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| author | jussi | 2023-10-31 11:52:36 +0200 |
|---|---|---|
| committer | jussi | 2023-10-31 11:52:36 +0200 |
| commit | f8b4b709e62c0fe25e4483925bac4abea5d8cafe (patch) | |
| tree | 47903b7fb7ac42a8ca5a49b67f48f056900a9f10 /include | |
| parent | 65fababd8d36b47c85e7d6b43f649ed88c7e8bcf (diff) | |
| download | reilua-enhanced-f8b4b709e62c0fe25e4483925bac4abea5d8cafe.tar.gz reilua-enhanced-f8b4b709e62c0fe25e4483925bac4abea5d8cafe.tar.bz2 reilua-enhanced-f8b4b709e62c0fe25e4483925bac4abea5d8cafe.zip | |
Compute shader management and Buffer management.
Diffstat (limited to 'include')
| -rw-r--r-- | include/lrlgl.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/lrlgl.h b/include/lrlgl.h index 672aadc..dfe97e3 100644 --- a/include/lrlgl.h +++ b/include/lrlgl.h @@ -115,6 +115,11 @@ int lrlglSetUniform( lua_State *L ); int lrlglSetUniformMatrix( lua_State *L ); int lrlglSetUniformSampler( lua_State *L ); int lrlglSetShader( lua_State *L ); +/* Compute shader management */ +int lrlglLoadComputeShaderProgram( lua_State *L ); +int lrlglComputeShaderDispatch( lua_State *L ); +/* Buffer management */ +int lrlglBindImageTexture( lua_State *L ); /* Matrix state management */ int lrlglGetMatrixModelview( lua_State *L ); int lrlglGetMatrixProjection( lua_State *L ); |
