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authorjussi2023-10-27 22:53:56 +0300
committerjussi2023-10-27 22:53:56 +0300
commit7ef87c8e2f7824a8abfe715aef23b4a6d2e4db78 (patch)
treea1a669e8af511c79657cbad1de69419c86212127 /include
parent4cb4edcaf0d8b08d888a60d1a5d36f6e3690a4df (diff)
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New object types for Image, Texture, RenderTexture, Camera2D, Camera3D and Shader.
Diffstat (limited to 'include')
-rw-r--r--include/core.h6
-rw-r--r--include/lua_core.h19
-rw-r--r--include/main.h4
-rw-r--r--include/state.h27
-rw-r--r--include/textures.h16
5 files changed, 12 insertions, 60 deletions
diff --git a/include/core.h b/include/core.h
index bc3a0e0..2afc4fe 100644
--- a/include/core.h
+++ b/include/core.h
@@ -1,8 +1,5 @@
#pragma once
-/* Validators. */
-bool validCamera3D( size_t id );
-bool validShader( size_t id );
/* Window. */
int lcoreIsWindowReady( lua_State *L );
int lcoreIsWindowFullscreen( lua_State *L );
@@ -75,7 +72,6 @@ int lcoreSetShaderValueMatrix( lua_State *L );
int lcoreSetShaderValueTexture( lua_State *L );
int lcoreSetShaderValue( lua_State *L );
int lcoreSetShaderValueV( lua_State *L );
-int lcoreUnloadShader( lua_State *L );
/* File. */
int lcoreGetBasePath( lua_State *L );
int lcoreFileExists( lua_State *L );
@@ -97,7 +93,6 @@ int lcoreLoadDroppedFiles( lua_State *L );
int lcoreGetFileModTime( lua_State *L );
/* Camera2D. */
int lcoreCreateCamera2D( lua_State *L );
-int lcoreUnloadCamera2D( lua_State *L );
int lcoreBeginMode2D( lua_State *L );
int lcoreEndMode2D( lua_State *L );
int lcoreSetCamera2DTarget( lua_State *L );
@@ -110,7 +105,6 @@ int lcoreGetCamera2DRotation( lua_State *L );
int lcoreGetCamera2DZoom( lua_State *L );
/* Camera3D. */
int lcoreCreateCamera3D( lua_State *L );
-int lcoreUnloadCamera3D( lua_State *L );
int lcoreBeginMode3D( lua_State *L );
int lcoreEndMode3D( lua_State *L );
int lcoreSetCamera3DPosition( lua_State *L );
diff --git a/include/lua_core.h b/include/lua_core.h
index d2a7a08..1efaf1c 100644
--- a/include/lua_core.h
+++ b/include/lua_core.h
@@ -28,10 +28,6 @@ typedef struct {
int y;
} Buffer;
-typedef struct {
- int age;
-} Kissa;
-
bool luaInit( int argn, const char **argc );
int luaTraceback( lua_State *L );
bool luaCallMain();
@@ -39,12 +35,8 @@ void luaCallProcess();
void luaCallDraw();
void luaCallExit();
void luaRegister();
-/* Type validators. */
-bool isValidTexture( lua_State *L, int index, bool allowTable );
-bool isValidRenderTexture( lua_State *L, int index, bool allowTable );
-bool isValidCamera2D( lua_State *L, int index, bool allowTable );
-bool isValidCamera3D( lua_State *L, int index, bool allowTable );
/* Lua Util functions. */
+bool uluaGetBoolean( lua_State *L, int index );
Color uluaGetColor( lua_State *L );
Color uluaGetColorIndex( lua_State *L, int index );
Vector2 uluaGetVector2( lua_State *L );
@@ -65,10 +57,6 @@ Ray uluaGetRay( lua_State *L );
Ray uluaGetRayIndex( lua_State *L, int index );
NPatchInfo uluaGetNPatchInfo( lua_State *L );
NPatchInfo uluaGetNPatchInfoIndex( lua_State *L, int index );
-Texture uluaGetTexture( lua_State *L, int index );
-RenderTexture uluaGetRenderTexture( lua_State *L, int index );
-Camera2D uluaGetCamera2D( lua_State *L, int index );
-Camera3D uluaGetCamera3D( lua_State *L, int index );
/* Push types. */
void uluaPushColor( lua_State *L, Color color );
void uluaPushVector2( lua_State *L, Vector2 vector );
@@ -80,7 +68,12 @@ void uluaPushMatrix( lua_State *L, Matrix matrix );
void uluaPushRay( lua_State *L, Ray ray );
void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
void uluaPushBoundingBox( lua_State *L, BoundingBox box );
+void uluaPushImage( lua_State *L, Image image );
void uluaPushTexture( lua_State *L, Texture texture );
+void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );
+void uluaPushCamera2D( lua_State *L, Camera2D camera );
+void uluaPushCamera3D( lua_State *L, Camera3D camera );
+void uluaPushShader( lua_State *L, Shader shader );
int uluaGetTableLen( lua_State *L );
int uluaGetTableLenIndex( lua_State *L, int index );
diff --git a/include/main.h b/include/main.h
index d2dc14d..3279bcc 100644
--- a/include/main.h
+++ b/include/main.h
@@ -3,9 +3,9 @@
#define STRING_LEN 1024
#define VERSION_MAJOR 0
-#define VERSION_MINOR 5
+#define VERSION_MINOR 6
#define VERSION_PATCH 0
-#define VERSION_DEV 0
+#define VERSION_DEV 1
#include "glad.h"
#include <stdio.h>
diff --git a/include/state.h b/include/state.h
index 725cb6e..a0b17fa 100644
--- a/include/state.h
+++ b/include/state.h
@@ -8,13 +8,6 @@ typedef struct {
} ModelAnimations;
typedef struct {
- int type;
- int texRef; /* TextureReference. */
- Texture texture;
- RenderTexture renderTexture;
-} ReiTexture;
-
-typedef struct {
char *exePath;
bool hasWindow;
bool run;
@@ -23,14 +16,6 @@ typedef struct {
size_t guiFont;
int logLevelInvalid;
/* Resources. */
- /* Images. */
- Image **images;
- size_t imageCount;
- size_t imageAlloc;
- /* Textures. */
- ReiTexture **textures;
- size_t textureCount;
- size_t textureAlloc;
/* Fonts. */
Font **fonts;
size_t fontCount;
@@ -47,14 +32,6 @@ typedef struct {
Music **musics;
size_t musicCount;
size_t musicAlloc;
- /* Camera2D's. */
- Camera2D **camera2Ds;
- size_t camera2DCount;
- size_t camera2DAlloc;
- /* Camera3D's. */
- Camera3D **camera3Ds;
- size_t camera3DCount;
- size_t camera3DAlloc;
/* Meshes. */
Mesh **meshes;
size_t meshCount;
@@ -71,10 +48,6 @@ typedef struct {
ModelAnimations **animations;
size_t animationCount;
size_t animationAlloc;
- /* Shaders. */
- Shader **shaders;
- size_t shaderCount;
- size_t shaderAlloc;
/* Lights. */
Light **lights;
size_t lightCount;
diff --git a/include/textures.h b/include/textures.h
index 9bfc512..86a92e3 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -1,19 +1,9 @@
#pragma once
-/* TEXTURE_TYPE_ALL is internal and used for accepting every type. */
-enum TextureType { TEXTURE_TYPE_TEXTURE, TEXTURE_TYPE_RENDER_TEXTURE, TEXTURE_TYPE_ALL };
-
-/* Validators. */
-bool validImage( size_t id );
-// bool validTexture( size_t id, int type );
-// bool validTexture( lua_State *L, int index );
-Texture2D* texturesGetSourceTexture( size_t id );
-void texturesFreeTexture( size_t id );
/* Image Loading. */
int ltexturesLoadImage( lua_State *L );
int ltexturesLoadImageFromTexture( lua_State *L );
int ltexturesLoadImageFromScreen( lua_State *L );
-int ltexturesUnloadImage( lua_State *L );
int ltexturesExportImage( lua_State *L );
int ltexturesExportImageAsCode( lua_State *L );
/* Image Generation. */
@@ -76,7 +66,6 @@ int ltexturesLoadTexture( lua_State *L );
int ltexturesLoadTextureFromImage( lua_State *L );
int ltexturesLoadTextureCubemap( lua_State *L );
int ltexturesLoadRenderTexture( lua_State *L );
-int ltexturesUnloadTexture( lua_State *L );
int ltexturesIsTextureReady( lua_State *L );
int ltexturesUpdateTexture( lua_State *L );
int ltexturesUpdateTextureRec( lua_State *L );
@@ -87,7 +76,6 @@ int ltexturesDrawTexturePro( lua_State *L );
int ltexturesDrawTextureNPatch( lua_State *L );
int ltexturesBeginTextureMode( lua_State *L );
int ltexturesEndTextureMode( lua_State *L );
-int ltexturesGetTextureType( lua_State *L );
/* Texture Configuration. */
int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L );
@@ -96,6 +84,10 @@ int ltexturesGetTextureId( lua_State *L );
int ltexturesGetTextureSize( lua_State *L );
int ltexturesGetTextureMipmaps( lua_State *L );
int ltexturesGetTextureFormat( lua_State *L );
+/* RenderTexture Configuration. */
+int ltexturesGetRenderTextureId( lua_State *L );
+int ltexturesGetRenderTextureTexture( lua_State *L );
+int ltexturesGetRenderTextureDepthTexture( lua_State *L );
/* Color/pixel */
int ltexturesFade( lua_State *L );
int ltexturesColorToInt( lua_State *L );