex( lua_State *L, int index ); diff --git a/include/main.h b/include/main.h index d2dc14d..3279bcc 100644 --- a/include/main.h +++ b/include/main.h @@ -3,9 +3,9 @@ #define STRING_LEN 1024 #define VERSION_MAJOR 0 -#define VERSION_MINOR 5 +#define VERSION_MINOR 6 #define VERSION_PATCH 0 -#define VERSION_DEV 0 +#define VERSION_DEV 1 #include "glad.h" #include <stdio.h> diff --git a/include/state.h b/include/state.h index 725cb6e..a0b17fa 100644 --- a/include/state.h +++ b/include/state.h @@ -8,13 +8,6 @@ typedef struct { } ModelAnimations; typedef struct { - int type; - int texRef; /* TextureReference. */ - Texture texture; - RenderTexture renderTexture; -} ReiTexture; - -typedef struct { char *exePath; bool hasWindow; bool run; @@ -23,14 +16,6 @@ typedef struct { size_t guiFont; int logLevelInvalid; /* Resources. */ - /* Images. */ - Image **images; - size_t imageCount; - size_t imageAlloc; - /* Textures. */ - ReiTexture **textures; - size_t textureCount; - size_t textureAlloc; /* Fonts. */ Font **fonts; size_t fontCount; @@ -47,14 +32,6 @@ typedef struct { Music **musics; size_t musicCount; size_t musicAlloc; - /* Camera2D's. */ - Camera2D **camera2Ds; - size_t camera2DCount; - size_t camera2DAlloc; - /* Camera3D's. */ - Camera3D **camera3Ds; - size_t camera3DCount; - size_t camera3DAlloc; /* Meshes. */ Mesh **meshes; size_t meshCount; @@ -71,10 +48,6 @@ typedef struct { ModelAnimations **animations; size_t animationCount; size_t animationAlloc; - /* Shaders. */ - Shader **shaders; - size_t shaderCount; - size_t shaderAlloc; /* Lights. */ Light **lights; size_t lightCount; diff --git a/include/textures.h b/include/textures.h index 9bfc512..86a92e3 100644 --- a/include/textures.h +++ b/include/textures.h @@ -1,19 +1,9 @@ #pragma once -/* TEXTURE_TYPE_ALL is internal and used for accepting every type. */ -enum TextureType { TEXTURE_TYPE_TEXTURE, TEXTURE_TYPE_RENDER_TEXTURE, TEXTURE_TYPE_ALL }; - -/* Validators. */ -bool validImage( size_t id ); -// bool validTexture( size_t id, int type ); -// bool validTexture( lua_State *L, int index ); -Texture2D* texturesGetSourceTexture( size_t id ); -void texturesFreeTexture( size_t id ); /* Image Loading. */ int ltexturesLoadImage( lua_State *L ); int ltexturesLoadImageFromTexture( lua_State *L ); int ltexturesLoadImageFromScreen( lua_State *L ); -int ltexturesUnloadImage( lua_State *L ); int ltexturesExportImage( lua_State *L ); int ltexturesExportImageAsCode( lua_State *L ); /* Image Generation. */ @@ -76,7 +66,6 @@ int ltexturesLoadTexture( lua_State *L ); int ltexturesLoadTextureFromImage( lua_State *L ); int ltexturesLoadTextureCubemap( lua_State *L ); int ltexturesLoadRenderTexture( lua_State *L ); -int ltexturesUnloadTexture( lua_State *L ); int ltexturesIsTextureReady( lua_State *L ); int ltexturesUpdateTexture( lua_State *L ); int ltexturesUpdateTextureRec( lua_State *L ); @@ -87,7 +76,6 @@ int ltexturesDrawTexturePro( lua_State *L ); int ltexturesDrawTextureNPatch( lua_State *L ); int ltexturesBeginTextureMode( lua_State *L ); int ltexturesEndTextureMode( lua_State *L ); -int ltexturesGetTextureType( lua_State *L ); /* Texture Configuration. */ int ltexturesGenTextureMipmaps( lua_State *L ); int ltexturesSetTextureFilter( lua_State *L ); @@ -96,6 +84,10 @@ int ltexturesGetTextureId( lua_State *L ); int ltexturesGetTextureSize( lua_State *L ); int ltexturesGetTextureMipmaps( lua_State *L ); int ltexturesGetTextureFormat( lua_State *L ); +/* RenderTexture Configuration. */ +int ltexturesGetRenderTextureId( lua_State *L ); +int ltexturesGetRenderTextureTexture( lua_State *L ); +int ltexturesGetRenderTextureDepthTexture( lua_State *L ); /* Color/pixel */ int ltexturesFade( lua_State *L ); int ltexturesColorToInt( lua_State *L ); |
