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authorjussi2024-02-18 19:46:50 +0200
committerjussi2024-02-18 19:46:50 +0200
commit836c9d1d0005c32714c89b3adecbb232472b494a (patch)
tree885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /include
parent9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff)
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Pointer variable declaration style change.
Diffstat (limited to 'include')
-rw-r--r--include/audio.h92
-rw-r--r--include/core.h416
-rw-r--r--include/lgl.h2
-rw-r--r--include/lights.h24
-rw-r--r--include/lrlgl.h278
-rw-r--r--include/lua_core.h140
-rw-r--r--include/models.h206
-rw-r--r--include/platforms/core_desktop_sdl.h2
-rw-r--r--include/reasings.h50
-rw-r--r--include/rgui.h114
-rw-r--r--include/rmath.h220
-rw-r--r--include/shapes.h110
-rw-r--r--include/state.h12
-rw-r--r--include/text.h98
-rw-r--r--include/textures.h216
15 files changed, 990 insertions, 990 deletions
diff --git a/include/audio.h b/include/audio.h
index 58afc7f..cee8f0b 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -1,52 +1,52 @@
#pragma once
/* Audio device management functions. */
-int laudioInitAudioDevice( lua_State *L );
-int laudioCloseAudioDevice( lua_State *L );
-int laudioIsAudioDeviceReady( lua_State *L );
-int laudioSetMasterVolume( lua_State *L );
-int laudioGetMasterVolume( lua_State *L );
+int laudioInitAudioDevice( lua_State* L );
+int laudioCloseAudioDevice( lua_State* L );
+int laudioIsAudioDeviceReady( lua_State* L );
+int laudioSetMasterVolume( lua_State* L );
+int laudioGetMasterVolume( lua_State* L );
/* Wave/Sound loading/unloading functions. */
-int laudioLoadSound( lua_State *L );
-int laudioLoadWave( lua_State *L );
-int laudioLoadWaveFromMemory( lua_State *L );
-int laudioIsWaveReady( lua_State *L );
-int laudioLoadSoundFromWave( lua_State *L );
-int laudioLoadSoundAlias( lua_State *L );
-int laudioIsSoundReady( lua_State *L );
-int laudioUnloadWave( lua_State *L );
-int laudioUnloadSound( lua_State *L );
-int laudioUnloadSoundAlias( lua_State *L );
-int laudioExportWave( lua_State *L );
-int laudioExportWaveAsCode( lua_State *L );
+int laudioLoadSound( lua_State* L );
+int laudioLoadWave( lua_State* L );
+int laudioLoadWaveFromMemory( lua_State* L );
+int laudioIsWaveReady( lua_State* L );
+int laudioLoadSoundFromWave( lua_State* L );
+int laudioLoadSoundAlias( lua_State* L );
+int laudioIsSoundReady( lua_State* L );
+int laudioUnloadWave( lua_State* L );
+int laudioUnloadSound( lua_State* L );
+int laudioUnloadSoundAlias( lua_State* L );
+int laudioExportWave( lua_State* L );
+int laudioExportWaveAsCode( lua_State* L );
/* Wave/Sound management functions. */
-int laudioPlaySound( lua_State *L );
-int laudioStopSound( lua_State *L );
-int laudioPauseSound( lua_State *L );
-int laudioResumeSound( lua_State *L );
-int laudioIsSoundPlaying( lua_State *L );
-int laudioSetSoundVolume( lua_State *L );
-int laudioSetSoundPitch( lua_State *L );
-int laudioSetSoundPan( lua_State *L );
-int laudioWaveFormat( lua_State *L );
-int laudioWaveCopy( lua_State *L );
-int laudioWaveCrop( lua_State *L );
+int laudioPlaySound( lua_State* L );
+int laudioStopSound( lua_State* L );
+int laudioPauseSound( lua_State* L );
+int laudioResumeSound( lua_State* L );
+int laudioIsSoundPlaying( lua_State* L );
+int laudioSetSoundVolume( lua_State* L );
+int laudioSetSoundPitch( lua_State* L );
+int laudioSetSoundPan( lua_State* L );
+int laudioWaveFormat( lua_State* L );
+int laudioWaveCopy( lua_State* L );
+int laudioWaveCrop( lua_State* L );
/* Music management functions. */
-int laudioLoadMusicStream( lua_State *L );
-int laudioLoadMusicStreamFromMemory( lua_State *L );
-int laudioIsMusicReady( lua_State *L );
-int laudioUnloadMusicStream( lua_State *L );
-int laudioPlayMusicStream( lua_State *L );
-int laudioIsMusicStreamPlaying( lua_State *L );
-int laudioUpdateMusicStream( lua_State *L );
-int laudioStopMusicStream( lua_State *L );
-int laudioPauseMusicStream( lua_State *L );
-int laudioResumeMusicStream( lua_State *L );
-int laudioSeekMusicStream( lua_State *L );
-int laudioSetMusicVolume( lua_State *L );
-int laudioSetMusicPitch( lua_State *L );
-int laudioSetMusicPan( lua_State *L );
-int laudioSetMusicLooping( lua_State *L );
-int laudioGetMusicLooping( lua_State *L );
-int laudioGetMusicTimeLength( lua_State *L );
-int laudioGetMusicTimePlayed( lua_State *L );
+int laudioLoadMusicStream( lua_State* L );
+int laudioLoadMusicStreamFromMemory( lua_State* L );
+int laudioIsMusicReady( lua_State* L );
+int laudioUnloadMusicStream( lua_State* L );
+int laudioPlayMusicStream( lua_State* L );
+int laudioIsMusicStreamPlaying( lua_State* L );
+int laudioUpdateMusicStream( lua_State* L );
+int laudioStopMusicStream( lua_State* L );
+int laudioPauseMusicStream( lua_State* L );
+int laudioResumeMusicStream( lua_State* L );
+int laudioSeekMusicStream( lua_State* L );
+int laudioSetMusicVolume( lua_State* L );
+int laudioSetMusicPitch( lua_State* L );
+int laudioSetMusicPan( lua_State* L );
+int laudioSetMusicLooping( lua_State* L );
+int laudioGetMusicLooping( lua_State* L );
+int laudioGetMusicTimeLength( lua_State* L );
+int laudioGetMusicTimePlayed( lua_State* L );
diff --git a/include/core.h b/include/core.h
index 8e163a8..ddbf442 100644
--- a/include/core.h
+++ b/include/core.h
@@ -4,229 +4,229 @@
void unloadBuffer( Buffer *buffer );
/* Window-related functions. */
-int lcoreCloseWindow( lua_State *L );
-int lcoreIsWindowReady( lua_State *L );
-int lcoreIsWindowFullscreen( lua_State *L );
-int lcoreIsWindowHidden( lua_State *L );
-int lcoreIsWindowMinimized( lua_State *L );
-int lcoreIsWindowMaximized( lua_State *L );
-int lcoreIsWindowFocused( lua_State *L );
-int lcoreIsWindowResized( lua_State *L );
-int lcoreIsWindowState( lua_State *L );
-int lcoreSetWindowState( lua_State *L );
-int lcoreClearWindowState( lua_State *L );
-int lcoreToggleFullscreen( lua_State *L );
-int lcoreToggleBorderlessWindowed( lua_State *L );
-int lcoreMaximizeWindow( lua_State *L );
-int lcoreMinimizeWindow( lua_State *L );
-int lcoreRestoreWindow( lua_State *L );
-int lcoreSetWindowIcon( lua_State *L );
-int lcoreSetWindowIcons( lua_State *L );
-int lcoreSetWindowTitle( lua_State *L );
-int lcoreSetWindowPosition( lua_State *L );
-int lcoreSetWindowMonitor( lua_State *L );
-int lcoreSetWindowMinSize( lua_State *L );
-int lcoreSetWindowMaxSize( lua_State *L );
-int lcoreSetWindowSize( lua_State *L );
-int lcoreSetWindowOpacity( lua_State *L );
-int lcoreSetWindowFocused( lua_State *L );
-int lcoreGetWindowHandle( lua_State *L );
-int lcoreGetScreenSize( lua_State *L );
-int lcoreGetRenderSize( lua_State *L );
-int lcoreGetMonitorCount( lua_State *L );
-int lcoreGetCurrentMonitor( lua_State *L );
-int lcoreGetMonitorPosition( lua_State *L );
-int lcoreGetMonitorSize( lua_State *L );
-int lcoreGetMonitorPhysicalSize( lua_State *L );
-int lcoreGetMonitorRefreshRate( lua_State *L );
-int lcoreGetWindowPosition( lua_State *L );
-int lcoreGetWindowScaleDPI( lua_State *L );
-int lcoreGetMonitorName( lua_State *L );
-int lcoreSetClipboardText( lua_State *L );
-int lcoreGetClipboardText( lua_State *L );
+int lcoreCloseWindow( lua_State* L );
+int lcoreIsWindowReady( lua_State* L );
+int lcoreIsWindowFullscreen( lua_State* L );
+int lcoreIsWindowHidden( lua_State* L );
+int lcoreIsWindowMinimized( lua_State* L );
+int lcoreIsWindowMaximized( lua_State* L );
+int lcoreIsWindowFocused( lua_State* L );
+int lcoreIsWindowResized( lua_State* L );
+int lcoreIsWindowState( lua_State* L );
+int lcoreSetWindowState( lua_State* L );
+int lcoreClearWindowState( lua_State* L );
+int lcoreToggleFullscreen( lua_State* L );
+int lcoreToggleBorderlessWindowed( lua_State* L );
+int lcoreMaximizeWindow( lua_State* L );
+int lcoreMinimizeWindow( lua_State* L );
+int lcoreRestoreWindow( lua_State* L );
+int lcoreSetWindowIcon( lua_State* L );
+int lcoreSetWindowIcons( lua_State* L );
+int lcoreSetWindowTitle( lua_State* L );
+int lcoreSetWindowPosition( lua_State* L );
+int lcoreSetWindowMonitor( lua_State* L );
+int lcoreSetWindowMinSize( lua_State* L );
+int lcoreSetWindowMaxSize( lua_State* L );
+int lcoreSetWindowSize( lua_State* L );
+int lcoreSetWindowOpacity( lua_State* L );
+int lcoreSetWindowFocused( lua_State* L );
+int lcoreGetWindowHandle( lua_State* L );
+int lcoreGetScreenSize( lua_State* L );
+int lcoreGetRenderSize( lua_State* L );
+int lcoreGetMonitorCount( lua_State* L );
+int lcoreGetCurrentMonitor( lua_State* L );
+int lcoreGetMonitorPosition( lua_State* L );
+int lcoreGetMonitorSize( lua_State* L );
+int lcoreGetMonitorPhysicalSize( lua_State* L );
+int lcoreGetMonitorRefreshRate( lua_State* L );
+int lcoreGetWindowPosition( lua_State* L );
+int lcoreGetWindowScaleDPI( lua_State* L );
+int lcoreGetMonitorName( lua_State* L );
+int lcoreSetClipboardText( lua_State* L );
+int lcoreGetClipboardText( lua_State* L );
/* Cursor-related functions. */
-int lcoreShowCursor( lua_State *L );
-int lcoreHideCursor( lua_State *L );
-int lcoreIsCursorHidden( lua_State *L );
-int lcoreEnableCursor( lua_State *L );
-int lcoreDisableCursor( lua_State *L );
-int lcoreIsCursorOnScreen( lua_State *L );
+int lcoreShowCursor( lua_State* L );
+int lcoreHideCursor( lua_State* L );
+int lcoreIsCursorHidden( lua_State* L );
+int lcoreEnableCursor( lua_State* L );
+int lcoreDisableCursor( lua_State* L );
+int lcoreIsCursorOnScreen( lua_State* L );
/* Drawing-related functions. */
-int lcoreClearBackground( lua_State *L );
-int lcoreBeginDrawing( lua_State *L );
-int lcoreEndDrawing( lua_State *L );
-int lcoreBeginMode2D( lua_State *L );
-int lcoreEndMode2D( lua_State *L );
-int lcoreBeginMode3D( lua_State *L );
-int lcoreEndMode3D( lua_State *L );
-int lcoreBeginTextureMode( lua_State *L );
-int lcoreEndTextureMode( lua_State *L );
-int lcoreBeginShaderMode( lua_State *L );
-int lcoreEndShaderMode( lua_State *L );
-int lcoreBeginBlendMode( lua_State *L );
-int lcoreEndBlendMode( lua_State *L );
-int lcoreBeginScissorMode( lua_State *L );
-int lcoreEndScissorMode( lua_State *L );
+int lcoreClearBackground( lua_State* L );
+int lcoreBeginDrawing( lua_State* L );
+int lcoreEndDrawing( lua_State* L );
+int lcoreBeginMode2D( lua_State* L );
+int lcoreEndMode2D( lua_State* L );
+int lcoreBeginMode3D( lua_State* L );
+int lcoreEndMode3D( lua_State* L );
+int lcoreBeginTextureMode( lua_State* L );
+int lcoreEndTextureMode( lua_State* L );
+int lcoreBeginShaderMode( lua_State* L );
+int lcoreEndShaderMode( lua_State* L );
+int lcoreBeginBlendMode( lua_State* L );
+int lcoreEndBlendMode( lua_State* L );
+int lcoreBeginScissorMode( lua_State* L );
+int lcoreEndScissorMode( lua_State* L );
/* Shader management functions. */
-int lcoreLoadShader( lua_State *L );
-int lcoreLoadShaderFromMemory( lua_State *L );
-int lcoreIsShaderReady( lua_State *L );
-int lcoreGetShaderId( lua_State *L );
-int lcoreGetShaderLocation( lua_State *L );
-int lcoreGetShaderLocationAttrib( lua_State *L );
-int lcoreSetShaderLocationIndex( lua_State *L );
-int lcoreGetShaderLocationIndex( lua_State *L );
-int lcoreSetShaderValueMatrix( lua_State *L );
-int lcoreSetShaderValueTexture( lua_State *L );
-int lcoreSetShaderValue( lua_State *L );
-int lcoreSetShaderValueV( lua_State *L );
-int lcoreUnloadShader( lua_State *L );
+int lcoreLoadShader( lua_State* L );
+int lcoreLoadShaderFromMemory( lua_State* L );
+int lcoreIsShaderReady( lua_State* L );
+int lcoreGetShaderId( lua_State* L );
+int lcoreGetShaderLocation( lua_State* L );
+int lcoreGetShaderLocationAttrib( lua_State* L );
+int lcoreSetShaderLocationIndex( lua_State* L );
+int lcoreGetShaderLocationIndex( lua_State* L );
+int lcoreSetShaderValueMatrix( lua_State* L );
+int lcoreSetShaderValueTexture( lua_State* L );
+int lcoreSetShaderValue( lua_State* L );
+int lcoreSetShaderValueV( lua_State* L );
+int lcoreUnloadShader( lua_State* L );
/* Screen-space-related functions. */
-int lcoreGetMouseRay( lua_State *L );
-int lcoreGetCameraMatrix( lua_State *L );
-int lcoreGetCameraMatrix2D( lua_State *L );
-int lcoreGetWorldToScreen( lua_State *L );
-int lcoreGetWorldToScreenEx( lua_State *L );
-int lcoreGetWorldToScreen2D( lua_State *L );
-int lcoreGetScreenToWorld2D( lua_State *L );
+int lcoreGetMouseRay( lua_State* L );
+int lcoreGetCameraMatrix( lua_State* L );
+int lcoreGetCameraMatrix2D( lua_State* L );
+int lcoreGetWorldToScreen( lua_State* L );
+int lcoreGetWorldToScreenEx( lua_State* L );
+int lcoreGetWorldToScreen2D( lua_State* L );
+int lcoreGetScreenToWorld2D( lua_State* L );
/* Timing-related functions. */
-int lcoreSetTargetFPS( lua_State *L );
-int lcoreGetFPS( lua_State *L );
-int lcoreGetFrameTime( lua_State *L );
-int lcoreGetTime( lua_State *L );
+int lcoreSetTargetFPS( lua_State* L );
+int lcoreGetFPS( lua_State* L );
+int lcoreGetFrameTime( lua_State* L );
+int lcoreGetTime( lua_State* L );
/* Random values generation functions. */
-int lcoreSetRandomSeed( lua_State *L );
-int lcoreGetRandomValue( lua_State *L );
-int lcoreLoadRandomSequence( lua_State *L );
+int lcoreSetRandomSeed( lua_State* L );
+int lcoreGetRandomValue( lua_State* L );
+int lcoreLoadRandomSequence( lua_State* L );
/* Misc. functions */
-int lcoreTakeScreenshot( lua_State *L );
-int lcoreSetConfigFlags( lua_State *L );
-int lcoreTraceLog( lua_State *L );
-int lcoreSetTraceLogLevel( lua_State *L );
-int lcoreSetLogLevelInvalid( lua_State *L );
-int lcoreGetLogLevelInvalid( lua_State *L );
-int lcoreOpenURL( lua_State *L );
-int lcoreIsGCUnloadEnabled( lua_State *L );
-int lcoreSetGCUnload( lua_State *L );
+int lcoreTakeScreenshot( lua_State* L );
+int lcoreSetConfigFlags( lua_State* L );
+int lcoreTraceLog( lua_State* L );
+int lcoreSetTraceLogLevel( lua_State* L );
+int lcoreSetLogLevelInvalid( lua_State* L );
+int lcoreGetLogLevelInvalid( lua_State* L );
+int lcoreOpenURL( lua_State* L );
+int lcoreIsGCUnloadEnabled( lua_State* L );
+int lcoreSetGCUnload( lua_State* L );
/* Files management functions. */
-int lcoreLoadFileData( lua_State *L );
-int lcoreSaveFileData( lua_State *L );
-int lcoreExportDataAsCode( lua_State *L );
-int lcoreLoadFileText( lua_State *L );
-int lcoreSaveFileText( lua_State *L );
+int lcoreLoadFileData( lua_State* L );
+int lcoreSaveFileData( lua_State* L );
+int lcoreExportDataAsCode( lua_State* L );
+int lcoreLoadFileText( lua_State* L );
+int lcoreSaveFileText( lua_State* L );
/* Files system functions. */
-int lcoreGetBasePath( lua_State *L );
-int lcoreFileExists( lua_State *L );
-int lcoreDirectoryExists( lua_State *L );
-int lcoreIsFileExtension( lua_State *L );
-int lcoreGetFileLength( lua_State *L );
-int lcoreGetFileExtension( lua_State *L );
-int lcoreGetFileName( lua_State *L );
-int lcoreGetFileNameWithoutExt( lua_State *L );
-int lcoreGetDirectoryPath( lua_State *L );
-int lcoreGetPrevDirectoryPath( lua_State *L );
-int lcoreGetWorkingDirectory( lua_State *L );
-int lcoreGetApplicationDirectory( lua_State *L );
-int lcoreLoadDirectoryFiles( lua_State *L );
-int lcoreLoadDirectoryFilesEx( lua_State *L );
-int lcoreChangeDirectory( lua_State *L );
-int lcoreIsPathFile( lua_State *L );
-int lcoreIsFileDropped( lua_State *L );
-int lcoreLoadDroppedFiles( lua_State *L );
-int lcoreGetFileModTime( lua_State *L );
+int lcoreGetBasePath( lua_State* L );
+int lcoreFileExists( lua_State* L );
+int lcoreDirectoryExists( lua_State* L );
+int lcoreIsFileExtension( lua_State* L );
+int lcoreGetFileLength( lua_State* L );
+int lcoreGetFileExtension( lua_State* L );
+int lcoreGetFileName( lua_State* L );
+int lcoreGetFileNameWithoutExt( lua_State* L );
+int lcoreGetDirectoryPath( lua_State* L );
+int lcoreGetPrevDirectoryPath( lua_State* L );
+int lcoreGetWorkingDirectory( lua_State* L );
+int lcoreGetApplicationDirectory( lua_State* L );
+int lcoreLoadDirectoryFiles( lua_State* L );
+int lcoreLoadDirectoryFilesEx( lua_State* L );
+int lcoreChangeDirectory( lua_State* L );
+int lcoreIsPathFile( lua_State* L );
+int lcoreIsFileDropped( lua_State* L );
+int lcoreLoadDroppedFiles( lua_State* L );
+int lcoreGetFileModTime( lua_State* L );
/* Compression/Encoding functionality. */
-int lcoreCompressData( lua_State *L );
-int lcoreDecompressData( lua_State *L );
-int lcoreEncodeDataBase64( lua_State *L );
-int lcoreDecodeDataBase64( lua_State *L );
+int lcoreCompressData( lua_State* L );
+int lcoreDecompressData( lua_State* L );
+int lcoreEncodeDataBase64( lua_State* L );
+int lcoreDecodeDataBase64( lua_State* L );
/* Input-related functions: keyboard. */
-int lcoreIsKeyPressed( lua_State *L );
-int lcoreIsKeyDown( lua_State *L );
-int lcoreIsKeyReleased( lua_State *L );
-int lcoreIsKeyUp( lua_State *L );
-int lcoreGetKeyPressed( lua_State *L );
-int lcoreGetCharPressed( lua_State *L );
-int lcoreSetExitKey( lua_State *L );
-int lcoreGetKeyName( lua_State *L );
-int lcoreGetKeyScancode( lua_State *L );
+int lcoreIsKeyPressed( lua_State* L );
+int lcoreIsKeyDown( lua_State* L );
+int lcoreIsKeyReleased( lua_State* L );
+int lcoreIsKeyUp( lua_State* L );
+int lcoreGetKeyPressed( lua_State* L );
+int lcoreGetCharPressed( lua_State* L );
+int lcoreSetExitKey( lua_State* L );
+int lcoreGetKeyName( lua_State* L );
+int lcoreGetKeyScancode( lua_State* L );
/* Input-related functions: gamepads. */
-int lcoreIsGamepadAvailable( lua_State *L );
-int lcoreGetGamepadName( lua_State *L );
-int lcoreIsGamepadButtonPressed( lua_State *L );
-int lcoreIsGamepadButtonDown( lua_State *L );
-int lcoreIsGamepadButtonReleased( lua_State *L );
-int lcoreGetGamepadAxisCount( lua_State *L );
-int lcoreGetGamepadAxisMovement( lua_State *L );
-int lcoreSetGamepadMappings( lua_State *L );
+int lcoreIsGamepadAvailable( lua_State* L );
+int lcoreGetGamepadName( lua_State* L );
+int lcoreIsGamepadButtonPressed( lua_State* L );
+int lcoreIsGamepadButtonDown( lua_State* L );
+int lcoreIsGamepadButtonReleased( lua_State* L );
+int lcoreGetGamepadAxisCount( lua_State* L );
+int lcoreGetGamepadAxisMovement( lua_State* L );
+int lcoreSetGamepadMappings( lua_State* L );
/* Input-related functions: mouse. */
-int lcoreIsMouseButtonPressed( lua_State *L );
-int lcoreIsMouseButtonDown( lua_State *L );
-int lcoreIsMouseButtonReleased( lua_State *L );
-int lcoreIsMouseButtonUp( lua_State *L );
-int lcoreGetMousePosition( lua_State *L );
-int lcoreGetMouseDelta( lua_State *L );
-int lcoreSetMousePosition( lua_State *L );
-int lcoreSetMouseOffset( lua_State *L );
-int lcoreSetMouseScale( lua_State *L );
-int lcoreGetMouseWheelMove( lua_State *L );
-int lcoreSetMouseCursor( lua_State *L );
+int lcoreIsMouseButtonPressed( lua_State* L );
+int lcoreIsMouseButtonDown( lua_State* L );
+int lcoreIsMouseButtonReleased( lua_State* L );
+int lcoreIsMouseButtonUp( lua_State* L );
+int lcoreGetMousePosition( lua_State* L );
+int lcoreGetMouseDelta( lua_State* L );
+int lcoreSetMousePosition( lua_State* L );
+int lcoreSetMouseOffset( lua_State* L );
+int lcoreSetMouseScale( lua_State* L );
+int lcoreGetMouseWheelMove( lua_State* L );
+int lcoreSetMouseCursor( lua_State* L );
/* Input-related functions: touch. */
-int lcoreGetTouchPosition( lua_State *L );
-int lcoreGetTouchPointId( lua_State *L );
-int lcoreGetTouchPointCount( lua_State *L );
+int lcoreGetTouchPosition( lua_State* L );
+int lcoreGetTouchPointId( lua_State* L );
+int lcoreGetTouchPointCount( lua_State* L );
/* Input-related functions: gestures. */
-int lcoreSetGesturesEnabled( lua_State *L );
-int lcoreIsGestureDetected( lua_State *L );
-int lcoreGetGestureDetected( lua_State *L );
-int lcoreGetGestureHoldDuration( lua_State *L );
-int lcoreGetGestureDragVector( lua_State *L );
-int lcoreGetGestureDragAngle( lua_State *L );
-int lcoreGetGesturePinchVector( lua_State *L );
-int lcoreGetGesturePinchAngle( lua_State *L );
+int lcoreSetGesturesEnabled( lua_State* L );
+int lcoreIsGestureDetected( lua_State* L );
+int lcoreGetGestureDetected( lua_State* L );
+int lcoreGetGestureHoldDuration( lua_State* L );
+int lcoreGetGestureDragVector( lua_State* L );
+int lcoreGetGestureDragAngle( lua_State* L );
+int lcoreGetGesturePinchVector( lua_State* L );
+int lcoreGetGesturePinchAngle( lua_State* L );
/* Camera2D System functions. */
-int lcoreCreateCamera2D( lua_State *L );
-int lcoreSetCamera2DTarget( lua_State *L );
-int lcoreSetCamera2DOffset( lua_State *L );
-int lcoreSetCamera2DRotation( lua_State *L );
-int lcoreSetCamera2DZoom( lua_State *L );
-int lcoreGetCamera2DTarget( lua_State *L );
-int lcoreGetCamera2DOffset( lua_State *L );
-int lcoreGetCamera2DRotation( lua_State *L );
-int lcoreGetCamera2DZoom( lua_State *L );
+int lcoreCreateCamera2D( lua_State* L );
+int lcoreSetCamera2DTarget( lua_State* L );
+int lcoreSetCamera2DOffset( lua_State* L );
+int lcoreSetCamera2DRotation( lua_State* L );
+int lcoreSetCamera2DZoom( lua_State* L );
+int lcoreGetCamera2DTarget( lua_State* L );
+int lcoreGetCamera2DOffset( lua_State* L );
+int lcoreGetCamera2DRotation( lua_State* L );
+int lcoreGetCamera2DZoom( lua_State* L );
/* Camera3D System functions. */
-int lcoreCreateCamera3D( lua_State *L );
-int lcoreSetCamera3DPosition( lua_State *L );
-int lcoreSetCamera3DTarget( lua_State *L );
-int lcoreSetCamera3DUp( lua_State *L );
-int lcoreSetCamera3DFovy( lua_State *L );
-int lcoreSetCamera3DProjection( lua_State *L );
-int lcoreGetCamera3DPosition( lua_State *L );
-int lcoreGetCamera3DTarget( lua_State *L );
-int lcoreGetCamera3DUp( lua_State *L );
-int lcoreGetCamera3DFovy( lua_State *L );
-int lcoreGetCamera3DProjection( lua_State *L );
-int lcoreGetCamera3DForward( lua_State *L );
-int lcoreGetCamera3DUpNormalized( lua_State *L );
-int lcoreGetCamera3DRight( lua_State *L );
-int lcoreCamera3DMoveForward( lua_State *L );
-int lcoreCamera3DMoveUp( lua_State *L );
-int lcoreCamera3DMoveRight( lua_State *L );
-int lcoreCamera3DMoveToTarget( lua_State *L );
-int lcoreCamera3DYaw( lua_State *L );
-int lcoreCamera3DPitch( lua_State *L );
-int lcoreCamera3DRoll( lua_State *L );
-int lcoreGetCamera3DViewMatrix( lua_State *L );
-int lcoreGetCamera3DProjectionMatrix( lua_State *L );
-int lcoreUpdateCamera3D( lua_State *L );
-int lcoreUpdateCamera3DPro( lua_State *L );
+int lcoreCreateCamera3D( lua_State* L );
+int lcoreSetCamera3DPosition( lua_State* L );
+int lcoreSetCamera3DTarget( lua_State* L );
+int lcoreSetCamera3DUp( lua_State* L );
+int lcoreSetCamera3DFovy( lua_State* L );
+int lcoreSetCamera3DProjection( lua_State* L );
+int lcoreGetCamera3DPosition( lua_State* L );
+int lcoreGetCamera3DTarget( lua_State* L );
+int lcoreGetCamera3DUp( lua_State* L );
+int lcoreGetCamera3DFovy( lua_State* L );
+int lcoreGetCamera3DProjection( lua_State* L );
+int lcoreGetCamera3DForward( lua_State* L );
+int lcoreGetCamera3DUpNormalized( lua_State* L );
+int lcoreGetCamera3DRight( lua_State* L );
+int lcoreCamera3DMoveForward( lua_State* L );
+int lcoreCamera3DMoveUp( lua_State* L );
+int lcoreCamera3DMoveRight( lua_State* L );
+int lcoreCamera3DMoveToTarget( lua_State* L );
+int lcoreCamera3DYaw( lua_State* L );
+int lcoreCamera3DPitch( lua_State* L );
+int lcoreCamera3DRoll( lua_State* L );
+int lcoreGetCamera3DViewMatrix( lua_State* L );
+int lcoreGetCamera3DProjectionMatrix( lua_State* L );
+int lcoreUpdateCamera3D( lua_State* L );
+int lcoreUpdateCamera3DPro( lua_State* L );
/* Buffer management functions. */
-int lcoreLoadBuffer( lua_State *L );
-int lcoreLoadBufferFromFile( lua_State *L );
-int lcoreLoadBufferFromString( lua_State *L );
-int lcoreUnloadBuffer( lua_State *L );
-int lcoreGetBufferData( lua_State *L );
-int lcoreGetBufferType( lua_State *L );
-int lcoreGetBufferSize( lua_State *L );
-int lcoreGetBufferElementSize( lua_State *L );
-int lcoreGetBufferLength( lua_State *L );
-int lcoreExportBuffer( lua_State *L );
+int lcoreLoadBuffer( lua_State* L );
+int lcoreLoadBufferFromFile( lua_State* L );
+int lcoreLoadBufferFromString( lua_State* L );
+int lcoreUnloadBuffer( lua_State* L );
+int lcoreGetBufferData( lua_State* L );
+int lcoreGetBufferType( lua_State* L );
+int lcoreGetBufferSize( lua_State* L );
+int lcoreGetBufferElementSize( lua_State* L );
+int lcoreGetBufferLength( lua_State* L );
+int lcoreExportBuffer( lua_State* L );
diff --git a/include/lgl.h b/include/lgl.h
index f895a1c..451f595 100644
--- a/include/lgl.h
+++ b/include/lgl.h
@@ -1,4 +1,4 @@
#pragma once
/* Framebuffer management. */
-int lglBlitFramebuffer( lua_State *L );
+int lglBlitFramebuffer( lua_State* L );
diff --git a/include/lights.h b/include/lights.h
index 24bbbb4..23947ce 100644
--- a/include/lights.h
+++ b/include/lights.h
@@ -1,15 +1,15 @@
#pragma once
/* Light management functions. */
-int llightsCreateLight( lua_State *L );
-int llightsUpdateLightValues( lua_State *L );
-int llightsSetLightType( lua_State *L );
-int llightsSetLightPosition( lua_State *L );
-int llightsSetLightTarget( lua_State *L );
-int llightsSetLightColor( lua_State *L );
-int llightsSetLightEnabled( lua_State *L );
-int llightsGetLightType( lua_State *L );
-int llightsGetLightPosition( lua_State *L );
-int llightsGetLightTarget( lua_State *L );
-int llightsGetLightColor( lua_State *L );
-int llightsIsLightEnabled( lua_State *L );
+int llightsCreateLight( lua_State* L );
+int llightsUpdateLightValues( lua_State* L );
+int llightsSetLightType( lua_State* L );
+int llightsSetLightPosition( lua_State* L );
+int llightsSetLightTarget( lua_State* L );
+int llightsSetLightColor( lua_State* L );
+int llightsSetLightEnabled( lua_State* L );
+int llightsGetLightType( lua_State* L );
+int llightsGetLightPosition( lua_State* L );
+int llightsGetLightTarget( lua_State* L );
+int llightsGetLightColor( lua_State* L );
+int llightsIsLightEnabled( lua_State* L );
diff --git a/include/lrlgl.h b/include/lrlgl.h
index 71d9641..b9c45b1 100644
--- a/include/lrlgl.h
+++ b/include/lrlgl.h
@@ -1,158 +1,158 @@
#pragma once
/* Matrix operations */
-int lrlglMatrixMode( lua_State *L );
-int lrlglPushMatrix( lua_State *L );
-int lrlglPopMatrix( lua_State *L );
-int lrlglLoadIdentity( lua_State *L );
-int lrlglTranslatef( lua_State *L );
-int lrlglRotatef( lua_State *L );
-int lrlglScalef( lua_State *L );
-int lrlglMultMatrixf( lua_State *L );
-int lrlglFrustum( lua_State *L );
-int lrlglOrtho( lua_State *L );
-int lrlglViewport( lua_State *L );
+int lrlglMatrixMode( lua_State* L );
+int lrlglPushMatrix( lua_State* L );
+int lrlglPopMatrix( lua_State* L );
+int lrlglLoadIdentity( lua_State* L );
+int lrlglTranslatef( lua_State* L );
+int lrlglRotatef( lua_State* L );
+int lrlglScalef( lua_State* L );
+int lrlglMultMatrixf( lua_State* L );
+int lrlglFrustum( lua_State* L );
+int lrlglOrtho( lua_State* L );
+int lrlglViewport( lua_State* L );
/* Vertex level operations */
-int lrlglBegin( lua_State *L );
-int lrlglEnd( lua_State *L );
-int lrlglVertex2f( lua_State *L );
-int lrlglVertex3f( lua_State *L );
-int lrlglTexCoord2f( lua_State *L );
-int lrlglNormal3f( lua_State *L );
-int lrlglColor4ub( lua_State *L );
-int lrlglColor3f( lua_State *L );
-int lrlglColor4f( lua_State *L );
+int lrlglBegin( lua_State* L );
+int lrlglEnd( lua_State* L );
+int lrlglVertex2f( lua_State* L );
+int lrlglVertex3f( lua_State* L );
+int lrlglTexCoord2f( lua_State* L );
+int lrlglNormal3f( lua_State* L );
+int lrlglColor4ub( lua_State* L );
+int lrlglColor3f( lua_State* L );
+int lrlglColor4f( lua_State* L );
/* Vertex buffers state */
-int lrlglEnableVertexArray( lua_State *L );
-int lrlglDisableVertexArray( lua_State *L );
-int lrlglEnableVertexBuffer( lua_State *L );
-int lrlglDisableVertexBuffer( lua_State *L );
-int lrlglEnableVertexBufferElement( lua_State *L );
-int lrlglDisableVertexBufferElement( lua_State *L );
-int lrlglEnableVertexAttribute( lua_State *L );
-int lrlglDisableVertexAttribute( lua_State *L );
+int lrlglEnableVertexArray( lua_State* L );
+int lrlglDisableVertexArray( lua_State* L );
+int lrlglEnableVertexBuffer( lua_State* L );
+int lrlglDisableVertexBuffer( lua_State* L );
+int lrlglEnableVertexBufferElement( lua_State* L );
+int lrlglDisableVertexBufferElement( lua_State* L );
+int lrlglEnableVertexAttribute( lua_State* L );
+int lrlglDisableVertexAttribute( lua_State* L );
/* Textures state */
-int lrlglActiveTextureSlot( lua_State *L );
-int lrlglEnableTexture( lua_State *L );
-int lrlglDisableTexture( lua_State *L );
-int lrlglEnableTextureCubemap( lua_State *L );
-int lrlglDisableTextureCubemap( lua_State *L );
-int lrlglTextureParameters( lua_State *L );
-int lrlglCubemapParameters( lua_State *L );
+int lrlglActiveTextureSlot( lua_State* L );
+int lrlglEnableTexture( lua_State* L );
+int lrlglDisableTexture( lua_State* L );
+int lrlglEnableTextureCubemap( lua_State* L );
+int lrlglDisableTextureCubemap( lua_State* L );
+int lrlglTextureParameters( lua_State* L );
+int lrlglCubemapParameters( lua_State* L );
/* Shader state. */
-int lrlglEnableShader( lua_State *L );
-int lrlglDisableShader( lua_State *L );
+int lrlglEnableShader( lua_State* L );
+int lrlglDisableShader( lua_State* L );
/* Framebuffer state. */
-int lrlglEnableFramebuffer( lua_State *L );
-int lrlglDisableFramebuffer( lua_State *L );
-int lrlglActiveDrawBuffers( lua_State *L );
+int lrlglEnableFramebuffer( lua_State* L );
+int lrlglDisableFramebuffer( lua_State* L );
+int lrlglActiveDrawBuffers( lua_State* L );
/* General render state. */
-int lrlglEnableColorBlend( lua_State *L );
-int lrlglDisableColorBlend( lua_State *L );
-int lrlglEnableDepthTest( lua_State *L );
-int lrlglDisableDepthTest( lua_State *L );
-int lrlglEnableDepthMask( lua_State *L );
-int lrlglDisableDepthMask( lua_State *L );
-int lrlglEnableBackfaceCulling( lua_State *L );
-int lrlglDisableBackfaceCulling( lua_State *L );
-int lrlglSetCullFace( lua_State *L );
-int lrlglEnableScissorTest( lua_State *L );
-int lrlglDisableScissorTest( lua_State *L );
-int lrlglScissor( lua_State *L );
-int lrlglEnableWireMode( lua_State *L );
-int lrlglDisableWireMode( lua_State *L );
-int lrlglSetLineWidth( lua_State *L );
-int lrlglGetLineWidth( lua_State *L );
-int lrlglEnableSmoothLines( lua_State *L );
-int lrlglDisableSmoothLines( lua_State *L );
-int lrlglEnableStereoRender( lua_State *L );
-int lrlglDisableStereoRender( lua_State *L );
-int lrlglIsStereoRenderEnabled( lua_State *L );
-int lrlglClearColor( lua_State *L );
-int lrlglClearScreenBuffers( lua_State *L );
-int lrlglCheckErrors( lua_State *L );
-int lrlglSetBlendMode( lua_State *L );
-int lrlglSetBlendFactors( lua_State *L );
-int lrlglSetBlendFactorsSeparate( lua_State *L );
+int lrlglEnableColorBlend( lua_State* L );
+int lrlglDisableColorBlend( lua_State* L );
+int lrlglEnableDepthTest( lua_State* L );
+int lrlglDisableDepthTest( lua_State* L );
+int lrlglEnableDepthMask( lua_State* L );
+int lrlglDisableDepthMask( lua_State* L );
+int lrlglEnableBackfaceCulling( lua_State* L );
+int lrlglDisableBackfaceCulling( lua_State* L );
+int lrlglSetCullFace( lua_State* L );
+int lrlglEnableScissorTest( lua_State* L );
+int lrlglDisableScissorTest( lua_State* L );
+int lrlglScissor( lua_State* L );
+int lrlglEnableWireMode( lua_State* L );
+int lrlglDisableWireMode( lua_State* L );
+int lrlglSetLineWidth( lua_State* L );
+int lrlglGetLineWidth( lua_State* L );
+int lrlglEnableSmoothLines( lua_State* L );
+int lrlglDisableSmoothLines( lua_State* L );
+int lrlglEnableStereoRender( lua_State* L );
+int lrlglDisableStereoRender( lua_State* L );
+int lrlglIsStereoRenderEnabled( lua_State* L );
+int lrlglClearColor( lua_State* L );
+int lrlglClearScreenBuffers( lua_State* L );
+int lrlglCheckErrors( lua_State* L );
+int lrlglSetBlendMode( lua_State* L );
+int lrlglSetBlendFactors( lua_State* L );
+int lrlglSetBlendFactorsSeparate( lua_State* L );
/* Initialization functions */
-int lrlglGetVersion( lua_State *L );
-int lrlglSetFramebufferWidth( lua_State *L );
-int lrlglGetFramebufferWidth( lua_State *L );
-int lrlglSetFramebufferHeight( lua_State *L );
-int lrlglGetFramebufferHeight( lua_State *L );
-int lrlglGetTextureIdDefault( lua_State *L );
-int lrlglGetShaderIdDefault( lua_State *L );
-int lrlglGetShaderLocsDefault( lua_State *L );
+int lrlglGetVersion( lua_State* L );
+int lrlglSetFramebufferWidth( lua_State* L );
+int lrlglGetFramebufferWidth( lua_State* L );
+int lrlglSetFramebufferHeight( lua_State* L );
+int lrlglGetFramebufferHeight( lua_State* L );
+int lrlglGetTextureIdDefault( lua_State* L );
+int lrlglGetShaderIdDefault( lua_State* L );
+int lrlglGetShaderLocsDefault( lua_State* L );
/* Render batch management */
-int lrlglLoadRenderBatch( lua_State *L );
-int lrlglUnloadRenderBatch( lua_State *L );
-int lrlglDrawRenderBatch( lua_State *L );
-int lrlglSetRenderBatchActive( lua_State *L );
-int lrlglDrawRenderBatchActive( lua_State *L );
-int lrlglCheckRenderBatchLimit( lua_State *L );
-int lrlglSetTexture( lua_State *L );
+int lrlglLoadRenderBatch( lua_State* L );
+int lrlglUnloadRenderBatch( lua_State* L );
+int lrlglDrawRenderBatch( lua_State* L );
+int lrlglSetRenderBatchActive( lua_State* L );
+int lrlglDrawRenderBatchActive( lua_State* L );
+int lrlglCheckRenderBatchLimit( lua_State* L );
+int lrlglSetTexture( lua_State* L );
/* Vertex buffers management */
-int lrlglLoadVertexArray( lua_State *L );
-int lrlglLoadVertexBuffer( lua_State *L );
-int lrlglLoadVertexBufferElement( lua_State *L );
-int lrlglUpdateVertexBuffer( lua_State *L );
-int lrlglUpdateVertexBufferElements( lua_State *L );
-int lrlglUnloadVertexArray( lua_State *L );
-int lrlglUnloadVertexBuffer( lua_State *L );
-int lrlglSetVertexAttribute( lua_State *L );
-int lrlglSetVertexAttributeDivisor( lua_State *L );
-int lrlglSetVertexAttributeDefault( lua_State *L );
-int lrlglDrawVertexArray( lua_State *L );
-int lrlglDrawVertexArrayElements( lua_State *L );
-int lrlglDrawVertexArrayInstanced( lua_State *L );
-int lrlglDrawVertexArrayElementsInstanced( lua_State *L );
+int lrlglLoadVertexArray( lua_State* L );
+int lrlglLoadVertexBuffer( lua_State* L );
+int lrlglLoadVertexBufferElement( lua_State* L );
+int lrlglUpdateVertexBuffer( lua_State* L );
+int lrlglUpdateVertexBufferElements( lua_State* L );
+int lrlglUnloadVertexArray( lua_State* L );
+int lrlglUnloadVertexBuffer( lua_State* L );
+int lrlglSetVertexAttribute( lua_State* L );
+int lrlglSetVertexAttributeDivisor( lua_State* L );
+int lrlglSetVertexAttributeDefault( lua_State* L );
+int lrlglDrawVertexArray( lua_State* L );
+int lrlglDrawVertexArrayElements( lua_State* L );
+int lrlglDrawVertexArrayInstanced( lua_State* L );
+int lrlglDrawVertexArrayElementsInstanced( lua_State* L );
/* Textures management */
-int lrlglLoadTexture( lua_State *L );
-int lrlglLoadTextureDepth( lua_State *L );
-int lrlglLoadTextureCubemap( lua_State *L );
-int lrlglUpdateTexture( lua_State *L );
-int lrlglGetGlTextureFormats( lua_State *L );
-int lrlglGetPixelFormatName( lua_State *L );
-int lrlglUnloadTexture( lua_State *L );
-int lrlglGenTextureMipmaps( lua_State *L );
-int lrlglReadTexturePixels( lua_State *L );
-int lrlglReadScreenPixels( lua_State *L );
+int lrlglLoadTexture( lua_State* L );
+int lrlglLoadTextureDepth( lua_State* L );
+int lrlglLoadTextureCubemap( lua_State* L );
+int lrlglUpdateTexture( lua_State* L );
+int lrlglGetGlTextureFormats( lua_State* L );
+int lrlglGetPixelFormatName( lua_State* L );
+int lrlglUnloadTexture( lua_State* L );
+int lrlglGenTextureMipmaps( lua_State* L );
+int lrlglReadTexturePixels( lua_State* L );
+int lrlglReadScreenPixels( lua_State* L );
/* Framebuffer management (fbo) */
-int lrlglLoadFramebuffer( lua_State *L );
-int lrlglFramebufferAttach( lua_State *L );
-int lrlglFramebufferComplete( lua_State *L );
-int lrlglUnloadFramebuffer( lua_State *L );
+int lrlglLoadFramebuffer( lua_State* L );
+int lrlglFramebufferAttach( lua_State* L );
+int lrlglFramebufferComplete( lua_State* L );
+int lrlglUnloadFramebuffer( lua_State* L );
/* Shaders management */
-int lrlglLoadShaderCode( lua_State *L );
-int lrlglCompileShader( lua_State *L );
-int lrlglLoadShaderProgram( lua_State *L );
-int lrlglUnloadShaderProgram( lua_State *L );
-int lrlglGetLocationUniform( lua_State *L );
-int lrlglGetLocationAttrib( lua_State *L );
-int lrlglSetUniform( lua_State *L );
-int lrlglSetUniformMatrix( lua_State *L );
-int lrlglSetUniformSampler( lua_State *L );
-int lrlglSetShader( lua_State *L );
+int lrlglLoadShaderCode( lua_State* L );
+int lrlglCompileShader( lua_State* L );
+int lrlglLoadShaderProgram( lua_State* L );
+int lrlglUnloadShaderProgram( lua_State* L );
+int lrlglGetLocationUniform( lua_State* L );
+int lrlglGetLocationAttrib( lua_State* L );
+int lrlglSetUniform( lua_State* L );
+int lrlglSetUniformMatrix( lua_State* L );
+int lrlglSetUniformSampler( lua_State* L );
+int lrlglSetShader( lua_State* L );
/* Compute shader management */
-int lrlglLoadComputeShaderProgram( lua_State *L );
-int lrlglComputeShaderDispatch( lua_State *L );
+int lrlglLoadComputeShaderProgram( lua_State* L );
+int lrlglComputeShaderDispatch( lua_State* L );
/* Shader buffer storage object management (ssbo) */
-int lrlglLoadShaderBuffer( lua_State *L );
-int lrlglUnloadShaderBuffer( lua_State *L );
-int lrlglUpdateShaderBuffer( lua_State *L );
-int lrlglBindShaderBuffer( lua_State *L );
-int lrlglReadShaderBuffer( lua_State *L );
-int lrlglCopyShaderBuffer( lua_State *L );
-int lrlglGetShaderBufferSize( lua_State *L );
+int lrlglLoadShaderBuffer( lua_State* L );
+int lrlglUnloadShaderBuffer( lua_State* L );
+int lrlglUpdateShaderBuffer( lua_State* L );
+int lrlglBindShaderBuffer( lua_State* L );
+int lrlglReadShaderBuffer( lua_State* L );
+int lrlglCopyShaderBuffer( lua_State* L );
+int lrlglGetShaderBufferSize( lua_State* L );
/* Buffer management */
-int lrlglBindImageTexture( lua_State *L );
+int lrlglBindImageTexture( lua_State* L );
/* Matrix state management */
-int lrlglGetMatrixModelview( lua_State *L );
-int lrlglGetMatrixProjection( lua_State *L );
-int lrlglGetMatrixTransform( lua_State *L );
-int lrlglGetMatrixProjectionStereo( lua_State *L );
-int lrlglGetMatrixViewOffsetStereo( lua_State *L );
-int lrlglSetMatrixProjection( lua_State *L );
-int lrlglSetMatrixModelview( lua_State *L );
-int lrlglSetMatrixProjectionStereo( lua_State *L );
-int lrlglSetMatrixViewOffsetStereo( lua_State *L );
+int lrlglGetMatrixModelview( lua_State* L );
+int lrlglGetMatrixProjection( lua_State* L );
+int lrlglGetMatrixTransform( lua_State* L );
+int lrlglGetMatrixProjectionStereo( lua_State* L );
+int lrlglGetMatrixViewOffsetStereo( lua_State* L );
+int lrlglSetMatrixProjection( lua_State* L );
+int lrlglSetMatrixModelview( lua_State* L );
+int lrlglSetMatrixProjectionStereo( lua_State* L );
+int lrlglSetMatrixViewOffsetStereo( lua_State* L );
diff --git a/include/lua_core.h b/include/lua_core.h
index 50ef43c..4582669 100644
--- a/include/lua_core.h
+++ b/include/lua_core.h
@@ -14,18 +14,18 @@ enum BufferType {
typedef struct {
int type;
size_t size;
- void *data;
+ void* data;
} Buffer;
/* Global assing functions. */
-void assignGlobalInt( int value, const char *name );
-void assignGlobalFloat( float value, const char *name );
-void assignGlobalDouble( double value, const char *name );
-void assignGlobalColor( Color color, const char *name );
-void assingGlobalFunction( const char *name, int ( *functionPtr )( lua_State* ) );
+void assignGlobalInt( int value, const char* name );
+void assignGlobalFloat( float value, const char* name );
+void assignGlobalDouble( double value, const char* name );
+void assignGlobalColor( Color color, const char* name );
+void assingGlobalFunction( const char* name, int ( *functionPtr )( lua_State* ) );
-bool luaInit( int argn, const char **argc );
-int luaTraceback( lua_State *L );
+bool luaInit( int argn, const char** argc );
+int luaTraceback( lua_State* L );
bool luaCallMain();
void luaCallUpdate();
void luaCallDraw();
@@ -34,67 +34,67 @@ void luaRegister();
void platformDefineGlobals();
void luaPlatformRegister();
/* Lua get types. */
-bool uluaGetBoolean( lua_State *L, int index );
-Color uluaGetColor( lua_State *L, int index );
-Vector2 uluaGetVector2( lua_State *L, int index );
-Vector3 uluaGetVector3( lua_State *L, int index );
-Vector4 uluaGetVector4( lua_State *L, int index );
-Rectangle uluaGetRectangle( lua_State *L, int index );
-Quaternion uluaGetQuaternion( lua_State *L, int index );
-Matrix uluaGetMatrix( lua_State *L, int index );
-BoundingBox uluaGetBoundingBox( lua_State *L, int index );
-Ray uluaGetRay( lua_State *L, int index );
-NPatchInfo uluaGetNPatchInfo( lua_State *L, int index );
-BoneInfo uluaGetBoneInfo( lua_State *L, int index );
-Transform uluaGetTransform( lua_State *L, int index );
-Buffer* uluaGetBuffer( lua_State *L, int index );
-Image* uluaGetImage( lua_State *L, int index );
-Texture* uluaGetTexture( lua_State *L, int index );
-RenderTexture* uluaGetRenderTexture( lua_State *L, int index );
-Shader* uluaGetShader( lua_State *L, int index );
-Mesh* uluaGetMesh( lua_State *L, int index );
-Camera2D* uluaGetCamera2D( lua_State *L, int index );
-Camera3D* uluaGetCamera3D( lua_State *L, int index );
-Font* uluaGetFont( lua_State *L, int index );
-GlyphInfo* uluaGetGlyphInfo( lua_State *L, int index );
-Wave* uluaGetWave( lua_State *L, int index );
-Sound* uluaGetSound( lua_State *L, int index );
-Music* uluaGetMusic( lua_State *L, int index );
-Light* uluaGetLight( lua_State *L, int index );
-Material* uluaGetMaterial( lua_State *L, int index );
-Model* uluaGetModel( lua_State *L, int index );
-ModelAnimation* uluaGetModelAnimation( lua_State *L, int index );
-rlRenderBatch* uluaGetRLRenderBatch( lua_State *L, int index );
+bool uluaGetBoolean( lua_State* L, int index );
+Color uluaGetColor( lua_State* L, int index );
+Vector2 uluaGetVector2( lua_State* L, int index );
+Vector3 uluaGetVector3( lua_State* L, int index );
+Vector4 uluaGetVector4( lua_State* L, int index );
+Rectangle uluaGetRectangle( lua_State* L, int index );
+Quaternion uluaGetQuaternion( lua_State* L, int index );
+Matrix uluaGetMatrix( lua_State* L, int index );
+BoundingBox uluaGetBoundingBox( lua_State* L, int index );
+Ray uluaGetRay( lua_State* L, int index );
+NPatchInfo uluaGetNPatchInfo( lua_State* L, int index );
+BoneInfo uluaGetBoneInfo( lua_State* L, int index );
+Transform uluaGetTransform( lua_State* L, int index );
+Buffer* uluaGetBuffer( lua_State* L, int index );
+Image* uluaGetImage( lua_State* L, int index );
+Texture* uluaGetTexture( lua_State* L, int index );
+RenderTexture* uluaGetRenderTexture( lua_State* L, int index );
+Shader* uluaGetShader( lua_State* L, int index );
+Mesh* uluaGetMesh( lua_State* L, int index );
+Camera2D* uluaGetCamera2D( lua_State* L, int index );
+Camera3D* uluaGetCamera3D( lua_State* L, int index );
+Font* uluaGetFont( lua_State* L, int index );
+GlyphInfo* uluaGetGlyphInfo( lua_State* L, int index );
+Wave* uluaGetWave( lua_State* L, int index );
+Sound* uluaGetSound( lua_State* L, int index );
+Music* uluaGetMusic( lua_State* L, int index );
+Light* uluaGetLight( lua_State* L, int index );
+Material* uluaGetMaterial( lua_State* L, int index );
+Model* uluaGetModel( lua_State* L, int index );
+ModelAnimation* uluaGetModelAnimation( lua_State* L, int index );
+rlRenderBatch* uluaGetRLRenderBatch( lua_State* L, int index );
/* Lua push types. */
-void uluaPushColor( lua_State *L, Color color );
-void uluaPushVector2( lua_State *L, Vector2 vector );
-void uluaPushVector3( lua_State *L, Vector3 vector );
-void uluaPushVector4( lua_State *L, Vector4 vector );
-void uluaPushRectangle( lua_State *L, Rectangle rect );
-void uluaPushQuaternion( lua_State *L, Quaternion quaternion );
-void uluaPushMatrix( lua_State *L, Matrix matrix );
-void uluaPushRay( lua_State *L, Ray ray );
-void uluaPushRayCollision( lua_State *L, RayCollision rayCol );
-void uluaPushBoundingBox( lua_State *L, BoundingBox box );
-void uluaPushBoneInfo( lua_State *L, BoneInfo boneInfo );
-void uluaPushTransform( lua_State *L, Transform transform );
-void uluaPushBuffer( lua_State *L, Buffer buffer );
-void uluaPushImage( lua_State *L, Image image );
-void uluaPushTexture( lua_State *L, Texture texture );
-void uluaPushRenderTexture( lua_State *L, RenderTexture renderTexture );
-void uluaPushCamera2D( lua_State *L, Camera2D camera );
-void uluaPushCamera3D( lua_State *L, Camera3D camera );
-void uluaPushShader( lua_State *L, Shader shader );
-void uluaPushFont( lua_State *L, Font font );
-void uluaPushGlyphInfo( lua_State *L, GlyphInfo glyph );
-void uluaPushWave( lua_State *L, Wave wave );
-void uluaPushSound( lua_State *L, Sound sound );
-void uluaPushMusic( lua_State *L, Music music );
-void uluaPushLight( lua_State *L, Light light );
-void uluaPushMaterial( lua_State *L, Material material );
-void uluaPushMesh( lua_State *L, Mesh mesh );
-void uluaPushModel( lua_State *L, Model model );
-void uluaPushModelAnimation( lua_State *L, ModelAnimation modelAnimation );
-void uluaPushRLRenderBatch( lua_State *L, rlRenderBatch renderBatch );
+void uluaPushColor( lua_State* L, Color color );
+void uluaPushVector2( lua_State* L, Vector2 vector );
+void uluaPushVector3( lua_State* L, Vector3 vector );
+void uluaPushVector4( lua_State* L, Vector4 vector );
+void uluaPushRectangle( lua_State* L, Rectangle rect );
+void uluaPushQuaternion( lua_State* L, Quaternion quaternion );
+void uluaPushMatrix( lua_State* L, Matrix matrix );
+void uluaPushRay( lua_State* L, Ray ray );
+void uluaPushRayCollision( lua_State* L, RayCollision rayCol );
+void uluaPushBoundingBox( lua_State* L, BoundingBox box );
+void uluaPushBoneInfo( lua_State* L, BoneInfo boneInfo );
+void uluaPushTransform( lua_State* L, Transform transform );
+void uluaPushBuffer( lua_State* L, Buffer buffer );
+void uluaPushImage( lua_State* L, Image image );
+void uluaPushTexture( lua_State* L, Texture texture );
+void uluaPushRenderTexture( lua_State* L, RenderTexture renderTexture );
+void uluaPushCamera2D( lua_State* L, Camera2D camera );
+void uluaPushCamera3D( lua_State* L, Camera3D camera );
+void uluaPushShader( lua_State* L, Shader shader );
+void uluaPushFont( lua_State* L, Font font );
+void uluaPushGlyphInfo( lua_State* L, GlyphInfo glyph );
+void uluaPushWave( lua_State* L, Wave wave );
+void uluaPushSound( lua_State* L, Sound sound );
+void uluaPushMusic( lua_State* L, Music music );
+void uluaPushLight( lua_State* L, Light light );
+void uluaPushMaterial( lua_State* L, Material material );
+void uluaPushMesh( lua_State* L, Mesh mesh );
+void uluaPushModel( lua_State* L, Model model );
+void uluaPushModelAnimation( lua_State* L, ModelAnimation modelAnimation );
+void uluaPushRLRenderBatch( lua_State* L, rlRenderBatch renderBatch );
/* Utils. */
-int uluaGetTableLen( lua_State *L, int index );
+int uluaGetTableLen( lua_State* L, int index );
diff --git a/include/models.h b/include/models.h
index 68ebb3e..786b16e 100644
--- a/include/models.h
+++ b/include/models.h
@@ -1,118 +1,118 @@
#pragma once
/* Internals. */
-void unloadMaterial( Material *material );
+void unloadMaterial( Material* material );
/* Deleted from raylib. Need for freeing models. */
void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint );
void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint );
/* Basic geometric 3D shapes drawing functions. */
-int lmodelsDrawLine3D( lua_State *L );
-int lmodelsDrawPoint3D( lua_State *L );
-int lmodelsDrawCircle3D( lua_State *L );
-int lmodelsDrawTriangle3D( lua_State *L );
-int lmodelsDrawCube( lua_State *L );
-int lmodelsDrawCubeWires( lua_State *L );
-int lmodelsDrawSphere( lua_State *L );
-int lmodelsDrawSphereEx( lua_State *L );
-int lmodelsDrawSphereWires( lua_State *L );
-int lmodelsDrawCylinder( lua_State *L );
-int lmodelsDrawCylinderEx( lua_State *L );
-int lmodelsDrawCylinderWires( lua_State *L );
-int lmodelsDrawCylinderWiresEx( lua_State *L );
-int lmodelsDrawCapsule( lua_State *L );
-int lmodelsDrawCapsuleWires( lua_State *L );
-int lmodelsDrawPlane( lua_State *L );
-int lmodelDrawQuad3DTexture( lua_State *L );
-int lmodelsDrawRay( lua_State *L );
-int lmodelsDrawGrid( lua_State *L );
+int lmodelsDrawLine3D( lua_State* L );
+int lmodelsDrawPoint3D( lua_State* L );
+int lmodelsDrawCircle3D( lua_State* L );
+int lmodelsDrawTriangle3D( lua_State* L );
+int lmodelsDrawCube( lua_State* L );
+int lmodelsDrawCubeWires( lua_State* L );
+int lmodelsDrawSphere( lua_State* L );
+int lmodelsDrawSphereEx( lua_State* L );
+int lmodelsDrawSphereWires( lua_State* L );
+int lmodelsDrawCylinder( lua_State* L );
+int lmodelsDrawCylinderEx( lua_State* L );
+int lmodelsDrawCylinderWires( lua_State* L );
+int lmodelsDrawCylinderWiresEx( lua_State* L );
+int lmodelsDrawCapsule( lua_State* L );
+int lmodelsDrawCapsuleWires( lua_State* L );
+int lmodelsDrawPlane( lua_State* L );
+int lmodelDrawQuad3DTexture( lua_State* L );
+int lmodelsDrawRay( lua_State* L );
+int lmodelsDrawGrid( lua_State* L );
/* Model management functions. */
-int lmodelsLoadModel( lua_State *L );
-int lmodelsLoadModelFromMesh( lua_State *L );
-int lmodelsIsModelReady( lua_State *L );
-int lmodelsUnloadModel( lua_State *L );
-int lmodelsGetModelBoundingBox( lua_State *L );
-int lmodelsSetModelTransform( lua_State *L );
-int lmodelsSetModelMesh( lua_State *L );
-int lmodelsSetModelMaterial( lua_State *L );
-int lmodelsSetModelMeshMaterial( lua_State *L );
-int lmodelsSetModelBone( lua_State *L );
-int lmodelsSetModelBindPose( lua_State *L );
-int lmodelsGetModelTransform( lua_State *L );
-int lmodelsGetModelMeshCount( lua_State *L );
-int lmodelsGetModelMaterialCount( lua_State *L );
-int lmodelsGetModelMesh( lua_State *L );
-int lmodelsGetModelMaterial( lua_State *L );
-int lmodelsGetModelBoneCount( lua_State *L );
-int lmodelsGetModelBone( lua_State *L );
-int lmodelsGetModelBindPose( lua_State *L );
+int lmodelsLoadModel( lua_State* L );
+int lmodelsLoadModelFromMesh( lua_State* L );
+int lmodelsIsModelReady( lua_State* L );
+int lmodelsUnloadModel( lua_State* L );
+int lmodelsGetModelBoundingBox( lua_State* L );
+int lmodelsSetModelTransform( lua_State* L );
+int lmodelsSetModelMesh( lua_State* L );
+int lmodelsSetModelMaterial( lua_State* L );
+int lmodelsSetModelMeshMaterial( lua_State* L );
+int lmodelsSetModelBone( lua_State* L );
+int lmodelsSetModelBindPose( lua_State* L );
+int lmodelsGetModelTransform( lua_State* L );
+int lmodelsGetModelMeshCount( lua_State* L );
+int lmodelsGetModelMaterialCount( lua_State* L );
+int lmodelsGetModelMesh( lua_State* L );
+int lmodelsGetModelMaterial( lua_State* L );
+int lmodelsGetModelBoneCount( lua_State* L );
+int lmodelsGetModelBone( lua_State* L );
+int lmodelsGetModelBindPose( lua_State* L );
/* Model drawing functions. */
-int lmodelsDrawModel( lua_State *L );
-int lmodelsDrawModelEx( lua_State *L );
-int lmodelsDrawModelWires( lua_State *L );
-int lmodelsDrawModelWiresEx( lua_State *L );
-int lmodelsDrawBoundingBox( lua_State *L );
-int lmodelsDrawBillboard( lua_State *L );
-int lmodelsDrawBillboardRec( lua_State *L );
-int lmodelsDrawBillboardPro( lua_State *L );
+int lmodelsDrawModel( lua_State* L );
+int lmodelsDrawModelEx( lua_State* L );
+int lmodelsDrawModelWires( lua_State* L );
+int lmodelsDrawModelWiresEx( lua_State* L );
+int lmodelsDrawBoundingBox( lua_State* L );
+int lmodelsDrawBillboard( lua_State* L );
+int lmodelsDrawBillboardRec( lua_State* L );
+int lmodelsDrawBillboardPro( lua_State* L );
/* Mesh management functions. */
-int lmodelsUpdateMesh( lua_State *L );
-int lmodelsUnloadMesh( lua_State *L );
-int lmodelsDrawMesh( lua_State *L );
-int lmodelsDrawMeshInstanced( lua_State *L );
-int lmodelsSetMeshColor( lua_State *L );
-int lmodelsExportMesh( lua_State *L );
-int lmodelsGetMeshBoundingBox( lua_State *L );
-int lmodelsGenMeshTangents( lua_State *L );
+int lmodelsUpdateMesh( lua_State* L );
+int lmodelsUnloadMesh( lua_State* L );
+int lmodelsDrawMesh( lua_State* L );
+int lmodelsDrawMeshInstanced( lua_State* L );
+int lmodelsSetMeshColor( lua_State* L );
+int lmodelsExportMesh( lua_State* L );
+int lmodelsGetMeshBoundingBox( lua_State* L );
+int lmodelsGenMeshTangents( lua_State* L );
/* Mesh generation functions. */
-int lmodelsGenMeshPoly( lua_State *L );
-int lmodelsGenMeshPlane( lua_State *L );
-int lmodelsGenMeshCube( lua_State *L );
-int lmodelsGenMeshSphere( lua_State *L );
-int lmodelsGenMeshCylinder( lua_State *L );
-int lmodelsGenMeshCone( lua_State *L );
-int lmodelsGenMeshTorus( lua_State *L );
-int lmodelsGenMeshKnot( lua_State *L );
-int lmodelsGenMeshHeightmap( lua_State *L );
-int lmodelsGenMeshCubicmap( lua_State *L );
-int lmodelsGenMeshCustom( lua_State *L );
+int lmodelsGenMeshPoly( lua_State* L );
+int lmodelsGenMeshPlane( lua_State* L );
+int lmodelsGenMeshCube( lua_State* L );
+int lmodelsGenMeshSphere( lua_State* L );
+int lmodelsGenMeshCylinder( lua_State* L );
+int lmodelsGenMeshCone( lua_State* L );
+int lmodelsGenMeshTorus( lua_State* L );
+int lmodelsGenMeshKnot( lua_State* L );
+int lmodelsGenMeshHeightmap( lua_State* L );
+int lmodelsGenMeshCubicmap( lua_State* L );
+int lmodelsGenMeshCustom( lua_State* L );
/* Material management functions. */
-int lmodelsLoadMaterials( lua_State *L );
-int lmodelsGetMaterialDefault( lua_State *L );
-int lmodelsLoadMaterialDefault( lua_State *L );
-int lmodelsCreateMaterial( lua_State *L );
-int lmodelsIsMaterialReady( lua_State *L );
-int lmodelsUnloadMaterial( lua_State *L );
-int lmodelsSetMaterialTexture( lua_State *L );
-int lmodelsSetMaterialColor( lua_State *L );
-int lmodelsSetMaterialValue( lua_State *L );
-int lmodelsSetMaterialShader( lua_State *L );
-int lmodelsSetMaterialParams( lua_State *L );
-int lmodelsGetMaterialTexture( lua_State *L );
-int lmodelsGetMaterialColor( lua_State *L );
-int lmodelsGetMaterialValue( lua_State *L );
-int lmodelsGetMaterialShader( lua_State *L );
-int lmodelsGetMaterialParams( lua_State *L );
+int lmodelsLoadMaterials( lua_State* L );
+int lmodelsGetMaterialDefault( lua_State* L );
+int lmodelsLoadMaterialDefault( lua_State* L );
+int lmodelsCreateMaterial( lua_State* L );
+int lmodelsIsMaterialReady( lua_State* L );
+int lmodelsUnloadMaterial( lua_State* L );
+int lmodelsSetMaterialTexture( lua_State* L );
+int lmodelsSetMaterialColor( lua_State* L );
+int lmodelsSetMaterialValue( lua_State* L );
+int lmodelsSetMaterialShader( lua_State* L );
+int lmodelsSetMaterialParams( lua_State* L );
+int lmodelsGetMaterialTexture( lua_State* L );
+int lmodelsGetMaterialColor( lua_State* L );
+int lmodelsGetMaterialValue( lua_State* L );
+int lmodelsGetMaterialShader( lua_State* L );
+int lmodelsGetMaterialParams( lua_State* L );
/* Model animations management functions. */
-int lmodelsLoadModelAnimations( lua_State *L );
-int lmodelsUpdateModelAnimation( lua_State *L );
-int lmodelsUnloadModelAnimation( lua_State *L );
-int lmodelsUnloadModelAnimations( lua_State *L );
-int lmodelsIsModelAnimationValid( lua_State *L );
-int lmodelsSetModelAnimationBone( lua_State *L );
-int lmodelsSetModelAnimationFramePose( lua_State *L );
-int lmodelsSetModelAnimationName( lua_State *L );
-int lmodelsGetModelAnimationBoneCount( lua_State *L );
-int lmodelsGetModelAnimationFrameCount( lua_State *L );
-int lmodelsGetModelAnimationBone( lua_State *L );
-int lmodelsGetModelAnimationFramePose( lua_State *L );
-int lmodelsGetModelAnimationName( lua_State *L );
+int lmodelsLoadModelAnimations( lua_State* L );
+int lmodelsUpdateModelAnimation( lua_State* L );
+int lmodelsUnloadModelAnimation( lua_State* L );
+int lmodelsUnloadModelAnimations( lua_State* L );
+int lmodelsIsModelAnimationValid( lua_State* L );
+int lmodelsSetModelAnimationBone( lua_State* L );
+int lmodelsSetModelAnimationFramePose( lua_State* L );
+int lmodelsSetModelAnimationName( lua_State* L );
+int lmodelsGetModelAnimationBoneCount( lua_State* L );
+int lmodelsGetModelAnimationFrameCount( lua_State* L );
+int lmodelsGetModelAnimationBone( lua_State* L );
+int lmodelsGetModelAnimationFramePose( lua_State* L );
+int lmodelsGetModelAnimationName( lua_State* L );
/* Collision detection functions. */
-int lmodelsCheckCollisionSpheres( lua_State *L );
-int lmodelsCheckCollisionBoxes( lua_State *L );
-int lmodelsCheckCollisionBoxSphere( lua_State *L );
-int lmodelsGetRayCollisionSphere( lua_State *L );
-int lmodelsGetRayCollisionBox( lua_State *L );
-int lmodelsGetRayCollisionMesh( lua_State *L );
-int lmodelsGetRayCollisionTriangle( lua_State *L );
-int lmodelsGetRayCollisionQuad( lua_State *L );
+int lmodelsCheckCollisionSpheres( lua_State* L );
+int lmodelsCheckCollisionBoxes( lua_State* L );
+int lmodelsCheckCollisionBoxSphere( lua_State* L );
+int lmodelsGetRayCollisionSphere( lua_State* L );
+int lmodelsGetRayCollisionBox( lua_State* L );
+int lmodelsGetRayCollisionMesh( lua_State* L );
+int lmodelsGetRayCollisionTriangle( lua_State* L );
+int lmodelsGetRayCollisionQuad( lua_State* L );
diff --git a/include/platforms/core_desktop_sdl.h b/include/platforms/core_desktop_sdl.h
index ea2a86d..e787494 100644
--- a/include/platforms/core_desktop_sdl.h
+++ b/include/platforms/core_desktop_sdl.h
@@ -6,7 +6,7 @@
// typedef struct {
// int SDL_eventQueueLen;
-// SDL_Event **SDL_eventQueue;
+// SDL_Event** SDL_eventQueue;
// } SDL_State;
// extern SDL_State *SDL_state;
diff --git a/include/reasings.h b/include/reasings.h
index e8c9a65..b998ce9 100644
--- a/include/reasings.h
+++ b/include/reasings.h
@@ -1,44 +1,44 @@
#pragma once
/* Linear Easing functions. */
-int leasingsEaseLinear( lua_State *L );
+int leasingsEaseLinear( lua_State* L );
/* Sine Easing functions. */
-int leasingsEaseSineIn( lua_State *L );
-int leasingsEaseSineOut( lua_State *L );
-int leasingsEaseSineInOut( lua_State *L );
+int leasingsEaseSineIn( lua_State* L );
+int leasingsEaseSineOut( lua_State* L );
+int leasingsEaseSineInOut( lua_State* L );
/* Circular Easing functions. */
-int leasingsEaseCircIn( lua_State *L );
-int leasingsEaseCircOut( lua_State *L );
-int leasingsEaseCircInOut( lua_State *L );
+int leasingsEaseCircIn( lua_State* L );
+int leasingsEaseCircOut( lua_State* L );
+int leasingsEaseCircInOut( lua_State* L );
/* Cubic Easing functions. */
-int leasingsEaseCubicIn( lua_State *L );
-int leasingsEaseCubicOut( lua_State *L );
-int leasingsEaseCubicInOut( lua_State *L );
+int leasingsEaseCubicIn( lua_State* L );
+int leasingsEaseCubicOut( lua_State* L );
+int leasingsEaseCubicInOut( lua_State* L );
/* Quadratic Easing functions. */
-int leasingsEaseQuadIn( lua_State *L );
-int leasingsEaseQuadOut( lua_State *L );
-int leasingsEaseQuadInOut( lua_State *L );
+int leasingsEaseQuadIn( lua_State* L );
+int leasingsEaseQuadOut( lua_State* L );
+int leasingsEaseQuadInOut( lua_State* L );
/* Exponential Easing functions. */
-int leasingsEaseExpoIn( lua_State *L );
-int leasingsEaseExpoOut( lua_State *L );
-int leasingsEaseExpoInOut( lua_State *L );
+int leasingsEaseExpoIn( lua_State* L );
+int leasingsEaseExpoOut( lua_State* L );
+int leasingsEaseExpoInOut( lua_State* L );
/* Back Easing functions. */
-int leasingsEaseBackIn( lua_State *L );
-int leasingsEaseBackOut( lua_State *L );
-int leasingsEaseBackInOut( lua_State *L );
+int leasingsEaseBackIn( lua_State* L );
+int leasingsEaseBackOut( lua_State* L );
+int leasingsEaseBackInOut( lua_State* L );
/* Bounce Easing functions. */
-int leasingsEaseBounceIn( lua_State *L );
-int leasingsEaseBounceOut( lua_State *L );
-int leasingsEaseBounceInOut( lua_State *L );
+int leasingsEaseBounceIn( lua_State* L );
+int leasingsEaseBounceOut( lua_State* L );
+int leasingsEaseBounceInOut( lua_State* L );
/* Elastic Easing functions. */
-int leasingsEaseElasticIn( lua_State *L );
-int leasingsEaseElasticOut( lua_State *L );
-int leasingsEaseElasticInOut( lua_State *L );
+int leasingsEaseElasticIn( lua_State* L );
+int leasingsEaseElasticOut( lua_State* L );
+int leasingsEaseElasticInOut( lua_State* L );
diff --git a/include/rgui.h b/include/rgui.h
index 7f2641b..7afc310 100644
--- a/include/rgui.h
+++ b/include/rgui.h
@@ -1,68 +1,68 @@
#pragma once
/* Global gui state control functions. */
-int lguiGuiEnable( lua_State *L );
-int lguiGuiDisable( lua_State *L );
-int lguiGuiLock( lua_State *L );
-int lguiGuiUnlock( lua_State *L );
-int lguiGuiIsLocked( lua_State *L );
-int lguiGuiSetAlpha( lua_State *L );
-int lguiGuiSetState( lua_State *L );
-int lguiGuiGetState( lua_State *L );
+int lguiGuiEnable( lua_State* L );
+int lguiGuiDisable( lua_State* L );
+int lguiGuiLock( lua_State* L );
+int lguiGuiUnlock( lua_State* L );
+int lguiGuiIsLocked( lua_State* L );
+int lguiGuiSetAlpha( lua_State* L );
+int lguiGuiSetState( lua_State* L );
+int lguiGuiGetState( lua_State* L );
/* Font set/get functions. */
-int lguiGuiSetFont( lua_State *L );
-int lguiGuiGetFont( lua_State *L );
+int lguiGuiSetFont( lua_State* L );
+int lguiGuiGetFont( lua_State* L );
/* Style set/get functions. */
-int lguiGuiSetStyle( lua_State *L );
-int lguiGuiGetStyle( lua_State *L );
+int lguiGuiSetStyle( lua_State* L );
+int lguiGuiGetStyle( lua_State* L );
/* Styles loading functions. */
-int lguiGuiLoadStyle( lua_State *L );
-int lguiGuiLoadStyleDefault( lua_State *L );
+int lguiGuiLoadStyle( lua_State* L );
+int lguiGuiLoadStyleDefault( lua_State* L );
/* Tooltips management functions. */
-int lguiGuiEnableTooltip( lua_State *L );
-int lguiGuiDisableTooltip( lua_State *L );
-int lguiGuiSetTooltip( lua_State *L );
+int lguiGuiEnableTooltip( lua_State* L );
+int lguiGuiDisableTooltip( lua_State* L );
+int lguiGuiSetTooltip( lua_State* L );
/* Icons functionality. */
-int lguiGuiIconText( lua_State *L );
-int lguiGuiSetIconScale( lua_State *L );
-int lguiGuiGetIcons( lua_State *L );
-int lguiGuiLoadIcons( lua_State *L );
-int lguiGuiDrawIcon( lua_State *L );
+int lguiGuiIconText( lua_State* L );
+int lguiGuiSetIconScale( lua_State* L );
+int lguiGuiGetIcons( lua_State* L );
+int lguiGuiLoadIcons( lua_State* L );
+int lguiGuiDrawIcon( lua_State* L );
/* Container/separator controls, useful for controls organization. */
-int lguiGuiWindowBox( lua_State *L );
-int lguiGuiGroupBox( lua_State *L );
-int lguiGuiLine( lua_State *L );
-int lguiGuiPanel( lua_State *L );
-int lguiGuiTabBar( lua_State *L );
-int lguiGuiScrollPanel( lua_State *L );
+int lguiGuiWindowBox( lua_State* L );
+int lguiGuiGroupBox( lua_State* L );
+int lguiGuiLine( lua_State* L );
+int lguiGuiPanel( lua_State* L );
+int lguiGuiTabBar( lua_State* L );
+int lguiGuiScrollPanel( lua_State* L );
/* Basic controls set. */
-int lguiGuiLabel( lua_State *L );
-int lguiGuiButton( lua_State *L );
-int lguiGuiLabelButton( lua_State *L );
-int lguiGuiToggle( lua_State *L );
-int lguiGuiToggleGroup( lua_State *L );
-int lguiGuiToggleSlider( lua_State *L );
-int lguiGuiCheckBox( lua_State *L );
-int lguiGuiComboBox( lua_State *L );
-int lguiGuiDropdownBox( lua_State *L );
-int lguiGuiSpinner( lua_State *L );
-int lguiGuiValueBox( lua_State *L );
-int lguiGuiTextBox( lua_State *L );
-int lguiGuiSlider( lua_State *L );
-int lguiGuiSliderBar( lua_State *L );
-int lguiGuiProgressBar( lua_State *L );
-int lguiGuiStatusBar( lua_State *L );
-int lguiGuiDummyRec( lua_State *L );
-int lguiGuiGrid( lua_State *L );
-int lguiGuiScrollBar( lua_State *L );
+int lguiGuiLabel( lua_State* L );
+int lguiGuiButton( lua_State* L );
+int lguiGuiLabelButton( lua_State* L );
+int lguiGuiToggle( lua_State* L );
+int lguiGuiToggleGroup( lua_State* L );
+int lguiGuiToggleSlider( lua_State* L );
+int lguiGuiCheckBox( lua_State* L );
+int lguiGuiComboBox( lua_State* L );
+int lguiGuiDropdownBox( lua_State* L );
+int lguiGuiSpinner( lua_State* L );
+int lguiGuiValueBox( lua_State* L );
+int lguiGuiTextBox( lua_State* L );
+int lguiGuiSlider( lua_State* L );
+int lguiGuiSliderBar( lua_State* L );
+int lguiGuiProgressBar( lua_State* L );
+int lguiGuiStatusBar( lua_State* L );
+int lguiGuiDummyRec( lua_State* L );
+int lguiGuiGrid( lua_State* L );
+int lguiGuiScrollBar( lua_State* L );
/* Advance controls set. */
-int lguiGuiListView( lua_State *L );
-int lguiGuiListViewEx( lua_State *L );
-int lguiGuiMessageBox( lua_State *L );
-int lguiGuiTextInputBox( lua_State *L );
-int lguiGuiColorPicker( lua_State *L );
-int lguiGuiColorPanel( lua_State *L );
-int lguiGuiColorBarAlpha( lua_State *L );
-int lguiGuiColorBarHue( lua_State *L );
-int lguiGuiColorPickerHSV( lua_State *L );
-int lguiGuiColorPanelHSV( lua_State *L );
+int lguiGuiListView( lua_State* L );
+int lguiGuiListViewEx( lua_State* L );
+int lguiGuiMessageBox( lua_State* L );
+int lguiGuiTextInputBox( lua_State* L );
+int lguiGuiColorPicker( lua_State* L );
+int lguiGuiColorPanel( lua_State* L );
+int lguiGuiColorBarAlpha( lua_State* L );
+int lguiGuiColorBarHue( lua_State* L );
+int lguiGuiColorPickerHSV( lua_State* L );
+int lguiGuiColorPanelHSV( lua_State* L );
diff --git a/include/rmath.h b/include/rmath.h
index 206af6e..26642d9 100644
--- a/include/rmath.h
+++ b/include/rmath.h
@@ -4,117 +4,117 @@ int imin( int a, int b );
int imax( int a, int b );
/* Utils. */
-int lmathClamp( lua_State *L );
-int lmathLerp( lua_State *L );
-int lmathNormalize( lua_State *L );
-int lmathRemap( lua_State *L );
-int lmathWrap( lua_State *L );
-int lmathFloatEquals( lua_State *L );
+int lmathClamp( lua_State* L );
+int lmathLerp( lua_State* L );
+int lmathNormalize( lua_State* L );
+int lmathRemap( lua_State* L );
+int lmathWrap( lua_State* L );
+int lmathFloatEquals( lua_State* L );
/* Vector2. */
-int lmathVector2Zero( lua_State *L );
-int lmathVector2One( lua_State *L );
-int lmathVector2Add( lua_State *L );
-int lmathVector2AddValue( lua_State *L );
-int lmathVector2Subtract( lua_State *L );
-int lmathVector2SubtractValue( lua_State *L );
-int lmathVector2Length( lua_State *L );
-int lmathVector2LengthSqr( lua_State *L );
-int lmathVector2DotProduct( lua_State *L );
-int lmathVector2Distance( lua_State *L );
-int lmathVector2DistanceSqr( lua_State *L );
-int lmathVector2Angle( lua_State *L );
-int lmathVector2LineAngle( lua_State *L );
-int lmathVector2Scale( lua_State *L );
-int lmathVector2Multiply( lua_State *L );
-int lmathVector2Negate( lua_State *L );
-int lmathVector2Divide( lua_State *L );
-int lmathVector2Normalize( lua_State *L );
-int lmathVector2Transform( lua_State *L );
-int lmathVector2Lerp( lua_State *L );
-int lmathVector2Reflect( lua_State *L );
-int lmathVector2Rotate( lua_State *L );
-int lmathVector2MoveTowards( lua_State *L );
-int lmathVector2Invert( lua_State *L );
-int lmathVector2Clamp( lua_State *L );
-int lmathVector2ClampValue( lua_State *L );
-int lmathVector2Equals( lua_State *L );
+int lmathVector2Zero( lua_State* L );
+int lmathVector2One( lua_State* L );
+int lmathVector2Add( lua_State* L );
+int lmathVector2AddValue( lua_State* L );
+int lmathVector2Subtract( lua_State* L );
+int lmathVector2SubtractValue( lua_State* L );
+int lmathVector2Length( lua_State* L );
+int lmathVector2LengthSqr( lua_State* L );
+int lmathVector2DotProduct( lua_State* L );
+int lmathVector2Distance( lua_State* L );
+int lmathVector2DistanceSqr( lua_State* L );
+int lmathVector2Angle( lua_State* L );
+int lmathVector2LineAngle( lua_State* L );
+int lmathVector2Scale( lua_State* L );
+int lmathVector2Multiply( lua_State* L );
+int lmathVector2Negate( lua_State* L );
+int lmathVector2Divide( lua_State* L );
+int lmathVector2Normalize( lua_State* L );
+int lmathVector2Transform( lua_State* L );
+int lmathVector2Lerp( lua_State* L );
+int lmathVector2Reflect( lua_State* L );
+int lmathVector2Rotate( lua_State* L );
+int lmathVector2MoveTowards( lua_State* L );
+int lmathVector2Invert( lua_State* L );
+int lmathVector2Clamp( lua_State* L );
+int lmathVector2ClampValue( lua_State* L );
+int lmathVector2Equals( lua_State* L );
/* Vector3. */
-int lmathVector3Zero( lua_State *L );
-int lmathVector3One( lua_State *L );
-int lmathVector3Add( lua_State *L );
-int lmathVector3AddValue( lua_State *L );
-int lmathVector3Subtract( lua_State *L );
-int lmathVector3SubtractValue( lua_State *L );
-int lmathVector3Scale( lua_State *L );
-int lmathVector3Multiply( lua_State *L );
-int lmathVector3CrossProduct( lua_State *L );
-int lmathVector3Perpendicular( lua_State *L );
-int lmathVector3Length( lua_State *L );
-int lmathVector3LengthSqr( lua_State *L );
-int lmathVector3DotProduct( lua_State *L );
-int lmathVector3Distance( lua_State *L );
-int lmathVector3DistanceSqr( lua_State *L );
-int lmathVector3Angle( lua_State *L );
-int lmathVector3Negate( lua_State *L );
-int lmathVector3Divide( lua_State *L );
-int lmathVector3Normalize( lua_State *L );
-int lmathVector3OrthoNormalize( lua_State *L );
-int lmathVector3Transform( lua_State *L );
-int lmathVector3RotateByQuaternion( lua_State *L );
-int lmathVector3RotateByAxisAngle( lua_State *L );
-int lmathVector3Lerp( lua_State *L );
-int lmathVector3Reflect( lua_State *L );
-int lmathVector3Min( lua_State *L );
-int lmathVector3Max( lua_State *L );
-int lmathVector3Barycenter( lua_State *L );
-int lmathVector3Unproject( lua_State *L );
-int lmathVector3Invert( lua_State *L );
-int lmathVector3Clamp( lua_State *L );
-int lmathVector3ClampValue( lua_State *L );
-int lmathVector3Equals( lua_State *L );
-int lmathVector3Refract( lua_State *L );
+int lmathVector3Zero( lua_State* L );
+int lmathVector3One( lua_State* L );
+int lmathVector3Add( lua_State* L );
+int lmathVector3AddValue( lua_State* L );
+int lmathVector3Subtract( lua_State* L );
+int lmathVector3SubtractValue( lua_State* L );
+int lmathVector3Scale( lua_State* L );
+int lmathVector3Multiply( lua_State* L );
+int lmathVector3CrossProduct( lua_State* L );
+int lmathVector3Perpendicular( lua_State* L );
+int lmathVector3Length( lua_State* L );
+int lmathVector3LengthSqr( lua_State* L );
+int lmathVector3DotProduct( lua_State* L );
+int lmathVector3Distance( lua_State* L );
+int lmathVector3DistanceSqr( lua_State* L );
+int lmathVector3Angle( lua_State* L );
+int lmathVector3Negate( lua_State* L );
+int lmathVector3Divide( lua_State* L );
+int lmathVector3Normalize( lua_State* L );
+int lmathVector3OrthoNormalize( lua_State* L );
+int lmathVector3Transform( lua_State* L );
+int lmathVector3RotateByQuaternion( lua_State* L );
+int lmathVector3RotateByAxisAngle( lua_State* L );
+int lmathVector3Lerp( lua_State* L );
+int lmathVector3Reflect( lua_State* L );
+int lmathVector3Min( lua_State* L );
+int lmathVector3Max( lua_State* L );
+int lmathVector3Barycenter( lua_State* L );
+int lmathVector3Unproject( lua_State* L );
+int lmathVector3Invert( lua_State* L );
+int lmathVector3Clamp( lua_State* L );
+int lmathVector3ClampValue( lua_State* L );
+int lmathVector3Equals( lua_State* L );
+int lmathVector3Refract( lua_State* L );
/* Matrix. */
-int lmathMatrixDeterminant( lua_State *L );
-int lmathMatrixTrace( lua_State *L );
-int lmathMatrixTranspose( lua_State *L );
-int lmathMatrixInvert( lua_State *L );
-int lmathMatrixIdentity( lua_State *L );
-int lmathMatrixAdd( lua_State *L );
-int lmathMatrixSubtract( lua_State *L );
-int lmathMatrixMultiply( lua_State *L );
-int lmathMatrixTranslate( lua_State *L );
-int lmathMatrixRotate( lua_State *L );
-int lmathMatrixRotateX( lua_State *L );
-int lmathMatrixRotateY( lua_State *L );
-int lmathMatrixRotateZ( lua_State *L );
-int lmathMatrixRotateXYZ( lua_State *L );
-int lmathMatrixRotateZYX( lua_State *L );
-int lmathMatrixScale( lua_State *L );
-int lmathMatrixFrustum( lua_State *L );
-int lmathMatrixPerspective( lua_State *L );
-int lmathMatrixOrtho( lua_State *L );
-int lmathMatrixLookAt( lua_State *L );
+int lmathMatrixDeterminant( lua_State* L );
+int lmathMatrixTrace( lua_State* L );
+int lmathMatrixTranspose( lua_State* L );
+int lmathMatrixInvert( lua_State* L );
+int lmathMatrixIdentity( lua_State* L );
+int lmathMatrixAdd( lua_State* L );
+int lmathMatrixSubtract( lua_State* L );
+int lmathMatrixMultiply( lua_State* L );
+int lmathMatrixTranslate( lua_State* L );
+int lmathMatrixRotate( lua_State* L );
+int lmathMatrixRotateX( lua_State* L );
+int lmathMatrixRotateY( lua_State* L );
+int lmathMatrixRotateZ( lua_State* L );
+int lmathMatrixRotateXYZ( lua_State* L );
+int lmathMatrixRotateZYX( lua_State* L );
+int lmathMatrixScale( lua_State* L );
+int lmathMatrixFrustum( lua_State* L );
+int lmathMatrixPerspective( lua_State* L );
+int lmathMatrixOrtho( lua_State* L );
+int lmathMatrixLookAt( lua_State* L );
/* Quaternion. */
-int lmathQuaternionAdd( lua_State *L );
-int lmathQuaternionAddValue( lua_State *L );
-int lmathQuaternionSubtract( lua_State *L );
-int lmathQuaternionSubtractValue( lua_State *L );
-int lmathQuaternionIdentity( lua_State *L );
-int lmathQuaternionLength( lua_State *L );
-int lmathQuaternionNormalize( lua_State *L );
-int lmathQuaternionInvert( lua_State *L );
-int lmathQuaternionMultiply( lua_State *L );
-int lmathQuaternionScale( lua_State *L );
-int lmathQuaternionDivide( lua_State *L );
-int lmathQuaternionLerp( lua_State *L );
-int lmathQuaternionNlerp( lua_State *L );
-int lmathQuaternionSlerp( lua_State *L );
-int lmathQuaternionFromVector3ToVector3( lua_State *L );
-int lmathQuaternionFromMatrix( lua_State *L );
-int lmathQuaternionToMatrix( lua_State *L );
-int lmathQuaternionFromAxisAngle( lua_State *L );
-int lmathQuaternionToAxisAngle( lua_State *L );
-int lmathQuaternionFromEuler( lua_State *L );
-int lmathQuaternionToEuler( lua_State *L );
-int lmathQuaternionTransform( lua_State *L );
-int lmathQuaternionEquals( lua_State *L );
+int lmathQuaternionAdd( lua_State* L );
+int lmathQuaternionAddValue( lua_State* L );
+int lmathQuaternionSubtract( lua_State* L );
+int lmathQuaternionSubtractValue( lua_State* L );
+int lmathQuaternionIdentity( lua_State* L );
+int lmathQuaternionLength( lua_State* L );
+int lmathQuaternionNormalize( lua_State* L );
+int lmathQuaternionInvert( lua_State* L );
+int lmathQuaternionMultiply( lua_State* L );
+int lmathQuaternionScale( lua_State* L );
+int lmathQuaternionDivide( lua_State* L );
+int lmathQuaternionLerp( lua_State* L );
+int lmathQuaternionNlerp( lua_State* L );
+int lmathQuaternionSlerp( lua_State* L );
+int lmathQuaternionFromVector3ToVector3( lua_State* L );
+int lmathQuaternionFromMatrix( lua_State* L );
+int lmathQuaternionToMatrix( lua_State* L );
+int lmathQuaternionFromAxisAngle( lua_State* L );
+int lmathQuaternionToAxisAngle( lua_State* L );
+int lmathQuaternionFromEuler( lua_State* L );
+int lmathQuaternionToEuler( lua_State* L );
+int lmathQuaternionTransform( lua_State* L );
+int lmathQuaternionEquals( lua_State* L );
diff --git a/include/shapes.h b/include/shapes.h
index 92c0f97..13abee6 100644
--- a/include/shapes.h
+++ b/include/shapes.h
@@ -1,61 +1,61 @@
#pragma once
/* Basic shapes drawing functions. */
-int lshapesSetShapesTexture( lua_State *L );
-int lshapesDrawPixel( lua_State *L );
-int lshapesDrawLine( lua_State *L );
-int lshapesDrawLineBezier( lua_State *L );
-int lshapesDrawLineStrip( lua_State *L );
-int lshapesDrawCircle( lua_State *L );
-int lshapesDrawCircleSector( lua_State *L );
-int lshapesDrawCircleSectorLines( lua_State *L );
-int lshapesDrawCircleGradient( lua_State *L );
-int lshapesDrawCircleLines( lua_State *L );
-int lshapesDrawEllipse( lua_State *L );
-int lshapesDrawEllipseLines( lua_State *L );
-int lshapesDrawRing( lua_State *L );
-int lshapesDrawRingLines( lua_State *L );
-int lshapesDrawRectangle( lua_State *L );
-int lshapesDrawRectanglePro( lua_State *L );
-int lshapesDrawRectangleGradientV( lua_State *L );
-int lshapesDrawRectangleGradientH( lua_State *L );
-int lshapesDrawRectangleGradientEx( lua_State *L );
-int lshapesDrawRectangleLines( lua_State *L );
-int lshapesDrawRectangleLinesEx( lua_State *L );
-int lshapesDrawRectangleRounded( lua_State *L );
-int lshapesDrawRectangleRoundedLines( lua_State *L );
-int lshapesDrawTriangle( lua_State *L );
-int lshapesDrawTriangleLines( lua_State *L );
-int lshapesDrawTriangleFan( lua_State *L );
-int lshapesDrawTriangleStrip( lua_State *L );
-int lshapesDrawPoly( lua_State *L );
-int lshapesDrawPolyLines( lua_State *L );
-int lshapesDrawPolyLinesEx( lua_State *L );
+int lshapesSetShapesTexture( lua_State* L );
+int lshapesDrawPixel( lua_State* L );
+int lshapesDrawLine( lua_State* L );
+int lshapesDrawLineBezier( lua_State* L );
+int lshapesDrawLineStrip( lua_State* L );
+int lshapesDrawCircle( lua_State* L );
+int lshapesDrawCircleSector( lua_State* L );
+int lshapesDrawCircleSectorLines( lua_State* L );
+int lshapesDrawCircleGradient( lua_State* L );
+int lshapesDrawCircleLines( lua_State* L );
+int lshapesDrawEllipse( lua_State* L );
+int lshapesDrawEllipseLines( lua_State* L );
+int lshapesDrawRing( lua_State* L );
+int lshapesDrawRingLines( lua_State* L );
+int lshapesDrawRectangle( lua_State* L );
+int lshapesDrawRectanglePro( lua_State* L );
+int lshapesDrawRectangleGradientV( lua_State* L );
+int lshapesDrawRectangleGradientH( lua_State* L );
+int lshapesDrawRectangleGradientEx( lua_State* L );
+int lshapesDrawRectangleLines( lua_State* L );
+int lshapesDrawRectangleLinesEx( lua_State* L );
+int lshapesDrawRectangleRounded( lua_State* L );
+int lshapesDrawRectangleRoundedLines( lua_State* L );
+int lshapesDrawTriangle( lua_State* L );
+int lshapesDrawTriangleLines( lua_State* L );
+int lshapesDrawTriangleFan( lua_State* L );
+int lshapesDrawTriangleStrip( lua_State* L );
+int lshapesDrawPoly( lua_State* L );
+int lshapesDrawPolyLines( lua_State* L );
+int lshapesDrawPolyLinesEx( lua_State* L );
/* Splines drawing functions. */
-int lshapesDrawSplineLinear( lua_State *L );
-int lshapesDrawSplineBasis( lua_State *L );
-int lshapesDrawSplineCatmullRom( lua_State *L );
-int lshapesDrawSplineBezierQuadratic( lua_State *L );
-int lshapesDrawSplineBezierCubic( lua_State *L );
-int lshapesDrawSplineSegmentLinear( lua_State *L );
-int lshapesDrawSplineSegmentBasis( lua_State *L );
-int lshapesDrawSplineSegmentCatmullRom( lua_State *L );
-int lshapesDrawSplineSegmentBezierQuadratic( lua_State *L );
-int lshapesDrawSplineSegmentBezierCubic( lua_State *L );
+int lshapesDrawSplineLinear( lua_State* L );
+int lshapesDrawSplineBasis( lua_State* L );
+int lshapesDrawSplineCatmullRom( lua_State* L );
+int lshapesDrawSplineBezierQuadratic( lua_State* L );
+int lshapesDrawSplineBezierCubic( lua_State* L );
+int lshapesDrawSplineSegmentLinear( lua_State* L );
+int lshapesDrawSplineSegmentBasis( lua_State* L );
+int lshapesDrawSplineSegmentCatmullRom( lua_State* L );
+int lshapesDrawSplineSegmentBezierQuadratic( lua_State* L );
+int lshapesDrawSplineSegmentBezierCubic( lua_State* L );
/* Basic Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]. */
-int lshapesGetSplinePointLinear( lua_State *L );
-int lshapesGetSplinePointBasis( lua_State *L );
-int lshapesGetSplinePointCatmullRom( lua_State *L );
-int lshapesGetSplinePointBezierQuad( lua_State *L );
-int lshapesGetSplinePointBezierCubic( lua_State *L );
+int lshapesGetSplinePointLinear( lua_State* L );
+int lshapesGetSplinePointBasis( lua_State* L );
+int lshapesGetSplinePointCatmullRom( lua_State* L );
+int lshapesGetSplinePointBezierQuad( lua_State* L );
+int lshapesGetSplinePointBezierCubic( lua_State* L );
/* Basic shapes collision detection functions. */
-int lshapesCheckCollisionRecs( lua_State *L );
-int lshapesCheckCollisionCircles( lua_State *L );
-int lshapesCheckCollisionCircleRec( lua_State *L );
-int lshapesCheckCollisionPointRec( lua_State *L );
-int lshapesCheckCollisionPointCircle( lua_State *L );
-int lshapesCheckCollisionPointTriangle( lua_State *L );
-int lshapesCheckCollisionPointPoly( lua_State *L );
-int lshapesCheckCollisionLines( lua_State *L );
-int lshapesCheckCollisionPointLine( lua_State *L );
-int lshapesGetCollisionRec( lua_State *L );
+int lshapesCheckCollisionRecs( lua_State* L );
+int lshapesCheckCollisionCircles( lua_State* L );
+int lshapesCheckCollisionCircleRec( lua_State* L );
+int lshapesCheckCollisionPointRec( lua_State* L );
+int lshapesCheckCollisionPointCircle( lua_State* L );
+int lshapesCheckCollisionPointTriangle( lua_State* L );
+int lshapesCheckCollisionPointPoly( lua_State* L );
+int lshapesCheckCollisionLines( lua_State* L );
+int lshapesCheckCollisionPointLine( lua_State* L );
+int lshapesGetCollisionRec( lua_State* L );
diff --git a/include/state.h b/include/state.h
index 9a29720..f38aaf1 100644
--- a/include/state.h
+++ b/include/state.h
@@ -5,17 +5,17 @@
#endif
typedef struct {
- char *exePath;
+ char* exePath;
bool hasWindow;
bool run;
bool gcUnload;
- lua_State *luaState;
+ lua_State* luaState;
Vector2 resolution;
int logLevelInvalid;
Font defaultFont;
Material defaultMaterial;
Texture defaultTexture;
- int *RLGLcurrentShaderLocs;
+ int* RLGLcurrentShaderLocs;
/* Events. */
#ifdef PLATFORM_DESKTOP
/* Window events. */
@@ -38,12 +38,12 @@ typedef struct {
GLFWpentabletproximityfun glfwtabletProximityCallback;
#elif PLATFORM_DESKTOP_SDL
int SDL_eventQueueLen;
- SDL_Event *SDL_eventQueue;
+ SDL_Event* SDL_eventQueue;
#endif
} State;
extern State *state;
-bool stateInit( int argn, const char **argc, const char *exePath );
-void stateInitInterpret( int argn, const char **argc );
+bool stateInit( int argn, const char** argc, const char* exePath );
+void stateInitInterpret( int argn, const char** argc );
void stateFree();
diff --git a/include/text.h b/include/text.h
index ff516d2..cd78f4a 100644
--- a/include/text.h
+++ b/include/text.h
@@ -2,57 +2,57 @@
void unloadGlyphInfo( GlyphInfo *glyph );
/* Font loading/unloading functions. */
-int ltextGetFontDefault( lua_State *L );
-int ltextLoadFont( lua_State *L );
-int ltextLoadFontEx( lua_State *L );
-int ltextLoadFontFromImage( lua_State *L );
-int ltextLoadFontFromMemory( lua_State *L );
-int ltextLoadFontFromData( lua_State *L );
-int ltextIsFontReady( lua_State *L );
-int ltextLoadFontData( lua_State *L );
-int ltextGenImageFontAtlas( lua_State *L );
-int ltextUnloadFont( lua_State *L );
-int ltextExportFontAsCode( lua_State *L );
+int ltextGetFontDefault( lua_State* L );
+int ltextLoadFont( lua_State* L );
+int ltextLoadFontEx( lua_State* L );
+int ltextLoadFontFromImage( lua_State* L );
+int ltextLoadFontFromMemory( lua_State* L );
+int ltextLoadFontFromData( lua_State* L );
+int ltextIsFontReady( lua_State* L );
+int ltextLoadFontData( lua_State* L );
+int ltextGenImageFontAtlas( lua_State* L );
+int ltextUnloadFont( lua_State* L );
+int ltextExportFontAsCode( lua_State* L );
/* Text drawing functions. */
-int ltextDrawFPS( lua_State *L );
-int ltextDrawText( lua_State *L );
-int ltextDrawTextEx( lua_State *L );
-int ltextDrawTextPro( lua_State *L );
-int ltextDrawTextCodepoint( lua_State *L );
-int ltextDrawTextCodepoints( lua_State *L );
-int ltextDrawTextBoxed( lua_State *L );
-int ltextDrawTextBoxedTinted( lua_State *L );
+int ltextDrawFPS( lua_State* L );
+int ltextDrawText( lua_State* L );
+int ltextDrawTextEx( lua_State* L );
+int ltextDrawTextPro( lua_State* L );
+int ltextDrawTextCodepoint( lua_State* L );
+int ltextDrawTextCodepoints( lua_State* L );
+int ltextDrawTextBoxed( lua_State* L );
+int ltextDrawTextBoxedTinted( lua_State* L );
/* Text font info functions. */
-int ltextSetTextLineSpacing( lua_State *L );
-int ltextMeasureText( lua_State *L );
-int ltextGetGlyphIndex( lua_State *L );
-int ltextGetGlyphInfo( lua_State *L );
-int ltextGetGlyphInfoByIndex( lua_State *L );
-int ltextGetGlyphAtlasRec( lua_State *L );
-int ltextGetGlyphAtlasRecByIndex( lua_State *L );
-int ltextGetFontBaseSize( lua_State *L );
-int ltextGetFontGlyphCount( lua_State *L );
-int ltextGetFontGlyphPadding( lua_State *L );
-int ltextGetFontTexture( lua_State *L );
+int ltextSetTextLineSpacing( lua_State* L );
+int ltextMeasureText( lua_State* L );
+int ltextGetGlyphIndex( lua_State* L );
+int ltextGetGlyphInfo( lua_State* L );
+int ltextGetGlyphInfoByIndex( lua_State* L );
+int ltextGetGlyphAtlasRec( lua_State* L );
+int ltextGetGlyphAtlasRecByIndex( lua_State* L );
+int ltextGetFontBaseSize( lua_State* L );
+int ltextGetFontGlyphCount( lua_State* L );
+int ltextGetFontGlyphPadding( lua_State* L );
+int ltextGetFontTexture( lua_State* L );
/* GlyphInfo management functions. */
-int ltextLoadGlyphInfo( lua_State *L );
-int ltextUnloadGlyphInfo( lua_State *L );
-int ltextSetGlyphInfoValue( lua_State *L );
-int ltextSetGlyphInfoOffset( lua_State *L );
-int ltextSetGlyphInfoAdvanceX( lua_State *L );
-int ltextSetGlyphInfoImage( lua_State *L );
-int ltextGetGlyphInfoValue( lua_State *L );
-int ltextGetGlyphInfoOffset( lua_State *L );
-int ltextGetGlyphInfoAdvanceX( lua_State *L );
-int ltextGetGlyphInfoImage( lua_State *L );
+int ltextLoadGlyphInfo( lua_State* L );
+int ltextUnloadGlyphInfo( lua_State* L );
+int ltextSetGlyphInfoValue( lua_State* L );
+int ltextSetGlyphInfoOffset( lua_State* L );
+int ltextSetGlyphInfoAdvanceX( lua_State* L );
+int ltextSetGlyphInfoImage( lua_State* L );
+int ltextGetGlyphInfoValue( lua_State* L );
+int ltextGetGlyphInfoOffset( lua_State* L );
+int ltextGetGlyphInfoAdvanceX( lua_State* L );
+int ltextGetGlyphInfoImage( lua_State* L );
/* Text codepoints management functions (unicode characters). */
-int ltextLoadUTF8( lua_State *L );
-int ltextLoadCodepoints( lua_State *L );
-int ltextGetCodepointCount( lua_State *L );
-int ltextGetCodepoint( lua_State *L );
-int ltextGetCodepointNext( lua_State *L );
-int ltextGetCodepointPrevious( lua_State *L );
-int ltextCodepointToUTF8( lua_State *L );
+int ltextLoadUTF8( lua_State* L );
+int ltextLoadCodepoints( lua_State* L );
+int ltextGetCodepointCount( lua_State* L );
+int ltextGetCodepoint( lua_State* L );
+int ltextGetCodepointNext( lua_State* L );
+int ltextGetCodepointPrevious( lua_State* L );
+int ltextCodepointToUTF8( lua_State* L );
/* Text strings management functions (no UTF-8 strings, only byte chars) */
-int ltextTextInsert( lua_State *L );
-int ltextTextSplit( lua_State *L );
+int ltextTextInsert( lua_State* L );
+int ltextTextSplit( lua_State* L );
diff --git a/include/textures.h b/include/textures.h
index a3218a0..e8e376f 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -1,120 +1,120 @@
#pragma once
/* Image loading functions. */
-int ltexturesLoadImage( lua_State *L );
-int ltexturesLoadImageRaw( lua_State *L );
-int ltexturesLoadImageSvg( lua_State *L );
-int ltexturesLoadImageAnim( lua_State *L );
-int ltexturesLoadImageFromMemory( lua_State *L );
-int ltexturesLoadImageFromData( lua_State *L );
-int ltexturesLoadImageFromTexture( lua_State *L );
-int ltexturesLoadImageFromScreen( lua_State *L );
-int ltextureIsImageReady( lua_State *L );
-int ltextureUnloadImage( lua_State *L );
-int ltexturesExportImage( lua_State *L );
-int ltexturesExportImageToMemory( lua_State *L );
-int ltexturesExportImageAsCode( lua_State *L );
+int ltexturesLoadImage( lua_State* L );
+int ltexturesLoadImageRaw( lua_State* L );
+int ltexturesLoadImageSvg( lua_State* L );
+int ltexturesLoadImageAnim( lua_State* L );
+int ltexturesLoadImageFromMemory( lua_State* L );
+int ltexturesLoadImageFromData( lua_State* L );
+int ltexturesLoadImageFromTexture( lua_State* L );
+int ltexturesLoadImageFromScreen( lua_State* L );
+int ltextureIsImageReady( lua_State* L );
+int ltextureUnloadImage( lua_State* L );
+int ltexturesExportImage( lua_State* L );
+int ltexturesExportImageToMemory( lua_State* L );
+int ltexturesExportImageAsCode( lua_State* L );
/* Image generation functions. */
-int ltexturesGenImageColor( lua_State *L );
-int ltexturesGenImageGradientLinear( lua_State *L );
-int ltexturesGenImageGradientRadial( lua_State *L );
-int ltexturesGenImageGradientSquare( lua_State *L );
-int ltexturesGenImageChecked( lua_State *L );
-int ltexturesGenImageWhiteNoise( lua_State *L );
-int ltexturesGenImagePerlinNoise( lua_State *L );
-int ltexturesGenImageCellular( lua_State *L );
-int ltexturesGenImageText( lua_State *L );
+int ltexturesGenImageColor( lua_State* L );
+int ltexturesGenImageGradientLinear( lua_State* L );
+int ltexturesGenImageGradientRadial( lua_State* L );
+int ltexturesGenImageGradientSquare( lua_State* L );
+int ltexturesGenImageChecked( lua_State* L );
+int ltexturesGenImageWhiteNoise( lua_State* L );
+int ltexturesGenImagePerlinNoise( lua_State* L );
+int ltexturesGenImageCellular( lua_State* L );
+int ltexturesGenImageText( lua_State* L );
/* Image manipulation functions. */
-int ltexturesImageCopy( lua_State *L );
-int ltexturesImageFromImage( lua_State *L );
-int ltexturesImageText( lua_State *L );
-int ltexturesImageFormat( lua_State *L );
-int ltexturesImageToPOT( lua_State *L );
-int ltexturesImageCrop( lua_State *L );
-int ltexturesImageAlphaCrop( lua_State *L );
-int ltexturesImageAlphaClear( lua_State *L );
-int ltexturesImageAlphaMask( lua_State *L );
-int ltexturesImageAlphaPremultiply( lua_State *L );
-int ltexturesImageBlurGaussian( lua_State *L );
-int ltexturesImageResize( lua_State *L );
-int ltexturesImageResizeNN( lua_State *L );
-int ltexturesImageResizeCanvas( lua_State *L );
-int ltexturesImageMipmaps( lua_State *L );
-int ltexturesImageDither( lua_State *L );
-int ltexturesImageFlipVertical( lua_State *L );
-int ltexturesImageFlipHorizontal( lua_State *L );
-int ltexturesImageRotate( lua_State *L );
-int ltexturesImageRotateCW( lua_State *L );
-int ltexturesImageRotateCCW( lua_State *L );
-int ltexturesImageColorTint( lua_State *L );
-int ltexturesImageColorInvert( lua_State *L );
-int ltexturesImageColorGrayscale( lua_State *L );
-int ltexturesImageColorContrast( lua_State *L );
-int ltexturesImageColorBrightness( lua_State *L );
-int ltexturesImageColorReplace( lua_State *L );
-int ltexturesLoadImageColors( lua_State *L );
-int ltexturesLoadImagePalette( lua_State *L );
-int ltexturesGetImageAlphaBorder( lua_State *L );
-int ltexturesGetImageColor( lua_State *L );
+int ltexturesImageCopy( lua_State* L );
+int ltexturesImageFromImage( lua_State* L );
+int ltexturesImageText( lua_State* L );
+int ltexturesImageFormat( lua_State* L );
+int ltexturesImageToPOT( lua_State* L );
+int ltexturesImageCrop( lua_State* L );
+int ltexturesImageAlphaCrop( lua_State* L );
+int ltexturesImageAlphaClear( lua_State* L );
+int ltexturesImageAlphaMask( lua_State* L );
+int ltexturesImageAlphaPremultiply( lua_State* L );
+int ltexturesImageBlurGaussian( lua_State* L );
+int ltexturesImageResize( lua_State* L );
+int ltexturesImageResizeNN( lua_State* L );
+int ltexturesImageResizeCanvas( lua_State* L );
+int ltexturesImageMipmaps( lua_State* L );
+int ltexturesImageDither( lua_State* L );
+int ltexturesImageFlipVertical( lua_State* L );
+int ltexturesImageFlipHorizontal( lua_State* L );
+int ltexturesImageRotate( lua_State* L );
+int ltexturesImageRotateCW( lua_State* L );
+int ltexturesImageRotateCCW( lua_State* L );
+int ltexturesImageColorTint( lua_State* L );
+int ltexturesImageColorInvert( lua_State* L );
+int ltexturesImageColorGrayscale( lua_State* L );
+int ltexturesImageColorContrast( lua_State* L );
+int ltexturesImageColorBrightness( lua_State* L );
+int ltexturesImageColorReplace( lua_State* L );
+int ltexturesLoadImageColors( lua_State* L );
+int ltexturesLoadImagePalette( lua_State* L );
+int ltexturesGetImageAlphaBorder( lua_State* L );
+int ltexturesGetImageColor( lua_State* L );
/* Image configuration functions. */
-int ltexturesGetImageData( lua_State *L );
-int ltexturesGetImageSize( lua_State *L );
-int ltexturesGetImageMipmaps( lua_State *L );
-int ltexturesGetImageFormat( lua_State *L );
+int ltexturesGetImageData( lua_State* L );
+int ltexturesGetImageSize( lua_State* L );
+int ltexturesGetImageMipmaps( lua_State* L );
+int ltexturesGetImageFormat( lua_State* L );
/* Image drawing functions. */
-int ltexturesImageClearBackground( lua_State *L );
-int ltexturesImageDrawPixel( lua_State *L );
-int ltexturesImageDrawLine( lua_State *L );
-int ltexturesImageDrawCircle( lua_State *L );
-int ltexturesImageDrawCircleLines( lua_State *L );
-int ltexturesImageDrawRectangle( lua_State *L );
-int ltexturesImageDrawRectangleLines( lua_State *L );
-int ltexturesImageDraw( lua_State *L );
-int ltexturesImageDrawTextEx( lua_State *L );
+int ltexturesImageClearBackground( lua_State* L );
+int ltexturesImageDrawPixel( lua_State* L );
+int ltexturesImageDrawLine( lua_State* L );
+int ltexturesImageDrawCircle( lua_State* L );
+int ltexturesImageDrawCircleLines( lua_State* L );
+int ltexturesImageDrawRectangle( lua_State* L );
+int ltexturesImageDrawRectangleLines( lua_State* L );
+int ltexturesImageDraw( lua_State* L );
+int ltexturesImageDrawTextEx( lua_State* L );
/* Texture loading functions. */
-int ltexturesGetTextureDefault( lua_State *L );
-int ltexturesLoadTexture( lua_State *L );
-int ltexturesLoadTextureFromImage( lua_State *L );
-int ltexturesLoadTextureCubemap( lua_State *L );
-int ltexturesLoadTextureFromData( lua_State *L );
-int ltexturesLoadRenderTexture( lua_State *L );
-int ltexturesLoadRenderTextureFromData( lua_State *L );
-int ltexturesIsTextureReady( lua_State *L );
-int ltextureUnloadTexture( lua_State *L );
-int ltexturesIsRenderTextureReady( lua_State *L );
-int ltextureUnloadRenderTexture( lua_State *L );
-int ltexturesUpdateTexture( lua_State *L );
-int ltexturesUpdateTextureRec( lua_State *L );
+int ltexturesGetTextureDefault( lua_State* L );
+int ltexturesLoadTexture( lua_State* L );
+int ltexturesLoadTextureFromImage( lua_State* L );
+int ltexturesLoadTextureCubemap( lua_State* L );
+int ltexturesLoadTextureFromData( lua_State* L );
+int ltexturesLoadRenderTexture( lua_State* L );
+int ltexturesLoadRenderTextureFromData( lua_State* L );
+int ltexturesIsTextureReady( lua_State* L );
+int ltextureUnloadTexture( lua_State* L );
+int ltexturesIsRenderTextureReady( lua_State* L );
+int ltextureUnloadRenderTexture( lua_State* L );
+int ltexturesUpdateTexture( lua_State* L );
+int ltexturesUpdateTextureRec( lua_State* L );
/* Texture configuration functions. */
-int ltexturesGenTextureMipmaps( lua_State *L );
-int ltexturesSetTextureFilter( lua_State *L );
-int ltexturesSetTextureWrap( lua_State *L );
-int ltexturesGetTextureId( lua_State *L );
-int ltexturesGetTextureSize( lua_State *L );
-int ltexturesGetTextureMipmaps( lua_State *L );
-int ltexturesGetTextureFormat( lua_State *L );
+int ltexturesGenTextureMipmaps( lua_State* L );
+int ltexturesSetTextureFilter( lua_State* L );
+int ltexturesSetTextureWrap( lua_State* L );
+int ltexturesGetTextureId( lua_State* L );
+int ltexturesGetTextureSize( lua_State* L );
+int ltexturesGetTextureMipmaps( lua_State* L );
+int ltexturesGetTextureFormat( lua_State* L );
/* Texture drawing functions. */
-int ltexturesDrawTexture( lua_State *L );
-int ltexturesDrawTextureRec( lua_State *L );
-int ltexturesDrawTexturePro( lua_State *L );
-int ltexturesDrawTextureNPatch( lua_State *L );
-int ltexturesDrawTextureNPatchRepeat( lua_State *L );
+int ltexturesDrawTexture( lua_State* L );
+int ltexturesDrawTextureRec( lua_State* L );
+int ltexturesDrawTexturePro( lua_State* L );
+int ltexturesDrawTextureNPatch( lua_State* L );
+int ltexturesDrawTextureNPatchRepeat( lua_State* L );
/* RenderTexture configuration functions. */
-int ltexturesGetRenderTextureId( lua_State *L );
-int ltexturesGetRenderTextureTexture( lua_State *L );
-int ltexturesGetRenderTextureDepthTexture( lua_State *L );
+int ltexturesGetRenderTextureId( lua_State* L );
+int ltexturesGetRenderTextureTexture( lua_State* L );
+int ltexturesGetRenderTextureDepthTexture( lua_State* L );
/* Color/pixel related functions. */
-int ltexturesFade( lua_State *L );
-int ltexturesColorToInt( lua_State *L );
-int ltexturesColorNormalize( lua_State *L );
-int ltexturesColorFromNormalized( lua_State *L );
-int ltexturesColorToHSV( lua_State *L );
-int ltexturesColorFromHSV( lua_State *L );
-int ltexturesColorTint( lua_State *L );
-int ltexturesColorBrightness( lua_State *L );
-int ltexturesColorContrast( lua_State *L );
-int ltexturesColorAlpha( lua_State *L );
-int ltexturesColorAlphaBlend( lua_State *L );
-int ltexturesGetColor( lua_State *L );
-int ltexturesGetPixelColor( lua_State *L );
-int ltexturesGetPixelDataSize( lua_State *L );
+int ltexturesFade( lua_State* L );
+int ltexturesColorToInt( lua_State* L );
+int ltexturesColorNormalize( lua_State* L );
+int ltexturesColorFromNormalized( lua_State* L );
+int ltexturesColorToHSV( lua_State* L );
+int ltexturesColorFromHSV( lua_State* L );
+int ltexturesColorTint( lua_State* L );
+int ltexturesColorBrightness( lua_State* L );
+int ltexturesColorContrast( lua_State* L );
+int ltexturesColorAlpha( lua_State* L );
+int ltexturesColorAlphaBlend( lua_State* L );
+int ltexturesGetColor( lua_State* L );
+int ltexturesGetPixelColor( lua_State* L );
+int ltexturesGetPixelDataSize( lua_State* L );