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authorjussi2023-11-09 22:02:59 +0200
committerjussi2023-11-09 22:02:59 +0200
commit8effd050ffb736df2124da00227d8b2843d298f6 (patch)
tree47e3970fd315384a86e467b27edccc7bd75bb4bd /include
parente056446750bff6db15842aea662f18a322052d8c (diff)
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Organized shapes, textures, audio, text, lights and gui functions.
Diffstat (limited to 'include')
-rw-r--r--include/audio.h8
-rw-r--r--include/lights.h2
-rw-r--r--include/rgui.h5
-rw-r--r--include/shapes.h4
-rw-r--r--include/text.h6
-rw-r--r--include/textures.h34
6 files changed, 30 insertions, 29 deletions
diff --git a/include/audio.h b/include/audio.h
index edc47ee..09b5bb3 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -1,8 +1,8 @@
#pragma once
-/* Audio device management. */
+/* Audio device management functions. */
int laudioSetMasterVolume( lua_State *L );
-/* Wave/Sound Loading. */
+/* Wave/Sound loading/unloading functions. */
int laudioLoadSound( lua_State *L );
int laudioLoadWave( lua_State *L );
int laudioIsWaveReady( lua_State *L );
@@ -12,7 +12,7 @@ int laudioUnloadWave( lua_State *L );
int laudioUnloadSound( lua_State *L );
int laudioExportWave( lua_State *L );
int laudioExportWaveAsCode( lua_State *L );
-/* Wave/Sound management. */
+/* Wave/Sound management functions. */
int laudioPlaySound( lua_State *L );
int laudioStopSound( lua_State *L );
int laudioPauseSound( lua_State *L );
@@ -24,7 +24,7 @@ int laudioSetSoundPan( lua_State *L );
int laudioWaveFormat( lua_State *L );
int laudioWaveCopy( lua_State *L );
int laudioWaveCrop( lua_State *L );
-/* Music management. */
+/* Music management functions. */
int laudioLoadMusicStream( lua_State *L );
int laudioIsMusicReady( lua_State *L );
int laudioUnloadMusicStream( lua_State *L );
diff --git a/include/lights.h b/include/lights.h
index f6c0f5f..24bbbb4 100644
--- a/include/lights.h
+++ b/include/lights.h
@@ -1,6 +1,6 @@
#pragma once
-/* Basics. */
+/* Light management functions. */
int llightsCreateLight( lua_State *L );
int llightsUpdateLightValues( lua_State *L );
int llightsSetLightType( lua_State *L );
diff --git a/include/rgui.h b/include/rgui.h
index 576c0c6..1406fcd 100644
--- a/include/rgui.h
+++ b/include/rgui.h
@@ -15,8 +15,6 @@ int lguiGuiGetFont( lua_State *L );
/* Style */
int lguiGuiSetStyle( lua_State *L );
int lguiGuiGetStyle( lua_State *L );
-int lguiGuiLoadStyle( lua_State *L );
-int lguiGuiLoadStyleDefault( lua_State *L );
/* Container. */
int lguiGuiWindowBox( lua_State *L );
int lguiGuiGroupBox( lua_State *L );
@@ -52,6 +50,9 @@ int lguiGuiColorPicker( lua_State *L );
int lguiGuiColorPanel( lua_State *L );
int lguiGuiColorBarAlpha( lua_State *L );
int lguiGuiColorBarHue( lua_State *L );
+/* Styles loading functions */
+int lguiGuiLoadStyle( lua_State *L );
+int lguiGuiLoadStyleDefault( lua_State *L );
/* Icons. */
int lguiGuiIconText( lua_State *L );
int lguiGuiDrawIcon( lua_State *L );
diff --git a/include/shapes.h b/include/shapes.h
index 6618524..3fde097 100644
--- a/include/shapes.h
+++ b/include/shapes.h
@@ -1,6 +1,6 @@
#pragma once
-/* Drawing. */
+/* Basic shapes drawing functions. */
int lshapesSetShapesTexture( lua_State *L );
int lshapesDrawPixel( lua_State *L );
int lshapesDrawLine( lua_State *L );
@@ -33,7 +33,7 @@ int lshapesDrawTriangleStrip( lua_State *L );
int lshapesDrawPoly( lua_State *L );
int lshapesDrawPolyLines( lua_State *L );
int lshapesDrawPolyLinesEx( lua_State *L );
-/* Collision. */
+/* Basic shapes collision detection functions. */
int lshapesCheckCollisionRecs( lua_State *L );
int lshapesCheckCollisionCircles( lua_State *L );
int lshapesCheckCollisionCircleRec( lua_State *L );
diff --git a/include/text.h b/include/text.h
index ad5851d..a0b5c05 100644
--- a/include/text.h
+++ b/include/text.h
@@ -1,13 +1,13 @@
#pragma once
-/* Loading. */
+/* Font loading/unloading functions. */
int ltextGetFontDefault( lua_State *L );
int ltextLoadFont( lua_State *L );
int ltextLoadFontEx( lua_State *L );
int ltextLoadFontFromImage( lua_State *L );
int ltextIsFontReady( lua_State *L );
int ltextUnloadFont( lua_State *L );
-/* Drawing. */
+/* Text drawing functions. */
int ltextDrawFPS( lua_State *L );
int ltextDrawText( lua_State *L );
int ltextDrawTextEx( lua_State *L );
@@ -16,7 +16,7 @@ int ltextDrawTextCodepoint( lua_State *L );
int ltextDrawTextCodepoints( lua_State *L );
int ltextDrawTextBoxed( lua_State *L );
int ltextDrawTextBoxedTinted( lua_State *L );
-/* Font info functions. */
+/* Text font info functions. */
int ltextMeasureText( lua_State *L );
int ltextGetGlyphIndex( lua_State *L );
int ltextGetGlyphInfo( lua_State *L );
diff --git a/include/textures.h b/include/textures.h
index 237dc60..e755576 100644
--- a/include/textures.h
+++ b/include/textures.h
@@ -1,6 +1,6 @@
#pragma once
-/* Image Loading. */
+/* Image loading functions. */
int ltexturesLoadImage( lua_State *L );
int ltexturesLoadImageFromTexture( lua_State *L );
int ltexturesLoadImageFromScreen( lua_State *L );
@@ -8,7 +8,7 @@ int ltextureIsImageReady( lua_State *L );
int ltextureUnloadImage( lua_State *L );
int ltexturesExportImage( lua_State *L );
int ltexturesExportImageAsCode( lua_State *L );
-/* Image Generation. */
+/* Image generation functions. */
int ltexturesGenImageColor( lua_State *L );
int ltexturesGenImageGradientV( lua_State *L );
int ltexturesGenImageGradientH( lua_State *L );
@@ -18,7 +18,7 @@ int ltexturesGenImageWhiteNoise( lua_State *L );
int ltexturesGenImagePerlinNoise( lua_State *L );
int ltexturesGenImageCellular( lua_State *L );
int ltexturesGenImageText( lua_State *L );
-/* Image Manipulation Functions. */
+/* Image manipulation functions. */
int ltexturesImageCopy( lua_State *L );
int ltexturesImageFromImage( lua_State *L );
int ltexturesImageText( lua_State *L );
@@ -49,7 +49,11 @@ int ltexturesLoadImageColors( lua_State *L );
int ltexturesLoadImagePalette( lua_State *L );
int ltexturesGetImageAlphaBorder( lua_State *L );
int ltexturesGetImageColor( lua_State *L );
-/* Image Drawing. */
+/* Image configuration functions. */
+int ltexturesGetImageSize( lua_State *L );
+int ltexturesGetImageMipmaps( lua_State *L );
+int ltexturesGetImageFormat( lua_State *L );
+/* Image drawing functions. */
int ltexturesImageClearBackground( lua_State *L );
int ltexturesImageDrawPixel( lua_State *L );
int ltexturesImageDrawLine( lua_State *L );
@@ -59,11 +63,7 @@ int ltexturesImageDrawRectangle( lua_State *L );
int ltexturesImageDrawRectangleLines( lua_State *L );
int ltexturesImageDraw( lua_State *L );
int ltexturesImageDrawTextEx( lua_State *L );
-/* Image Configuration. */
-int ltexturesGetImageSize( lua_State *L );
-int ltexturesGetImageMipmaps( lua_State *L );
-int ltexturesGetImageFormat( lua_State *L );
-/* Texture Loading. */
+/* Texture loading functions. */
int ltexturesLoadTexture( lua_State *L );
int ltexturesLoadTextureFromImage( lua_State *L );
int ltexturesLoadTextureCubemap( lua_State *L );
@@ -76,12 +76,7 @@ int ltexturesIsRenderTextureReady( lua_State *L );
int ltextureUnloadRenderTexture( lua_State *L );
int ltexturesUpdateTexture( lua_State *L );
int ltexturesUpdateTextureRec( lua_State *L );
-/* Texture Drawing. */
-int ltexturesDrawTexture( lua_State *L );
-int ltexturesDrawTextureRec( lua_State *L );
-int ltexturesDrawTexturePro( lua_State *L );
-int ltexturesDrawTextureNPatch( lua_State *L );
-/* Texture Configuration. */
+/* Texture configuration functions. */
int ltexturesGenTextureMipmaps( lua_State *L );
int ltexturesSetTextureFilter( lua_State *L );
int ltexturesSetTextureWrap( lua_State *L );
@@ -89,11 +84,16 @@ int ltexturesGetTextureId( lua_State *L );
int ltexturesGetTextureSize( lua_State *L );
int ltexturesGetTextureMipmaps( lua_State *L );
int ltexturesGetTextureFormat( lua_State *L );
-/* RenderTexture Configuration. */
+/* Texture drawing functions. */
+int ltexturesDrawTexture( lua_State *L );
+int ltexturesDrawTextureRec( lua_State *L );
+int ltexturesDrawTexturePro( lua_State *L );
+int ltexturesDrawTextureNPatch( lua_State *L );
+/* RenderTexture configuration functions. */
int ltexturesGetRenderTextureId( lua_State *L );
int ltexturesGetRenderTextureTexture( lua_State *L );
int ltexturesGetRenderTextureDepthTexture( lua_State *L );
-/* Color/pixel */
+/* Color/pixel related functions. */
int ltexturesFade( lua_State *L );
int ltexturesColorToInt( lua_State *L );
int ltexturesColorNormalize( lua_State *L );